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Prismata is finally out! - Page 2

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Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
March 12 2018 10:00 GMT
#21
I jumped in yesterday.
Did the campaign and a few casual games. Iirc I got trashed badly 2 times, lost a close one and then won 2 .

Campaign could imho ramp up faster and have the very basic tutorial seperate instead of throwing so many unloseable missions at you.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
March 12 2018 14:51 GMT
#22
On March 09 2018 21:08 Elyot wrote:
Show nested quote +
On March 09 2018 19:13 Trizz wrote:23 bucks for a card game? yikes


It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win.

Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth.

That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games).


There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs.

Don't undersell what you've built.

I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential.

I'll pick up the steam version this week, too.
207aicila
Profile Joined January 2015
1237 Posts
March 12 2018 16:29 GMT
#23
On March 12 2018 23:51 ahw wrote:
Show nested quote +
On March 09 2018 21:08 Elyot wrote:
On March 09 2018 19:13 Trizz wrote:23 bucks for a card game? yikes


It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win.

Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth.

That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games).


There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs.

Don't undersell what you've built.

I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential.

I'll pick up the steam version this week, too.


Agreed with the intent and message of your post and the guy who started this chain does seem like a bit of a pillock BUT...

There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations.

That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
ahw
Profile Blog Joined April 2011
Canada1099 Posts
March 12 2018 17:18 GMT
#24
On March 13 2018 01:29 207aicila wrote:
Show nested quote +
On March 12 2018 23:51 ahw wrote:
On March 09 2018 21:08 Elyot wrote:
On March 09 2018 19:13 Trizz wrote:23 bucks for a card game? yikes


It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win.

Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth.

That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games).


There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs.

Don't undersell what you've built.

I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential.

I'll pick up the steam version this week, too.


Agreed with the intent and message of your post and the guy who started this chain does seem like a bit of a pillock BUT...

There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations.

That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too.


He's got to pay himself, his Canadian-based team, his marketing costs / acquisition, steam fees, paypal fees, taxes, studio costs like rent and utilities.

It costs a ton of time and money to develop a game, it's just how it goes.
207aicila
Profile Joined January 2015
1237 Posts
Last Edited: 2018-03-12 18:01:58
March 12 2018 17:58 GMT
#25
On March 13 2018 02:18 ahw wrote:
Show nested quote +
On March 13 2018 01:29 207aicila wrote:
On March 12 2018 23:51 ahw wrote:
On March 09 2018 21:08 Elyot wrote:
On March 09 2018 19:13 Trizz wrote:23 bucks for a card game? yikes


It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win.

Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth.

That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games).


There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs.

Don't undersell what you've built.

I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential.

I'll pick up the steam version this week, too.


Agreed with the intent and message of your post and the guy who started this chain does seem like a bit of a pillock BUT...

There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations.

That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too.


He's got to pay himself, his Canadian-based team, his marketing costs / acquisition, steam fees, paypal fees, taxes, studio costs like rent and utilities.

It costs a ton of time and money to develop a game, it's just how it goes.


Well for digital goods like this, there is the advantage that selling licenses comes at no additional cost. All the costs that you mention, are not in any way "costs of producing additional units". Distribution/payment fees are the same percentage regardless how many units you shift, AFAIK.

Allow me to give an arbitrary, slightly more extreme example. If you're a company that makes cars, you can't just spend $3000 for every car that your factories make in, say, Germany, and then sell it for $2000 in, say, Russia. But for a piece of software it is different (whether the money-grubbing exploitative bastards at the top of the foodchain realize it or not). Once a game is done, you don't spend any extra on producing extra copies. So there is literally no harm in making your $60 game available for $10 in Russia where people maybe make $200-$300 a month and would not be able to justify spending $60 on a fucking video game no matter how good or replayable it was. These are people who might want to buy your product, but the cost is very prohibitive; however unlike cars you literally do not lose anything by making it cheap in their region. If anything it helps cut down on piracy, because they do not have the means to buy it legally, that means either they won't play it or they'll resort to illegal or gray alternatives like piracy or G2A. They won't magically conjure $60 out of their extremely tight monthly budget just because you choose to make your game cost that much.

Anyway, like I said I'm mostly with you. I know all too well how game development works, but thank you for your concern.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Elyot
Profile Joined April 2010
Canada41 Posts
March 12 2018 21:31 GMT
#26
On March 13 2018 01:29 207aicila wrote:
There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations.

That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too.


We have different prices in different regions, like almost all games on Steam. Almost all video games are significantly cheaper in Russia, for example.
Founder of Lunarch Studios and Lead designer of Prismata.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2018-03-12 22:30:42
March 12 2018 22:13 GMT
#27
On Steam it says it's still in Early Access. When will it be done?
Elyot
Profile Joined April 2010
Canada41 Posts
March 13 2018 10:47 GMT
#28
On March 13 2018 07:13 Dromar wrote:
On Steam it says it's still in Early Access. When will it be done?


The game is *really far along* for an early access title. All the modes listed on the Steam page are already in.

The only thing we're really still adding is the single player campaign. There will be monthly updates during early access containing episodes 2, 3, 4, and 5. The plan is to be finished by the end of summer, though we might take an extra week or two here and there to polish up crucial features or address commonly requested quality-of-life improvements.
Founder of Lunarch Studios and Lead designer of Prismata.
Acrofales
Profile Joined August 2010
Spain18250 Posts
March 13 2018 12:45 GMT
#29
I'm intrigued. I generally like tabletop strategy/card games and Civ is one of my favourite games. However, I don't really get a feeling from how this game works from the Steam page. Is there a demo or something?
207aicila
Profile Joined January 2015
1237 Posts
March 13 2018 13:15 GMT
#30
On March 13 2018 06:31 Elyot wrote:
Show nested quote +
On March 13 2018 01:29 207aicila wrote:
There is one big BUT that crusaders on the internet unfortunately tend to forget about and that is: what about the tonnes of people in this world who can't afford to pay the same video game prices as Americans? Granted that dolt is Dutch so it doesn't apply to him, but I would shy away from such sweeping generalizations.

That said I'd still much rather pay for a good indie than for whatever tripe the triple ayy lmao industry regurgitates these days. Since they're not only cheaper but better too.


We have different prices in different regions, like almost all games on Steam. Almost all video games are significantly cheaper in Russia, for example.


Steam can suck on a salty sausage as far as I'm concerned. I live in a country that is quite similar in terms of its economy to Russia and we're still expected to pay exactly the same as our French and German EU cousins.

Anyway I apologize for derailing the thread, as this is certainly not the place for broad pricing discussions in a general context.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 13 2018 13:44 GMT
#31
Holy crap, I vaguely remember this. I'm gonna try it out later this week.
I want to fuck Soulkey with a Zelderan.
ETisME
Profile Blog Joined April 2011
12702 Posts
March 13 2018 17:44 GMT
#32
On March 12 2018 23:51 ahw wrote:
Show nested quote +
On March 09 2018 21:08 Elyot wrote:
On March 09 2018 19:13 Trizz wrote:23 bucks for a card game? yikes


It's not really a card game. Think of it more like a tabletop strategy game, or a game like Civ or something like that. There are no card packs to buy, no pay-to-win.

Also, we have a huge number of features and game modes. 25 bucks includes a full single-player story campaign with cutscenes, secret missions, hidden achievements, and expert mode. Plus there are ~50 more combat training challenges (kinda like puzzles), a bot ladder, ranked and casual PvP, event modes (a bit like Hearthstone tavern brawl), replays, live observing, and custom games. I've never heard anyone complain that they didn't get their money's worth.

That said, we will be offering a much more affordable version later in Early Access with less single player content (paywall after the first chapter but full access to PvP and bot games).


There's something wrong with people who think 23 dollars is a lot for a game that provides hours of entertainment. How are independent developers supposed to succeed if people can't spend what they would on a pizza for a game? I feel for devs.

Don't undersell what you've built.

I've been following prismata for years and I was a part of the earlier clients. It's a really solid strategy game that most will get a good fix from. The zero hidden information isn't for everyone and it's really punishing if you are against a better opponent. It's got a pretty large following and that speaks to its' potential.

I'll pick up the steam version this week, too.

pricing is related to quantity sold. It's not underselling to have a lower price.
Earning one bucks less per game sounds bad by itself but having 100 more people playing it could net you a bigger profit.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 13 2018 21:23 GMT
#33
I just bought it and I'm gonna stream it my loyal fanbase of 0 viewers tonight. Excited.
I want to fuck Soulkey with a Zelderan.
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2018-03-14 01:59:12
March 14 2018 01:38 GMT
#34
On March 13 2018 21:45 Acrofales wrote:
I'm intrigued. I generally like tabletop strategy/card games and Civ is one of my favourite games. However, I don't really get a feeling from how this game works from the Steam page. Is there a demo or something?

Bump. I'm interested, but paying 23 bucks for an early access card game without demo when there are dozens of f2p titles and the trailer tells me basically nothing about the gameplay is kinda dicy.

Any free tutorial or sth like that incoming soonish?
low gravity, yes-yes!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 14 2018 04:12 GMT
#35
I got it and enjoy it so far. The single game it feels most similar to for me is chess.

So far my only gripe is that unless I'm missing something if you don't copy the replay link in the scorescreen you can't ever find your games-- there's no matchlist. It would be nice to have a matchlist so you can go back and check out stats or copy the replay link later without having to delay between games.

On March 14 2018 10:38 Archeon wrote:
Show nested quote +
On March 13 2018 21:45 Acrofales wrote:
I'm intrigued. I generally like tabletop strategy/card games and Civ is one of my favourite games. However, I don't really get a feeling from how this game works from the Steam page. Is there a demo or something?

Bump. I'm interested, but paying 23 bucks for an early access card game without demo when there are dozens of f2p titles and the trailer tells me basically nothing about the gameplay is kinda dicy.

Any free tutorial or sth like that incoming soonish?

Just watch youtube multiplayer or vs expert+ ai gameplay videos.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ahw
Profile Blog Joined April 2011
Canada1099 Posts
March 14 2018 04:51 GMT
#36
On March 14 2018 10:38 Archeon wrote:
Show nested quote +
On March 13 2018 21:45 Acrofales wrote:
I'm intrigued. I generally like tabletop strategy/card games and Civ is one of my favourite games. However, I don't really get a feeling from how this game works from the Steam page. Is there a demo or something?

Bump. I'm interested, but paying 23 bucks for an early access card game without demo when there are dozens of f2p titles and the trailer tells me basically nothing about the gameplay is kinda dicy.

Any free tutorial or sth like that incoming soonish?


There's lots of youtube stuff..

But it basically plays like a mash up between a SC-esque build order machine, chess, and a drafting/deckbuilder.

if you like perfect information strategy games it's one of the best original ones out there
Elyot
Profile Joined April 2010
Canada41 Posts
March 14 2018 12:27 GMT
#37
On March 14 2018 13:12 Nightmarjoo wrote:
So far my only gripe is that unless I'm missing something if you don't copy the replay link in the scorescreen you can't ever find your games-- there's no matchlist. It would be nice to have a matchlist so you can go back and check out stats or copy the replay link later without having to delay between games.


Uhhh... we have a replay browser in the game. Just go to Watch -> My Replays.

It's really cool: https://i.imgur.com/OCUNUmB.jpg

You can even star your favourites.
Founder of Lunarch Studios and Lead designer of Prismata.
Elyot
Profile Joined April 2010
Canada41 Posts
March 14 2018 12:29 GMT
#38
On March 14 2018 10:38 Archeon wrote:Any free tutorial or sth like that incoming soonish?


Uhhh... I did say in the original post that I would just send you a key... umm....... would you like one? PM me... ^_^
Founder of Lunarch Studios and Lead designer of Prismata.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 14 2018 17:33 GMT
#39
On March 14 2018 21:27 Elyot wrote:
Show nested quote +
On March 14 2018 13:12 Nightmarjoo wrote:
So far my only gripe is that unless I'm missing something if you don't copy the replay link in the scorescreen you can't ever find your games-- there's no matchlist. It would be nice to have a matchlist so you can go back and check out stats or copy the replay link later without having to delay between games.


Uhhh... we have a replay browser in the game. Just go to Watch -> My Replays.

It's really cool: https://i.imgur.com/OCUNUmB.jpg

You can even star your favourites.

Oops! Happy to be mistaken. Thanks for your help.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
-y0shi-
Profile Joined July 2011
Germany994 Posts
March 14 2018 18:11 GMT
#40
I remember playing the solo browser demo mode a few years ago after seeing Kolento(?) play it. Was really interesting, kinda forgot about it though and multiplayer looked hard.. Id love a key to check it out, cant afford the game right now
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