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Gwent: The Witcher Card Game - Page 3

Forum Index > General Games
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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 24 2017 14:12 GMT
#41
you can download it now at https://www.playgwent.com/en
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
May 24 2017 14:42 GMT
#42
This is how you make trailers.

Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2017-05-24 15:52:42
May 24 2017 15:45 GMT
#43
On May 24 2017 22:56 Laurens wrote:
How f2p is this game?
If I read correctly, you can open 3 kegs/day by doing the "challenges" or whatever.
How quickly should I expect to have a decent card collection doing this?

Also there are normal-rare-epic-legendary tiers but also bronze-silver-gold? That confuses me.

Definitely downloading this tonight when it's out for the normies though.

For deck building, you should only consider card borders:
Bronze: limit of 3 of each card per deck, you can have as many bronze cards in a deck as you want
Silver: limit of 1 of each card per deck, total cap of 6 silver cards per deck
Gold: limit of 1 of each card per deck, total cap of 4 gold cards per deck

The square dot on the bottom right of the card represents rarity (this only affects the drop rate from kegs). In most cases, common (white) and rare(blue) will correspond to Bronze, epic(purple) will be silver, and legendary (gold) will correspond to gold borders in open beta. Closed beta had a confusing mix of epic and legendaries among silver and gold bordered cards. They should be consistent in the open beta going forward.

PS: minimum of 25 cards per deck. You can add more but it will just dilute the gold/silver cards and make the deck less consistent.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
May 24 2017 15:54 GMT
#44
Having a deck tracker like HS would be incredibly helpful in this game. I often find myself digging through graveyards to remember what's left in each deck.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 24 2017 20:13 GMT
#45
Looks like I will just f2p in this game because for some reason the price of kegs is insane.

We are talking about digital items here that as far as I can tell aren't even trade-able, I shouldn't have to pay more than the cost of a new computer game to *possibly* get enough cards/dust to make 1 deck.
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
May 24 2017 20:15 GMT
#46
On May 25 2017 00:54 Glacierz wrote:
Having a deck tracker like HS would be incredibly helpful in this game. I often find myself digging through graveyards to remember what's left in each deck.



There is a deck tracker afaik, i don't use one myself though so you'll have to search, but i know there are people using it


@Travis, people say it takes around 2 weeks to get a competitive deck with F2P, not sure if thats good or bad as this is my first card game. But my plan is to do the same.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
May 24 2017 20:38 GMT
#47
On May 21 2017 00:48 riotjune wrote:
Do you get to bang chicks in this


Only on stuffed horses.
I'm not stupid, a marauder just shot my brain.
Ncutable
Profile Joined October 2010
Romania99 Posts
Last Edited: 2017-05-24 21:26:56
May 24 2017 20:42 GMT
#48
On May 24 2017 22:56 Laurens wrote:
How f2p is this game?
If I read correctly, you can open 3 kegs/day by doing the "challenges" or whatever.
How quickly should I expect to have a decent card collection doing this?

Also there are normal-rare-epic-legendary tiers but also bronze-silver-gold? That confuses me.

Definitely downloading this tonight when it's out for the normies though.

Most people share the opinion that Gwent has a way better f2p model than HS, if you're familiar with it. The only downside that I see is that you can't save 3 dailies to do them all on one day. So, if you want to clear every daily (which is what you mean with challenges) you'd have to clear them every day. The upside is because of Gwent's BO3-gameplay you don't have to win games to clear dailies, only rounds. The daily rewards have diminishing value: after 6 won rounds you get 100 ore(gold) which equals 1 keg(pack), after 12 more won rounds you get 75 ore, after 24 more 50 ore and after some absurd number of won rounds 25 ore I think (only mad men will get there). Also, after won rounds 2, 4, 8, 10, 12, 14, 16, 22, 26 and so on you'll randomly get 25 ore or scraps(dust). Bottom line, to win 18 rounds for around 250 ore or 2 1/2 kegs, you'll have to play like 2-3 hours with a winrate of 50% which I think is way less than in HS. Doing this every day will give you around 200 kegs and lots of scraps after 3 months which is enough for maybe 2 or 3 tier 1 decks from different factions, maybe more.

Furthermore, if your opponent gives you a GG after the game (which is just a simple click and most people give it) you get 5 ore or scraps. All of this only apllies to Multiplayer and can't be earned in practice matches against AI. There also are the challenges that you were mentioning which function like beginner quests and are embedded into Tutorials. These give you around 10 kegs and access to leader cards for the factions and will take like 5 hours, but you don't have to do them in the beginning if you want to directly dive into Multiplayer.

Edit: Also you get rewards for leveling up (by getting xp) in Multiplayer and for ranking up on the ladder. And, of course, there are end of season rewards but nobody knows yet how long a typical season will last.

As Travis said, a keg contains, just like in HS, 5 cards with at least 1 rare. For the guaranteed higher tier card you have 3 options to choose from (which obviously is great but can be a bit frustrating for beginners when you don't know which is the best). The tiers were correctly explained by Glacierz, so you won't meet decks with more than 4 gold (legendary) and 6 silver (epic) cards. The crafting costs are similar to HS if I remember correctly.

All in all, I played the closed beta f2p for around 3 months and at no point did I have the feeling that my progress is too slow, quite the contrary.

On May 25 2017 00:54 Glacierz wrote:
Having a deck tracker like HS would be incredibly helpful in this game. I often find myself digging through graveyards to remember what's left in each deck.

There was a functioning tracker in closed beta but I guess they will need some time to get it working in the new patch/open beta since almost all cards and some mechanics got reworked.

I just saw on reddit that another tracker (which I didn't like that much because of UI) is already working for open beta.
道常無名
Ncutable
Profile Joined October 2010
Romania99 Posts
May 24 2017 20:52 GMT
#49
On May 25 2017 05:13 travis wrote:
Looks like I will just f2p in this game because for some reason the price of kegs is insane.

We are talking about digital items here that as far as I can tell aren't even trade-able, I shouldn't have to pay more than the cost of a new computer game to *possibly* get enough cards/dust to make 1 deck.

I just looked at the prices and I guess they are comparable to HS. But I agree, I won't be spending money for digital items. The only reason would be to support CDPR because they are doing a great job with the game. Also, because the f2p model is really good, I get the feeling that if I'd give them money I'd do it voluntarily and not because the game forces me to if I want to play competitive decks.

On May 25 2017 05:15 Reaps wrote:
Show nested quote +
On May 25 2017 00:54 Glacierz wrote:
Having a deck tracker like HS would be incredibly helpful in this game. I often find myself digging through graveyards to remember what's left in each deck.

@Travis, people say it takes around 2 weeks to get a competitive deck with F2P, not sure if thats good or bad as this is my first card game. But my plan is to do the same.

I don't think 2 weeks is enough to build a real tier 1 deck but you'll certainly be able to be competitive. Maybe not reaching rank 20, but like 10-15 depending on your skill. It might be possible to build ONE tier 1 deck after 2 weeks f2ping but you'd have to mill (dust) all cards that you don't need for the deck which you really shouldn't if you intend to play the game for some time longer.
道常無名
Ncutable
Profile Joined October 2010
Romania99 Posts
Last Edited: 2017-05-25 06:51:16
May 24 2017 20:57 GMT
#50
BTW guys, if you didn't notice, I'm super hyped because open beta just started, so my love for the game is at a new max right now. I just hope that CDPR won't change their approach (especially f2p wise) when/if they get more market share.

Edit: Presumably with official release there will come a Singleplayer campaign which will be a novelty for CCGs I'm also pretty hyped about.
道常無名
Laurens
Profile Joined September 2010
Belgium4557 Posts
May 24 2017 21:05 GMT
#51
Thanks for all the answers guys.

I dug in and played ~3 hours. Did the tutorial and won 18 rounds to get that sweet 175 ore.
It's a great concept but somehow it still feels quite boring. I'm a HS player and all the RNG there can be frustrating, but it's also what makes the game fun. Gwent is more skill-based, but also less fun?
Maybe unlocking more cards will change things.

As pointed out above, choosing between 3 rare cards is pretty hard for a beginner, I had no clue what was good...

I opened 5 kegs now and 4 kegs had a rare, 1 keg had an epic. Is anything more known about droprates? Pity timers?

Only 1 rare+ card per keg is pretty harsh.

Still, will play it some more the next days, I do really like the concept/gameplay.
Ncutable
Profile Joined October 2010
Romania99 Posts
May 24 2017 21:25 GMT
#52
On May 25 2017 06:05 Laurens wrote:
Thanks for all the answers guys.

I dug in and played ~3 hours. Did the tutorial and won 18 rounds to get that sweet 175 ore.
It's a great concept but somehow it still feels quite boring. I'm a HS player and all the RNG there can be frustrating, but it's also what makes the game fun. Gwent is more skill-based, but also less fun?
Maybe unlocking more cards will change things.

As pointed out above, choosing between 3 rare cards is pretty hard for a beginner, I had no clue what was good...

I opened 5 kegs now and 4 kegs had a rare, 1 keg had an epic. Is anything more known about droprates? Pity timers?

Only 1 rare+ card per keg is pretty harsh.

Still, will play it some more the next days, I do really like the concept/gameplay.

Read up on drop rates here. They are also collecting data on reddit the coming days because there was a wipe before open beta started and all closed beta players are opening the kegs that they bought during closed beta or received for participating.

For the being-fun part: I'd say, in the beginning, every card game isn't that much fun if you don't invest money right away since your deck choices are very limited. But if you stay on it and do the dailies for like 2 weeks you will be able to build your first really competitive budget deck. It takes like I said, 2-3 hours, but after this point it gets much better. Was like that for me at least. You can also take a look at this new players guide. Seems to be up to date and clears some things up.
道常無名
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
May 24 2017 21:41 GMT
#53
My god these keywords are confusing right now. The difference between Summon/Spawn is just killing me.
Hi Mom
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 24 2017 22:00 GMT
#54
I don't even know what the difference is, lol
summon takes from deck and spawn doesn't?
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
Last Edited: 2017-05-24 22:02:30
May 24 2017 22:02 GMT
#55
On May 25 2017 07:00 travis wrote:
I don't even know what the difference is, lol
summon takes from deck and spawn doesn't?



Yea, spawn creates whole new cards/units, summon takes from deck.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 24 2017 22:34 GMT
#56
my AI opponent just played a card face down as it's last card
the next turn i won the game. never got to see what the face down card was

wtf?
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
May 25 2017 00:13 GMT
#57
from what i can tell cards have no power while face down so if the round ends before its flipped opp wasted a card

tldr ai being bad
A backwards poet writes inverse.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 25 2017 00:30 GMT
#58
after playing some gwent

Yeah, this is definitely a game for those deckbuilders haha
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
May 25 2017 03:03 GMT
#59
WOW it feels like so much has changed since I played a few days ago. I wonder how long new features or card designs go from being made and tested to getting put into the beta, it feels so, so quick, especially with new card behaviors and whatnot.

The Challenges are really nice, they give a bit more purpose and direction to having a go against the AI, and are plain neat. Some of the card changes are a bit questionable to me, though others make a lot of sense or do better what they were already trying to do. It looks like the Gwent deckbuilding sites are keeping very up-to-date as well, so good on them.

Really exciting finally having an open beta and getting more stuff to learn with everybody else, I just wish I had more time!
Blunder Man doing everything thing a blunder can.
Manit0u
Profile Blog Joined August 2004
Poland17750 Posts
Last Edited: 2017-05-25 06:38:57
May 25 2017 06:37 GMT
#60
On May 25 2017 05:57 Ncutable wrote:
Edit: Presumably with official release there will come a Singleplayer campaign which will be a novelty for CCGs.


I know that people will flame me for this but TES:Legends has 2 single player campaigns with branching storylines (and solo arena to boot) so it's not that much of a novelty any more.

Gonna check out Gwent some more since I love deck building the most.
Time is precious. Waste it wisely.
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