|
On May 25 2017 15:37 Manit0u wrote:Show nested quote +On May 25 2017 05:57 Ncutable wrote: Edit: Presumably with official release there will come a Singleplayer campaign which will be a novelty for CCGs.
I know that people will flame me for this but TES:Legends has 2 single player campaigns with branching storylines (and solo arena to boot) so it's not that much of a novelty any more. Gonna check out Gwent some more since I love deck building the most. I don't see why people would flame you for this. I mean, even the Adventures in HS can be seen as mini-campaigns but I didn't know other CCGs had campaigns with storylines and such. Thx for correcting me, will edit.
|
Do we know if any progress made during open beta will carry into the release version? Kegs, levels, that kind of stuff.
|
On May 25 2017 21:32 r.Evo wrote: Do we know if any progress made during open beta will carry into the release version? Kegs, levels, that kind of stuff.
Not sure but i know the people that bought kegs in closed beta got them all back for open beta, so i assume it'll be the same on release.
|
On May 25 2017 21:36 Reaps wrote:Show nested quote +On May 25 2017 21:32 r.Evo wrote: Do we know if any progress made during open beta will carry into the release version? Kegs, levels, that kind of stuff. Not sure but i know the people that bought kegs in closed beta got them all back for open beta, so i assume it'll be the same on release.
Bought kegs with cash, or ores?
Edit: I found this on the Public beta FAQ:
Do you plan on wiping accounts in the future? No further account progress wipes are planned, but — since GWENT is still in the beta stage of development — however unlikely, wipes are technically still possible. If we need to reset your beta progress, we will inform about that in advance.
Schweet!
|
On May 25 2017 22:27 Laurens wrote:Show nested quote +On May 25 2017 21:36 Reaps wrote:On May 25 2017 21:32 r.Evo wrote: Do we know if any progress made during open beta will carry into the release version? Kegs, levels, that kind of stuff. Not sure but i know the people that bought kegs in closed beta got them all back for open beta, so i assume it'll be the same on release. Bought kegs with cash, or ores?Edit: I found this on the Public beta FAQ: Do you plan on wiping accounts in the future? No further account progress wipes are planned, but — since GWENT is still in the beta stage of development — however unlikely, wipes are technically still possible. If we need to reset your beta progress, we will inform about that in advance. Schweet!
Cash i think, was watching dansgaming stream it and he had 150 kegs to open.
|
On May 25 2017 07:34 travis wrote: my AI opponent just played a card face down as it's last card the next turn i won the game. never got to see what the face down card was
wtf? Ambush cards only flip when certain trigger is met under the spring condition. They do not do anything until they are flipped.
|
Some more remarks: The AI in the challenges makes some pretty stupid decisions. Hitting the 1 HP unit with the 7 dmg spell instead of the bigger one next to it, passing at the most hilarious times, etc. They talk about a big solo player campaign upon launch, improving the AI would be a good first step for that
On a sidenote, I play this on a 3 year old laptop and it's overheating quite badly. When I tab out of the game to type a msg on facebook I have serious input lag. This laptop runs HS without any issues and I even played GTA 5 on it. I googled around and found other laptop users with similar issues, hopefully they optimize this a bit.
|
On May 25 2017 23:34 Laurens wrote:Some more remarks: The AI in the challenges makes some pretty stupid decisions. Hitting the 1 HP unit with the 7 dmg spell instead of the bigger one next to it, passing at the most hilarious times, etc. They talk about a big solo player campaign upon launch, improving the AI would be a good first step for that On a sidenote, I play this on a 3 year old laptop and it's overheating quite badly. When I tab out of the game to type a msg on facebook I have serious input lag. This laptop runs HS without any issues and I even played GTA 5 on it. I googled around and found other laptop users with similar issues, hopefully they optimize this a bit.
Do you have a bunch of other stuff open? Haven't noticed if Gwent is a RAM hog, but that might be the case for you?
|
Nah just the game and GOG launcher.
|
Passing with an ambush unit when the AI is slightly ahead makes it stop playing cards. I won all of my challenges without dropping a single round with the card Toruviel.
If you are looking to complete the challenges quickly to get all the leaders, I'd recommend this cheese.
|
yeah so i dont know wtf they were thinkign with drought
honestly it worries me that a card like that is in the game
|
Yea, Drought and Ragh Nar Roog seem pretty OP atm, definitely require tuning. Geralt: Igni has also been extremely strong and remained unchanged. I will probably craft these first if they refund crafting costs for nerfed cards.
|
If an opponent locks my resilient unit, and then I unlock it, it should get it's resilience back no? Because it doesn't. It seems like unlocking things does nothing.
|
Sounds like a bug, lock/unlock should be a toggle, the lock effect should also persists after the card enters graveyard/shuffles back into the deck.
|
Russian Federation40169 Posts
On May 26 2017 06:21 travis wrote: If an opponent locks my resilient unit, and then I unlock it, it should get it's resilience back no? Because it doesn't. It seems like unlocking things does nothing. Fairly positive unlocking only exists for turn-based cards.
|
On May 26 2017 07:04 lolfail9001 wrote:Show nested quote +On May 26 2017 06:21 travis wrote: If an opponent locks my resilient unit, and then I unlock it, it should get it's resilience back no? Because it doesn't. It seems like unlocking things does nothing. Fairly positive unlocking only exists for turn-based cards.
well, then what does locking exist for? wouldn't it be counterintuitive for unlocking to not do the opposite of locking?
anyways after i unlocked it the card said resilient on it - it just wasn't *actually* resilient
|
When your opponent plays Drought, just play your own gold units who are unaffected. He wasted one of his gold cards for 0 gain.
With weather removal and immune units Drought isn't guaranteed to score you many points tbh. I run the default Monster golds and they swing the points by 10+ each time I play them. Seems better
|
Had 450 kegs to open on the wipe took FOREVER, wish they made it easier to mass open kegs. I'm using drought in my deck at the moment and it does seem very good but im guessing clear skies will just rotate into the meta and drought will be really bad taking up a gold slot just to be cleared.
|
Takes a bit too long to get level 10 and unlock ranked imo.
I'm lvl 6, which means I still need to get 4200 exp to unlock ranked. Getting to 6 takes 3000 exp so I'm not even halfway there.
I have a decent Monster deck already, centered around Frost. I'm ready for ranked and I wanna play ranked, instead I have to slog my way through 2-3 more days of Casual, bleh.
|
Weather is very good against budget decks unfortunately. It's not nearly as overbearing at higher ranks, where you can get silver cards with stats + weather clear effects, better deck thinning to draw clear sky when necessary, and better positional play to avoid excessive damage.
|
|
|
|