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i play mostly swims list with a few changes (decree instead of saskia)
You have to be really careful about how you use your eithne and illithne, there's a lot of "secondary" win conditions you can enable (such as losing the first round early on purpose with decent resil so that they force pass the second round but you double adrenaline rush after they pass for a free win in the third etc.)
The key to the deck is managing your resilience properly and learning when to deliberately lose and ensure you get good carry over into your next rounds - don't continue playing if you know your carryover will be dead if you do so, or make them pay a lot to kill your resilience so that you can maybe build something in second round etc.
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Been playing for sbout 3 weeks now and just hit 3k as weather monsters. Not sure if it's purely because of the mmr change or if I'm getting better.
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On July 08 2017 09:57 BrTarolg wrote: i'm not really sure how i feel about the meta atm, but weather, consume, dwarves, reveal, baron are all making some appearances atm
The meta feels much more varied than the previous two patches at least, which were all Morkvarg and then Axemen/weather. Like literally 9/10 games were against SK.
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On July 08 2017 16:34 hunts wrote: Been playing for sbout 3 weeks now and just hit 3k as weather monsters. Not sure if it's purely because of the mmr change or if I'm getting better.
I also gained loads since patch. The new MMR changes are definitely one of the reasons.
A thread on reddit shows that up until 4K MMR, you will gain more than you lose in games, so a 50% winrate can take you to 4K as long as you play enough games.
After 4K it's the other way around, you lose more than you gain, so you actually need something like a 60% winrate to get that rank 21.
Not sure what I think about this. Rethaz has hinted that there will be some form of carry-over between seasons, so surely everyone will be 4K eventually xD Kinda ruins the achievement.
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I'm not even really playing atm, just waiting for an announcement about when the season will end to push for top 1k.
Game is fun, but MTGO leagues and real risk/reward makes for a much better experience. I honestly feel like ladder systems for card games will always be second class.
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Haven't played much since the latest round of changes, is monster consume still the top ladder deck? I see a lot of weather decks popping up again, are they really viable at the higher SRs?
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Consume and Weather are both viable. Them along with ST seem to be top tier.
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Playing only consume since last patch and went from 2.3 to 3.8k atm.
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Played a bunch of consume without crones, 90% win rate so far around 2500. I guess there's some serious rating inflation going on, ppl being matched against me are so much worse than the ones in casual mode.
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They made it so pre 3K you basically don't lose points so eventually you'll grind up. Consume doesn't use crones anymore. Monsters just has insane cards in every slot so don't even need tempo of crones to win.
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At level 12 rank 10 I am 18-2 with dwarfs, I wonder is it a deck, is it me, or my opposition is less skilled than me... . I see many consume players, I don't remember losing to one.
BTW someone knows when season ends? Those rewards look juicy and maybe I need to climb a bit more?
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Just hit 4k on both my main and a smurf, main was as dagon swarm, smurf was as dwarves and budget dagon swarm. Kind of crazy how 4k has become basically top 4k people, when before the patch I remember seeing people in top 500 at 3500 or even lower.
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So the real game starts around 2800 when I met people with top decks all the time. I struggle with dwarfs there. I am starting to see rng all over again. I guess you can't really escape it with card games.
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On July 25 2017 22:22 Solmyr wrote: So the real game starts around 2800 when I met people with top decks all the time. I struggle with dwarfs there. I am starting to see rng all over again. I guess you can't really escape it with card games. I just reached 3500 with 58-14 record, definitely not that much RNG compared to the other CCGs. I think playing a more refined deck you can probably maintain a 90% win rate all the way to 3700ish.
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It's very rng, ofc it is proly not that important if you play OP a.k.a refined
The more I play this game the more I start to not understand some mechanics... Cards that ressurect many cards from graveyard, cards that summon many cards from your own deck, cards that reset many cards at once, weather was special thing, cards that buff themselves if you do theme of your deck. If you don't play things like that than I am afraid you are kinda screwed. And at my rating I feel screwed. You need G: Igni becouse your opponent play NG deck and buff a unit to 60 not playing around anything, nope. You don't need G:Igni becouse you have no targets, it is here!
For the rest of the beta I abandon playing anything more than a daily quest.
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Not sure I understand what you are getting at. In the total 3 rounds, you get 5 mulligans and 13 draws out of a total of 25 cards, plus any cards that draws from the deck. This is a game where you can draw 90% of your deck by round 3. If you complain about not able to draw specific cards at any time in this game then you really should stay away from any kind of card game in general.
If your opponent makes a combo that you can't answer, just give up the round and try to win the next. I am pretty sure over 60% of my wins are won by opponent making a mistake on when to pass.
From what I see on stream, every matchup at the top level plays out very similarly because there's so little variance, and small mistakes are punished harshly.
There's also nothing wrong with combo decks with synergy, it's the whole point of playing any card game to be frank.
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Just made masters playing only for the daily quest, with 79 total games played.
Going from 18-20 is probably like going from rank 5 to legend in HS. I'm guessing it will probably take a couple hundred games at least. They really shouldn't separate the ranks by such huge gaps in SR once the inflation stops at 4000. The difference between rank 18 and 21 is a whopping 800 points...
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Well after the rant I suddenly started to play better and get to rank 16 after 36h played total in game with 62-29 ranked. In HS that kind of win rate would be very good. So rank 18 is like rank 5? I need to get to that at some point. Or maybe pvp games are not that great for casuals. Or it is hard to be casual after you were a nolife
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At 4000 SR is where you stop advancing with a 50% win rate. So I guess technically that's equivalent to rank 5 in HS where the winstreak bonus stops.
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From data gathered on reddit:
From 4K to 4.25K you win 22 and lose 23 points. Playing 100 games means that 100(22(w) - 23(1-w)) = 250. So you'd need a 56.66(recurring)% winrate to reach 4.25K from 4K in 100 games.
From 4.25K to 4.5K you win 15 and lose 16. Playing 100 games means that 100(15(w) - 16(1-w)) = 250. You'd need a 59.677% winrate.
Need to have 60% winrate to go from 4.25k to 4.5k in 100 games.
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