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Gwent: The Witcher Card Game - Page 14

Forum Index > General Games
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Vitlich
Profile Joined November 2016
32 Posts
July 04 2017 21:24 GMT
#261
Well, I'm actually on lvl 11 and with my frost wild hunt i have about 75% win rate... and my deck will be worth nothing after this patch, i'm pretty sure.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
July 04 2017 23:49 GMT
#262
Yeah I been running dagon fog but dont think I will now. Though I've not been playing since last patch cause bears every game were just too annoying (though I think my winrate was still pretty good, just sucked cause bear wrecks monster summons).
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
July 05 2017 14:24 GMT
#263
They nerfed kambi and buffed bears to 7?

Weather is basically doing on average less than 2 dmg a turn now, it will probably not worth running any clear weather effects.
Laurens
Profile Joined September 2010
Belgium4557 Posts
July 05 2017 14:26 GMT
#264
Bears no longer hit spawned units though, so stuff like Imperial golems or w/e is safe.

Also Lord of Undvik doesn't get hit by bears when they place him. It's alright I think.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2017-07-05 14:58:49
July 05 2017 14:47 GMT
#265
Caranthir seems useless now, I guess they nerfed him so ppl could get refund.

Aeromancy nerf kinda unnecessary, there's no reason to run that card now when you can just use nature's gift.

These nerfs are indirect nerfs to mages, Vanhemar got the worst of it.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 05 2017 14:59 GMT
#266
Nature's gift is faction specific. The card now acts more as a consistency card than just extra weathers.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
July 05 2017 17:20 GMT
#267
On July 05 2017 23:47 Glacierz wrote:
Caranthir seems useless now, I guess they nerfed him so ppl could get refund.

Aeromancy nerf kinda unnecessary, there's no reason to run that card now when you can just use nature's gift.

These nerfs are indirect nerfs to mages, Vanhemar got the worst of it.


Nature's gift is ST only.

I think mages will still be run just for the flexability. Probably won't bother running any other clear weather effects though.
LGD.Monarch
Profile Joined July 2017
2 Posts
July 05 2017 18:54 GMT
#268
I was having some fun leveling but I'm going to wait for these balance passes to be done before I really play again.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
July 05 2017 19:56 GMT
#269
Patch is apparently live now, including some ninja nerfs to NR that was not part of the original list of changes.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
July 05 2017 20:49 GMT
#270
CDPR has, IMO, done a terrible job with balance patches. These extreme changes are not the way to keep card game players happy... it's a different animal from MOBAs or FPS's where it doesn't cost money to switch to another class/character.

Hope they figure it out soon.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-07-05 20:58:43
July 05 2017 20:58 GMT
#271
It doesn't cost money here either as you just mill the nerfed cards. It's also in beta which is why they doing these changes now and even said they going to be more liberal now then calm it down when they get closer to release. Even Blizzard Hearthstone team which is notorious for taking forever to make changes used to make plenty back in beta.


This community confuses me to no end. They just endlessly bitch about stuff that they mostly proved wrong soon afterwards anyway. If it bothers you so much wait for the game to be released.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
Last Edited: 2017-07-05 21:32:34
July 05 2017 21:31 GMT
#272
Saying the patching has been bad seems a pretty fair criticism tbh. There are several instances of consecutive patches where in patch A they buff something because they think it is too weak and then in patch B they nerf it to being weaker than it was before patch A. They are making some changes that are just too extreme instead of making slight tweaks and seeing what happens.
Laurens
Profile Joined September 2010
Belgium4557 Posts
July 06 2017 06:13 GMT
#273
Well I have no complaints about this patch.

Granted I'm a NG reveal player so last patch was a nightmare and this patch my deck is much stronger.

Still, everything seems fine atm. NR looked to be buffed too much but apparently there's a ton of nerfs they just didn't discuss during the dev stream. Can't tell which is the dominant faction yet.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 06 2017 10:42 GMT
#274
Monsters will prob still be strong. It's kind of crazy how they are always competitive yet people never bitch like they do with others. Can't recall a patch where Monsters was bad, maybe one of the earlier closed beta ones?
Vitlich
Profile Joined November 2016
32 Posts
July 06 2017 11:01 GMT
#275
I hardly see how any monster deck despite consume is bound to be effective now. All this Dagon-based weather and Wild Hound will do let's say 2-3 times less dmg. And tbh I don"t think consume is very strong, so this might the patch Numy.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 06 2017 11:15 GMT
#276
Consume is the go to ladder deck currently. It may change but so far it's looking strong.
hunts
Profile Joined September 2010
United States2113 Posts
July 06 2017 14:24 GMT
#277
Yeah everyone was thinking it would be nr but looks like after some of the unannounced nr nerfs consume monsters is the go to deck
twitch.tv/huntstv 7x legend streamer
Laurens
Profile Joined September 2010
Belgium4557 Posts
July 06 2017 18:30 GMT
#278
I beat them quite handily with reveal NG every game.

Their last round win condition is grave hag, just have a lock or a reset ready and you win.

They tweaked the MMR again, getting +50 for wins again above 2500 MMR, and only -15 for losses lol. I guess they made it easy mode so people would stop complaining, up until a certain treshold (3.5K perhaps?)
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
July 08 2017 00:57 GMT
#279
im sitting at 3.7k with dwarves atm

i'm not really sure how i feel about the meta atm, but weather, consume, dwarves, reveal, baron are all making some appearances atm
habermas
Profile Joined June 2010
United Kingdom304 Posts
July 08 2017 02:09 GMT
#280
Are you running regular dwarves or the spell / resilience variant? I tried dwarves in the new patch but I find them struggling against both monsters tempo and NG control cards.
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