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Gwent: The Witcher Card Game - Page 2

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True_Spike
Profile Joined July 2004
Poland3433 Posts
May 21 2017 07:28 GMT
#21
This game is SO MUCH BETTER THAN HEARTHSTONE IT'S SILLY.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 21 2017 08:23 GMT
#22
May sound like a silly question for some, but as an avid magic: the gathering player this is important to me: does Gwent allow you to play on your opponent's turn? The fact that you can't in hearthstone is what makes that game incredibly boring to me.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
May 21 2017 09:30 GMT
#23
On May 21 2017 17:23 maartendq wrote:
May sound like a silly question for some, but as an avid magic: the gathering player this is important to me: does Gwent allow you to play on your opponent's turn? The fact that you can't in hearthstone is what makes that game incredibly boring to me.

It's really not a game you should compare to Magic nor Hearthstone, whether or not you like Gwent isn't going to depend so much on whether or not you like either of those. You can't interrupt your opponent on their turn, there are no "counterspells", there are no hit points (only each players score), you do not draw cards each turn (only after each round). There is, however, a Graveyard, an "Exile zone", and cards can be Loyal (played on your side of the board) or Disployal (played on your opponent's side). Decks also consist of a minimum 25 cards and maximum 40, with a max number of 3 copies for most cards and 1 copy each for "rare" cards.
Blunder Man doing everything thing a blunder can.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
May 21 2017 09:50 GMT
#24
On May 21 2017 18:30 blunderfulguy wrote:
Show nested quote +
On May 21 2017 17:23 maartendq wrote:
May sound like a silly question for some, but as an avid magic: the gathering player this is important to me: does Gwent allow you to play on your opponent's turn? The fact that you can't in hearthstone is what makes that game incredibly boring to me.

It's really not a game you should compare to Magic nor Hearthstone, whether or not you like Gwent isn't going to depend so much on whether or not you like either of those. You can't interrupt your opponent on their turn, there are no "counterspells", there are no hit points (only each players score), you do not draw cards each turn (only after each round). There is, however, a Graveyard, an "Exile zone", and cards can be Loyal (played on your side of the board) or Disployal (played on your opponent's side). Decks also consist of a minimum 25 cards and maximum 40, with a max number of 3 copies for most cards and 1 copy each for "rare" cards.

It's not about comparing it to either hearthstone or magic: the gathering, but much more about being able to interact with your opponent, which seems to be something a lot of these online-only card games have a hard time with (or don't build into their game because it adds a significant layer of complication. Interaction is important to me, whether it is social interaction or in-game. To put it differently, I don't like not being able to interrupt my opponent's gameplan during his turn. Having a trick up your sleeve or a trap to spring is just incredibly satisfying.
datscilly
Profile Blog Joined November 2007
United States529 Posts
May 21 2017 11:28 GMT
#25
I haven't played the game yet, but am looking forward to open beta. From what I've seen I believe blunderfulguy's comparison to poker or bridge is apt.

This isn't a card game where you reduce your opponent's life to 0 to win; each turn you only play one card or pass; your turn is over once you play a card, there is no attacking. So by not having life points on players nor units, Gwent already departs from your usual magic-style or hearthstone-style card games, like Dire Wolf Digital's Eternal or TESL, or Faeria, all of which have hit points, and units that attack. The only 'card game' that I can think of that is way different like Gwent is Prismata, which isn't really a card game, because players don't even have decks in that game.

I feel like maartendq is a bit confused, or rather, his question is naive because it makes assumptions about card games in general that don't apply to Gwent. The idea of playing on your opponent's turn doesn't make sense in Gwent, as there is no turn structure. You play your card, and then your turn is over. You can respond to your opponent's card by playing your own card that counters it. I'm sure that in Gwent there are tons of ways to disrupt your' opponent's gameplan; you just don't do it by casting instant-speed spells.

One of the first observations made after learning the rules is that: if on your turn your score is already higher than your opponent's, then the usual move is to pass (because you do not need to play another card to win for now, and it's better to wait for more information before playing). So even though nominally it's only one card played per turn, if both players follow this rule, it's equivalent to both player alternate "play cards until your score is higher". But if two cards played consecutively could combo, then it might make sense to interrupt the combo. Then that leaves open the possibility of playing the first card in a combo without having the second card, to draw out a card from your opponent. On the Gwent website the game is promoted as one in which you can bluff, and this is one of the ways I imagine it could happen.

blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
May 21 2017 12:33 GMT
#26
Yeah that's pretty spot on datscilly. I haven't gotten to play much since the beta first started but I think this still applies: the meta not only shifts in terms of which factions are popular or which decks/cards are popular, but when and how certain combos are disrupted shifts as well. For a brief period a lot of players would play out the majority of their cards in the first round, but it seems that most people are now only playing 1-3 cards in the first round, though I have seen some much higher skilled players than myself play out half their hand so perhaps it's dependent on the matchup at that level.

There are a lot of interactions if you play well, but they aren't the "normal" types of interactions people think of for TCGs. Instead of spending a resource and a card to do something on your opponent's turn, you spend a card or pass your turn/your win for that round, cards and turns being much more valuable than in a game like Magic or Hearthstone. In Gwent it's also perfectly normal for a player to intentionally "throw" a whole round/win in order to save cards for the next round in the Best of 3 because cards are often more valuable than one round; "lose the battle but win the war" and all that.

Ya know, whenever I've explained anything about Gwent to someone I always did it so simply but only after talking about it here do I realize how weird it is to compare it to other TCGs.
Blunder Man doing everything thing a blunder can.
Manit0u
Profile Blog Joined August 2004
Poland17750 Posts
May 21 2017 13:33 GMT
#27
On May 21 2017 14:22 blunderfulguy wrote:
Show nested quote +
On May 21 2017 08:23 Manit0u wrote:
On May 21 2017 00:09 blunderfulguy wrote:
On May 20 2017 15:44 Manit0u wrote:
On May 20 2017 06:44 KillerSOS wrote:
What's the other game in the screenshot?


Elder Scrolls: Legends. IMO the best digital card game out there at the moment.

Meh, ESL's art, awkward UI/UX and the intro get in the way for me, especially since it plays about the same as every digital card game outside of the lane system.

What's nice about Gwent is that it wasn't made to be played the same way that Magic, Hearthstone, or even Netrunner or Ascension, it plays like a very strange, interesting TCG and poker or bridge hybrid. Instead of being about flinging spells at stuff and vying for battlefield control to damage your opponent's life pool, it's much more about baiting or forcing things from your opponent and bluffing.

The mechanics alongside Witcher fluff, good UI, solid and homogeneous card art reminiscent of the Romance Cards from the first Witcher game, it all makes for a really unique and refreshing game. Plus, it doesn't force drab story or annoying narration at you or waste time with long animations. It's really well done, the engine and UI and everything are always being worked on, and there's a fairly low barrier to entry with a high skill ceiling and lower than average randomness for a digital card game.

It's just nice. Not for everyone, unlike the majority of recent card games, and I think that's good and also by design.


I have 20+ years of experience with card games (as in, physical card games of all varieties, from poker and bridge to mtg and vtes). TESL is actually the first digital card game that I keep playing (and I've tried a lot of them, believe me). I don't mind slow and thoughtful games (my favorite kind of deck is a control deck and nothing strikes my fancy as much as control vs control match-up - I love to slug it out and think about consequences of every single move). Gwent, in all its apparent complexity and such is really just a very simple game and after years of playing all sorts of card games it just doesn't have anything special that would make it interesting for me. At the same time TESL, while still being fairly generic as far as card games go introduces a fair bit of new and captivating mechanics that make it very desirable for an avid card game player:
1. It's very dynamic.
2. It's fairly well balanced.
3. It favors skill over deck quality.
4. It has some really cool mechanics (lanes and runes) which makes playing even the most straightforward decks a thinking exercise at higher skill levels.
5. It finds a nice balance between deck-building/skill and RNG so that the better player will almost always win but you have a bit of uncertainty which keeps it interesting.*
6. There's tons and tons of different viable decks at top levels of competition. And even then they have different variants and variations, which makes it constantly interesting to play.

* I used to be the proponent of removing all RNG from the games so that you always know who's the better player etc. The problem with that is that it quite soon becomes predictable and boring.

On May 21 2017 00:19 blunderfulguy wrote:
On May 20 2017 01:02 Manit0u wrote:
The game does look interesting but I don't like it anyway. Its major problem is that most of the stuff revolves around +/- power which isn't especially exciting. I'm not a fan of the UI either - everything seems really tiny and you can't really appreciate the artwork and such (artwork is a big thing for me, having played all sorts of card games for the past 25 years), further reducing cards to just squares with numbers on them.

Just compare this:
+ Show Spoiler +
[image loading]


To this:
+ Show Spoiler +
[image loading]


Much cleaner.

My another gripe with it is that it's just not dynamic enough.

Your screenshot looks out of date by a bit, it hasn't changed much since it was first shown but nonetheless here are a few from the current build for anyone interested.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]


It didn't change much. It's still just boxes with numbers and plenty of +/- math to do. Not very exciting.

"It's just boxes with numbers and math, not very exciting" Why are you even here, then? To tell people talking about a game other than ESL how much more of a fanboy you are of ESL and tell them how much more "experience" you have playing games then they do? Just because you don't like it doesn't it's bad and it doesn't mean other people can't like it, no matter how many other games you've played.

It's fun, it's unique, if anyone is somewhat interested in Gwent then they should play it and not be turned away just because a fanboy of another game doesn't like it.


I never said that Gwent is bad (I'm sure I even labeled it as "interesting"). I just voiced my complaints about its UI and limited mechanics by comparing it to another title. I don't remember it being the "Praise Gwent" thread so I'm just voicing my opinion on it.
Time is precious. Waste it wisely.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 21 2017 14:08 GMT
#28
super looking forward to playing this

i love strategy games
Amarok
Profile Joined August 2010
Australia2003 Posts
May 21 2017 21:40 GMT
#29
How different is it to the Witcher 3 version of the game?
Fighting for peace is like screwing for virginity
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
Last Edited: 2017-05-22 14:47:19
May 22 2017 14:18 GMT
#30
On May 22 2017 06:40 Amarok wrote:
How different is it to the Witcher 3 version of the game?

Didn't play the original version in Witcher 3, but open beta (starting Wednesday) will see a large number of changes. Lifecoach has been playing on the PTR up to now, from watching the stream here are the significant changes I saw:
  • Most gold/silver cards have been reworked.
  • Leader cards will have power and go onto the battlefields.
  • Different weathers will have different debuff effects, some look pretty OP atm, probably will warrant some further tuning.
  • More emphasis on the positioning of units on the board (spells affecting adjacent units, etc), there are new row shuffling mechanics as well. In combination with weather cards, it makes up for the lack of board interaction.
  • You can mulligan a card at the beginning of round 2 and 3 to further minimize bad RNG draws.
  • All cards will have animated versions. I know this is not important gameplay wise, but playing a all-premium deck makes your side of the board look incredibly awesome.

Edit: I also have to disagree with whoever finds the UI bad/unappealing. This isn't a combat oriented card game, it appeals more to Poker/Bridge players who enjoy arithmetics and reading your opponent's hand. If you are looking for interactive combat mechanics, Hex/Eternal/Shadowverse would be better suited as alternatives to HS/Magic.

A strong deck in HS / Magic can carry itself even when the player piloting it has mediocre skills. So far I found this isn't true at all for Gwent. I get rolled over whenever I try a deck that I never practiced before, it's pretty insane how deep of a learning curve it has. It's very hard to see the optimal play each turn as I play the game out. Only in retrospect do I realize the misplays I make.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 22 2017 19:33 GMT
#31
I agree with the other comments here. This isn't really an "interactive" game in the same pace as MTG, or even HS. Don't get me wrong, there is some interaction, but it's secondary to the construction of your own gameplan.

It plays more like traditional old-school games than the TCGs of today, which is just fine.

Deckbuilding plays a huge role since you generally draw/see 80% of your deck in any given game, which makes the change of a single card massive in your winrate and playstyle. It's a great change of pace from MTG and HS.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 23 2017 01:17 GMT
#32
ive been watching some youtube videos of this
im pretty excited to try it out
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
May 23 2017 16:19 GMT
#33
Yeah looking forward to this one.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
kongoline
Profile Joined February 2012
6318 Posts
May 24 2017 13:17 GMT
#34
servers are up, open beta just started!
Neneu
Profile Joined September 2010
Norway492 Posts
May 24 2017 13:51 GMT
#35
On May 24 2017 22:17 kongoline wrote:
servers are up, open beta just started!


Where can I download it? Can't seem to find a link on their website.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 24 2017 13:52 GMT
#36
Right now only people who were in the closed beta are able to play (via a patch download).

So all of us normies are waiting it out.
r.Evo
Profile Joined August 2006
Germany14080 Posts
May 24 2017 13:53 GMT
#37
Aww... and I got all hyped here for a bit.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Laurens
Profile Joined September 2010
Belgium4557 Posts
May 24 2017 13:56 GMT
#38
How f2p is this game?
If I read correctly, you can open 3 kegs/day by doing the "challenges" or whatever.
How quickly should I expect to have a decent card collection doing this?

Also there are normal-rare-epic-legendary tiers but also bronze-silver-gold? That confuses me.

Definitely downloading this tonight when it's out for the normies though.
Neneu
Profile Joined September 2010
Norway492 Posts
May 24 2017 13:56 GMT
#39
Seems like I can download it on PS4 though ;D
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 24 2017 13:59 GMT
#40
On May 24 2017 22:56 Laurens wrote:
How f2p is this game?
If I read correctly, you can open 3 kegs/day by doing the "challenges" or whatever.
How quickly should I expect to have a decent card collection doing this?

Also there are normal-rare-epic-legendary tiers but also bronze-silver-gold? That confuses me.

Definitely downloading this tonight when it's out for the normies though.


I haven't played yet, only watched a bunch of videos - so take what I say with a grain of salt.

But it seems like those 3 kegs a day (and possibly other rewards) can go a long ways.

That's because when you open a keg, you are guaranteed a higher power card - and you have a CHOICE of what the higher power card is. So you can start to fill your deck requirements much faster than if you get completely random cards.
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