Gwent: The Witcher Card Game - Page 2
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True_Spike
Poland3396 Posts
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maartendq
Belgium3115 Posts
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blunderfulguy
United States1412 Posts
On May 21 2017 17:23 maartendq wrote: May sound like a silly question for some, but as an avid magic: the gathering player this is important to me: does Gwent allow you to play on your opponent's turn? The fact that you can't in hearthstone is what makes that game incredibly boring to me. It's really not a game you should compare to Magic nor Hearthstone, whether or not you like Gwent isn't going to depend so much on whether or not you like either of those. You can't interrupt your opponent on their turn, there are no "counterspells", there are no hit points (only each players score), you do not draw cards each turn (only after each round). There is, however, a Graveyard, an "Exile zone", and cards can be Loyal (played on your side of the board) or Disployal (played on your opponent's side). Decks also consist of a minimum 25 cards and maximum 40, with a max number of 3 copies for most cards and 1 copy each for "rare" cards. | ||
maartendq
Belgium3115 Posts
On May 21 2017 18:30 blunderfulguy wrote: It's really not a game you should compare to Magic nor Hearthstone, whether or not you like Gwent isn't going to depend so much on whether or not you like either of those. You can't interrupt your opponent on their turn, there are no "counterspells", there are no hit points (only each players score), you do not draw cards each turn (only after each round). There is, however, a Graveyard, an "Exile zone", and cards can be Loyal (played on your side of the board) or Disployal (played on your opponent's side). Decks also consist of a minimum 25 cards and maximum 40, with a max number of 3 copies for most cards and 1 copy each for "rare" cards. It's not about comparing it to either hearthstone or magic: the gathering, but much more about being able to interact with your opponent, which seems to be something a lot of these online-only card games have a hard time with (or don't build into their game because it adds a significant layer of complication. Interaction is important to me, whether it is social interaction or in-game. To put it differently, I don't like not being able to interrupt my opponent's gameplan during his turn. Having a trick up your sleeve or a trap to spring is just incredibly satisfying. | ||
datscilly
United States528 Posts
This isn't a card game where you reduce your opponent's life to 0 to win; each turn you only play one card or pass; your turn is over once you play a card, there is no attacking. So by not having life points on players nor units, Gwent already departs from your usual magic-style or hearthstone-style card games, like Dire Wolf Digital's Eternal or TESL, or Faeria, all of which have hit points, and units that attack. The only 'card game' that I can think of that is way different like Gwent is Prismata, which isn't really a card game, because players don't even have decks in that game. I feel like maartendq is a bit confused, or rather, his question is naive because it makes assumptions about card games in general that don't apply to Gwent. The idea of playing on your opponent's turn doesn't make sense in Gwent, as there is no turn structure. You play your card, and then your turn is over. You can respond to your opponent's card by playing your own card that counters it. I'm sure that in Gwent there are tons of ways to disrupt your' opponent's gameplan; you just don't do it by casting instant-speed spells. One of the first observations made after learning the rules is that: if on your turn your score is already higher than your opponent's, then the usual move is to pass (because you do not need to play another card to win for now, and it's better to wait for more information before playing). So even though nominally it's only one card played per turn, if both players follow this rule, it's equivalent to both player alternate "play cards until your score is higher". But if two cards played consecutively could combo, then it might make sense to interrupt the combo. Then that leaves open the possibility of playing the first card in a combo without having the second card, to draw out a card from your opponent. On the Gwent website the game is promoted as one in which you can bluff, and this is one of the ways I imagine it could happen. | ||
blunderfulguy
United States1412 Posts
There are a lot of interactions if you play well, but they aren't the "normal" types of interactions people think of for TCGs. Instead of spending a resource and a card to do something on your opponent's turn, you spend a card or pass your turn/your win for that round, cards and turns being much more valuable than in a game like Magic or Hearthstone. In Gwent it's also perfectly normal for a player to intentionally "throw" a whole round/win in order to save cards for the next round in the Best of 3 because cards are often more valuable than one round; "lose the battle but win the war" and all that. Ya know, whenever I've explained anything about Gwent to someone I always did it so simply but only after talking about it here do I realize how weird it is to compare it to other TCGs. | ||
Manit0u
Poland17048 Posts
On May 21 2017 14:22 blunderfulguy wrote: "It's just boxes with numbers and math, not very exciting" Why are you even here, then? To tell people talking about a game other than ESL how much more of a fanboy you are of ESL and tell them how much more "experience" you have playing games then they do? Just because you don't like it doesn't it's bad and it doesn't mean other people can't like it, no matter how many other games you've played. It's fun, it's unique, if anyone is somewhat interested in Gwent then they should play it and not be turned away just because a fanboy of another game doesn't like it. I never said that Gwent is bad (I'm sure I even labeled it as "interesting"). I just voiced my complaints about its UI and limited mechanics by comparing it to another title. I don't remember it being the "Praise Gwent" thread so I'm just voicing my opinion on it. | ||
BrTarolg
United Kingdom3574 Posts
i love strategy games | ||
Amarok
Australia2003 Posts
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Glacierz
United States1239 Posts
On May 22 2017 06:40 Amarok wrote: How different is it to the Witcher 3 version of the game? Didn't play the original version in Witcher 3, but open beta (starting Wednesday) will see a large number of changes. Lifecoach has been playing on the PTR up to now, from watching the stream here are the significant changes I saw:
Edit: I also have to disagree with whoever finds the UI bad/unappealing. This isn't a combat oriented card game, it appeals more to Poker/Bridge players who enjoy arithmetics and reading your opponent's hand. If you are looking for interactive combat mechanics, Hex/Eternal/Shadowverse would be better suited as alternatives to HS/Magic. A strong deck in HS / Magic can carry itself even when the player piloting it has mediocre skills. So far I found this isn't true at all for Gwent. I get rolled over whenever I try a deck that I never practiced before, it's pretty insane how deep of a learning curve it has. It's very hard to see the optimal play each turn as I play the game out. Only in retrospect do I realize the misplays I make. | ||
KillerSOS
United States4207 Posts
It plays more like traditional old-school games than the TCGs of today, which is just fine. Deckbuilding plays a huge role since you generally draw/see 80% of your deck in any given game, which makes the change of a single card massive in your winrate and playstyle. It's a great change of pace from MTG and HS. | ||
Deleted User 3420
24492 Posts
im pretty excited to try it out | ||
Immersion_
United Kingdom794 Posts
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kongoline
6318 Posts
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Neneu
Norway492 Posts
On May 24 2017 22:17 kongoline wrote: servers are up, open beta just started! Where can I download it? Can't seem to find a link on their website. | ||
Deleted User 3420
24492 Posts
So all of us normies are waiting it out. | ||
r.Evo
Germany14054 Posts
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Laurens
Belgium4458 Posts
If I read correctly, you can open 3 kegs/day by doing the "challenges" or whatever. How quickly should I expect to have a decent card collection doing this? Also there are normal-rare-epic-legendary tiers but also bronze-silver-gold? That confuses me. Definitely downloading this tonight when it's out for the normies though. | ||
Neneu
Norway492 Posts
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Deleted User 3420
24492 Posts
On May 24 2017 22:56 Laurens wrote: How f2p is this game? If I read correctly, you can open 3 kegs/day by doing the "challenges" or whatever. How quickly should I expect to have a decent card collection doing this? Also there are normal-rare-epic-legendary tiers but also bronze-silver-gold? That confuses me. Definitely downloading this tonight when it's out for the normies though. I haven't played yet, only watched a bunch of videos - so take what I say with a grain of salt. But it seems like those 3 kegs a day (and possibly other rewards) can go a long ways. That's because when you open a keg, you are guaranteed a higher power card - and you have a CHOICE of what the higher power card is. So you can start to fill your deck requirements much faster than if you get completely random cards. | ||
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