On December 21 2017 20:01 Faruko wrote:
Gerudo Valley song
enough said
Gerudo Valley song
enough said
How many times have you let Link dive off the bridge? I means he had an actual diving animation that shit was next level awesomeness..
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B.I.G.
3251 Posts
On December 21 2017 20:01 Faruko wrote: Gerudo Valley song enough said How many times have you let Link dive off the bridge? I means he had an actual diving animation that shit was next level awesomeness.. | ||
maartendq
Belgium3115 Posts
On December 21 2017 01:57 xDaunt wrote: Show nested quote + On December 21 2017 01:43 {CC}StealthBlue wrote: On December 21 2017 01:38 xDaunt wrote: I may need to give Zelda another go. I remember how hyped Ocarina of Time was, and was just bored stiff playing it. Wut... Let me repeat my heresy... OCARINA OF TIME IS WAY-OVERRATED. It is. Especially by contemporary standards. Breath of the Wild, however, is not. A sandbox open world game that expects players to find out stuff by themselves (i.e. there is no compass telling you where to go at all times). Graphically it holds its own because of the incredibly consistent art direction. Also, it's got no bugs and glitches. I really hope that Bethesda forced its developers to play this game, and took notes. | ||
Frolossus
United States4779 Posts
On December 21 2017 17:07 Laurens wrote: Show nested quote + On December 21 2017 04:48 Purind wrote: On December 21 2017 02:13 sharkie wrote: On December 21 2017 01:57 xDaunt wrote: On December 21 2017 01:43 {CC}StealthBlue wrote: On December 21 2017 01:38 xDaunt wrote: I may need to give Zelda another go. I remember how hyped Ocarina of Time was, and was just bored stiff playing it. Wut... Let me repeat my heresy... OCARINA OF TIME IS WAY-OVERRATED. What does a game make it overrated? Having different tastes and preferences = Overrated, clearly People who played OoT when it launched will praise it to high heaven. People who play OoT 15 years after launch for the first time ever, based on the recommendations from the people mentioned above, will think it sucks bigtime. Unfortunately I'm in the latter category, having played OoT after playing Twilight Princess (and every single handheld zelda), it's a solid last place on my list of best zelda games. yeah this is just wrong. i played OoT for the first time a full decade after launch. it was my 4th zelda at that point and was easily the most memorable and enjoyable one of them all. and still is. it is still the bar that every other video game is held against for very good reason. On December 21 2017 21:04 maartendq wrote: Show nested quote + On December 21 2017 01:57 xDaunt wrote: On December 21 2017 01:43 {CC}StealthBlue wrote: On December 21 2017 01:38 xDaunt wrote: I may need to give Zelda another go. I remember how hyped Ocarina of Time was, and was just bored stiff playing it. Wut... Let me repeat my heresy... OCARINA OF TIME IS WAY-OVERRATED. It is. Especially by contemporary standards. Breath of the Wild, however, is not. A sandbox open world game that expects players to find out stuff by themselves (i.e. there is no compass telling you where to go at all times). Graphically it holds its own because of the incredibly consistent art direction. Also, it's got no bugs and glitches. I really hope that Bethesda forced its developers to play this game, and took notes. i'm 16ish hours into botw it feels like a carbon copy of every open world game i've played for the last 8 years or so with a neat physics engine. it also did nothing to address the core flaws of the genre. no software is void of bugs. botw has plenty of its' own. | ||
chocorush
694 Posts
Even when it came out at launch, I don't remember it being particularly impressive. I thought A link to the past and links awakening were a lot more fun, and didn't have all the growing pains of the 3d transition. There were also already other 3d games that surpassed OoT in scale, gameplay and/or technical merit so just comparing to contemporaries isn't that convincing to me. | ||
Gahlo
United States35156 Posts
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Laurens
Belgium4544 Posts
On December 21 2017 23:39 Gahlo wrote: I can understand people saying OOT isn't one of the best games of all time, but I can't understand people who call it "objectively bad". At the very least is paved the way for a lot of the early 3D games to deal with the transition and was revolutionary for it's time. No one called it that, in this discussion at least, so I'm not sure why you used quotation marks there. | ||
Gahlo
United States35156 Posts
On December 21 2017 23:49 Laurens wrote: Show nested quote + On December 21 2017 23:39 Gahlo wrote: I can understand people saying OOT isn't one of the best games of all time, but I can't understand people who call it "objectively bad". At the very least is paved the way for a lot of the early 3D games to deal with the transition and was revolutionary for it's time. No one called it that, in this discussion at least, so I'm not sure why you used quotation marks there. I also never accused anybody here of calling it that, otherwise I would have quoted a post. I'm talking about general reactions to it. | ||
Laurens
Belgium4544 Posts
I think my post earlier does a decent job of explaining it, despite numerous users already calling it out as bs. OoT has this rep of being one of the best games ever, so you go in with high expectations (especially if you're a Zelda fanboy!), but 15 years after launch it just does not deliver anymore. My enjoyment of the game whilst playing it wasn't affected by whether it invented Z-targeting or not, so it doesn't really score any plus points because of that. | ||
Gahlo
United States35156 Posts
On December 21 2017 23:54 Laurens wrote: Fair point, fair point. I think my post earlier does a decent job of explaining it, despite numerous users already calling it out as bs. OoT has this rep of being one of the best games ever, so you go in with high expectations (especially if you're a Zelda fanboy!), but 15 years after launch it just does not deliver anymore. My enjoyment of the game whilst playing it wasn't affected by whether it invented Z-targeting or not, so it doesn't really score any plus points because of that. If I was going to address your post... Of course it looks bad. It's 15 years old and super low res, so by not being pixelart it's going to look poor blown up on a high res screen. The controls aren't helped by the lack of 6-face button controllers in the modern era - so playing it the way you did exacerbates that problem. Hell, even the official GC controls feel off when it comes to things like playing the ocarina because ^C isn't mapped to anything other than the C-stick. I could probably go into further detail if you're willing to specify your problems with them. Of course future Zelda's were better control wise(aside from Skyward Sword), not progressing through the years would have been silly. As for the story, eh. To each their own. | ||
Dark_Chill
Canada3353 Posts
Story is standard. Nothing really special, Sheik was pretty cool. Combat could be really, really bad sometimes because of the controls (holy shit the camera). I'm not going to post the Sequelitis review, but it is true that the only real thing enemies did apart from do a standard attack was block and wait for a long time. Bosses were all kinda nothing special, do the same strategy three times then win (Twinrova was cool for their mid-transform I guess). Dungeon design was fine too. OoT is actually okay by today's standards, but there really is no reason to play it unless it's for the purpose of looking back at gaming history. TP blows it out of the water completely in most cases, and Majora's Mask beats it with a stick. | ||
Gahlo
United States35156 Posts
On December 22 2017 00:43 Dark_Chill wrote: Graphics aren't really a fair criticism, considering it's been such a long time since its release and 3d even back then looked like ass. Story is standard. Nothing really special, Sheik was pretty cool. Combat could be really, really bad sometimes because of the controls (holy shit the camera). I'm not going to post the Sequelitis review, but it is true that the only real thing enemies did apart from do a standard attack was block and wait for a long time. Bosses were all kinda nothing special, do the same strategy three times then win (Twinrova was cool for their mid-transform I guess). Dungeon design was fine too. OoT is actually okay by today's standards, but there really is no reason to play it unless it's for the purpose of looking back at gaming history. TP blows it out of the water completely in most cases, and Majora's Mask beats it with a stick. I could go on a long rant about the sequalitis episode when I have the time, but I'm headed out the door right now. | ||
ChristianS
United States3188 Posts
Last year we tried to play Twilight Princess, which I remembered pretty positively, but it didn't really grab her attention, and we kinda fell off of it. Right now we're working through Wind Waker HD - the original is the only Zelda she played some as a kid - but we're not making progress all that quickly. Only anecdotal, I know, but I definitely think there's a magic to OoT and Majora's Mask that is very rare among video games (including other Zelda games). | ||
Terranasaur
United States2085 Posts
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sharkie
Austria18427 Posts
But saying things like it didn't age well when its a game that still keeps getting new fans just makes you a sore whiner. | ||
Frolossus
United States4779 Posts
On December 22 2017 02:07 ChristianS wrote: I played through OoT with my girlfriend a couple years ago (original N64 cart). It was her first time seeing it, and she loved it - enough that she was consistently eager to play more of it, and we blew through most of the game pretty quick. We did the same with Majora's Mask, which is still my favorite Zelda. Last year we tried to play Twilight Princess, which I remembered pretty positively, but it didn't really grab her attention, and we kinda fell off of it. Right now we're working through Wind Waker HD - the original is the only Zelda she played some as a kid - but we're not making progress all that quickly. Only anecdotal, I know, but I definitely think there's a magic to OoT and Majora's Mask that is very rare among video games (including other Zelda games). i recall both windwaker and twilight princess having big pacing issues | ||
TMG26
Portugal2017 Posts
GTA 3 director said that "Any 3d game dev that claims his work wasn't influenced by OoT is lying" OoT was simply a huge mark on the videogame dev timeline. | ||
Gahlo
United States35156 Posts
On December 22 2017 00:43 Dark_Chill wrote: Graphics aren't really a fair criticism, considering it's been such a long time since its release and 3d even back then looked like ass. Story is standard. Nothing really special, Sheik was pretty cool. Combat could be really, really bad sometimes because of the controls (holy shit the camera). I'm not going to post the Sequelitis review, but it is true that the only real thing enemies did apart from do a standard attack was block and wait for a long time. Bosses were all kinda nothing special, do the same strategy three times then win (Twinrova was cool for their mid-transform I guess). Dungeon design was fine too. OoT is actually okay by today's standards, but there really is no reason to play it unless it's for the purpose of looking back at gaming history. TP blows it out of the water completely in most cases, and Majora's Mask beats it with a stick. Arin "Egoraptor" Hansen is absolute shit at Ocarina of Time. He doesn't even do the very simple stuff like take advantage of the jump slash to deal twice the damage - and that's baby stuff. He thinks the Deku Nuts are useless, but their entire purpose is to stun enemies so you can hit them. He's also completely oblivious about ways to kill enemies using the proper weapons, like using bombs to kill the Moblins on the way to the Forest Temple instead of using the hookshot. There's fast, effective ways to kill things in that game, but they take a little bit to learn. Then there's the slow, easy, safe way of doing it - the only way he knows how to play the game. And that's just a brief take on the combat. He's fucking shit at it. | ||
Rels
France13467 Posts
- long, unskippable cutscenes - the fighting being horribad sometimes, mainly due to sticky targetting and the camera being bad sometimes - THAT FUCKING OWL THAT ASKS YOU IF YOU WANNA HEAR HIS STORY AGAIN AND HIS QUESTION IS BADLY FORMULATED AND THE DEFAULT ANSWER IS TO HEAR IT AGAIN I hate that owl. But apart from that, even though it's my least favorite 3D Zelda, I think it's a pretty great game. I would replay it over a lot of other games for sure. | ||
Gahlo
United States35156 Posts
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TheYango
United States47024 Posts
Ocarina of Time is not the best 3D Zelda game anymore. It wasn't even the best 3D Zelda game anymore within 2 years of it's release. Majora's Mask did a ton of work to refine the concepts introduced in OoT and smooth out a lot of the quirks introduced by the jump to 3D, while at the same time doing a lot to flesh out it's own unique mechanics and systems. But nonetheless OoT is the standard by which 3D Zeldas are judged for a very good reason. It did so much work in establishing the baseline for the gameplay of every subsequent 3D Zelda game (not unlike Mario 64 for 3D Mario games), and quite frankly, is not all that far off the mark from the rest of them. It's reasonable to like OoT less than the other 3D Zeldas, but conversely it doesn't really make much sense to me to dislike OoT if you like pretty much any other 3D Zelda game. The core gameplay formula is basically the same and not so much has changed as to make OoT somehow an unplayable game. | ||
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