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[PC]Stellaris - Page 15

Forum Index > General Games
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nimbim
Profile Blog Joined June 2009
Germany985 Posts
May 13 2016 14:23 GMT
#281
You can also just walk in with a 30+ ground force stack and win the planet without any bombardment. When you get genetically modified super soldiers that's just 4-5 units.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
Last Edited: 2016-05-13 15:31:36
May 13 2016 15:30 GMT
#282
Uhh, this may be a stupid question but I bought the version with the downloadable OST and I literally cannot find where it is.
Where would it download to by default? I can't find it in the steam folder or anywhere that comes to mind.

edit: Ugh, found it literally the second I posted after searching for 20 minutes tt
: o )
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
May 13 2016 18:16 GMT
#283
Are the minimum specs lower than Witcher 3: The Wild Hunt?
Gorsameth
Profile Joined April 2010
Netherlands22208 Posts
May 13 2016 18:18 GMT
#284
On May 14 2016 03:16 nnn_thekushmountains wrote:
Are the minimum specs lower than Witcher 3: The Wild Hunt?

google has your answer and will happily provide it if you ask
It ignores such insignificant forces as time, entropy, and death
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
May 13 2016 18:24 GMT
#285
On May 14 2016 03:18 Gorsameth wrote:
Show nested quote +
On May 14 2016 03:16 nnn_thekushmountains wrote:
Are the minimum specs lower than Witcher 3: The Wild Hunt?

google has your answer and will happily provide it if you ask


Not really. The answer requires a knowledge of both the Witcher's specs and Stellaris' specs, which is online, but what is not online is how those two compare. If one needs a gtx something and one needs at least a raedon hd 5700 then I dont know if one needs more than the other.

So what I'm really looking for is someone with good knowledge of computer hardware and system requirements, or more likely someone with a crappy computer who has played both games and can compare how their computer did with each.
Gorsameth
Profile Joined April 2010
Netherlands22208 Posts
May 13 2016 18:30 GMT
#286
On May 14 2016 03:24 nnn_thekushmountains wrote:
Show nested quote +
On May 14 2016 03:18 Gorsameth wrote:
On May 14 2016 03:16 nnn_thekushmountains wrote:
Are the minimum specs lower than Witcher 3: The Wild Hunt?

google has your answer and will happily provide it if you ask


Not really. The answer requires a knowledge of both the Witcher's specs and Stellaris' specs, which is online, but what is not online is how those two compare. If one needs a gtx something and one needs at least a raedon hd 5700 then I dont know if one needs more than the other.

So what I'm really looking for is someone with good knowledge of computer hardware and system requirements, or more likely someone with a crappy computer who has played both games and can compare how their computer did with each.

a problem that once again google could solve.

Or use something like http://www.systemrequirementslab.com

Or just look at the requirements for both games, which you clearly have not done, because the answer is right there as both list the same video card.
It ignores such insignificant forces as time, entropy, and death
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
May 13 2016 18:32 GMT
#287
My computer is not working. Some wires are lose or something I think. I would have to rebuild my computer to play this game. I dont want to take it apart just to find out the hardware if I can't run the game. Therefore my only recourse is so compare it to the last game I tried to play. Which I could but the fps was really bad.

Stellaris mins:
Core 2 Quad Q9400 2.66GHz
Athlon II X4 640
GeForce GTX 460 v2
Radeon HD 5770 1024MB
2 GB
Win Xp 32
DX 9
4 GB

Witcher mins:
Core i5-2500K 3.3GHz
Phenom II X4 940
GeForce GTX 660
Radeon HD 7870
6 GB
Win 7 64
DX 11
40 GB

So is it fair to say if my computer ran Witcher at 15 fps on lowest it could run Stellaris decently on lowest?
Gorsameth
Profile Joined April 2010
Netherlands22208 Posts
May 13 2016 18:38 GMT
#288
On May 14 2016 03:32 nnn_thekushmountains wrote:
My computer is not working. Some wires are lose or something I think. I would have to rebuild my computer to play this game. I dont want to take it apart just to find out the hardware if I can't run the game. Therefore my only recourse is so compare it to the last game I tried to play. Which I could but the fps was really bad.

Stellaris mins:
Core 2 Quad Q9400 2.66GHz
Athlon II X4 640
GeForce GTX 460 v2
Radeon HD 5770 1024MB
2 GB
Win Xp 32
DX 9
4 GB

Witcher mins:
Core i5-2500K 3.3GHz
Phenom II X4 940
GeForce GTX 660
Radeon HD 7870
6 GB
Win 7 64
DX 11
40 GB

So is it fair to say if my computer ran Witcher at 15 fps on lowest it could run Stellaris decently on lowest?

Yes its requirements are a good bit lower then Witcher 3. Depending on what the bottleneck is (CPU or GPU) you might want to stay on small galaxy sizes, late game in a large galaxy I can notice the game slowing down from all the ships.
It ignores such insignificant forces as time, entropy, and death
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 14 2016 03:03 GMT
#289
The AI refuse to cooperate even if you have 100times their fleet.
How is it hard to just duplicate the AI from master of orion2..
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
May 14 2016 04:14 GMT
#290
Been trying to do multiplayer for a few nights now. Turns out the multiplayer platform is real shit. Can't even join games unless you add everyone to steam friends and then create game and invite to game. No dedicated servers so everyone connects to host, which of course always has tons of issues associated with that. Then the 'lobby' isn't even working right because all of the games listed have already started so you need to hot join in to play, which most people don't want to do cause they have to wait forever to load you in.

Perhaps one of the worst online multiplayer experiences I've seen, which is a shame since it is more fun to play with actual people.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 14 2016 04:43 GMT
#291
Screenshot
+ Show Spoiler +
[image loading]


Has anyone seen AIs being rather passive while at war? I am the green empire Hayxacca. Both Avabbian and Ikarzuri declared separate war at Hiff but has so far done nothing against them. So I declared a war (which I was going to anyway, I just waited for some upgrades of something) to liberate some planets (Zum) in my war
EZ4ENCE
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 14 2016 04:47 GMT
#292
AI are really passives even in hard.
I have yet to start an insane game.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
May 14 2016 07:28 GMT
#293
On May 13 2016 21:47 Yhamm wrote:
this war negotiation is terrible:
-I declared war to one of my neighbor when I realized I finally had a better fleet than his.
-In my war goal, I asked for 2 of his planets (half of his empire).
-Just few days after (I don't even have the time to move my fleet to his first star), he gives away exactly the 2 planets I asked for to a 3rd party he was already in war with (I didn't see that).
-I continue the war since the war progression at the bottom right of the screen is still 0%, and since I don't know how a war ends I just go the 2 others planets he still owns.
-I destroy his remaining fleet, and capture his 2 planets with my army, meaning he controls no planet at all
-War progression is at 100% and here is what I have:
[image loading] [image loading]

I won the war, control his planets, and I can't ask for anything at all except a White Peace which means I won't be able to attack him for the next 10 years... How is that fair? Why am i able to receive _only_ what were my goals at the moment of the declaration? If I realize later in a war that I can get a lot more, why is it not possible to change? I don't know if I'm missing something, but this feels totally wrong.


I had a similar experiance, i conquerd 3 out of 4 planets with ease but had to stop because i hadnt enough warpoints, which split my empire in 2 halfs wich i thought was no big deal because they had no fleet left. in the 10 years this 1 planet joined a massive alliance which then screwed me over big time.

i dont quite understand the reason for this system.
Yurie
Profile Blog Joined August 2010
12079 Posts
May 14 2016 07:29 GMT
#294
On May 14 2016 12:03 Erasme wrote:
The AI refuse to cooperate even if you have 100times their fleet.
How is it hard to just duplicate the AI from master of orion2..


This is a real time game. So very hard since it is a different problem. They also went a route of easy to mod which limits what they can do further. It isn't horrible I would say.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
May 14 2016 07:37 GMT
#295
The problem in my game was that the AI was only sending one ground troop at a time, while having a large fleet in orbit. I send all my ground troops at once and got control of the planet
EZ4ENCE
Startyr
Profile Joined November 2011
Scotland188 Posts
May 14 2016 09:02 GMT
#296
I have created a scientific utopia, I am part of a federation of planets, the other major empires are also in an alliance and friendly with a high opinion of me, The aggressive empires do not have the power to threaten us. The people are happy, life is good, the galaxay is at peace..
what do you mean we have not yet achieved victory, fine then lets burn it all, this means war..

If I understand correctly it is technically possible to win peacefully by having a large enough federation. However empires in an alliance seem to automatically reject an invitation and I dont see any peaceful way of breaking their alliance in order to invite each of them into the federation?

I am having a lot of fun with this game so I might just start a new game. On the other hand the Prethoryn swarm has just invaded the galaxy and I kind of want to see where that goes.
Has anyone else encountered them yet?
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 14 2016 09:12 GMT
#297
On May 14 2016 16:29 Yurie wrote:
Show nested quote +
On May 14 2016 12:03 Erasme wrote:
The AI refuse to cooperate even if you have 100times their fleet.
How is it hard to just duplicate the AI from master of orion2..


This is a real time game. So very hard since it is a different problem. They also went a route of easy to mod which limits what they can do further. It isn't horrible I would say.

I dont think it would, you'd simply need to play at a normal pace. You can exploit the system by attacking them first, forcing them to fight on their territories. The AI is forced to come back to defend their homeworld.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Heartland
Profile Blog Joined May 2012
Sweden24602 Posts
May 14 2016 09:38 GMT
#298
On May 13 2016 16:48 Yurie wrote:
Show nested quote +
On May 13 2016 14:16 Heartland wrote:
I got this annoying situation where I started the First League plot line ages ago. Basically one of my science ships came across an anomaly and found the remnants of a two-billion year old empire called the first league, then it told me to research six more anomalies that I'd find about the first league. However, I've never found any more and I've scoured the area where I found the first one. Any ideas what's up?


The planets are really spread out. Can be on other side of the galaxy. Mine bugged out after doing all 6 places. The final one doesn't work at all.


And so they could also be in other people's empires and shit?
Yurie
Profile Blog Joined August 2010
12079 Posts
May 14 2016 09:54 GMT
#299
On May 14 2016 18:38 Heartland wrote:
Show nested quote +
On May 13 2016 16:48 Yurie wrote:
On May 13 2016 14:16 Heartland wrote:
I got this annoying situation where I started the First League plot line ages ago. Basically one of my science ships came across an anomaly and found the remnants of a two-billion year old empire called the first league, then it told me to research six more anomalies that I'd find about the first league. However, I've never found any more and I've scoured the area where I found the first one. Any ideas what's up?


The planets are really spread out. Can be on other side of the galaxy. Mine bugged out after doing all 6 places. The final one doesn't work at all.


And so they could also be in other people's empires and shit?


Of course, mine were in three different empires on top of mine.
Heartland
Profile Blog Joined May 2012
Sweden24602 Posts
May 14 2016 10:00 GMT
#300
On May 14 2016 18:54 Yurie wrote:
Show nested quote +
On May 14 2016 18:38 Heartland wrote:
On May 13 2016 16:48 Yurie wrote:
On May 13 2016 14:16 Heartland wrote:
I got this annoying situation where I started the First League plot line ages ago. Basically one of my science ships came across an anomaly and found the remnants of a two-billion year old empire called the first league, then it told me to research six more anomalies that I'd find about the first league. However, I've never found any more and I've scoured the area where I found the first one. Any ideas what's up?


The planets are really spread out. Can be on other side of the galaxy. Mine bugged out after doing all 6 places. The final one doesn't work at all.


And so they could also be in other people's empires and shit?


Of course, mine were in three different empires on top of mine.


amaigawd
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