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[PC]Stellaris - Page 14

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Gorsameth
Profile Joined April 2010
Netherlands22205 Posts
May 12 2016 14:37 GMT
#261
On May 12 2016 23:18 Jek wrote:
Do you gain all resources from a sector or is it only energy?

you gain all tech and a % of minerals and energy surplus based on your settings (0-25-50-75%)
It ignores such insignificant forces as time, entropy, and death
Yurie
Profile Blog Joined August 2010
12079 Posts
Last Edited: 2016-05-12 15:36:16
May 12 2016 15:18 GMT
#262
They send over 100% income of the choice you make (I think).

A question. Why do you want multiple sectors instead of 1 huge one that can afford to fix up its own planets? Where you send colony ship, then hand it over and its 100 income a month handles all the buildings without you doing anything more. (Assuming you have borders that allow one to add all systems.)
hfglgg
Profile Joined December 2012
Germany5372 Posts
May 12 2016 16:22 GMT
#263
On May 13 2016 00:18 Yurie wrote:
They send over 100% income of the choice you make (I think).

A question. Why do you want multiple sectors instead of 1 huge one that can afford to fix up its own planets? Where you send colony ship, then hand it over and its 100 income a month handles all the buildings without you doing anything more. (Assuming you have borders that allow one to add all systems.)


then the sector decides it doesnt want you anymore and overthrows you with its 50 planets against your 5
Gorsameth
Profile Joined April 2010
Netherlands22205 Posts
May 12 2016 16:31 GMT
#264
On May 13 2016 01:22 hfglgg wrote:
Show nested quote +
On May 13 2016 00:18 Yurie wrote:
They send over 100% income of the choice you make (I think).

A question. Why do you want multiple sectors instead of 1 huge one that can afford to fix up its own planets? Where you send colony ship, then hand it over and its 100 income a month handles all the buildings without you doing anything more. (Assuming you have borders that allow one to add all systems.)


then the sector decides it doesnt want you anymore and overthrows you with its 50 planets against your 5

Manage your happiness/factions better so that an independence faction doesn't get 75% or more support :p

Mostly to allow fine tuning.
I had a large 28 planet sector that was pretty well developed and my income was good so I switched it from energy to research.
Later I wanted to expand a bit more and make a new sector for that (now 10 planets) that are still set for energy.

Otherwise I am in the same boat as you, why do I want many sectors?
It ignores such insignificant forces as time, entropy, and death
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2016-05-12 16:43:39
May 12 2016 16:43 GMT
#265
On May 13 2016 01:31 Gorsameth wrote:
Show nested quote +
On May 13 2016 01:22 hfglgg wrote:
On May 13 2016 00:18 Yurie wrote:
They send over 100% income of the choice you make (I think).

A question. Why do you want multiple sectors instead of 1 huge one that can afford to fix up its own planets? Where you send colony ship, then hand it over and its 100 income a month handles all the buildings without you doing anything more. (Assuming you have borders that allow one to add all systems.)


then the sector decides it doesnt want you anymore and overthrows you with its 50 planets against your 5

Manage your happiness/factions better so that an independence faction doesn't get 75% or more support :p

Mostly to allow fine tuning.
I had a large 28 planet sector that was pretty well developed and my income was good so I switched it from energy to research.
Later I wanted to expand a bit more and make a new sector for that (now 10 planets) that are still set for energy.

Otherwise I am in the same boat as you, why do I want many sectors?

I am sure it will be tweaked, but it prevents them from rebelling or changing if your empire needs to take a new course. To divide up the sectors after the fact cost a lot of influence. So you might not have the influence to space germander if shit goes wrong.

But it might be to easy to game that system at this point. But my buddy is having a real problem with some anti slave, pro personal achievement people he just took into his empire. They do not like his holy space collectivist and are refusing to pay taxes.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
Last Edited: 2016-05-12 17:02:58
May 12 2016 17:01 GMT
#266
On May 13 2016 01:43 Plansix wrote:
Show nested quote +
On May 13 2016 01:31 Gorsameth wrote:
On May 13 2016 01:22 hfglgg wrote:
On May 13 2016 00:18 Yurie wrote:
They send over 100% income of the choice you make (I think).

A question. Why do you want multiple sectors instead of 1 huge one that can afford to fix up its own planets? Where you send colony ship, then hand it over and its 100 income a month handles all the buildings without you doing anything more. (Assuming you have borders that allow one to add all systems.)


then the sector decides it doesnt want you anymore and overthrows you with its 50 planets against your 5

Manage your happiness/factions better so that an independence faction doesn't get 75% or more support :p

Mostly to allow fine tuning.
I had a large 28 planet sector that was pretty well developed and my income was good so I switched it from energy to research.
Later I wanted to expand a bit more and make a new sector for that (now 10 planets) that are still set for energy.

Otherwise I am in the same boat as you, why do I want many sectors?

I am sure it will be tweaked, but it prevents them from rebelling or changing if your empire needs to take a new course. To divide up the sectors after the fact cost a lot of influence. So you might not have the influence to space germander if shit goes wrong.

But it might be to easy to game that system at this point. But my buddy is having a real problem with some anti slave, pro personal achievement people he just took into his empire. They do not like his holy space collectivist and are refusing to pay taxes.

Whenever I have problems with some ethnic group I just enslave them so that they know their place. the trick is to enslave the ones that are in the resistance movement and leave the loyalists free.

I fully endorse this policy with every ethic group that gets uppity if you know what I mean.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Godwrath
Profile Joined August 2012
Spain10140 Posts
Last Edited: 2016-05-12 17:16:24
May 12 2016 17:15 GMT
#267
I just enslave everyone. If you are on energy/research duty you might get a break if you are nice, but that's it.

There are no slave rebellions on stellaris as far i know. Like synthethics for example won't raise against everyone with the AI. Eventually i switch all my pops for synths.
Yurie
Profile Blog Joined August 2010
12079 Posts
Last Edited: 2016-05-12 17:55:28
May 12 2016 17:44 GMT
#268
After around 40 planets I just purged anybody that messed around, any new aliens or robots get instantly purged then if possible I recolonise the planet. I rather lose a planet at that point than bother managing populations. Maybe I shouldn't play evil human xenophobes. The genocide modifier makes diplomacy so easy. Nobody wants to deal with me in good faith, so I just kill them.

I never had a problem with diverging populations due to that. Later on you get several -ethic drift options and it gets even easier to manage a large sector. I also build all colony ships using my starting ethics so the drift isn't too bad. I think I once got a drift I had to use influence on, so didn't know that sectors could even be a problem even at 100 planets.

Only downside I see with mass purging is cost of new colonies, not possible to colonise type opposite your starting one, or whatever the red colonise tag is even with full tech researched. Oh and if you care about the AI nations a large - modifier.
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
May 12 2016 18:13 GMT
#269
When I first started following this thread when the game was jsut released all the criticism made it seem bad. But all these recent comments make it sound so awesome.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2016-05-12 18:47:50
May 12 2016 18:46 GMT
#270
it is awesome, it just has some problems like paradox games at release tend to have.

i especially love the expansion options you have early, you can grow your normal people or you can try to attract everyone in the galaxy to your planets or you can send robots or you can help non space faring civs and let them join you or you enslave them or you enslave your neighbours or you go feudalism in space and get some vassals or you make your own species from primitive live and make them fight for you or you change yourself to fit on more planets or you change the planets themselves.

Its pretty fun....


Just the AI in general has issues, including the AI that is supposed to manage parts of your own empire.
I hope they can make it better, it must have been quite a change going from EU where the challenge comes from unfair starting conditions to this game where you start relatively the same.



right now im sure you can get 50-100 really fun hours out of it, but to get to EU levels it needs more stuff and fixes.
hfglgg
Profile Joined December 2012
Germany5372 Posts
May 13 2016 04:56 GMT
#271
a real benefit of multiple sectors:
sectors build their planetary buildings according to the focus you give them, with multiple sectors you can diversify your output and have a more well rounded empire.
Heartland
Profile Blog Joined May 2012
Sweden24602 Posts
May 13 2016 05:16 GMT
#272
I got this annoying situation where I started the First League plot line ages ago. Basically one of my science ships came across an anomaly and found the remnants of a two-billion year old empire called the first league, then it told me to research six more anomalies that I'd find about the first league. However, I've never found any more and I've scoured the area where I found the first one. Any ideas what's up?
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2016-05-13 06:59:36
May 13 2016 06:59 GMT
#273
On April 30 2016 03:25 nimbim wrote:
Show nested quote +
On April 30 2016 02:30 xuanzue wrote:
the swarm is not possible yet, a zerg race needs 3 traits that cannot be combine ATM

Adaptive
Nomadic
Rapid Breeders


You don't need nomadic at all for a Zerg swarm. It just affects the time it takes to migrate, not the ability to do so. According to the one SC novel that I've read, the Zerg travel very slowly through space.

Sounded to me like they devoured stuff pretty regularly and were hell bent on taking over the whole galaxy.. Don't see why they would take their time when under control of the overmind, its hardly as if they do anything leisurely (I will admit my info is only from the original SC manual as a kid and playing the games)
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
May 13 2016 07:03 GMT
#274
On May 13 2016 03:13 nnn_thekushmountains wrote:
When I first started following this thread when the game was jsut released all the criticism made it seem bad. But all these recent comments make it sound so awesome.


Its not for everyone in my opinion. I think the game makes the most fun if you kinda do your own "story" like wanting to be genocidal space nazis or making a star trek federation or something like that. Thats what is the most fun part at least for me.
If you play it just to win it feels a bit flat to me.

I am really looking forward for (deep) warhammer/starwars/starcraft etc. mods, i think the game will be more fun with that.
Yurie
Profile Blog Joined August 2010
12079 Posts
May 13 2016 07:48 GMT
#275
On May 13 2016 14:16 Heartland wrote:
I got this annoying situation where I started the First League plot line ages ago. Basically one of my science ships came across an anomaly and found the remnants of a two-billion year old empire called the first league, then it told me to research six more anomalies that I'd find about the first league. However, I've never found any more and I've scoured the area where I found the first one. Any ideas what's up?


The planets are really spread out. Can be on other side of the galaxy. Mine bugged out after doing all 6 places. The final one doesn't work at all.
hfglgg
Profile Joined December 2012
Germany5372 Posts
May 13 2016 08:25 GMT
#276
meh lategame wars are annoying as hell. no way to catch a starlanes using enemy with superior FTL tech and they just stroll through your empire, destroy all starbases and surrender once you get enough warscore. then its 5+ years to rebuild everything with a billion clicks because the UI doesnt allow for an easy access.

Gorsameth
Profile Joined April 2010
Netherlands22205 Posts
May 13 2016 09:26 GMT
#277
On May 13 2016 17:25 hfglgg wrote:
meh lategame wars are annoying as hell. no way to catch a starlanes using enemy with superior FTL tech and they just stroll through your empire, destroy all starbases and surrender once you get enough warscore. then its 5+ years to rebuild everything with a billion clicks because the UI doesnt allow for an easy access.


Yeah the game needs some automation buttons like auto build mining/research stations and auto survey.

I'm also missing some information screens. Where can I see defensive armies? I should have a lot of them around from conquered empires but the only option to find them is to manually check every single planet.

It ignores such insignificant forces as time, entropy, and death
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 13 2016 10:06 GMT
#278
On May 13 2016 18:26 Gorsameth wrote:
Show nested quote +
On May 13 2016 17:25 hfglgg wrote:
meh lategame wars are annoying as hell. no way to catch a starlanes using enemy with superior FTL tech and they just stroll through your empire, destroy all starbases and surrender once you get enough warscore. then its 5+ years to rebuild everything with a billion clicks because the UI doesnt allow for an easy access.


Yeah the game needs some automation buttons like auto build mining/research stations and auto survey.

I'm also missing some information screens. Where can I see defensive armies? I should have a lot of them around from conquered empires but the only option to find them is to manually check every single planet.



I find the mining/research stations fairly easy. On the galaxy map you can just shift-queue "build mining/research station" on all the systems where you want them and then forget about the constructor until he's done.

You can also queue "survey system", though anomalies and potential enemies are a bit disruptive for that, so some automated survey which also does all the anomalies and debris would be amazing. Or at least a setting in the options to automatically research all anomalies.

Combat is currently my biggest gripe. If you install one very long range weapon, ships will stay at that range even if they have much more firepower at closer range. For example installing a single Lance and a few medium mass drivers on a battleship will make it only use the lancer while the mass drivers idle until enemies close in. That means you have to make sure your designs are using the same range weapons for all slots, which limits your options.
Weapons also need a bit of a re-balance since Lances are a bit too strong and fighters are completely useless since they just circle around your ship unless your ship has short range weapons. I made the mistake of using a Lance + Bomber layout and the Bombers never did anything since they had a much shorter range than Lances and so my Battleships died, because they only used half the firepower.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
May 13 2016 12:47 GMT
#279
this war negotiation is terrible:
-I declared war to one of my neighbor when I realized I finally had a better fleet than his.
-In my war goal, I asked for 2 of his planets (half of his empire).
-Just few days after (I don't even have the time to move my fleet to his first star), he gives away exactly the 2 planets I asked for to a 3rd party he was already in war with (I didn't see that).
-I continue the war since the war progression at the bottom right of the screen is still 0%, and since I don't know how a war ends I just go the 2 others planets he still owns.
-I destroy his remaining fleet, and capture his 2 planets with my army, meaning he controls no planet at all
-War progression is at 100% and here is what I have:
[image loading] [image loading]

I won the war, control his planets, and I can't ask for anything at all except a White Peace which means I won't be able to attack him for the next 10 years... How is that fair? Why am i able to receive _only_ what were my goals at the moment of the declaration? If I realize later in a war that I can get a lot more, why is it not possible to change? I don't know if I'm missing something, but this feels totally wrong.
LiquipediaWe will have only each other at the last
Gorsameth
Profile Joined April 2010
Netherlands22205 Posts
Last Edited: 2016-05-13 13:48:27
May 13 2016 13:31 GMT
#280
On May 13 2016 21:47 Yhamm wrote:
this war negotiation is terrible:
-I declared war to one of my neighbor when I realized I finally had a better fleet than his.
-In my war goal, I asked for 2 of his planets (half of his empire).
-Just few days after (I don't even have the time to move my fleet to his first star), he gives away exactly the 2 planets I asked for to a 3rd party he was already in war with (I didn't see that).
-I continue the war since the war progression at the bottom right of the screen is still 0%, and since I don't know how a war ends I just go the 2 others planets he still owns.
-I destroy his remaining fleet, and capture his 2 planets with my army, meaning he controls no planet at all
-War progression is at 100% and here is what I have:

I won the war, control his planets, and I can't ask for anything at all except a White Peace which means I won't be able to attack him for the next 10 years... How is that fair? Why am i able to receive _only_ what were my goals at the moment of the declaration? If I realize later in a war that I can get a lot more, why is it not possible to change? I don't know if I'm missing something, but this feels totally wrong.
There is a reason I tend to just demand vassalization. it is as expensive as 2 planets ><

It gets worse when your fighting big nations or federations who holds dozens and dozens of worlds and your still limited to 2-4 cede planets or a single vassalization for a war.

Anything related to diplomacy really is the weakest part of the game imo.



Calling my first game finished. Control half the galaxy, almost all tech researched. kicked the unbidden and a fallen empire but to conquer the other half of the map is going to take ages and nothing like a tech victory to avoid it.

played a large galaxy (800 stars) and it just takes to long. Mostly I think its the invasion mechanic which, while fine, takes a good while to bomb off fortifications and then invade compared to other games where you often have the option to quickly destroy a colony from orbit, allowed for much swifter endgame conquests when planets are no longer a concern.
[image loading]
Im the Rutharian Hive. the Spyran Principary (right,blue) Combined Vissan Colonies (left brown) and everything in between are my vassals.
Took some 40 hours but I didn't play on fastest.
It ignores such insignificant forces as time, entropy, and death
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