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Street Fighter V - Page 9

Forum Index > General Games
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rebuffering
Profile Joined December 2010
Canada2436 Posts
February 24 2016 03:45 GMT
#161
On February 24 2016 12:43 pachi wrote:
Your controller won't limit your competitiveness. As long as you cross a basic execution thresh-hold the controller doesn't matter. (For reference PIE|Smug was a top NA player that used a 360 pad in SF4)


Thanks very much, that's one variable i don't need to consider now haha.
http://www.twitch.tv/rebufferingg
rebdomine
Profile Blog Joined October 2010
6040 Posts
February 24 2016 05:58 GMT
#162
Do note that if you plan on getting a stick eventually, you will have to relearn everything
"Just because you are correct doesn't mean you are right!"
Duka08
Profile Blog Joined July 2010
3391 Posts
February 24 2016 06:00 GMT
#163
I would only argue that learning from scratch on a stick might be slightly easier, simply because the 6 button nature of SF gets weird with only 4 face buttons on a normal controller. That being said, as long as you learn how to play correctly (i.e. utilize all buttons properly in combos and neutral without accidentally relying too heavily on your face buttons and neglecting the shoulder buttons due to unintuitive, etc) there is no real skill ceiling gap between the two in the long run. Especially in 5 where plinking is irrelevant.
porkRaven
Profile Joined December 2010
United States953 Posts
February 24 2016 06:00 GMT
#164
Not EVERYTHING but it does add a bit of extra time. I went from playing keyboard to arcade stick in 2-4 weeks of light playing and it felt great. I would try stick before you ever want to buy it if you can. It isn't for everyone.
SHOUTOUTS TO Aylear!!!
rebdomine
Profile Blog Joined October 2010
6040 Posts
February 24 2016 07:39 GMT
#165
Well in my case I had to relearn basic movement as I was randomly jumping, or neutral jumping when I meant to forward jump, or unable to dash properly for around 2 weeks when I first switched. I suppose, you still keep your combo timings down pat, but I found my footsie game gimped so hard with not being able to move properly when I first switched.
"Just because you are correct doesn't mean you are right!"
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2016-02-24 11:04:20
February 24 2016 11:03 GMT
#166
hi guys want some laura tech

anything into ex fireball -> s.mk or c.mp xx vskill dash forward -> s.mp

the s.mk or c.mp will air reset them, you can side switch or not depending on which of those two buttons you use

the s.mp hits meaty and allows a link to c.mp without a counterhit, as well as being an obnoxious +4 to +7 on block. you can grab their shit once they're conditioned to block, or create new frame trap strings that were too loose to beat jab before, or loop into the same fireball mixup for another bar lol. vskill dash cancelling the meaty s.mp is somewhere around +0 to +3 (wtf)

I'm not playing Laura but I hope someone finds it useful. It's a really strong thing to have.
Moderatormy tatsu loops r fuckin nice
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
February 24 2016 14:41 GMT
#167
I got a stick and SF4AE couple of weeks before USF4 came out, I just wanted to play on the same thing the pros used and it's been good to me ever since even though it took a long time to dash to the left effectively. I agree with others who say it's up to preference but I honestly feel that if you have the money then it's worth it as it feels more intuitive to play SF with them than on a pad considering the input layouts.

On the topic of Bison, I really liked playing as him yesterday it was probably the quickest I picked up any character so now I've done 9 and have 7 left to learn.

Barring any surprises with the last 7 it's between Dhalsim, Bison on who I main and R. Mika will be my side character. I'm leaning towards Dhalsim, but playing Bison would be nice against my rival who plays Ryu, really like his v-skill.
Too weird to live, too rare to die.
Dizmaul
Profile Joined March 2010
United States831 Posts
February 24 2016 15:05 GMT
#168
When I hear the question about using an arcade stick it always makes me feel really old haha. How many of you like myself use a stick because its what you grew up with? I've even been using a stick at home since around 2002 with the old american style MAS stick. looking back I'm so used to the square gate now, I don't know I used the circle kind.
It is what it is
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2016-02-24 15:56:40
February 24 2016 15:54 GMT
#169
On February 25 2016 00:05 Dizmaul wrote:
When I hear the question about using an arcade stick it always makes me feel really old haha. How many of you like myself use a stick because its what you grew up with? I've even been using a stick at home since around 2002 with the old american style MAS stick. looking back I'm so used to the square gate now, I don't know I used the circle kind.

Only at the arcades man, never had one at home before a couple years ago. Unless you count old Sidewinders or similar joysticks, mechwarrior and commanche with those things were the best! Fighting games at home I always used either keyboard when I was super little, like X-Men children of the atom stuff or gamepads after SNES SF2. Never really mattered since before 2014 I just button mashed these games without a second though and a stick wouldn't have done a difference. (:
Too weird to live, too rare to die.
andrewlt
Profile Joined August 2009
United States7702 Posts
February 24 2016 16:18 GMT
#170
Speaking of controllers, I feel like different people will take to the various controllers differently. Crossing the basic execution threshold might be different depending on how the controller feels on your hands. Personally, Nintendo and Sony d-pads work for me but the Xbox one gives me a huge amount of trouble. I keep whiffing on anything more complicated than a QC motion and I have trouble on charge moves sometimes. I'm pretty sure I've had more playtime with an Xbox controller over a PS controller, especially with fighting games, so it's not an unfamiliarity thing either.
Dizmaul
Profile Joined March 2010
United States831 Posts
Last Edited: 2016-02-24 16:25:07
February 24 2016 16:22 GMT
#171
Yeah I was trying to convey that I use an arcade stick because I got to grow up in the 90's, in actual arcades. So it was always more comfortable to me over a pad. The second I saw you could get a high quality stick for home I never looked back hah. If you grew up only playing on a pad though I would just stick to what you like.

My first stick was exactly this one

+ Show Spoiler +
[image loading]


I still have it but it only connects to Ps2 and Dreamcast hah.

Edit@andre: I think that shows a great point that there is never going to be one right answer to "should I get a stick?" or "what pad should I use?". Many variables impact that choice.
It is what it is
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2016-02-24 17:18:09
February 24 2016 17:17 GMT
#172
On February 25 2016 01:22 Dizmaul wrote:
Yeah I was trying to convey that I use an arcade stick because I got to grow up in the 90's, in actual arcades.

We both did, it's just arcades was sadly less common over here. I played on pad my whole life, but I still like the arcade stick I got a couple years ago better for fighting games. The learning curve was steep but it was worth it.
Too weird to live, too rare to die.
Gyabo
Profile Blog Joined October 2007
United States329 Posts
February 24 2016 18:43 GMT
#173
So Bison has now eclipsed Chun Li for #1 on eventubs' tier list. Obviously it's too early to get an "accurate" tier list but it does show us that the salt is real with this character lol.

He's no longer the low risk low reward character he was in SF4, now he's low risk high reward. That v-trigger combo where you get a hit confirm into flames into ex stomp hurts so much. And ex scissor kicks is plus on block?...why??? Yun ex lunge 2.0?

I haven't played very many Bisons online yet but the ones who have patience and play solid fundamentals have totally wrecked me. Guess I know which matchup I need to practice the most.
Mannerheim
Profile Joined April 2007
766 Posts
February 24 2016 18:53 GMT
#174
As a Bison main I can't really agree with that, on the basis that good Chuns absolutely wreck me. The mirror match is way easier.
Duka08
Profile Blog Joined July 2010
3391 Posts
February 24 2016 18:56 GMT
#175
On February 24 2016 20:03 FakeSteve[TPR] wrote:
hi guys want some laura tech

anything into ex fireball -> s.mk or c.mp xx vskill dash forward -> s.mp

the s.mk or c.mp will air reset them, you can side switch or not depending on which of those two buttons you use

the s.mp hits meaty and allows a link to c.mp without a counterhit, as well as being an obnoxious +4 to +7 on block. you can grab their shit once they're conditioned to block, or create new frame trap strings that were too loose to beat jab before, or loop into the same fireball mixup for another bar lol. vskill dash cancelling the meaty s.mp is somewhere around +0 to +3 (wtf)

I'm not playing Laura but I hope someone finds it useful. It's a really strong thing to have.

I've been using the st.mp -> v.skill forward -> meaty or throw, but I didn't think to use a different button to mix up which side you end up on. Sick.

I've been having the most fun with Laura so far in casuals but I'm still trying to get a handle on most of the cast before I commit to anything lol
crms
Profile Joined February 2010
United States11933 Posts
February 24 2016 19:15 GMT
#176
event hubs tier list is pretty bleh in all games.

I honestly don't think we can make or should worry about a ranking list yet. People are still (even in high ranks) getting away with unsafe or goofy shenanigans that will be non-existent a month or so from now. While I can't rank characters individually, it does seem there are some tiers developing , probably something like...

S-Tier
Chun Bison Dhalsim
A-Tier
Ryu Ken Birdie Karin Rashid Nash Necalli Vega Cammy
B-Tier
Laura Mika Zangief

I don't know where to put FANG whatsoever. Again, it's fun to make these lists but I wouldn't put much faith in anything like this yet. Match-ups will always be something to consider but I think everyone in SFV is good, there are no obvious shitters and it comes down to individual player skill.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Mannerheim
Profile Joined April 2007
766 Posts
February 24 2016 19:20 GMT
#177
Yeah a "proper" tier list hasn't really formulated yet, but it's already easy to spot a bad one. The Eventhubs one is definitely the latter... Ryu, Dhalsim, Cammy and Necalli all seem too low.
Gyabo
Profile Blog Joined October 2007
United States329 Posts
February 24 2016 19:32 GMT
#178
Yeah I haven't felt anything as being OP in this game, just some good tools but nothing broken. Which means player skill should ultimately persevere.

Speaking of Laura resets after ex fireball, is there any other button or setup that can get you to cross under besides s.mk vskill fwd? In the corner I found you can do s.lp vskill fwd for fake crossup or s.lp vskill fwd (hold fwd) for actual crossup...very ambiguous. But midscreen if I see s.mk I know it'll be crossup, any other button is fake crossup.
Aando
Profile Joined August 2011
1304 Posts
February 24 2016 19:36 GMT
#179
I played Fang for a day and he felt ass. But then I played him for another couple of days and he felt ass. Granted I've only really played Chun-Li and Ryu other than Fang but it's quite a bit of work with him. We'll see what kind of mix-up's people come up with though.
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 24 2016 19:49 GMT
#180
On February 25 2016 03:56 Duka08 wrote:
Show nested quote +
On February 24 2016 20:03 FakeSteve[TPR] wrote:
hi guys want some laura tech

anything into ex fireball -> s.mk or c.mp xx vskill dash forward -> s.mp

the s.mk or c.mp will air reset them, you can side switch or not depending on which of those two buttons you use

the s.mp hits meaty and allows a link to c.mp without a counterhit, as well as being an obnoxious +4 to +7 on block. you can grab their shit once they're conditioned to block, or create new frame trap strings that were too loose to beat jab before, or loop into the same fireball mixup for another bar lol. vskill dash cancelling the meaty s.mp is somewhere around +0 to +3 (wtf)

I'm not playing Laura but I hope someone finds it useful. It's a really strong thing to have.

I've been using the st.mp -> v.skill forward -> meaty or throw, but I didn't think to use a different button to mix up which side you end up on. Sick.

I've been having the most fun with Laura so far in casuals but I'm still trying to get a handle on most of the cast before I commit to anything lol

If you use s.HP for the reset it depends on how long you hold down v-skill but there are some strange things with spacing involved making it unreliable.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
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