The per-turn reinforcements that stuck out to me the most were the ones on Birthright 23 mostly because per-turn reinforcements on a rout map are bad design.
Fire Emblem - Page 16
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TheYango
United States47024 Posts
The per-turn reinforcements that stuck out to me the most were the ones on Birthright 23 mostly because per-turn reinforcements on a rout map are bad design. | ||
chocorush
694 Posts
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imBLIND
United States2626 Posts
On March 04 2016 05:04 chocorush wrote: Player phase turn 16 is the last turn enemy reinforcements come. Great to know if you want the Exp, but if you're trying to just survive the map, just clear everything before turn 8 (kana's map). Yeah I wanted to grind up some exp for my underleveled characters and to go into chapter 10 with some promoted units using paralogue 2 as exp farm. It's ridiculously annoying trying to keep all my characters alive though since the promoted units there will typically 1shot most of my characters with attack support. | ||
TheYango
United States47024 Posts
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chocorush
694 Posts
You should be able to beat chapter 10 without early promotions, which will make your mid to late game much easier. | ||
TheYango
United States47024 Posts
On March 04 2016 05:55 chocorush wrote: You should be able to beat chapter 10 without early promotions, which will make your mid to late game much easier. There are a couple characters I could see level 10 promoting for Ch. 10 since you won't use them as endgame combat units anyway and the promotion isn't wasted because they'd still be worth promoting as pair-up fodder. If you're going to make Arthur a full pair-up bot, for example, you can instapromote him at 10 since he'd probably get level 10 promoted anyway eventually for his wife or Percy. The nature of the XP curve plus chapters 11 and 12 being much easier than 10 (11 doesn't promote fast play and the DV on 12 makes it a joke level on anything below Lunatic) means that if you're having trouble on 10, it doesn't really hurt you at all to invest a little in an early promote like this just to beat it if you're having trouble. Obviously you wouldn't do this with core combat units that have lategame potential. | ||
deth2munkies
United States4051 Posts
+ Show Spoiler + Oh yeah, my "Father" tried to kill me at least 3 times and killed my mother and an entire town in front of me by tricking me into bringing a bomb with me. I'm sure now that I know he's a bastard, he'll accept me back with open arms. | ||
chocorush
694 Posts
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Faruko
Chile34169 Posts
And that New 3DS special edition Holy shit so beatiful | ||
Cricketer12
United States13969 Posts
On March 04 2016 07:43 Faruko wrote: Fire Emblem Fates coming May 20th to Europe And that New 3DS special edition Holy shit so beatiful Eyy almost there guys! | ||
imBLIND
United States2626 Posts
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TheYango
United States47024 Posts
Still don't understand the fascination with trainee units, but whatever. | ||
chocorush
694 Posts
After thinking about it and playing this run through, she's probably top 6 for me behind the royals (minus Leon) and Nils, and equal in value to Effie. The only investment she really needs is an iron bow, the parallel proof, and one chapter of EXP, while there isn't really an equivalent place to put those resources that early in the game that will give you more value. This team is extremely player phase oriented though, and a more defensively focused team probably wouldn't see the same value. That being said, she's awful if you're doing a no reclass run, and if you can't make her self sufficient before chapter 10 (most notably her paralogue). Edit: I think Sniper is her best class in Conquest, as the innate +10 accuracy is something your team probably needs more than another mounted flier. | ||
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Kipsate
Netherlands45349 Posts
ill see you guys in 3 months -.- I really want that fate special edition 3DS but I just bought one and I am not going to buy another rip. | ||
TheYango
United States47024 Posts
On March 04 2016 09:45 chocorush wrote: The only investment she really needs is an iron bow, the parallel proof, and one chapter of EXP, while there isn't really an equivalent place to put those resources that early in the game that will give you more value. Paladin Jakob. Jakob is unquestionably the best recipient of the first Parallel Seal. Female Corrin + Paladin Jakob reclass is emerging as the dominant LTC strat for a reason--he makes ridiculous contributions to the early game that sets up all of your investment for later. Elbow Room+Defender simply isn't balanced around a unit that can get it at level 7. He falls off later, but only to the degree of like FE7 Marcus, and that didn't stop Marcus from being one of the best units in the game because of how disproportionately high his early/midgame contributions were. Plus his personal means that he is always the best pair-up option for Female Kamui other than Gunther which means you can always take him to endgame, even though it might not be as a combat unit. Conquest gives you 2 early Parallels Seals, but the problem is neither Jakob nor Mozu want to wait for the Ch. 8 one, and Jakob is a far better recipient of the one immediately gained from your castle. | ||
chocorush
694 Posts
Edit: Class changing Jakob before chapter 10 isn't really that important imo, as it's still nice to have a staff user for chapter 9 for a lot of playstyles. | ||
TheYango
United States47024 Posts
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chocorush
694 Posts
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TheYango
United States47024 Posts
Jakob has like 23 attack off a Bronze Lance with Corrin pair-up even with 0 Str levelups and not counting Corrin pair-up stats. | ||
ShiaoPi
TAIWAN NUMBAH WAN5955 Posts
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