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On August 16 2019 07:21 TheYango wrote:Honestly if you want a 6 mov sword class you should just go Assassin. Bows are a more practical 1-2 range option for characters with low Mag. That said, as Alventenie said, you can just go Falcon Knight. EDIT: Show nested quote +Master classes aren't so much stronger than advanced to make it worth training Catherine in magic. People say this, but it's not really true. It's just Mortal Savant and War Master that are bad, and people extrapolate those out to the other Master Classes, when the rest are significantly better than their Advanced counterparts. Wyvern Lord is a straight upgrade from Wyvern Rider. Bow Knight is a straight upgrade from Sniper. Great Knight is a straight upgrade from Fortress Knight. Dark Knight/Holy Knight/Gremory aren't straight upgrades but in practice there really isn't any character who needs both Tomefaire and Uses x2 (if you have good high rank magic, you don't need Tomefaire because the high-rank magics are all powerful enough to not need extra Mt, and if you don't have good high rank magic you don't need Uses x2 because all the low rank magics have more than enough uses) so you'd always rather have the higher Mov.
True, I suppose I should have been more specific. Training someone in a weak skill is not worth forcing to get a master class when they can suffice as an advanced class.
Even though the master classes are technically better, some advanced classes have better growth rates than their master class (fortress knight have +10% def/+5% res growth over Great knight, Paladin has notably better growths than Bow knight). This isn't to say they are worse, since master classes give other advantages (+Mov and other class skills)
Basically if you are planning out how you want all your guys classes to go, then you never have an issue reaching the master classes you want. But if you just ad lib trying to take someone to a master class then sometimes staying in their advanced class is actually better then trying to force them into a master class that doesn't work for them.
I actually think Mortal Savant and Great Knight are probably the 2 worst Master classes just because of how they go. Its very unlikely you will run into a unit that is strong in both str/mag on top of having enough other stats to compete late game. And Great Knight just requires so much Heavy Armor/Riding skill to make it worth for most characters. At most I would only probably route Edel/Hilda to do this, but Wyvern Lords are just better imo than them.
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The problem with Great Knight is that at the point where you're training Riding already, there's basically no unit that wants to go through Armor Knight so there's no good reason to end up in Great Knight instead of Paladin or Bow Knight. It's an upgrade over Fortress Knight, Fortress Knight is just bad as usual.
Even though the master classes are technically better, some advanced classes have better growth rates than their master class (fortress knight have +10% def/+5% res growth over Great knight, Paladin has notably better growths than Bow knight). This isn't to say they are worse, since master classes give other advantages (+Mov and other class skills) The growth differences are essentially irrelevant. You can't get into a Master Class until level 30, and only have maybe 10-15 levels left before the game is over. +/-10% growths add up to 1-2 more stat points at most.
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Are people going Pegasus > falcon, or stopping at an advanced class in between?
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I generally skip the advanced section when I go Peg knight because there are no good leads from peg knight to something else. The closet 2 seem to be either Paladin or Wyvern rider, but both require high skill in something you don't have.
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Most Pegasus knights also have riding proficiency so it seems reasonable to go for paladin. Honestly dont feel like anything makes a difference though flight is better than horses.
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True, but you still would need to plan around having riding at B I think by level 20, on top of then planning on A rank flying by 30. Both are good, but Peg knight is good enough to get you to 30 if you don't want to spend the extra time ranking up a 4th skill (since you need sword/lance/flying for falco)
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On August 16 2019 13:54 chocorush wrote: Most Pegasus knights also have riding proficiency so it seems reasonable to go for paladin. Honestly dont feel like anything makes a difference though flight is better than horses. The advantage of raising riding proficiency is that A+ riding grants Mov+1. It's a reasonable skill to continue training even if you are no longer in a mounted class. Also, it's worth noting that Pegasus Knight only has 6 Mov, so while flight is better than mounted movement, an 8 Mov mount is kind of a wash with a 6 Mov flier.
I would go Pegasus->Wyvern->Falco/Wyvern if possible, but Pegasus->Paladin->Falco is fine if that lines up with your proficiencies better. The requirements are steep, but it's worth noting that you have a relatively good chance of success at passing high-rank exams even if you are missing a few of the final ranks. Missing a required skill rank for a Master level exam only knocks off about 10% success chance per rank, and if you fail you can just reload and try again the following week.
On August 16 2019 13:48 Alventenie wrote: The closet 2 seem to be either Paladin or Wyvern rider, but both require high skill in something you don't have. The requirements are more lenient than they appear because you don't need 100% success rate to attempt the exam. Even if you only have something like C Axe C Flying at level 20, you can attempt the Wyvern Rider exam with like a 50% success rate and get 3-4 tries in a month, meaning you still have ~90% chance to pass before the next mission.
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Yeah, I definitely abused the %s on all my runs. Getting 2x 48% Dark Knights was really nice. But you do have to be close enough to get that, since exams don't let you even try them under 30%. I think you need to be within 2 ranks of the needed skill level to have a chance at even attempting the exam.
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Is there any purpose to the NG+ Holy Tomb at the Amiibo Gazeebo, besides receiving even more free items?
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I think you have to savescum the exam to get the 3-4 tries in a month, as well, don't you? I vaguely recall being blocked from taking an exam after failing.
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On August 17 2019 06:29 TheTenthDoc wrote: I think you have to savescum the exam to get the 3-4 tries in a month, as well, don't you? I vaguely recall being blocked from taking an exam after failing.
Save scumming doesn't change the result of the exam, just saves the seal. You still only get 1 exam per person for each Saturday.
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On August 17 2019 06:37 Terranasaur wrote:Show nested quote +On August 17 2019 06:29 TheTenthDoc wrote: I think you have to savescum the exam to get the 3-4 tries in a month, as well, don't you? I vaguely recall being blocked from taking an exam after failing. Save scumming doesn't change the result of the exam, just saves the seal. You still only get 1 exam per person for each Saturday.
Agreed.
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On August 16 2019 08:15 TheYango wrote:
Fortress Knight is just bad as usual You cut me deep.
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On August 17 2019 08:21 Frudgey wrote:You cut me deep. Aand there it is
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On August 17 2019 06:37 Terranasaur wrote:Show nested quote +On August 17 2019 06:29 TheTenthDoc wrote: I think you have to savescum the exam to get the 3-4 tries in a month, as well, don't you? I vaguely recall being blocked from taking an exam after failing. Save scumming doesn't change the result of the exam, just saves the seal. You still only get 1 exam per person for each Saturday.
Oh, I know. But you can save scum to keep the seal and try again the next Saturday. And like I said I had issues trying to retake an exam within a month (not a week) when I failed it.
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Wait so if you have an 80% chance to pass an exam for example and you save, try, reload, try, reload, etc. it's seeded in such a way that you'll get the same pass/fail result every time you reload? Interesting. Smart, I just wouldn't have guessed lol. Haven't tried it yet.
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On August 17 2019 09:49 Duka08 wrote: Wait so if you have an 80% chance to pass an exam for example and you save, try, reload, try, reload, etc. it's seeded in such a way that you'll get the same pass/fail result every time you reload? Interesting. Smart, I just wouldn't have guessed lol. Haven't tried it yet.
This is correct. I found out sometime late in my first playthrough when I failed a 92% or something like 5 times in a row. I kept going after 2nd try to test, and just guessed it was an RNG that didnt change on reload since missing 92% that many times in a row seems very unlikely.
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![[image loading]](https://cdn.discordapp.com/attachments/457584779303321601/612215483357462541/image0.jpg)
Promotion-boosting a lord is really, really dumb. Not using your main lord for the entirety of part 1 in order for the promotion mechanics + auto-leveling to turn them into an absolute god in part 2 seems to be the best way to use all 3 of the lords.
I'm told this is already a central part of the GD speedrun, and if this doesn't get changed in any way, I fully expect this to be a part of how people end up breaking Lunatic when it releases.
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What do you mean?
Like don't level lord at all, then they get auto leveled with the higher class growths for part 2?
What level would they get put at post time skip? For reference, my Claude was as good as that picture, but likely a few levels higher so definitely see the power there.
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There's 2 things going on here. First, units that are sufficiently low level get auto-leveled to level 20, while units that are close to, or above level 20 get something like 1-3 levels. Second, the lords get auto-promoted to their unique class at the start of part 2. If they are really low level, this happens *before* they get auto-leveled because the unique lord classes have no level or weapon rank requirements. So if you leave Claude at level 1 through all of part 1, he gets promoted first to Wyvern Master--which makes him a level 1 unit with 32 HP/19 Str/20 Spd/15 Def, then he gains 19 auto-levels on top of that.
This means that going into part 2, Claude will be a level 20 unit with averages of 39 HP/27 Str/30 Spd/21 Def. A "normal" level 30 Wyvern Master Claude that you just raised as a regular unit would only average 38 HP/25 Str/25 Spd/16 Def. By intentionally neglecting him in part 1, you get a unit with categorically better stats, at a lower level (so he gains XP more rapidly), and which took you absolutely no investment (so you get to distribute more XP to other units in part 1).
It has nothing to do with class growths, and everything to do with the fact that 3H uses FE1/Gaiden/SoV-style "promote-to-bases" promotion mechanics, coupled with the fact that the unique lord classes have no level requirements or skill prerequisites--taken to their logical extreme. The same thing can be done with the other two lords, it's just a lot better with Claude because a) Wyvern Master has meaningfully better bases than Armored Lord or High Lord (with Armored Lord having a notably awful 6 base Spd), and b) Wyvern Master is a much better class to start using at the start of part 2, while some effort needs to be made to get the skill ranks for Edelgard and Dimitri to unlock Wyvern Rider and Paladin when they see zero combat in part 1.
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