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Fire Emblem - Page 160

Forum Index > General Games
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sharkie
Profile Blog Joined April 2012
Austria18631 Posts
August 20 2019 08:36 GMT
#3181
I like deadeye a lot for its ridiculous range
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
August 20 2019 10:27 GMT
#3182
I find it vaguely annoying that I cant find Fire emblem soundtracks that easily on YouTube.
WriterXiao8~~
Alventenie
Profile Joined July 2007
United States2147 Posts
August 20 2019 14:05 GMT
#3183
On August 20 2019 19:27 Kipsate wrote:
I find it vaguely annoying that I cant find Fire emblem soundtracks that easily on YouTube.



Nintendo has been very aggressive this time around and knocking those videos down. The first few weeks you could find them pretty easily, but most all of them have been taken down by now =/.
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
August 20 2019 18:58 GMT
#3184
On August 20 2019 17:09 TheYango wrote:
Combat Arts are useful at the very beginning and very end of the game, when units would not otherwise double. At the beginning your units haven't grown into their speed yet, and at the end some of the higher speed tier enemies are going to be hard for some of your units to double.

For most of the game, the vast majority of combat arts are useless. Basically the same as they were in SoV.

Havent run into a tiger flurry or double lion in 3h tho
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-08-20 19:38:46
August 20 2019 19:38 GMT
#3185
Tigerstance is called Finesse Blade, and is learned by Petra, Felix, Claude, and Catherine at A Swords. There's also Lance Jab, which is basically Dragonhaze, learned at A Lances by Leonie, Cyril, and Shamir.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
August 20 2019 21:35 GMT
#3186
So apparently the promotion-boosting cheese isn't even good in LTC because so much of Part 2 is easy 1-turns anyway that there aren't enough maps for a super-unit to actually save turns on. Chapters 15-21 are all trivial 1-turns, which leaves only 3 part 2 maps for possible turn saves at all, two of which are the first 2 post-timeskip maps, where super-Claude hasn't had time to grow yet.

I have to say, after the initial luster of the fresh new systems has worn off, there seems to be a disappointing lack of depth. The best classes (i.e. Wyvern Lord) are so much better than the other classes that anyone with remotely cooperative proficiencies should just be forcing their way into them, and trying to follow people's proficiencies into other class lines is largely a trap. Warp/Dance/Stride cheese trivializes such a large portion of the game. A lot of these endemic issues feel like they're things that Lunatic isn't going to fix, because Lunatic isn't going to make these things weaker, it's just going to make everything else that's suboptimal weaker and make people want to do the broken things even more.

3DSFE, for all its flaws, had far more robust gameplay than this.
Moderator
chocorush
Profile Joined June 2009
694 Posts
August 20 2019 22:26 GMT
#3187
I'm not feeling a real desire to play through the other routes after my first run. I don't even want to do anything different because playing through the maps isn't made more interesting by just picking classes that are straight up worse than everything on a mount. The gameplay more or less ends once you're set to reach your master classes, and the rest is just perfunctory.
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
August 21 2019 02:09 GMT
#3188
On August 21 2019 06:35 TheYango wrote:
So apparently the promotion-boosting cheese isn't even good in LTC because so much of Part 2 is easy 1-turns anyway that there aren't enough maps for a super-unit to actually save turns on. Chapters 15-21 are all trivial 1-turns, which leaves only 3 part 2 maps for possible turn saves at all, two of which are the first 2 post-timeskip maps, where super-Claude hasn't had time to grow yet.

I have to say, after the initial luster of the fresh new systems has worn off, there seems to be a disappointing lack of depth. The best classes (i.e. Wyvern Lord) are so much better than the other classes that anyone with remotely cooperative proficiencies should just be forcing their way into them, and trying to follow people's proficiencies into other class lines is largely a trap. Warp/Dance/Stride cheese trivializes such a large portion of the game. A lot of these endemic issues feel like they're things that Lunatic isn't going to fix, because Lunatic isn't going to make these things weaker, it's just going to make everything else that's suboptimal weaker and make people want to do the broken things even more.

3DSFE, for all its flaws, had far more robust gameplay than this.

not only is that fucking hilarious but doesn't that just make Lysithea the best unit in the game as the best warp bot, and one that one shot a vast majority of what you go up against?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Alventenie
Profile Joined July 2007
United States2147 Posts
August 21 2019 19:27 GMT
#3189
I saw this on twitter and laughed. Apparently it was a random picture of people customizing text that looks like its from Seteth, and then the VA for Seteth just did the lines for it and someone animated it.



DarkPlasmaBall
Profile Blog Joined March 2010
United States45699 Posts
August 21 2019 19:42 GMT
#3190
On August 22 2019 04:27 Alventenie wrote:
I saw this on twitter and laughed. Apparently it was a random picture of people customizing text that looks like its from Seteth, and then the VA for Seteth just did the lines for it and someone animated it.


https://www.youtube.com/watch?v=xr-aIARiea4


That's amazing, and the "Greetings Professor!" guy is my favorite... "Nothing to report... [reports incredibly useful hints]."

On the other hand, I'm pretty sure that Lorenzo and Sylvain are to blame for whatever the Fire Emblem equivalent of the #MeToo movement is. They're creepy af.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
August 21 2019 22:01 GMT
#3191
On August 22 2019 04:42 DarkPlasmaBall wrote:
Show nested quote +
On August 22 2019 04:27 Alventenie wrote:
I saw this on twitter and laughed. Apparently it was a random picture of people customizing text that looks like its from Seteth, and then the VA for Seteth just did the lines for it and someone animated it.


https://www.youtube.com/watch?v=xr-aIARiea4


That's amazing, and the "Greetings Professor!" guy is my favorite... "Nothing to report... [reports incredibly useful hints]."

On the other hand, I'm pretty sure that Lorenzo and Sylvain are to blame for whatever the Fire Emblem equivalent of the #MeToo movement is. They're creepy af.

I actually like both of their characters a lot. Lorenz grows immensely, and sylvain is an extremly deep character.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-08-21 23:57:29
August 21 2019 23:46 GMT
#3192
On August 21 2019 07:26 chocorush wrote:
I'm not feeling a real desire to play through the other routes after my first run. I don't even want to do anything different because playing through the maps isn't made more interesting by just picking classes that are straight up worse than everything on a mount. The gameplay more or less ends once you're set to reach your master classes, and the rest is just perfunctory.

The problem is that once you realize that proficiencies are essentially a trap, and it's fairly easy to unlock any class by the time the seals for them become available even if you aren't proficient in the required skills, every character starts to feel extremely samey from a gameplay perspective. Basically the only characters that stand out are casters because spell list differences actually do matter. For physically-slanted characters, character-specific abilities and combat arts aren't important enough to matter, and everyone should just be forcing the same 2-3 classes.

For all the years that people whined about DS/3DSFE reclassing destroying unit uniqueness, 3H's reclassing actually does destroy unit uniqueness because the main thing that was supposed to differentiate units in this "everyone can be anything" system--skill proficiencies--fails to do so.

On August 21 2019 11:09 Cricketer12 wrote:
not only is that fucking hilarious but doesn't that just make Lysithea the best unit in the game as the best warp bot, and one that one shot a vast majority of what you go up against?

Considering that people are figuring out OHKO setups for the final boss on GD that involve growing Mag boosters in the greenhouse literally every week for the entire game to cap her Mag, yes. Absolutely yes.

Lysithea is simultaneously both the best warper to warp your boss-killer AND the best boss-killer to be warped. She's arguably the best unit on all 3 routes, even accounting the fact that she can't realistically be recruited before C4 on the other routes.
Moderator
DarkPlasmaBall
Profile Blog Joined March 2010
United States45699 Posts
August 22 2019 03:56 GMT
#3193
So given that Lysithea and Claude are both defaulted on GD, is it fair to say that that route is the fastest full route?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TheYango
Profile Joined September 2008
United States47024 Posts
August 22 2019 04:37 GMT
#3194
Again, it isn't necessarily because it has 4 more maps than BE does.
Moderator
DarkPlasmaBall
Profile Blog Joined March 2010
United States45699 Posts
August 22 2019 12:47 GMT
#3195
Out of the longer route options though?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2019-08-22 14:29:05
August 22 2019 14:28 GMT
#3196
I think some issues can be fixed if they are willing to make some adjustments to the game.

Weapon triangle probably needs to come back to something like 3ds style where you lost your weapon proficiency bonuses at disadvantage.

Weapon skill rate gains need to be drastically cut so that going down a weak path makes your unit notably weaker over time. If they still want you to be able to change to any class, I think it would be preferable to have lower skill requirements, but penalize you much more for not having higher weapon skills.

Mount/dismount needs a bigger penalty, or needs to be removed completely. Being able to mount/dismount and act in the same turn needs to go.

Enemy threats need to be more varied. They need a greater mix of things that can hit and kill you so you can't just dodge tank or face tank large groups on enemy phase. I think bringing back something like crossbows that would straight up one shot your fliers might mitigate some of the flier dominance, but I don't think you can do much about the horses. Horses in general don't bother me too much though.

I don't know if the warp skipping can really be fixed with the current design. They would have to give more incentives to play the maps out, which honestly isn't there with most of the maps you can just skip. I think it's a given that the enemies need to scale much harder, which might be enough to not make you want to miss out on a lot of extra exp.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-08-22 20:21:48
August 22 2019 15:31 GMT
#3197
On August 22 2019 21:47 DarkPlasmaBall wrote:
Out of the longer route options though?

I don't remember the distribution of Rout/Kill Boss maps in each route, but this is the biggest differentiator because Kill Boss maps are usually 1-turns and Routs usually aren't. With 3H's current difficulty and mechanics, this matters more than which characters each house has.

On August 22 2019 23:28 chocorush wrote:
I think some issues can be fixed if they are willing to make some adjustments to the game.

Things I think that should be changed:

- Warp and Stride are too powerful and available too early in the game. It's not really possible to change how much they break maps but it's very possible to change their availability. The E-rank Stride battalion should either be obtained later in the game or have a higher Authority requirement, and Stride's Mov bonus should be reduced to 3, if not lower. Linhardt and Manuela should have Warp at A+ or S Faith rather than A, and Lysithea should have it at least at A, if not just the same as the other 2 Warpers. Letting her have it exclusively at B while also being one of the most powerful combat units in the game is arguably the most mind-bogglingly stupid character balance choice IS has made since Awakening Robin.

- Character proficiencies need to be a stronger guiding factor in how you raise your characters, and there needs to be more incentive to follow them. Certification exams requirements should be stricter, or players should be more restricted in how often they can take them so there's less incentive to take an exam with a sketchy pass rate. Either make the pass rate % drop off much harsher for failing to meet the rank requirements, or limit players to one certification exam per character per month.

- Mount/dismount needs to be fixed in general, because right now there's the weird behavior where if you cancel out of the movement menu after mounting/dismounting in place, you get to move after doing so. It's unclear whether this behavior is intended or unintended. If it's unintended it should be removed, and if it's intended, you shouldn't have to go through such an unintuitive action sequence.

- Bug fixes. Currently there's a BL map (I think it's Dimitri's Paralogue, but im not 100% sure) that hardlocks your save if you save on the prep screen. Stuff like this is uncharacteristically sloppy for a Nintendo game and really should have been patched out already.

EDIT: Also, meals are even more broken than they were in Fates, given that you can stack 3-4 of them in a month.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
August 22 2019 22:42 GMT
#3198
Thoughts on psudeo weap triangle added by just giving lots of enemies breaker skills?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Alventenie
Profile Joined July 2007
United States2147 Posts
August 22 2019 23:07 GMT
#3199
On August 23 2019 07:42 Cricketer12 wrote:
Thoughts on psudeo weap triangle added by just giving lots of enemies breaker skills?


Even with that on every enemy, all it is doing is balancing out your weapon prowess levels for the most part if you go at a disadvantage to the enemy. And with how easy it is to keep 2 weapon ranks pretty much even all the way through the game, this isn't much of a disadvantage since you can just swap weapons. Also, brawl secondary is just broken on so many characters since its outside the weapon triangle, super high AS, and strong enough to kill anything in one round that isnt an armor unit.
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
August 23 2019 01:35 GMT
#3200
On August 23 2019 08:07 Alventenie wrote:
Show nested quote +
On August 23 2019 07:42 Cricketer12 wrote:
Thoughts on psudeo weap triangle added by just giving lots of enemies breaker skills?


Even with that on every enemy, all it is doing is balancing out your weapon prowess levels for the most part if you go at a disadvantage to the enemy. And with how easy it is to keep 2 weapon ranks pretty much even all the way through the game, this isn't much of a disadvantage since you can just swap weapons. Also, brawl secondary is just broken on so many characters since its outside the weapon triangle, super high AS, and strong enough to kill anything in one round that isnt an armor unit.

I'd put brawl alongside Axe if you have weap triangle. That's what I thought was happening before it was confirmed no triangle
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
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