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On August 06 2019 22:46 Frudgey wrote: I just want to say that, after playing some Three Houses and then reading what everyone has been saying here, I'm a little intimidated.
I thought I had a handle on the game but I feel like you guys are talking about a meta game that is several leagues above my level of comprehension.
Don't feel intimidated, there are a lot of ways to play the game and while some might end up with super units, they are totally not needed to beat the game.
On my first 2 playthroughs I used most of the students out of the house I picked, and some of them really fall off towards late game, but still are able to contribute.
The biggest thing I would say that helps is just to plan characters out for most of the game. Like for M Byleth on my second playthrough, I wanted him to be a Holy Knight by the end of the game, so I spent my time working his weapon skills to that most of the game and picking classes along the way that fit that.
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On August 06 2019 22:46 Frudgey wrote: I just want to say that, after playing some Three Houses and then reading what everyone has been saying here, I'm a little intimidated.
I thought I had a handle on the game but I feel like you guys are talking about a meta game that is several leagues above my level of comprehension. But Frudgey, you can finally live your all-Armor Knights dream.
On August 07 2019 00:22 Cricketer12 wrote:Show nested quote +On August 06 2019 17:24 TheYango wrote:On August 06 2019 15:18 Cricketer12 wrote: Wait he's an actual trainee? I saw a spreadsheet when the leaks hit that showed his growths as 5-15% across the board His personal is Aptitude, and he comes understatted for his join time. Well shit I fucked up 🤣 Yeah I saw his growths on Serenes and thought he was a meme unit, then I recruited him and saw his personal.
It still just adds up to normal-ish growths in total, but his proficiencies are so good that a normal-growths unit with them seems worth it.
It might turn out that enemy stat inflation on Lunatic makes him bad, but at least on Hard he seems reasonable.
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On August 07 2019 01:40 TheYango wrote:Show nested quote +On August 06 2019 22:46 Frudgey wrote: I just want to say that, after playing some Three Houses and then reading what everyone has been saying here, I'm a little intimidated.
I thought I had a handle on the game but I feel like you guys are talking about a meta game that is several leagues above my level of comprehension. But Frudgey, you can finally live your all-Armor Knights dream. Show nested quote +On August 07 2019 00:22 Cricketer12 wrote:On August 06 2019 17:24 TheYango wrote:On August 06 2019 15:18 Cricketer12 wrote: Wait he's an actual trainee? I saw a spreadsheet when the leaks hit that showed his growths as 5-15% across the board His personal is Aptitude, and he comes understatted for his join time. Well shit I fucked up 🤣 Yeah I saw his growths on Serenes and thought he was a meme unit, then I recruited him and saw his personal. It still just adds up to normal-ish growths in total, but his proficiencies are so good that a normal-growths unit with them seems worth it. It might turn out that enemy stat inflation on Lunatic makes him bad, but at least on Hard he seems reasonable. Yeah I'm really curious how they intend on balancing lunatic, even if it's simply stat inflation how much will monastery/paralogue grinding be assumed to be completed to have a decent chance at beating any given level.
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Or on the flip side, how much Warp/Dance/Stride-skipping will be assumed for the more tedious levels.
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Hey you guys are smart, are Seminars worth it? Most of my spare time has been spent between battles and exploring.
Also, I didn't realize that the armor knights needed to be trained in AXES instead of LANCES. My plans for armor knight domination have been delayed because of this.
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Seminars lose value the higher your professor level goes since you can do more full motivation to students with explore than the max 6 a seminar can do.
They give a little higher weapon rank of the 2 things, but personally if you are using it to rank Byleth up, you get more out of explore, and you can get more students fully motivated so you can train more than a seminar can, even if not quite as much weapon rank.
I generally use seminars late game as ways to quickly pass weeks once my characters are at their highest class and I am lazy.
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Seminars seemed very meh. You get so much out of rushing higher professor levels (more adjutants, more instruction periods, even more battle points if you need to blaze through paralogues/quest battles), and it felt like more than half of my xp for professor levels came from Explore (and I didn't even fish). If they gave full motivation or support points between everyone attending, I might be more inclined, but as is...I only used them once I got really lazy and was tired of choir -> train in a few skills -> shove food into everyone's mouths.
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Seminars have value in LTC, due to the fact that professor level becomes significantly less important when you're deliberately choosing not to do paralogues, and getting more explore points and getting C+ professor level to get 2 battles per free day become irrelevant benefits. You also don't need as much motivation to sustain your party since if you're never battling, there's never a week where you gain 0 motivation.
In normal, casual play, I think seminars are essentially worthless. At low professor level, you want to be exploring as much as possible in order to hit C+ professor level at the absolute earliest possible point in the game. And when you are using the battle option and have a lot of lesson points from high professor level, it becomes basically impossible to sustain motivation unless you're exploring between battles.
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I didn't realize you wanted to hit a C+ Professor level as quickly as possible, though it makes a lot of sense. Do you guys explore until to reach the C+ Professor level? That is, do nothing else but explore?
In any case thanks for the answers. I have questions about party rosters but I think I'll wait a bit before asking. Right now I'm pretty content to go in blind.
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On August 07 2019 22:57 Frudgey wrote: I didn't realize you wanted to hit a C+ Professor level as quickly as possible, though it makes a lot of sense. Do you guys explore until to reach the C+ Professor level? That is, do nothing else but explore?
In any case thanks for the answers. I have questions about party rosters but I think I'll wait a bit before asking. Right now I'm pretty content to go in blind.
I do Explore but throw in the occasional set of Missions from time to time, because I like to complete those mission quests and level up my party overall, even if they're auxiliary quests.
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On August 07 2019 15:30 TheYango wrote: Seminars have value in LTC, due to the fact that professor level becomes significantly less important when you're deliberately choosing not to do paralogues, and getting more explore points and getting C+ professor level to get 2 battles per free day become irrelevant benefits. You also don't need as much motivation to sustain your party since if you're never battling, there's never a week where you gain 0 motivation.
In normal, casual play, I think seminars are essentially worthless. At low professor level, you want to be exploring as much as possible in order to hit C+ professor level at the absolute earliest possible point in the game. And when you are using the battle option and have a lot of lesson points from high professor level, it becomes basically impossible to sustain motivation unless you're exploring between battles. Pretty much this. I really dislike the monastery exploration and grinding stuff cuz I'm not a rpg fan by nature. So seminars were a nice way of quickly doing a little bit if not much.
Unrelated note but holy shit brave bow claude is insane
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I definitely need to be more diligent about stealables next playthrough. Just learned that "equipped" accessories like shields and rings are still stealable, even if you wouldn't expect them to be.
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On August 09 2019 02:53 TheYango wrote: I definitely need to be more diligent about stealables next playthrough. Just learned that "equipped" accessories like shields and rings are still stealable, even if you wouldn't expect them to be. Yeah i don't have a thief but i've noticed that. Guess I'll be using ashe on my BL run
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I trained Catherine up to C Bows so she could go Assassin as a quick-and-dirty way to get +1 Mov and 1-2 range.
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On August 09 2019 04:50 TheYango wrote: I trained Catherine up to C Bows so she could go Assassin as a quick-and-dirty way to get +1 Mov and 1-2 range. Sounds like that makes way more sense than trying to make her into a falcon knight... There's a youtuber on blue who recruited ignatz and made him an assassin. Never seen anything so beautiful.
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On August 09 2019 07:08 Cricketer12 wrote:Show nested quote +On August 09 2019 04:50 TheYango wrote: I trained Catherine up to C Bows so she could go Assassin as a quick-and-dirty way to get +1 Mov and 1-2 range. Sounds like that makes way more sense than trying to make her into a falcon knight... There's a youtuber on blue who recruited ignatz and made him an assassin. Never seen anything so beautiful.
I ran Catherine as falco in my 2nd playthrough (1st playthrough I did a really dumb thing of pushing her for mortal savant, lol grinding all of her garbage magic skill growths). Its not as bad as it sounds since you can get peg knight super quick, and its only like -2 overall stats for her compared to staying at an advanced class. Falco takes a bit longer, but imo is way better in the long run than just going for Assassin and sticking there (even though this is still good and you can take this class to the end game with Catherines' stats).
I've been just trying what most classes are recommended growths are or flipping their 3 star growth things and do something with that.
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I've mostly just been looking for a line to put everyone into a mounted master class, with the main exception of Warpers who benefit from Gremory's White Magic Uses x2. The game's low difficulty, coupled with free action dismounting and super-Canto just make this game one of the most mount-dominant FE's in the series, even in spite of the various nerfs to mounts (needing to train riding skill, increased terrain penalties for non-flying mounts, reduced movement for flying mounts).
Putting Catherine into a 7+ Mov mounted class is definitely a reasonable choice for long-term, I just didn't plan it out super well on my first playthrough.
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I wish there was a mounted fist class. Between Battalions and Fistfaire the 4x scaling on the things is absolutely nuts; I've seen Catherine hit for more than 100 damage with fists pre-timeskip even without Fistfaire. And I really love the idea of someone punching enemies from atop a pegasus/wyvern/horse.
I just wish Catherine and (more notably) Byleth could plausibly hit War Master. Training axes for Byleth is awful, and brawl isn't that much better even with the natural talent.
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On August 10 2019 00:14 TheTenthDoc wrote: I wish there was a mounted fist class. Between Battalions and Fistfaire the 4x scaling on the things is absolutely nuts; I've seen Catherine hit for more than 100 damage with fists pre-timeskip even without Fistfaire. And I really love the idea of someone punching enemies from atop a pegasus/wyvern/horse.
I just wish Catherine and (more notably) Byleth could plausibly hit War Master. Training axes for Byleth is awful, and brawl isn't that much better even with the natural talent. IS just doesnt want us having fun I will say Raph gets really silly real fast. 26x2 100 hit 45 crit is the craziest standard ive ever seen. And 6 move isnt the worst
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man this game is so fucking good
The fledged out characters is something i'm truly in love with, everyone is so distinct and believable, the story is pretty cool & it has kept me on the edge of my sit.
i really think this game is fucking fantastic
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