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Fire Emblem - Page 150

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Alventenie
Profile Joined July 2007
United States2147 Posts
July 28 2019 00:34 GMT
#2981
On July 28 2019 09:07 Duka08 wrote:
Are there gameplay / difficulty differences with the route split(s) or is it just for that much more content and replayability? Birthright and Conquest had fairly different flavors to them.

Don't need story spoilers, just curious if there's more to the routing than narrative stuff.


I have no idea atm since I have not played the other routes.

As far as I know from pre release media and stuff, the first bit of the game is similar regardless of route, but after a certain story point the 3 routes diverge greatly.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2019-07-28 14:09:57
July 28 2019 07:09 GMT
#2982
I'm really enjoying it after a...big marathon. I picked Golden Deer and I'm pretty interested in the other routes. One thing I've noticed is that the monastery makes maxing out supports happen even if you completely ignore them in battles, which I'm not sure is a good thing. It's hilarious to have everyone's affection so high with each other that all of the potential matches "not-quite-propose" to each other in the same week though. Even the shy characters have 3x marriage partners it feels like.

+ Show Spoiler +
That may be because I was very skimpy with trying to recruit people-I only recruited Bernadette and the green haired "siblings." It does result in some pretty funny cameos of generic knight NPCs in important cutscenes, though.


The only letdown I had with Golden Deer is that (part 1 spoilers) + Show Spoiler +
none of their characters really figure into any of the part 1 main missions, while there are two that very clearly relate to specific characters in the other houses. Unless I'm forgetting something.
lestye
Profile Blog Joined August 2010
United States4178 Posts
July 28 2019 07:12 GMT
#2983
I'm having a blast with this game now. The slice of life features Persona features and the strategy combat makes it so exhilarating to play with. This is what SMT#Fe should have been more like.

One thing I would love some help with, is that I know what a good team would look like! Not sure how exactly I should be balancing between units and the like. I think its supposed to be a bit easier now that levels don't reset when you change classes?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Theoren
Profile Joined October 2010
Canada810 Posts
July 28 2019 15:28 GMT
#2984
On July 28 2019 09:07 Duka08 wrote:
Are there gameplay / difficulty differences with the route split(s) or is it just for that much more content and replayability? Birthright and Conquest had fairly different flavors to them.

Don't need story spoilers, just curious if there's more to the routing than narrative stuff.


The route's are completely different after the halfway point, even the two least different routes will have more differences than Birthright and Conquest. The first half of the game is probably pretty similar though.
Alventenie
Profile Joined July 2007
United States2147 Posts
July 28 2019 17:38 GMT
#2985
On July 28 2019 16:09 TheTenthDoc wrote:
I'm really enjoying it after a...big marathon. I picked Golden Deer and I'm pretty interested in the other routes. One thing I've noticed is that the monastery makes maxing out supports happen even if you completely ignore them in battles, which I'm not sure is a good thing. It's hilarious to have everyone's affection so high with each other that all of the potential matches "not-quite-propose" to each other in the same week though. Even the shy characters have 3x marriage partners it feels like.

+ Show Spoiler +
That may be because I was very skimpy with trying to recruit people-I only recruited Bernadette and the green haired "siblings." It does result in some pretty funny cameos of generic knight NPCs in important cutscenes, though.



One thing with supports is that you can't get too far with them. This isn't a major spoiler, but your supports are effectively capped until certain story elements happen.

I spent a lot of time exploring in the monastery and had so many supports done and high affection. I feel that supports would be way harder if you did way more battle/less manual instruction.


On July 28 2019 16:09 TheTenthDoc wrote:
The only letdown I had with Golden Deer is that (part 1 spoilers) + Show Spoiler +
none of their characters really figure into any of the part 1 main missions, while there are two that very clearly relate to specific characters in the other houses. Unless I'm forgetting something.


+ Show Spoiler +
I completely agree with this. Like now I am very curious as to how one of the other routes plays out due to their direct involvement in what happens at the end of part 1.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44801 Posts
July 28 2019 19:56 GMT
#2986
On July 29 2019 02:38 Alventenie wrote:
Show nested quote +
On July 28 2019 16:09 TheTenthDoc wrote:
I'm really enjoying it after a...big marathon. I picked Golden Deer and I'm pretty interested in the other routes. One thing I've noticed is that the monastery makes maxing out supports happen even if you completely ignore them in battles, which I'm not sure is a good thing. It's hilarious to have everyone's affection so high with each other that all of the potential matches "not-quite-propose" to each other in the same week though. Even the shy characters have 3x marriage partners it feels like.

+ Show Spoiler +
That may be because I was very skimpy with trying to recruit people-I only recruited Bernadette and the green haired "siblings." It does result in some pretty funny cameos of generic knight NPCs in important cutscenes, though.



One thing with supports is that you can't get too far with them. This isn't a major spoiler, but your supports are effectively capped until certain story elements happen.

I spent a lot of time exploring in the monastery and had so many supports done and high affection. I feel that supports would be way harder if you did way more battle/less manual instruction.


Show nested quote +
On July 28 2019 16:09 TheTenthDoc wrote:
The only letdown I had with Golden Deer is that (part 1 spoilers) + Show Spoiler +
none of their characters really figure into any of the part 1 main missions, while there are two that very clearly relate to specific characters in the other houses. Unless I'm forgetting something.


+ Show Spoiler +
I completely agree with this. Like now I am very curious as to how one of the other routes plays out due to their direct involvement in what happens at the end of part 1.


+ Show Spoiler +
Sounds like Nintendo is doing a good job of eliciting the interest in replaying the game then!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2019-07-29 00:12:41
July 29 2019 00:11 GMT
#2987
On July 29 2019 02:38 Alventenie wrote:
Show nested quote +
On July 28 2019 16:09 TheTenthDoc wrote:
The only letdown I had with Golden Deer is that (part 1 spoilers) + Show Spoiler +
none of their characters really figure into any of the part 1 main missions, while there are two that very clearly relate to specific characters in the other houses. Unless I'm forgetting something.


+ Show Spoiler +
I completely agree with this. Like now I am very curious as to how one of the other routes plays out due to their direct involvement in what happens at the end of part 1.


Well, I just finished Yellow Deer off (Normal from having not played FE in a while + autosimulate once all my supports were maxed/classes were advanced made it quick). Part 2 spoilers: + Show Spoiler +
It honestly didn't get much better. I'm glad I played this campaign first, though, because it really acts more like a teaser for the other campaigns than anything else. Special shoutout to Dimitri for running in and killing himself on my literal goddess even though I had already beaten Edelgard and all her units, and Dedue for disappearing after I killed Edelgard before him.

I will say I was half thinking Claude was the Flame Emperor, just because he was "conveniently offscreen" every time FE showed up, so I was legitimately surprised it was Edelgard. Now I wonder how the heck she would end up with the Monastery as her base of operations in her route, and whether Dimitri is such a psycho in his own route. Damn the replayability!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44801 Posts
July 29 2019 00:34 GMT
#2988
On July 29 2019 09:11 TheTenthDoc wrote:
Show nested quote +
On July 29 2019 02:38 Alventenie wrote:
On July 28 2019 16:09 TheTenthDoc wrote:
The only letdown I had with Golden Deer is that (part 1 spoilers) + Show Spoiler +
none of their characters really figure into any of the part 1 main missions, while there are two that very clearly relate to specific characters in the other houses. Unless I'm forgetting something.


+ Show Spoiler +
I completely agree with this. Like now I am very curious as to how one of the other routes plays out due to their direct involvement in what happens at the end of part 1.


Well, I just finished Yellow Deer off (Normal from having not played FE in a while + autosimulate once all my supports were maxed/classes were advanced made it quick). Part 2 spoilers: + Show Spoiler +
It honestly didn't get much better. I'm glad I played this campaign first, though, because it really acts more like a teaser for the other campaigns than anything else. Special shoutout to Dimitri for running in and killing himself on my literal goddess even though I had already beaten Edelgard and all her units, and Dedue for disappearing after I killed Edelgard before him.

I will say I was half thinking Claude was the Flame Emperor, just because he was "conveniently offscreen" every time FE showed up, so I was legitimately surprised it was Edelgard. Now I wonder how the heck she would end up with the Monastery as her base of operations in her route, and whether Dimitri is such a psycho in his own route. Damn the replayability!


How long would you say the entire campaign for Yellow Deer was? How many hours did it take you?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2019-07-29 01:47:41
July 29 2019 01:46 GMT
#2989
On July 29 2019 09:34 DarkPlasmaBall wrote:
Show nested quote +
On July 29 2019 09:11 TheTenthDoc wrote:
On July 29 2019 02:38 Alventenie wrote:
On July 28 2019 16:09 TheTenthDoc wrote:
The only letdown I had with Golden Deer is that (part 1 spoilers) + Show Spoiler +
none of their characters really figure into any of the part 1 main missions, while there are two that very clearly relate to specific characters in the other houses. Unless I'm forgetting something.


+ Show Spoiler +
I completely agree with this. Like now I am very curious as to how one of the other routes plays out due to their direct involvement in what happens at the end of part 1.


Well, I just finished Yellow Deer off (Normal from having not played FE in a while + autosimulate once all my supports were maxed/classes were advanced made it quick). Part 2 spoilers: + Show Spoiler +
It honestly didn't get much better. I'm glad I played this campaign first, though, because it really acts more like a teaser for the other campaigns than anything else. Special shoutout to Dimitri for running in and killing himself on my literal goddess even though I had already beaten Edelgard and all her units, and Dedue for disappearing after I killed Edelgard before him.

I will say I was half thinking Claude was the Flame Emperor, just because he was "conveniently offscreen" every time FE showed up, so I was legitimately surprised it was Edelgard. Now I wonder how the heck she would end up with the Monastery as her base of operations in her route, and whether Dimitri is such a psycho in his own route. Damn the replayability!


How long would you say the entire campaign for Yellow Deer was? How many hours did it take you?


Official cleartime was 38 hours, but I took pretty regular 10-minute eye breaks every hour during which I just left it running (just had Lasik eye surgery). So somewhere between 32-35 hours of "real" playtime I think.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44801 Posts
July 29 2019 01:53 GMT
#2990
On July 29 2019 10:46 TheTenthDoc wrote:
Show nested quote +
On July 29 2019 09:34 DarkPlasmaBall wrote:
On July 29 2019 09:11 TheTenthDoc wrote:
On July 29 2019 02:38 Alventenie wrote:
On July 28 2019 16:09 TheTenthDoc wrote:
The only letdown I had with Golden Deer is that (part 1 spoilers) + Show Spoiler +
none of their characters really figure into any of the part 1 main missions, while there are two that very clearly relate to specific characters in the other houses. Unless I'm forgetting something.


+ Show Spoiler +
I completely agree with this. Like now I am very curious as to how one of the other routes plays out due to their direct involvement in what happens at the end of part 1.


Well, I just finished Yellow Deer off (Normal from having not played FE in a while + autosimulate once all my supports were maxed/classes were advanced made it quick). Part 2 spoilers: + Show Spoiler +
It honestly didn't get much better. I'm glad I played this campaign first, though, because it really acts more like a teaser for the other campaigns than anything else. Special shoutout to Dimitri for running in and killing himself on my literal goddess even though I had already beaten Edelgard and all her units, and Dedue for disappearing after I killed Edelgard before him.

I will say I was half thinking Claude was the Flame Emperor, just because he was "conveniently offscreen" every time FE showed up, so I was legitimately surprised it was Edelgard. Now I wonder how the heck she would end up with the Monastery as her base of operations in her route, and whether Dimitri is such a psycho in his own route. Damn the replayability!


How long would you say the entire campaign for Yellow Deer was? How many hours did it take you?


Official cleartime was 38 hours, but I took pretty regular 10-minute eye breaks every hour during which I just left it running (just had Lasik eye surgery). So somewhere between 32-35 hours of "real" playtime I think.


Cool, thanks!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
EchelonTee
Profile Joined February 2011
United States5245 Posts
July 29 2019 03:30 GMT
#2991
Just chiming in to say this game totally lived up to the hype. I do hope Lunatic mode doesn't take too long to come out though, because if NG+ really keeps your Prof level and Renown it'd make things way too easy. But I wouldn't want to start a fresh file and have to do all the monastery chores again ><
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
playTOKIGAMES
Profile Joined April 2019
4 Posts
July 29 2019 04:18 GMT
#2992
Haven't gotten my copy yet, still real excited. Just wanted to ask, besides secondary story threads, do you need to play all 3 houses to properly understand the main story?
TURNING FANS INTO PLAYERS
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-07-29 04:23:02
July 29 2019 04:21 GMT
#2993
On July 29 2019 12:30 EchelonTee wrote:
Just chiming in to say this game totally lived up to the hype.


Is the narrative more interesting and less irritating than Fates and/or Awakening? I enjoyed both those games as far as actual gameplay goes but Fates drove me fucking insane with the lazy cliche storytelling. If the story and characters are better (already like the sound of less support farming and no kids) then exceptional gameplay honestly just a bonus. The more I hear the better it's sounding.

Surprised to hear the game didn't ship with Lunatic though? Or is that common, I'm usually slow to the party on these. Thought L+ was usually the late addition.
Alventenie
Profile Joined July 2007
United States2147 Posts
July 29 2019 05:00 GMT
#2994
On July 29 2019 13:21 Duka08 wrote:
Show nested quote +
On July 29 2019 12:30 EchelonTee wrote:
Just chiming in to say this game totally lived up to the hype.


Is the narrative more interesting and less irritating than Fates and/or Awakening? I enjoyed both those games as far as actual gameplay goes but Fates drove me fucking insane with the lazy cliche storytelling. If the story and characters are better (already like the sound of less support farming and no kids) then exceptional gameplay honestly just a bonus. The more I hear the better it's sounding.

Surprised to hear the game didn't ship with Lunatic though? Or is that common, I'm usually slow to the party on these. Thought L+ was usually the late addition.


I like the writing so far, although still on Golden Deer route. There have been a few small things I disliked, but overall I have enjoyed it.

Support grind is basically non existent if you do any amount of monastery stuff. I ended up having almost completely maxed supports on almost my entire team by end of part 1.

I definitely will be playing through the other routes soon after finishing the one I am on (however much longer it is).
EchelonTee
Profile Joined February 2011
United States5245 Posts
July 29 2019 06:04 GMT
#2995
On July 29 2019 13:18 playTOKIGAMES wrote:
Haven't gotten my copy yet, still real excited. Just wanted to ask, besides secondary story threads, do you need to play all 3 houses to properly understand the main story?

Kind of. It's not like Fates where you get teased at the end of each route that you need to play Revelations for a true ending. Playing other routes will probably give you greater perspective on each faction's motivations. It definitely gives you more time to understand the characters.
On July 29 2019 13:21 Duka08 wrote:
Show nested quote +
On July 29 2019 12:30 EchelonTee wrote:
Just chiming in to say this game totally lived up to the hype.


Is the narrative more interesting and less irritating than Fates and/or Awakening? I enjoyed both those games as far as actual gameplay goes but Fates drove me fucking insane with the lazy cliche storytelling. If the story and characters are better (already like the sound of less support farming and no kids) then exceptional gameplay honestly just a bonus. The more I hear the better it's sounding.

Surprised to hear the game didn't ship with Lunatic though? Or is that common, I'm usually slow to the party on these. Thought L+ was usually the late addition.

The narrative is way more interesting than those games. It's very shades of grey, and the characters are way more interesting. There are some anime like tropes, but every character has at least some hidden depths.

I think the direct gameplay, that is the maps and fighting, take a bit of a backseat. Not that it isn't good; the added mechanics make optimal play really fun to puzzle out, but the map design is nothing to write home about. However the overall gameplay loop, with the instructing, exploring, supports and gifts, it all fits really well together.

I'm only about 1/2 way through tho, so take this with a grain of salt xD
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2019-07-29 15:28:18
July 29 2019 09:58 GMT
#2996
On July 29 2019 12:30 EchelonTee wrote:
Just chiming in to say this game totally lived up to the hype. I do hope Lunatic mode doesn't take too long to come out though, because if NG+ really keeps your Prof level and Renown it'd make things way too easy. But I wouldn't want to start a fresh file and have to do all the monastery chores again ><


[NG+ mechanics info, maybe a spoiler] + Show Spoiler +
The only thing that is forcibly carried over is your monastery statue levels you purchased with Renown (which, admittedly, kind of turbolevel your units). I do not believe they can be deactivated, unless I misread the NG+ tutorial. Everything else (professor levels, support levels, skills (!) on all characters you recruited, class mastery bonuses) has to be purchased by you each playthrough so it's a choice whether you add difficulty in a given play. I think it's a total of 3K Renown to max your professor level back to A+ if you really want.

You do get like 3K Renown for the final battle on Normal as well.


On July 29 2019 13:18 playTOKIGAMES wrote:
Haven't gotten my copy yet, still real excited. Just wanted to ask, besides secondary story threads, do you need to play all 3 houses to properly understand the main story?


To properly understand the overall story I think you probably need to play at least two houses, if not three. The main story threads and mysteries are all tied off in each (probably, given how my campaign ended) but you will probably be left with quite a few unanswered questions about character motivations. And several pretty important story bits will go completely unacknowledged if you don't get the right supports + Show Spoiler +
and kind of if you do, *cough* Flayn and Seteth never talking to MC about "the truth" *cough*


Last mechanics note: abilities are 1) capped and 2) selected under "items." As far as I remember that was never tutorialized, maybe because it's in all FE games that way or something? I noticed it around the time they capped out so it didn't hit me hard but want to spare others the agony of noticing their their archers have Spears level 1 instead of +6 black magic damage in the climactic battle.
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2019-07-29 14:37:36
July 29 2019 14:36 GMT
#2997
How much does the non-map content affect the difficulty of the maps themselves? I didn't like how the my base and side story stuff over-inflated the character's power levels relative to the difficulty of the base game in prior installments.

My copy should ship in some time tomorrow, but I don't know how much time I'll have for this version. Not really thrilled by the rpg stuff.
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2019-07-29 20:30:52
July 29 2019 20:21 GMT
#2998
On July 29 2019 09:11 TheTenthDoc wrote:
Show nested quote +
On July 29 2019 02:38 Alventenie wrote:
On July 28 2019 16:09 TheTenthDoc wrote:
The only letdown I had with Golden Deer is that (part 1 spoilers) + Show Spoiler +
none of their characters really figure into any of the part 1 main missions, while there are two that very clearly relate to specific characters in the other houses. Unless I'm forgetting something.


+ Show Spoiler +
I completely agree with this. Like now I am very curious as to how one of the other routes plays out due to their direct involvement in what happens at the end of part 1.


Well, I just finished Yellow Deer off (Normal from having not played FE in a while + autosimulate once all my supports were maxed/classes were advanced made it quick). Part 2 spoilers: + Show Spoiler +
It honestly didn't get much better. I'm glad I played this campaign first, though, because it really acts more like a teaser for the other campaigns than anything else. Special shoutout to Dimitri for running in and killing himself on my literal goddess even though I had already beaten Edelgard and all her units, and Dedue for disappearing after I killed Edelgard before him.

I will say I was half thinking Claude was the Flame Emperor, just because he was "conveniently offscreen" every time FE showed up, so I was legitimately surprised it was Edelgard. Now I wonder how the heck she would end up with the Monastery as her base of operations in her route, and whether Dimitri is such a psycho in his own route. Damn the replayability!


I also just finished golden deer route (a bit longer, 47 hours lol).

Part 2 spoilers (and general story spoilers):
+ Show Spoiler +
Yeah, the 2nd half was a little slow paced in terms of monastery stuff (how did it not get completely demo'd between the 5 year time split? I figured Edelgard would have demolished all of it. But I am way curious to how your route goes with Edelgard since she is the Flame Emperor. Like some of the final maps in part 1 I can't think of how it plays out if you choose her, so it definitely will be good to replay her route.

Map design seemed shrug, there was no map that really stood out to me as 'hey this is super unique'. But the map aesthetics were really good, and none of them felt like giant slogs to go through, so I don't think any of my turn counts in part 1 or 2 exceeded 10 turns (with exception to like 1, or 2 maps total).


Characters:
+ Show Spoiler +
So overall my characters were pretty pumping by the end of the game. Byleth was not even my best character by a long shot because getting her to a master class was really hard (having less than 1/3 monastery training time compared to your students really hampers weapon skill growth). Like she hit A rank in 1 thing, where as I had students who hit 3x A/A+ and some even S rank in things.

Top characters: Leonie and Lysithea. These 2 were just power houses, Lysithea after her warlock certification just turned into an offensive monster. Her crest item is +2 magic spell range, so 4 range with 50+ magic in part 2, and she is just 1 shotting anything she attacks, including bosses with Luna (hello 60+ damage luna).

Leonie on the other hand as a bow knight, reached crazy defensive capability without losing any offense. In the final chapters she regularly had 50+ crit on top of 30-40 attack from 1-4 range with a bow. Even the final boss she only took 20 damage from, where as most enemies did 10 or less, if they could even hit her.

Claude and Hilda definitely next 2 in my list of doing damage. Both were my Wyvern Lords, and they did a lot of work. Claude a little less with mostly bows, but Hilda doing 60 damage with an axe is pretty hilarious. If they had higher resistance I would have ranked them higher, but I can't complain with how well they did.

Byleth and Catherine rank here. Byleth not getting a master class is really rough. Her unique promotion is decent, but still only on part with an advanced class. Catherine I went with Mortal Savant and she was good all part 2, but not as broken as the 4 above.

My support team of Dorothea and Marianne were good. They had enough magic by late game to physic like 30+ tiles, so thats kinda busted. I never really used Flayn for rescue since her movement was so weak, but with enough levels she was able to at least rescue like 8-9 tiles.

Rest of my team was pretty average. Shamir, Raphael, Seteth, Ignatz, Lorenz were all basically sidelined/back up to pick off weak enemies. None stood out to do anything, but Shamir and Raphael at least were usable in last chapter.

Overall I was happy with the amount of people I had on my team (last chapter 12 deployed + 3 adjutant). In future playthroughs I absolutely will be recruiting more people in part 1, if only to have more people to talk to in the monastery in part 2 for story stuff.


Overall thoughts: I really liked my first playthrough and will be playing through Dimitri next probably. It will be interesting to see the differences in routes.

Also as a side note for the collectors out there. I highly recommend fighting the rare monsters if you have time, and breaking all their shields! This wasn't as apparent for me the first playthrough, but fully breaking their shields gives you extra materials for other stuff.

On July 29 2019 23:36 chocorush wrote:
How much does the non-map content affect the difficulty of the maps themselves? I didn't like how the my base and side story stuff over-inflated the character's power levels relative to the difficulty of the base game in prior installments.

My copy should ship in some time tomorrow, but I don't know how much time I'll have for this version. Not really thrilled by the rpg stuff.


I can't speak to Hard mode (did Normal first run), but it really accelerates your learning into the higher stat classes. That makes maps easier, but its at a trade off.

This was in the media tour stuff so not spoilers, but your off day each week can be used to do exploring, seminars, or battling.

Exploring/Seminars give you weapon skill ranks, but no actual exp. Battles will give you exp. So you can view it as one gives you faster quality units, but can be similar level to enemies, where as the other gives you faster levels, but slower at getting advanced classes.

There are some niches to each, such as a class mastery to each class, which you can only level in battles. They reward an ability you can equip (like Magic +2, or Str +4 when attacking, etc).

On July 29 2019 18:58 TheTenthDoc wrote:
Show nested quote +
On July 29 2019 13:18 playTOKIGAMES wrote:
Haven't gotten my copy yet, still real excited. Just wanted to ask, besides secondary story threads, do you need to play all 3 houses to properly understand the main story?


To properly understand the overall story I think you probably need to play at least two houses, if not three. The main story threads and mysteries are all tied off in each (probably, given how my campaign ended) but you will probably be left with quite a few unanswered questions about character motivations. And several pretty important story bits will go completely unacknowledged if you don't get the right supports + Show Spoiler +
and kind of if you do, *cough* Flayn and Seteth never talking to MC about "the truth" *cough*


Support spoiler:
+ Show Spoiler +
The fact that this was revealed in a support I felt was pretty crazy. This talking point is pretty major for who they are and how they fit into the story, so pretty wild that they never really expand on it. But who knows, maybe it will give us another game regarding their entire backstory.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
July 29 2019 20:58 GMT
#2999
On July 30 2019 05:21 Alventenie wrote:
Show nested quote +
On July 29 2019 18:58 TheTenthDoc wrote:
On July 29 2019 13:18 playTOKIGAMES wrote:
Haven't gotten my copy yet, still real excited. Just wanted to ask, besides secondary story threads, do you need to play all 3 houses to properly understand the main story?


To properly understand the overall story I think you probably need to play at least two houses, if not three. The main story threads and mysteries are all tied off in each (probably, given how my campaign ended) but you will probably be left with quite a few unanswered questions about character motivations. And several pretty important story bits will go completely unacknowledged if you don't get the right supports + Show Spoiler +
and kind of if you do, *cough* Flayn and Seteth never talking to MC about "the truth" *cough*


Support spoiler:
+ Show Spoiler +
The fact that this was revealed in a support I felt was pretty crazy. This talking point is pretty major for who they are and how they fit into the story, so pretty wild that they never really expand on it. But who knows, maybe it will give us another game regarding their entire backstory.


+ Show Spoiler +
I feel like it MUST come up on the other routes. Or maybe Seteth/Flayn spill the beans in their S rank with the respective opposite sex? It's pretty funny because 3/4 of their supports with other characters are just hanging a lampshade on it (Seteth/Bernadetta and Flayn/Ignatz were my favorite). That or they really struggled to place it considering I assume they can be killed for real.
Alventenie
Profile Joined July 2007
United States2147 Posts
July 29 2019 22:33 GMT
#3000
On July 30 2019 05:58 TheTenthDoc wrote:
Show nested quote +
On July 30 2019 05:21 Alventenie wrote:
On July 29 2019 18:58 TheTenthDoc wrote:
On July 29 2019 13:18 playTOKIGAMES wrote:
Haven't gotten my copy yet, still real excited. Just wanted to ask, besides secondary story threads, do you need to play all 3 houses to properly understand the main story?


To properly understand the overall story I think you probably need to play at least two houses, if not three. The main story threads and mysteries are all tied off in each (probably, given how my campaign ended) but you will probably be left with quite a few unanswered questions about character motivations. And several pretty important story bits will go completely unacknowledged if you don't get the right supports + Show Spoiler +
and kind of if you do, *cough* Flayn and Seteth never talking to MC about "the truth" *cough*


Support spoiler:
+ Show Spoiler +
The fact that this was revealed in a support I felt was pretty crazy. This talking point is pretty major for who they are and how they fit into the story, so pretty wild that they never really expand on it. But who knows, maybe it will give us another game regarding their entire backstory.


+ Show Spoiler +
I feel like it MUST come up on the other routes. Or maybe Seteth/Flayn spill the beans in their S rank with the respective opposite sex? It's pretty funny because 3/4 of their supports with other characters are just hanging a lampshade on it (Seteth/Bernadetta and Flayn/Ignatz were my favorite). That or they really struggled to place it considering I assume they can be killed for real.


+ Show Spoiler +
I fully supported everyone on Golden Deer, no one comes close to getting their identities outside of Claude/Flayn A rank, but he is never confirmed on his suspicions.

I started a Dimitri playthrough which will take me longer since I won't be marathon running it, so maybe will get more out of supports on this side.
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