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Fire Emblem - Page 151

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TheYango
Profile Joined September 2008
United States47024 Posts
July 29 2019 23:33 GMT
#3001
Map design is definitely not the best the series has ever had. Its not Gaiden-level awful but its not particularly outstanding either. Enjoying the game is largely rooted in exploring the auxiliary systems and getting invested in the characters/world.
Moderator
Duka08
Profile Blog Joined July 2010
3391 Posts
July 30 2019 00:12 GMT
#3002
On July 30 2019 08:33 TheYango wrote:
Map design is definitely not the best the series has ever had. Its not Gaiden-level awful but its not particularly outstanding either. Enjoying the game is largely rooted in exploring the auxiliary systems and getting invested in the characters/world.

So the inverse of Conquest
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2019-07-30 02:52:19
July 30 2019 01:14 GMT
#3003
On July 30 2019 09:12 Duka08 wrote:
Show nested quote +
On July 30 2019 08:33 TheYango wrote:
Map design is definitely not the best the series has ever had. Its not Gaiden-level awful but its not particularly outstanding either. Enjoying the game is largely rooted in exploring the auxiliary systems and getting invested in the characters/world.

So the inverse of Conquest

No, that would be Echoes.

Three Houses' gameplay is not bad. On the contrary, I think it's actually very good. But it is decidedly rooted in very different aspects of the game than "traditional" Fire Emblem. Fire Emblem historically has been rooted heavily in the "S" part of "SRPG" and solving the turn-by-turn tactical problems of each map, with the RPG mechanics largely as a means to introduce per-playthrough variance, and represent very minimal parts of the experience. Mechanics like reclassing are clearly auxiliary mechanics, not mandatory aspects of the core gameplay loop.

Three Houses pulls the "RPG" part of the game much more into the foreground, where the exploration/training cycle is fundamentally integrated into the core gameplay loop, and resource management/character building aspect of the game is actively part of the problem you have to solve, not just part of the backdrop. The 3DS games (and FEH if you want to count that) were already moving more in this direction, but 3H is a much larger step than any of the 3DS games were.

Whether this is "bad" is largely up to what you expect to get out of the game. While I'm enjoying the game and everything is fantastically put together, part of me also feels like the game's resounding success has to be the death of "traditional" Fire Emblem. SRPGs post- Final Fantasy Tactics have largely derived from FFT's taxonomy where the JRPG problems of character-building and resource distribution are primary problems to solve, and Fire Emblem was always the last bastion of "traditional" SRPGs which were fundamentally strategy games with character progression systems. With Fire Emblem moving into the space of being another character building-focused game, it seems like traditional SRPGs are well and truly dead.
Moderator
Duka08
Profile Blog Joined July 2010
3391 Posts
July 30 2019 02:17 GMT
#3004
I totally forgot about Echoes lol, in my head I had Fates as the previous release. Weird.
lestye
Profile Blog Joined August 2010
United States4209 Posts
July 30 2019 05:42 GMT
#3005
I see Fire Emblem fans constantly criticizing the modern games for map design, is there a consensus on what the standard is for good/great map design? Is it something people judge per game or specifically mention particular Chapters?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
EchelonTee
Profile Joined February 2011
United States5261 Posts
Last Edited: 2019-07-30 07:47:32
July 30 2019 07:46 GMT
#3006
I see what you're saying Yango. Perhaps they will continue remastering old games, so we can get the old school FE positives coupled with the advantages of modern FE (voice acting, more supports, more polish, etc). I wish they would experiment more with Paralogues or DLC content that are really challenging / interesting, if they have to make the core storyline more standardized.

RE: map design - I'm not really an expert on FE or gameplay, but from my impressions lurking on reddit, people judge both per game and specific chapters. Like Conquest is considered a good map design game, and people reference Ch 10 (camila port map) specifically. Most well regarded games will still have some bad levels. Like I think I remember the kitsune level being really annoying.

If you compare and contrast maps from say, FE13 Awakening, and Conquest, the differences are pretty clear. It's been a while, but from memory the majority of FE13 maps are just big ol open fields. Maybe there's an interior, maybe theres a bunch of forests, but the general strategy is "go from point A to point B as fast as possible, killing everything". More thought is put into optimizing your units stats in pre-prep, then in the actual movement and decision making in maps.

Meanwhile, Conquest has stuff like the level with all the pots, that when you break have different effects. Ch 10 with the defensive position, with side quest houses that if you want have to face strategically. Situations are introduced where you have to really think about how to distribute your units, how to use the map's mechanics to get through optimally.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
sharkie
Profile Blog Joined April 2012
Austria18676 Posts
July 30 2019 08:04 GMT
#3007
Does Three houses have villages where you get items? Because if they completely got rid of them thats quite some change. It was always a good race between thieves/brigands and yourself to get them
TomatoBisque
Profile Joined March 2013
United States6290 Posts
July 30 2019 20:13 GMT
#3008
On July 30 2019 17:04 sharkie wrote:
Does Three houses have villages where you get items? Because if they completely got rid of them thats quite some change. It was always a good race between thieves/brigands and yourself to get them

doesn't seem to be the case.

Anyway, I mostly agree with Yango.

Map design is kind of hard to put into words. A lot has to do with how much is the terrain being used to my advantage or disadvantage and how does it make the map flow. Echoes and Awakening maps are mostly bad because there isn't really any thought there, it's often just wide open spaces with some forests. And while forests do direct flow of a map, they do so in a soft way where you are just beelining towards the enemies and meeting them on an open field. It's difficult to make interesting enemy formations here. For comparison, the games with the best map design in the series (Thracia, New Mystery Lunatic, and Conquest) have tons of spot where the enemy layout is supported by the terrain to make interesting and unique encounters.

But a big factor in this is that the actual strength of enemies and how much of a threat they are to your army plays a large part in this, and so the main problem with the Part 1 maps in 3H is that the enemies are just not a threat outside of 2 maps, + Show Spoiler +
The Red Canyon Paralogue and the final Part 1 map
. The secondary problem is that Warp/Dance/Stride wrecks most maps, but this is less of a map design problem than a game design one.

Another issue is maps are reused between paralogues/optional battles and the main story, sometimes with the same enemy layout and starting position, which feels pretty repetitive

Overall, I'm waiting to see Lunatic before giving a final verdict.
rip
Alventenie
Profile Joined July 2007
United States2147 Posts
July 30 2019 23:50 GMT
#3009
Map design is hard to quantify personally. Maps that incentivize you to do things are always good, if they are not frustrating to do. Maps that make you not turtle are good, or maps that have nifty puzzles are nice. But they can also be taken to the extreme as well (see Conquest eternal stairs, 1st time fun, multiple times through its just super annoying with endless reinforcements that have poison strike).

Maps that are just wide open route maps can be very bland and slogs to get through. I liked the overall smaller design of the maps so far in 3H. So far on my 2nd route on hard it definitely is tougher than my first route (I am not doing any extra battles except quests/paralogues), so my regular exp levels matter way more than the first time through where I out leveled everything by 6-8 levels and could rofl stomp things.

It's also a thing that maps may feel smaller just because like 80% of your army by the end game are mounted/flying. The fact that you can dismount at any time makes flying so good, since you can go in, dismount and not face the problems of archers. So maps are much easier to traverse than all your foot locked units.
EchelonTee
Profile Joined February 2011
United States5261 Posts
July 31 2019 00:10 GMT
#3010
I can't believe you can dismount and attack on the same turn. It's way too good haha.

Have you guys had the chance to play around with Warp and Rescue? Turns out that forcing Bernadetta into White Magic wasn't a great idea, her poor magic makes rescue have a range of like 5. It's still kinda useful though. Warp on the other hand has been quite useful in making sure I can save all villagers or do certain tasks quickly. The most OP "movement option" though is the Stride gambit. I can't believe it gives 5 mov, just like wat.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Frudgey
Profile Joined September 2012
Canada3367 Posts
July 31 2019 00:33 GMT
#3011
On July 30 2019 10:14 TheYango wrote:
Show nested quote +
On July 30 2019 09:12 Duka08 wrote:
On July 30 2019 08:33 TheYango wrote:
Map design is definitely not the best the series has ever had. Its not Gaiden-level awful but its not particularly outstanding either. Enjoying the game is largely rooted in exploring the auxiliary systems and getting invested in the characters/world.

So the inverse of Conquest

No, that would be Echoes.

Three Houses' gameplay is not bad. On the contrary, I think it's actually very good. But it is decidedly rooted in very different aspects of the game than "traditional" Fire Emblem. Fire Emblem historically has been rooted heavily in the "S" part of "SRPG" and solving the turn-by-turn tactical problems of each map, with the RPG mechanics largely as a means to introduce per-playthrough variance, and represent very minimal parts of the experience. Mechanics like reclassing are clearly auxiliary mechanics, not mandatory aspects of the core gameplay loop.

Three Houses pulls the "RPG" part of the game much more into the foreground, where the exploration/training cycle is fundamentally integrated into the core gameplay loop, and resource management/character building aspect of the game is actively part of the problem you have to solve, not just part of the backdrop. The 3DS games (and FEH if you want to count that) were already moving more in this direction, but 3H is a much larger step than any of the 3DS games were.

Whether this is "bad" is largely up to what you expect to get out of the game. While I'm enjoying the game and everything is fantastically put together, part of me also feels like the game's resounding success has to be the death of "traditional" Fire Emblem. SRPGs post- Final Fantasy Tactics have largely derived from FFT's taxonomy where the JRPG problems of character-building and resource distribution are primary problems to solve, and Fire Emblem was always the last bastion of "traditional" SRPGs which were fundamentally strategy games with character progression systems. With Fire Emblem moving into the space of being another character building-focused game, it seems like traditional SRPGs are well and truly dead.

Yangers I can't help but see a somber tone in your post. I'm assuming the main draw for you in Fire Emblem games was more the "Strategy" and less the "RPG" side of things, correct? I could be reading into this too much, but it seems that, while you might enjoy the game, you're a little sad to see 'Strategy' take the forefront as it used to.

I'm excited to sink my teeth into this game in any case. I have it, but I just haven't gotten around to it.
It is better to die for The Emperor than live for yourself.
andrewlt
Profile Joined August 2009
United States7702 Posts
July 31 2019 02:51 GMT
#3012
It's kinda funny, though. Fire Emblem is taking this tack after outlasting all the other SRPGs out there. Tactics Ogre, Final Fantasy Tactics, SMT: Devil Survivor, all in hibernation. I can't say I mind the new direction. If it was just one of many SRPGs, I'd be sad to see it focus away from the series' core gameplay. But it's currently the only one filling the void of all the other SRPG series that have fallen by the wayside, some of which I honestly prefer over Fire Emblem. As long as they tone down all the fucking lolis and annoying waifu personalities from Fates, I'm good.

With that said, if I dive immediately into this game, I think I'd be at 4 straight Japanese games with amnesia as a plot point. Maybe I need a break.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
July 31 2019 05:39 GMT
#3013
On July 31 2019 11:51 andrewlt wrote:
It's kinda funny, though. Fire Emblem is taking this tack after outlasting all the other SRPGs out there. Tactics Ogre, Final Fantasy Tactics, SMT: Devil Survivor, all in hibernation. I can't say I mind the new direction. If it was just one of many SRPGs, I'd be sad to see it focus away from the series' core gameplay. But it's currently the only one filling the void of all the other SRPG series that have fallen by the wayside, some of which I honestly prefer over Fire Emblem. As long as they tone down all the fucking lolis and annoying waifu personalities from Fates, I'm good.

With that said, if I dive immediately into this game, I think I'd be at 4 straight Japanese games with amnesia as a plot point. Maybe I need a break.

the reason FE has become so popular while other SRPG series failed is is FE gives all the characters personality and the marketing is focused around that, whereas in FFT you only have like 2 units with a personality and then an army of generics.
rip
sharkie
Profile Blog Joined April 2012
Austria18676 Posts
July 31 2019 06:26 GMT
#3014
On July 31 2019 14:39 TomatoBisque wrote:
Show nested quote +
On July 31 2019 11:51 andrewlt wrote:
It's kinda funny, though. Fire Emblem is taking this tack after outlasting all the other SRPGs out there. Tactics Ogre, Final Fantasy Tactics, SMT: Devil Survivor, all in hibernation. I can't say I mind the new direction. If it was just one of many SRPGs, I'd be sad to see it focus away from the series' core gameplay. But it's currently the only one filling the void of all the other SRPG series that have fallen by the wayside, some of which I honestly prefer over Fire Emblem. As long as they tone down all the fucking lolis and annoying waifu personalities from Fates, I'm good.

With that said, if I dive immediately into this game, I think I'd be at 4 straight Japanese games with amnesia as a plot point. Maybe I need a break.

the reason FE has become so popular while other SRPG series failed is is FE gives all the characters personality and the marketing is focused around that, whereas in FFT you only have like 2 units with a personality and then an army of generics.


But everyone else around you has deep personalities and the story is Incredible:0
But i guess dating sims are the way to go
TheYango
Profile Joined September 2008
United States47024 Posts
July 31 2019 06:59 GMT
#3015
On July 31 2019 14:39 TomatoBisque wrote:
the reason FE has become so popular while other SRPG series failed is is FE gives all the characters personality and the marketing is focused around that, whereas in FFT you only have like 2 units with a personality and then an army of generics.

Also, because IS kept making them for for 30 years, even in spite of not being the most popular series for a long time and a few less-than-popular releases.When you keep a series running that long, you're going to build up some attachment to your brand that you won't get if you kill your series after 2-3 titles just because it isn't a smash hit in a relatively niche genre.
Moderator
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
July 31 2019 13:11 GMT
#3016
Maaan. I just polished off Black Eagle part 1.

+ Show Spoiler +
I sided with Edelgard, and I think the programmers and writers must have gotten annoyed by having to make this. Instead of the cutscene other routes get (well I assume Blue Lions gets it), Rhea turns into a dragon in the ingame engine, Hubert and Edelgard say "oh no Professor" and it cuts to black. Then rather than a detailed Jeralt overview of the state of the world with character portraits popping up you get a brief narrative.

The fact that there's a Church vs Edelgard choice also kind of hurts Black Eagle (and other House members you can recruit) characterization. I got the entire faculty besides Catherine/Cyril/Flayn/Seteth (unrecruitable for Black Eagle) to join me and after the timeskip their excuses for abandoning Rhea were less than convincing. I can only imagine how the Faergus students.

I do like the "for want of a nail" situation going on, and hope it gets fleshed out further. Rhea absolutely flipping out was convincing and it's somewhat amusing [other routes spoiler] + Show Spoiler +
the only way to keep her from being imprisoned and tortured for 5 years is to take Edelgard's side.
lestye
Profile Blog Joined August 2010
United States4209 Posts
July 31 2019 13:56 GMT
#3017
On July 31 2019 14:39 TomatoBisque wrote:
Show nested quote +
On July 31 2019 11:51 andrewlt wrote:
It's kinda funny, though. Fire Emblem is taking this tack after outlasting all the other SRPGs out there. Tactics Ogre, Final Fantasy Tactics, SMT: Devil Survivor, all in hibernation. I can't say I mind the new direction. If it was just one of many SRPGs, I'd be sad to see it focus away from the series' core gameplay. But it's currently the only one filling the void of all the other SRPG series that have fallen by the wayside, some of which I honestly prefer over Fire Emblem. As long as they tone down all the fucking lolis and annoying waifu personalities from Fates, I'm good.

With that said, if I dive immediately into this game, I think I'd be at 4 straight Japanese games with amnesia as a plot point. Maybe I need a break.

the reason FE has become so popular while other SRPG series failed is is FE gives all the characters personality and the marketing is focused around that, whereas in FFT you only have like 2 units with a personality and then an army of generics.

Yeah, not really a fair comparison when the other are spinoffs when those other franchises/companies just dabbled in SRPG, while Fire Emblem is IS flagship product.

I think Disgaea is the best comparison?

Regardless, I did find an interesting hot take twitter thread (which I subsequently lost) that criticized Three Houses of becoming too much like a JRPG instead of an SRPG. I'm not an expert of the genre by any means, but I think the distinction being that some people are using JRPG solutions to overcome problems instead of SRPG solutions, if that makes sense?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
chocorush
Profile Joined June 2009
696 Posts
July 31 2019 14:14 GMT
#3018
Story and character development has been pretty bad since the revival on the 3ds, and hasn't really been a high point for me in general. I've only played a couple hours so far, but there are too many characters for me to care about for the sole purpose of needing to fill up 3 teams of characters. I obviously haven't played enough to say definitively if this helps the story or not, but right now it's just too much all at once.

I thought the series was moving in a great direction with conquest, but I'm not excited for new games any more. The game took so long to release, and the info that trickled out more or less killed my enthusiasm for the game because it was looking more like a bootleg persona rather than a fire emblem game.

I'm also pretty irritated with the controls, because apparently a nintendo firmware patch disabled support for the converter I used to use, and the only controller I have that works doesn't have any analog sticks, which is mostly fine for the maps themselves, but that has been less than half of the gameplay so far. This wouldn't have been an issue if it was a regular fire emblem game, but the game has become something it wasn't.
sharkie
Profile Blog Joined April 2012
Austria18676 Posts
July 31 2019 14:22 GMT
#3019
Yeah I wish for more Conquest style gameplay fire emblems
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-07-31 16:54:30
July 31 2019 16:54 GMT
#3020
The narrative and characters in Conquest were so bad that it made me put the game down before I finished despite how good the actual gameplay was. Maybe that means I'll actually like the other aspects of Three Houses even if the overall SRPG approach is less inspired.

Maybe I'm the problem D:
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