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On March 24 2016 14:21 Belha wrote: Been watching some streams. Game looks insane.
Why? I have watched some streams too and to me it seems like a regular Dark Souls game. Obviously I haven't played, but for me the game looks more like Dark Souls 2 than Dark Souls 1, at least world-building wise. Hard to tell if the managed to recreate the brilliant atmosphere that Dark Souls 1 had, but for now I remain sceptical. But at least they put in a lot of references to the first game, as far as I could see.
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On March 24 2016 11:29 Kuroeeah wrote: Dark Souls 2 disappointed me so much but it's probably because the first Dark Souls was one of my favorite games ever. DS2 just didn't have that dark atmosphere the first game and Bloodborne had (hence the T rating I guess) but the creator Miyazaki is helming the project again. I have high hopes Yeah i feel the same. Dark Souls 2 feels like an arcade game where you just go hack' n' slash monsters for whatever reason and DS1 feels like you are launched into a parralel and fcked up universe with a deep story. You can really feel that DS1 translates the world the creator had in his mind to a game, where DS2 just imitates this world.
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On March 24 2016 17:32 JazVM wrote:Show nested quote +On March 24 2016 14:21 Belha wrote: Been watching some streams. Game looks insane. Why? I have watched some streams too and to me it seems like a regular Dark Souls game. Obviously I haven't played, but for me the game looks more like Dark Souls 2 than Dark Souls 1, at least world-building wise. Hard to tell if the managed to recreate the brilliant atmosphere that Dark Souls 1 had, but for now I remain sceptical. But at least they put in a lot of references to the first game, as far as I could see. I have also got the vibe that DS3 is more like DS2 than DS1 unfortunatelly.
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On March 24 2016 17:38 NukeD wrote:Show nested quote +On March 24 2016 17:32 JazVM wrote:On March 24 2016 14:21 Belha wrote: Been watching some streams. Game looks insane. Why? I have watched some streams too and to me it seems like a regular Dark Souls game. Obviously I haven't played, but for me the game looks more like Dark Souls 2 than Dark Souls 1, at least world-building wise. Hard to tell if the managed to recreate the brilliant atmosphere that Dark Souls 1 had, but for now I remain sceptical. But at least they put in a lot of references to the first game, as far as I could see. I have also got the vibe that DS3 is more like DS2 than DS1 unfortunatelly. It's actually way closer to Bloodborne from what I watched and what the streamers were saying. Not only is the combat way closer to Bloodborne, a lot of the architecture and art borrows from that game.
One thing I noted is that the game seems to be fairly easy (at least the first third of the game), which is a bit sad, but it's maybe also just an impression.
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I've stopped myself from watching or reading anything about DS3. Just played for about 1-2 hours and while my opinion could obviously change completely.... I already love it. I would say it's a mix of ds2 and bloodborne for sure. I feel like they are trying to give it a DS1 feel in some ways though.
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If you buy the XBOX One version of DS3 (japanese) you can switch EVERYTHING to English, menus, item descriptions, dialogue etc. So if you were planning to get it on a console, you can get it in full English now. http://kotaku.com/dark-souls-3-can-be-played-right-now-on-xbox-one-using-1766717126
For the rest of us we're shit outta luck. 2 weeks and 1 day... Disgusting NamcoBandai assfuckery afoot.
I've spoiled myself considerably watching Oroboro's stream yesterday for a good 8 hours straight, but I liked what I saw. The feel/flow is more like DS2/Bloodborne for me, but theres a heavy emphasis on a nostalgia trip back to DS1.
The only part I didnt like was invasions. Oroboro got a full cracked eye orb (not the damaged ones) and did invasions and oh boy, are people being fucking pussies. 3v1 is the standard it seems (host, 2 whites vs 1 red) and invading just a solo host borders on a miracle.
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Game looks great. I disagree that it looks like DS2. Imo, it's a strange combo of Bloodborne/DS1/DeS.
The fact many of the "pro" players are saying it feels like DS1 is good enough for me. Everything I've seen so far indicates this game can, and will, be amazing.
As for the difficulty, it has already been said that the difficulty was lowered for the the press play time so that they could beat the bosses. Plus, it seems that From in general has been moving more towards NG+ as the place where the real fun starts in an attempt to get more people into the game on regular mode.
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I haven't watched the streams because I want to discover it for myself and its hard to get an impression of a DS game if you are not exploring the space yourself.
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On March 25 2016 01:46 Latham wrote:If you buy the XBOX One version of DS3 (japanese) you can switch EVERYTHING to English, menus, item descriptions, dialogue etc. So if you were planning to get it on a console, you can get it in full English now. http://kotaku.com/dark-souls-3-can-be-played-right-now-on-xbox-one-using-1766717126For the rest of us we're shit outta luck. 2 weeks and 1 day... Disgusting NamcoBandai assfuckery afoot. I've spoiled myself considerably watching Oroboro's stream yesterday for a good 8 hours straight, but I liked what I saw. The feel/flow is more like DS2/Bloodborne for me, but theres a heavy emphasis on a nostalgia trip back to DS1. The only part I didnt like was invasions. Oroboro got a full cracked eye orb (not the damaged ones) and did invasions and oh boy, are people being fucking pussies. 3v1 is the standard it seems (host, 2 whites vs 1 red) and invading just a solo host borders on a miracle.
Good point, i guess i will have to wait for this game to become unpopular to play it. I hate the PvP in Dark Souls. I am pretty sure it is designed by people who think that ganking in WoW was an amazingly fun game mechanic.
My usual PvP encounter goes something like that:
I run around, fighting some monsters as a naked barbarian with dual greatswords or something similarly useful. I get invaded by some guy who has obviously got a build optimized for PvP. Usually he attacks me while i am fighting some other monster, because they obviously ignore him. He kills me. I revive and have to do half of the stuff i just did to get back to my corpse and be just where i started. I see absolutly no point in this mechanic existing. Luckily, the longer the game lasts, the less people invade you, so it only becomes mildly annoying as opposed to incredibly annoying.
It is an utter mystery to me why people think this is fun. You force someone that has obviously no chance to fight you, and then you are happy to win. It has reached the point where i just suicide immediately when i get invaded because i cant be arsed to deal with this shit. And usually the argument is something like "Oh, it portrays how dark the world is, you need to be careful of people backstabbing you at any corner!", which to me translates to "I like to gank people who have no chance of fighting back. I also kick puppies"
In DS1 at least you could simply never be not hollow without any negative consequences, you just needed to look up where the NPC invasions take place to unhollow for a very short period there to fight them.
In DS2, burning a human effigy seems to help, but apparently only temporarily. Why isn't there a simply switch "I have no interest in your PvP, leave me the fuck alone". I really hope they have a good way to opt out of multiplayer in DS3.
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On March 25 2016 05:34 Simberto wrote:Show nested quote +On March 25 2016 01:46 Latham wrote:If you buy the XBOX One version of DS3 (japanese) you can switch EVERYTHING to English, menus, item descriptions, dialogue etc. So if you were planning to get it on a console, you can get it in full English now. http://kotaku.com/dark-souls-3-can-be-played-right-now-on-xbox-one-using-1766717126For the rest of us we're shit outta luck. 2 weeks and 1 day... Disgusting NamcoBandai assfuckery afoot. I've spoiled myself considerably watching Oroboro's stream yesterday for a good 8 hours straight, but I liked what I saw. The feel/flow is more like DS2/Bloodborne for me, but theres a heavy emphasis on a nostalgia trip back to DS1. The only part I didnt like was invasions. Oroboro got a full cracked eye orb (not the damaged ones) and did invasions and oh boy, are people being fucking pussies. 3v1 is the standard it seems (host, 2 whites vs 1 red) and invading just a solo host borders on a miracle. Good point, i guess i will have to wait for this game to become unpopular to play it. I hate the PvP in Dark Souls. I am pretty sure it is designed by people who think that ganking in WoW was an amazingly fun game mechanic. My usual PvP encounter goes something like that: I run around, fighting some monsters as a naked barbarian with dual greatswords or something similarly useful. I get invaded by some guy who has obviously got a build optimized for PvP. Usually he attacks me while i am fighting some other monster, because they obviously ignore him. He kills me. I revive and have to do half of the stuff i just did to get back to my corpse and be just where i started. I see absolutly no point in this mechanic existing. Luckily, the longer the game lasts, the less people invade you, so it only becomes mildly annoying as opposed to incredibly annoying. It is an utter mystery to me why people think this is fun. You force someone that has obviously no chance to fight you, and then you are happy to win. It has reached the point where i just suicide immediately when i get invaded because i cant be arsed to deal with this shit. And usually the argument is something like "Oh, it portrays how dark the world is, you need to be careful of people backstabbing you at any corner!", which to me translates to "I like to gank people who have no chance of fighting back. I also kick puppies" In DS1 at least you could simply never be not hollow without any negative consequences, you just needed to look up where the NPC invasions take place to unhollow for a very short period there to fight them. In DS2, burning a human effigy seems to help, but apparently only temporarily. Why isn't there a simply switch "I have no interest in your PvP, leave me the fuck alone". I really hope they have a good way to opt out of multiplayer in DS3.
in ds3 you can just run around hollow the same way as ds1
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There was also PvP in the form of duels/arena which I loved.
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you can also start steam offline and voila, no invasions
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And there is nothing better than crushing someone that invades you by getting the drop on them. Free soul levels.
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It's so boring that all those youtubers and whatnot have the game and we, the basic players, are forced to either wait and avoir spoilers or watch someone else play the game and spoil our own adventure. Really a bad launch.
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Digital Foundry video shows xb1 running at about 30fps and drops to 25-27 when theres action, ps4 its more stable.
The biggest problem is that the micro stuttering of bloodborne was never fixed
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Invasions in DS1 felt very balanced to me, thou obviously anyone who makes a pvp oriented build will have a higher chance of winning (this was true even in the days of diablo 2).
I personally stayed away from DS2 (and ds3), and while I am planning to get both when they are cheap on steam, I dont think they will be as interesting as DS1.
When I saw that DS2 was downgraded before release I had that strange vibe going that its just a game made to sell due to the success of ds1.
It kinda reminds me of Dead space actually. The first one was interesting, scary and intense. The second one felt a bit more like a shooter with jump scares.
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On March 27 2016 04:35 WhiteDog wrote: It's so boring that all those youtubers and whatnot have the game and we, the basic players, are forced to either wait and avoir spoilers or watch someone else play the game and spoil our own adventure. Really a bad launch. Summit made some decent points on stream the other day about how the twitch/youtube scene is basically just this big rat race these days. Whoever gets access first can get the big numbers on their content, etc. Think he mentioned that the game should just be released at the same time for everyone so there's equal opportunity since he's tired dealing with how it currently works.
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I mean, once you play 1 from software game you played them all, hopefully this one throw some "curve balls", i havent seen ANYTHING about the game tho.
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On March 27 2016 04:59 iloveav wrote: Invasions in DS1 felt very balanced to me, thou obviously anyone who makes a pvp oriented build will have a higher chance of winning (this was true even in the days of diablo 2).
I personally stayed away from DS2 (and ds3), and while I am planning to get both when they are cheap on steam, I dont think they will be as interesting as DS1.
When I saw that DS2 was downgraded before release I had that strange vibe going that its just a game made to sell due to the success of ds1.
It kinda reminds me of Dead space actually. The first one was interesting, scary and intense. The second one felt a bit more like a shooter with jump scares.
I just finished up ds2 and while it didn't grab me the same way ds1 did, i enjoyed it a lot. In its favor the multiplayer is much better. It's so much easier to connect with people for co op, plus the pvp is much better balanced and not totally centered on instant backstabs. If ds3 can capture the feel (especially the controls) of ds1 and keep the quality of life upgrades that ds2 brought (fast ladder climb, better menus, better connectivity, fashion variety, etc etc etc) I'll be super stoked, regardless of how well they get the atmospheric magic of the first.
I'm confused about the release and streams, i thought that steamers were just playing the jp version of the game, but they're actually not (according to this thread?) i haven't watched. Are all the regions world wide connected? Seems like they'd have to be to get any population (which i assume is 99 percent Japanese players and 1 percent steamers right now?)
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