Some videos are finally rolling out and its looking bloody amazing boys!
Latest trailer from gamescom:
A 16 minute gameplay video:
Boss battle:
Oroboro the ninja answers viewers questions about the demo:
The levels remind me a lot of bloodborne, which I think had absolutely beautiful levels. The combat seems to have elements from Dark Souls, Demons souls and bloodborne combined. The rolling seems reminiscent of Demons Souls, and combat looks to be more fast-paced like in Bloodborne. The bosses also look a lot more aggressive ( a la Bloodborne). After feeling let down with Dark Souls 2 (which I went into almost completely blind), this is looking to shape up much better and true to the originals.
Looks great, I'm tentatively excited. I'm very wary of FromSoft annualizing Souls/Bloodborne, but as long as they churn out quality games I am more than happy to consume them on an annual basis. I just hope they know how to quit while they are ahead...
Now we just need a DeS remaster for PS4 so I can play through it for the first time. I went back for DS after playing DS2 on release last year and played BB on release this year, but I want to play DeS!
The level design has always been awesome but I hope this time the connection between the sections is better than in DS2. In DS2 the world just didn't fit and it was super disgusting to have a "flame world" above a huge tower.......
DoubleB, what part exactly are you referring to? I do remember certain areas seeming weirdly connected and crossing impossibly large distances incredibly quickly, but what are you thinking of? Sidenote, I really really liked the level design in the huntsman's copse/undead purgatory section. That was one of the more cogent, well-designed areas.
I think he's referring to the transition from Earthen Peak to the Iron Keep. You go up an elevator into the sky and then arrive at a castle sinking into lava, which makes no sense.
On August 08 2015 01:46 Vexon wrote: DoubleB, what part exactly are you referring to? I do remember certain areas seeming weirdly connected and crossing impossibly large distances incredibly quickly, but what are you thinking of? Sidenote, I really really liked the level design in the huntsman's copse/undead purgatory section. That was one of the more cogent, well-designed areas.
I'm not sure if you played DS1, but it is the main point of criticism that people have about DS2. It's inferior in terms of world building and level design. There are several points to this. It's very important to know, that in DS1 it was only possible to travel between bonfires towards the end of the game. And it was only possible to travel to specific bonfires.
1. Since there was no fast travel, most DS1 levels are very intricate and would constantly loop back on themselves. You usually progressed by opening shortcuts, that allow you travel faster through the level. In DS2 the level are much more linear, since you can simply travel between bonfires from the start.
2. There is a consistent overworld in DS1. Large structures can be seen from a distance and can be traveled to. The world feels much less artificial, because of that. It's also better designed and since it is consistent, there are very many different path, that allow you to travel from area to area. It just feels much more real in that sense.
Overall you will get a much better immersion from DS1. DS2 feels often like an amusement park, where things are just linked together by underground passages, because the designers were to lazy to use their brains. I especially dislike No-Mans Wharf. Why are there suddenly vikings invaders? And why do they live next to giant deformed monkeys? And why do they keep a giant malformed twin on their boat, that has nothing to do design wise with the rest of the level. Earthen Peak and Iron keep are also really bad. They just feel both so lame compared to Sen's Fortress.
The main reason for that people think is because the lead design for DS1 wasn't present for DS2. Luckily he will return for DS3. Unfortunately though I think that no amount of preview videos will help to determine if the DS1 immersion is back. There are also things which are clearly better in DS2. Hit boxes are a catastrophe in DS1 because they are only loosely linked to the actual models. So you get hit while standing completely clear from the enemy constantly.
Seems like a very reassuring interview. The only thing that worries me slightly is that apparently the director of dark souls 2 is also on the dark souls 3 team. Hopefully, under miyazakis guidance, it will work out.
The one thing I like about Miyazaki is that he is willing to experiment and try new things. Bloodborne was a faster game and they did different stuff with the combat. Now he is expanding the combat further, giving people more options. He seems to get what people like about the game, but is willing to change things up even if it makes some fans grumpy.
I’m also glad they are making Bloodborne as well, because creating unlimited darksouls games would be creative suicide. Just remember, this game is going to have frame rate issues and weird coding problems because its From Software. It is the nature of their creations.
On August 11 2015 22:39 solidbebe wrote: Seems like a very reassuring interview. The only thing that worries me slightly is that apparently the director of dark souls 2 is also on the dark souls 3 team. Hopefully, under miyazakis guidance, it will work out.
From what I've read, the director of Dark Souls 2 Yui Tanimura had to pick up the pieces left behind by the previous director Tomohiro Shibuya when he left the project, so Tanimura gets unfairly criticized when he had to piece together the crap Shibuya left behind.
If you look at the DLC which were fully directed by Tanimura, it's generally considered much better than the main game (level design, enemy placement, etc), so I wouldn't worry about his involvement at all.
Whatever the case may be, I bet I'll get sick nerd chills playing this for the first time. Nowadays I rarely get excited for games, but the Dark Souls series makes me feel that special tingling. I get the criticism that DS1 story and ambient feeling was superior to DS2, but I think people exaggerate when bashing DS2. Going so far as to not acknowledge it seems a bit silly or saying they'd rather it have never been made. IMO the game was good, not as good as DS1 but well above average speaking in entertainment value. I especially enjoyed the improved controls mechanics and responsiveness in DS2 compared to DS1, at least for mouse/keyboard. And like everyone said, the DLCs althought short, were good. Fume knight, Sinh and the Ivory King were all excellent fights and I enjoyed them immensely.
Looking at those videos from gamescom, I certainly get a DS1 vibe from it, in terms of raw mechanics. Sunny-D chugging, how the weapons hit, rollin' like a baws, backstabs and hopefully parries. The enemies seem even more aggressive and have better combos it seems. I better sharpen up my clay and zwei :D
I wonder about the story. Will it be somewhere between DS 1 and DS 2, or again a couple thousand year skip after DS 2, or will it pretend DS 2 never even happened.
There is not much known about the story except, that the old lords of cinder are coming back to life. That indicates, that the game takes place after DS1 and probably also after DS2.
There is a qualitative difference between DS1 and DS2. For example in DS2 you get told the moment you enter the castle, that the queen is evil and the right path is to defeat her. On the other hand in DS1 you might never find out, that the princess is an illusion. A prop that was created to motivate you to sacrifice yourself in the kiln (a very large prop one might say). The original DS2 doesn't really give you an option whether or not to link the flame. It just forced you to walk to the throne of want. DS1 had an entire second story wrapped inside of it, that people could slowly discover, so they would understand what the second ending actually means.
I agree though that it is silly how large the hate can get. Story wise it doesn't damage anything for me. It just felt more shallow than DS1 in so many ways, that it starts to really annoy you at some point.
On August 11 2015 22:39 solidbebe wrote: Seems like a very reassuring interview. The only thing that worries me slightly is that apparently the director of dark souls 2 is also on the dark souls 3 team. Hopefully, under miyazakis guidance, it will work out.
From what I've read, the director of Dark Souls 2 Yui Tanimura had to pick up the pieces left behind by the previous director Tomohiro Shibuya when he left the pazroject, so Tanimura gets unfairly criticized when he had to piece together the crap Shibuya left behind.
If you look at the DLC which were fully directed by Tanimura, it's generally considered much better than the main game (level design, enemy placement, etc), so I wouldn't worry about his involvement at all.
If thats the case then Im sure it will work out fine.
About the story. What BlueSpace said sounds about right. Somewhere I remember reading that in DS3 you will hunt kings instead of gods like in DS1. Since the age of man started after the age of fire, this does indicate DS3 is placed after DS1, and maybe DS2 as well.
I personally hope they discard all the story/lore in DS2, or at least create a completely separate world and story, which doesnt make references to it. I dont know for sure of course, but I imagine Miyazaki not being too happy with DS2's story.
I personally hope they discard all the story/lore in DS2, or at least create a completely separate world and story, which doesnt make references to it. I dont know for sure of course, but I imagine Miyazaki not being too happy with DS2's story.
bashing DS2 has sort of become the national pasttime as far as the community goes , just because it wasent brilliant like DS1 , but i think it was a very solid game,better than DS1 in some aspects, the story was interesting and i wouldent mind some things being expanded upon. for example the Old Souls you can collect in NG+, the role of the Emerald Herald, Raimes betrayal, stuff like that
On August 10 2015 22:20 solidbebe wrote: Namco flew some souls youtubers out to play a demo. No new gameplay footage, but oroborotheninja answers a bunch of questions:
I personally hope they discard all the story/lore in DS2, or at least create a completely separate world and story, which doesnt make references to it. I dont know for sure of course, but I imagine Miyazaki not being too happy with DS2's story.
bashing DS2 has sort of become the national pasttime as far as the community goes , just because it wasent brilliant like DS1 , but i think it was a very solid game,better than DS1 in some aspects, the story was interesting and i wouldent mind some things being expanded upon. for example the Old Souls you can collect in NG+, the role of the Emerald Herald, Raimes betrayal, stuff like that
In the end its all a matter of opinion of course, and if you enjoy DS2's story that's completely fine . Personally however, I don't consider DS2 to be canon, and I just hope DS3 will support that.
Thanks for the video epoxide! It was only a demo, so Im reluctant for now. But its really looking great so far.
I personally hope they discard all the story/lore in DS2, or at least create a completely separate world and story, which doesnt make references to it. I dont know for sure of course, but I imagine Miyazaki not being too happy with DS2's story.
bashing DS2 has sort of become the national pasttime as far as the community goes , just because it wasent brilliant like DS1 , but i think it was a very solid game,better than DS1 in some aspects, the story was interesting and i wouldent mind some things being expanded upon. for example the Old Souls you can collect in NG+, the role of the Emerald Herald, Raimes betrayal, stuff like that
I disagree and would like to hear what you think was interesting about the story in vanilla DS2? It's also completely normal, that a sequel is measured by its predecessor.
The old souls/great souls/lord souls are all the same. They are always needed to link the flame.
The emerald herald was created to stop the curse. The idea was that she would act as an everlasting fire keeper, so that the flames will never fade and the curse won't appear. Instead she is doing what Frampt did and is looking for more fuel a.k.a. you. You can also think of her as the lord vessel in the form of a red head.
Raimes had the hots for the queen. Got pulled to the dark side, betrayed his king, got his ass kicked by his former friend and sits now sulking in a giant tower with giant moving platform statues. And this is again another example of having an area that is completely disconnected from the enemy encountered within.
All these three things you mentioned are really not interesting in my opinion. The herald could be interesting, but they gave her so much exposition, that you know pretty much all you need to know about her. And unlike Frampt, there is no Kaathe to contradict her.
First I have heard about Dark Souls 3! Pretty much an insta-buy quite honestly. My ideal DS3 would have the atmosphere and feel of DeS, with the overall quality and badassery of DaS and the more stable servers of DaS2. Can't wait.
Miyazaki says he wants to make durability degrade faster than in ds1, which I'm not sure about. Im not really the biggest fan of the durability mechanic as a whole. It doesnt really add anything 'fun' to the game. Its mainly there to balance some weapons with really strong special attacks, so I thought it worked fine in ds1.
New Game+ being like DS2 with new items and enemy placement is really cool. I havent actually played ng+ in ds2 but it sounds like theyre planning on really switching it up which Im happy about. I never really took a character far beyond the first playthrough in ds1, simply because there wasnt anything new.
Invasions: Looks like youll no longer need consumable items, pretty good change I guess. Not too much to say about it,
Hidden walls: I guess some people were worried about this seeing as to how its specifically mentioned, but ok. I like that theyre doing it the ds1 way.
Magic; MP bar has returned! Was not expecting this at all. I thought the limited uses per rest worked pretty well. I also liked the mana bar in demons souls. Guess well see how it turns out.
And lastly, my biggest worry at the moment:
You can fast travel from the beginning of the game like in ds2. He says its a mechanic that wont interfere with game design, and looking at bloodborne, its definitely possible. I just really, really hope they wont design the levels with fast travel in mind. Basically, I hope theyre not going to be lazy like in ds2.
Couldn't agree more solidbebe. MP bars, soul level for matchmaking and NG being a little more interesting, pretty happy with all of that. Fast travel from the start does worry me a little however. We could get a brilliantly designed world, but I just wonder if it is being implemented due to the difficulty and time constraints of creating a world that interconnects with brilliance like in DaS. Also not too sure about the ability of change stats during a playthrough. Maybe I am just a bit old school, but I kind of like building a character and basically having to stick with my choices.
It looks amazing. Its like they took the dude from demons souls' trailer and threw him into bloodborne while chugging estus. Also, torch lighting mechanics! Theyll probably actually work this time.
Steam preorders are up from today you get 8% discount if you own DkS1 and DkS2 on steam. Release date: April 12th 2016 (World) and March 24th (Japan exclusively)
I guess that means that there will be no delays which is awesome to hear. I think I'll personally wait for GOG for a release date discount coupon like they did with XCOM2. Also, Season Pass with 3 DLCs planned after release...
Also, I heard that the physical copy (boxed edition) will not have a CD-ROM inside, only a steam key to download digitally? Is this true? -_-; I really can't reliably download 20GBs+ in one go T.T
I still play DS1 and never bought ds2. There are too many things in DS2 that simply put me of from that game.
Not that I think DS2 is "bad" or not worth the money but I got limited amount of time to play so Id rather play DS1.
Its a bit sad for me, as I really was hoping DS2 would at least keep the same standard as DS1, but after seeing a few gameplay videos I was simply not into it.
Oroboro has some new footage as well! Be warned thought, if you don't want to get spoiled don't watch. He goes over character creation, class descriptions and stats. It's also edited, so no 1 long continuation and no voice-over. But I still love what I see. April can't come soon enough.
On March 02 2016 22:26 DickMcFanny wrote: Wow, this really does look like a Bloodborne mod... Jaysus.
You keep posting the same thing. Is this some sort of bait or trick?
I forgot that I posted it already.
Sorry. I just felt that after watching the second video, lots of the sound assets were taken directly from BB, the scenery and monster types, just all looks a lot like BB.
I absolutely don't mind that, but it makes me worried that the PC version might be FPS-locked as well.
Dark Souls 2 wasn't FPS locked. The only reason that happened was because they were inexperienced with porting games and locking FPS sense on a console with fixed hardware.
The asset sharing isn't a huge deal for me, especially since it is all in the preview stuff. A lot of those knights look similar too.
Those videos spoils so much, I wouldn't watch them if you care about not being spoiled. Usually I don't care much and I watched most videos, and I've seen already multiple bosses and places and I'm a lot more spoiled than I (think I) should be.
I'm not watching the video either, and I made the thread . At this point I'm just waiting to play the game, watching videos of a bunch of uncut gameplay will spoil too much I feel.
I need nothing. I'll wait for the game to be out. Read some reviews and impressions from reviewers I trust and decide if its a $60 or $40 game. Same as with Bloodborne and DS2.
I've always been peculiar in the sense that I do not mind spoilers at all. They do not diminish my enjoyment of the thing they concern in the slightest. Books, movies, games or anything. I even make up my choices based on spoilers I hear, whether to go see the movie or to buy the video game or to read the book. When Game of Thrones was starting to air the very first thing I did was go on the web and wiki and read the plot and the theories people had. Then I naturally passed the airing show with reading the books.
Hell I could watch an in-depth 100% completionist playthrough of DS3 with voice-overs before playing it myself and still enjoy myself immensely.
I only want to see this game throwing some curve balls, im excited for the game but if its just a "redone" of Bloodborne and Dark souls 1/2, ill wait... i was decided to get it day 1 but im not sure about it now.
The problem is that (and we have discussed it before) the games are way too similar/familiar for their own good once you learn how to play 1 From Software games you learn to play them all, i felt it in Bloodborne already and that one had some new stuff, but if its just a straight dark souls 3.0 game ill wait.
Do you think so? When I played Bloodborne, I felt like I had to fundamentally relearn the game.
Bloodborne felt really, really different for me. Faster, more aggressive, completely different theme. I did play DS2 completely shieldless, so I didn't really figure out the parrying, so that might have contributed.
I haven't watched any of the gameplay videos (minus the Stress Test) I am so excited for this game. The soulsborne series is the greatest Game Series/franchise of all time. Just knowing that this will wrap up some questions and the gameplay looks like a blend of Dark souls and Bloodborne is just perfect to me.
a bunch of streamers have been playing it and it looks like a good port (on the level of DS2) there have been a number of crash bugs though but they do have 3 weeks to patch stuff
Dark Souls 2 disappointed me so much but it's probably because the first Dark Souls was one of my favorite games ever. DS2 just didn't have that dark atmosphere the first game and Bloodborne had (hence the T rating I guess) but the creator Miyazaki is helming the project again. I have high hopes
On March 24 2016 14:21 Belha wrote: Been watching some streams. Game looks insane.
Why? I have watched some streams too and to me it seems like a regular Dark Souls game. Obviously I haven't played, but for me the game looks more like Dark Souls 2 than Dark Souls 1, at least world-building wise. Hard to tell if the managed to recreate the brilliant atmosphere that Dark Souls 1 had, but for now I remain sceptical. But at least they put in a lot of references to the first game, as far as I could see.
On March 24 2016 11:29 Kuroeeah wrote: Dark Souls 2 disappointed me so much but it's probably because the first Dark Souls was one of my favorite games ever. DS2 just didn't have that dark atmosphere the first game and Bloodborne had (hence the T rating I guess) but the creator Miyazaki is helming the project again. I have high hopes
Yeah i feel the same. Dark Souls 2 feels like an arcade game where you just go hack' n' slash monsters for whatever reason and DS1 feels like you are launched into a parralel and fcked up universe with a deep story. You can really feel that DS1 translates the world the creator had in his mind to a game, where DS2 just imitates this world.
On March 24 2016 14:21 Belha wrote: Been watching some streams. Game looks insane.
Why? I have watched some streams too and to me it seems like a regular Dark Souls game. Obviously I haven't played, but for me the game looks more like Dark Souls 2 than Dark Souls 1, at least world-building wise. Hard to tell if the managed to recreate the brilliant atmosphere that Dark Souls 1 had, but for now I remain sceptical. But at least they put in a lot of references to the first game, as far as I could see.
I have also got the vibe that DS3 is more like DS2 than DS1 unfortunatelly.
On March 24 2016 14:21 Belha wrote: Been watching some streams. Game looks insane.
Why? I have watched some streams too and to me it seems like a regular Dark Souls game. Obviously I haven't played, but for me the game looks more like Dark Souls 2 than Dark Souls 1, at least world-building wise. Hard to tell if the managed to recreate the brilliant atmosphere that Dark Souls 1 had, but for now I remain sceptical. But at least they put in a lot of references to the first game, as far as I could see.
I have also got the vibe that DS3 is more like DS2 than DS1 unfortunatelly.
It's actually way closer to Bloodborne from what I watched and what the streamers were saying. Not only is the combat way closer to Bloodborne, a lot of the architecture and art borrows from that game.
One thing I noted is that the game seems to be fairly easy (at least the first third of the game), which is a bit sad, but it's maybe also just an impression.
I've stopped myself from watching or reading anything about DS3. Just played for about 1-2 hours and while my opinion could obviously change completely.... I already love it. I would say it's a mix of ds2 and bloodborne for sure. I feel like they are trying to give it a DS1 feel in some ways though.
For the rest of us we're shit outta luck. 2 weeks and 1 day... Disgusting NamcoBandai assfuckery afoot.
I've spoiled myself considerably watching Oroboro's stream yesterday for a good 8 hours straight, but I liked what I saw. The feel/flow is more like DS2/Bloodborne for me, but theres a heavy emphasis on a nostalgia trip back to DS1.
The only part I didnt like was invasions. Oroboro got a full cracked eye orb (not the damaged ones) and did invasions and oh boy, are people being fucking pussies. 3v1 is the standard it seems (host, 2 whites vs 1 red) and invading just a solo host borders on a miracle.
Game looks great. I disagree that it looks like DS2. Imo, it's a strange combo of Bloodborne/DS1/DeS.
The fact many of the "pro" players are saying it feels like DS1 is good enough for me. Everything I've seen so far indicates this game can, and will, be amazing.
As for the difficulty, it has already been said that the difficulty was lowered for the the press play time so that they could beat the bosses. Plus, it seems that From in general has been moving more towards NG+ as the place where the real fun starts in an attempt to get more people into the game on regular mode.
I haven't watched the streams because I want to discover it for myself and its hard to get an impression of a DS game if you are not exploring the space yourself.
On March 25 2016 01:46 Latham wrote: If you buy the XBOX One version of DS3 (japanese) you can switch EVERYTHING to English, menus, item descriptions, dialogue etc. So if you were planning to get it on a console, you can get it in full English now. http://kotaku.com/dark-souls-3-can-be-played-right-now-on-xbox-one-using-1766717126
For the rest of us we're shit outta luck. 2 weeks and 1 day... Disgusting NamcoBandai assfuckery afoot.
I've spoiled myself considerably watching Oroboro's stream yesterday for a good 8 hours straight, but I liked what I saw. The feel/flow is more like DS2/Bloodborne for me, but theres a heavy emphasis on a nostalgia trip back to DS1.
The only part I didnt like was invasions. Oroboro got a full cracked eye orb (not the damaged ones) and did invasions and oh boy, are people being fucking pussies. 3v1 is the standard it seems (host, 2 whites vs 1 red) and invading just a solo host borders on a miracle.
Good point, i guess i will have to wait for this game to become unpopular to play it. I hate the PvP in Dark Souls. I am pretty sure it is designed by people who think that ganking in WoW was an amazingly fun game mechanic.
My usual PvP encounter goes something like that:
I run around, fighting some monsters as a naked barbarian with dual greatswords or something similarly useful. I get invaded by some guy who has obviously got a build optimized for PvP. Usually he attacks me while i am fighting some other monster, because they obviously ignore him. He kills me. I revive and have to do half of the stuff i just did to get back to my corpse and be just where i started. I see absolutly no point in this mechanic existing. Luckily, the longer the game lasts, the less people invade you, so it only becomes mildly annoying as opposed to incredibly annoying.
It is an utter mystery to me why people think this is fun. You force someone that has obviously no chance to fight you, and then you are happy to win. It has reached the point where i just suicide immediately when i get invaded because i cant be arsed to deal with this shit. And usually the argument is something like "Oh, it portrays how dark the world is, you need to be careful of people backstabbing you at any corner!", which to me translates to "I like to gank people who have no chance of fighting back. I also kick puppies"
In DS1 at least you could simply never be not hollow without any negative consequences, you just needed to look up where the NPC invasions take place to unhollow for a very short period there to fight them.
In DS2, burning a human effigy seems to help, but apparently only temporarily. Why isn't there a simply switch "I have no interest in your PvP, leave me the fuck alone". I really hope they have a good way to opt out of multiplayer in DS3.
On March 25 2016 01:46 Latham wrote: If you buy the XBOX One version of DS3 (japanese) you can switch EVERYTHING to English, menus, item descriptions, dialogue etc. So if you were planning to get it on a console, you can get it in full English now. http://kotaku.com/dark-souls-3-can-be-played-right-now-on-xbox-one-using-1766717126
For the rest of us we're shit outta luck. 2 weeks and 1 day... Disgusting NamcoBandai assfuckery afoot.
I've spoiled myself considerably watching Oroboro's stream yesterday for a good 8 hours straight, but I liked what I saw. The feel/flow is more like DS2/Bloodborne for me, but theres a heavy emphasis on a nostalgia trip back to DS1.
The only part I didnt like was invasions. Oroboro got a full cracked eye orb (not the damaged ones) and did invasions and oh boy, are people being fucking pussies. 3v1 is the standard it seems (host, 2 whites vs 1 red) and invading just a solo host borders on a miracle.
Good point, i guess i will have to wait for this game to become unpopular to play it. I hate the PvP in Dark Souls. I am pretty sure it is designed by people who think that ganking in WoW was an amazingly fun game mechanic.
My usual PvP encounter goes something like that:
I run around, fighting some monsters as a naked barbarian with dual greatswords or something similarly useful. I get invaded by some guy who has obviously got a build optimized for PvP. Usually he attacks me while i am fighting some other monster, because they obviously ignore him. He kills me. I revive and have to do half of the stuff i just did to get back to my corpse and be just where i started. I see absolutly no point in this mechanic existing. Luckily, the longer the game lasts, the less people invade you, so it only becomes mildly annoying as opposed to incredibly annoying.
It is an utter mystery to me why people think this is fun. You force someone that has obviously no chance to fight you, and then you are happy to win. It has reached the point where i just suicide immediately when i get invaded because i cant be arsed to deal with this shit. And usually the argument is something like "Oh, it portrays how dark the world is, you need to be careful of people backstabbing you at any corner!", which to me translates to "I like to gank people who have no chance of fighting back. I also kick puppies"
In DS1 at least you could simply never be not hollow without any negative consequences, you just needed to look up where the NPC invasions take place to unhollow for a very short period there to fight them.
In DS2, burning a human effigy seems to help, but apparently only temporarily. Why isn't there a simply switch "I have no interest in your PvP, leave me the fuck alone". I really hope they have a good way to opt out of multiplayer in DS3.
in ds3 you can just run around hollow the same way as ds1
It's so boring that all those youtubers and whatnot have the game and we, the basic players, are forced to either wait and avoir spoilers or watch someone else play the game and spoil our own adventure. Really a bad launch.
Invasions in DS1 felt very balanced to me, thou obviously anyone who makes a pvp oriented build will have a higher chance of winning (this was true even in the days of diablo 2).
I personally stayed away from DS2 (and ds3), and while I am planning to get both when they are cheap on steam, I dont think they will be as interesting as DS1.
When I saw that DS2 was downgraded before release I had that strange vibe going that its just a game made to sell due to the success of ds1.
It kinda reminds me of Dead space actually. The first one was interesting, scary and intense. The second one felt a bit more like a shooter with jump scares.
On March 27 2016 04:35 WhiteDog wrote: It's so boring that all those youtubers and whatnot have the game and we, the basic players, are forced to either wait and avoir spoilers or watch someone else play the game and spoil our own adventure. Really a bad launch.
Summit made some decent points on stream the other day about how the twitch/youtube scene is basically just this big rat race these days. Whoever gets access first can get the big numbers on their content, etc. Think he mentioned that the game should just be released at the same time for everyone so there's equal opportunity since he's tired dealing with how it currently works.
I mean, once you play 1 from software game you played them all, hopefully this one throw some "curve balls", i havent seen ANYTHING about the game tho.
On March 27 2016 04:59 iloveav wrote: Invasions in DS1 felt very balanced to me, thou obviously anyone who makes a pvp oriented build will have a higher chance of winning (this was true even in the days of diablo 2).
I personally stayed away from DS2 (and ds3), and while I am planning to get both when they are cheap on steam, I dont think they will be as interesting as DS1.
When I saw that DS2 was downgraded before release I had that strange vibe going that its just a game made to sell due to the success of ds1.
It kinda reminds me of Dead space actually. The first one was interesting, scary and intense. The second one felt a bit more like a shooter with jump scares.
I just finished up ds2 and while it didn't grab me the same way ds1 did, i enjoyed it a lot. In its favor the multiplayer is much better. It's so much easier to connect with people for co op, plus the pvp is much better balanced and not totally centered on instant backstabs. If ds3 can capture the feel (especially the controls) of ds1 and keep the quality of life upgrades that ds2 brought (fast ladder climb, better menus, better connectivity, fashion variety, etc etc etc) I'll be super stoked, regardless of how well they get the atmospheric magic of the first.
I'm confused about the release and streams, i thought that steamers were just playing the jp version of the game, but they're actually not (according to this thread?) i haven't watched. Are all the regions world wide connected? Seems like they'd have to be to get any population (which i assume is 99 percent Japanese players and 1 percent steamers right now?)
I can predownload Dark Souls 3 on steam right now. Is it possible for steam to permit us to play a little before the 12th of april ? Or has it ever happened ?
On April 09 2016 05:13 WhiteDog wrote: I can predownload Dark Souls 3 on steam right now. Is it possible for steam to permit us to play a little before the 12th of april ? Or has it ever happened ?
11th
Only with a VPN and in this one the difference its pretty minimal about 3-4 hours, and its not sure it would work out
On April 09 2016 05:13 WhiteDog wrote: I can predownload Dark Souls 3 on steam right now. Is it possible for steam to permit us to play a little before the 12th of april ? Or has it ever happened ?
11th
Only with a VPN and in this one the difference its pretty minimal about 3-4 hours, and its not sure it would work out
In Europe it's still releasing on the 12th NA/SA get it on the 11th because it's a midnight release in Europe, so subtract 7-10 hours and it comes out on the 11th
Welp, we did it boys. We conquered our first boss of DS3--fuccbois who loopholed their way into Japan version on their consoles and tempting us with their shitty Let's Plays. No more, the day has finally come.
I'm so jelly some of you are getting to play this right now As for me, I got uni tomorrow and I'll drop by the store on my way back. So I'll get to play this in... 18h or so
On April 12 2016 07:08 Latham wrote: I'm so jelly some of you are getting to play this right now As for me, I got uni tomorrow and I'll drop by the store on my way back. So I'll get to play this in... 18h or so
I'm not going to play it right now, have 3 exams this week lol.
i didnt watch any stream, im good to go tomorrow, played 20 mins today.
Tutorial "boss" was fun, hitboxes seem accurate so far? Also went with the spear dude, dont know if faith is any good though. But i look so cool with a flowing cape and a spear.
Also, i like the same steam release for all timezones, no shittery with VPNs, ofc i didnt like them sitting on a release version for a month and all the streamers trying to spoiler everyone for money.
It's beyond me how after 3 tries the developer still can't make even semi decent pc menus/still shows xbox buttons for everything. It's actually terrible.
Game itself is running smoothly and is as "enjoyable" as always but I almost want a refund just out of spite for these awful awful menus.
Got couple hours in and killed the tutorial boss and the first actual boss, need to stop now and get some sleep. Game runs really smoothly and looks pretty good. Overall it's pretty much the same old Dark Souls with some new little twists like weapon arts and more hectic combat.
I don't mind seeing the Demon's Souls type zone system coming back, sure the "open world" of Dark Souls was pretty cool but this works just as well for me at least.
On April 12 2016 09:33 blobrus wrote: It's beyond me how after 3 tries the developer still can't make even semi decent pc menus/still shows xbox buttons for everything. It's actually terrible.
Game itself is running smoothly and is as "enjoyable" as always but I almost want a refund just out of spite for these awful awful menus.
Are you playing with a controller or keyboard? I'll assume keyboard because everything works just as nicely with controller so far. No better or worse than the previous games as far as UI goes, but like you're saying that's probably less than ideal if you're using a mouse
Game's pretty great so far though. 1-2 hours in, taking my time and loving it. Very responsive. Feels like a huge mishmash of ideas from all 3 previous Souls titles as well as Bloodborne. All in a good way though. Refining the formula. Very fun so far.
Playing with Keyboard. It's pretty abysmal from a menu standpoint for kbm users. The most annoying part is that it displays all the prompts as xbox buttons because devs are super lazy and apparently don't give a damn about pc players qol.
Anyone else getting any crashes at all? Game runs super smooth for me but will then randomly crash every once in a while. Can't consistently reproduce it and gfx temps/cpu all look fine, game just freezes and then crashes. Luckily the auto-save is quite good(auto loads at last enemy defeated)
Edit: As a reddit thread suggested, changing the Lighting setting to Low seems to have fixed all the crashes. Everything else is still on max, bit weird that just the lighting setting can cause these crashes.
Started out with the class with the dual swords (Mercenary), then realised this is not bloodborne and restarted with a knight character.
Playing as a Mercenary is basically doing hard mode in what is already a plenty difficult game. The two bosses I fought so far were rather good. Story-wise they seem to have incorporated elements from both DS1 and DS2, which is great!
I've been playing mercenary and used the Rapier as soon as I picked it up, loving the game so far! I never could try Bloodborne as I don't own a PS, but I like the quicker, less clunky combat and the faster animations. I haven't played too much with the weapon skills/stances but it seems like an interesting mechanism too.
On April 12 2016 18:17 DickMcFanny wrote: If I get a PS4 controller, will it still use Xbox symbols?
Yep
Not sure if i want to do a str, dex or quality build
so far im 15/15 in str dex, so not a huge loss either way since i will put points into dex anyway for bows
Having gone dex in DS1, I am preparing for a full faith/str build with two handed swords. Apparently there is a two handed sword/dagger combo weapon that has the most amazing sword art and I want it. But it looks like you are not locked into one specific weapon for an entire play through and can switch it up more often.
Holy fuck is this game hard. The first area in the game gives so little souls its hilarious. 15-30 per mob, and then come the knights with red/blue capes which I cannot fucking kill at all. Their move set is quick, they switch two handed and shield mode so quickly and they destroy my stamina in 2 hits on my shield, and it doesn't even fucking stagger them. I literally cannot defeat 5 of them in a row. I cannot parry, I cannot guard, I cannot trade hits, I cannot dodge through it, I cannot backstab.
I just ran straight to the boss and actually did him 1st try without getting hit -.- retarded red-caped knights literally harder than the boss itself.
On April 13 2016 03:03 Latham wrote: Holy fuck is this game hard. The first area in the game gives so little souls its hilarious. 15-30 per mob, and then come the knights with red/blue capes which I cannot fucking kill at all. Their move set is quick, they switch two handed and shield mode so quickly and they destroy my stamina in 2 hits on my shield, and it doesn't even fucking stagger them. I literally cannot defeat 5 of them in a row. I cannot parry, I cannot guard, I cannot trade hits, I cannot dodge through it, I cannot backstab.
I just ran straight to the boss and actually did him 1st try without getting hit -.- retarded red-caped knights literally harder than the boss itself.
if you're using a longsword i would suggest using the weapon art as it will break their shield guards also, at least for the knights who use swords, they're not super-difficult to parry
The knights were indeed annoying for me too, the best way to kill them I could find (at least for the ones with lances) was to bait an attack while staying outside of melee range to avoid the shield bash, then roll into the attack and hit them a few times before rolling back. If you stay too close you get bashed to death.
I farmed/died enough to them to eventually get a +3 longsword and 15 VIT/END/VIG and my strategy was to bait out a 1st hit stay far enough that it missed and then just bullrush them with R1 spam. Parries feel so weird, like the window is significantly smaller than DS1. I tired to go back to the starter zone to practice parrying on the hollows there, I could manage 1 in 5 or 6 hits. Sword/Board was a good beginner style in DS1 but again, in DS3 you simply cannot tank with your shield like you were able to in DS1. The stamina drain is real, and enemies are smarter (more combo moves + better tracking).
But now that I've moved to the 2nd zone life is easier somehow. It was just the knights fisting my asshole too much there.
On April 13 2016 03:44 KeksX wrote: Anyone here tried a mage yet? Thinking about going mage this time for a change.
Don't, it isn't easy mode anymore and it cannot stand up on its own feet. Magic is strictly supplementary in this game for now. I'm not talking just miracles, pyro and sorceries also deal pitiful damage. They're meant as a supplementary way to attack enemies from range while you still have to get close and personal with melee even as a mage.
Basically mages require a lot more of soul levels put into INT/FTH to be effective and then you have to put points into dex/str and survival anyway to progress.
On April 13 2016 03:49 Latham wrote: I farmed/died enough to them to eventually get a +3 longsword and 15 VIT/END/VIG and my strategy was to bait out a 1st hit stay far enough that it missed and then just bullrush them with R1 spam. Parries feel so weird, like the window is significantly smaller than DS1. I tired to go back to the starter zone to practice parrying on the hollows there, I could manage 1 in 5 or 6 hits. Sword/Board was a good beginner style in DS1 but again, in DS3 you simply cannot tank with your shield like you were able to in DS1. The stamina drain is real, and enemies are smarter (more combo moves + better tracking).
But now that I've moved to the 2nd zone life is easier somehow. It was just the knights fisting my asshole too much there.
On April 13 2016 03:44 KeksX wrote: Anyone here tried a mage yet? Thinking about going mage this time for a change.
Don't, it isn't easy mode anymore and it cannot stand up on its own feet. Magic is strictly supplementary in this game for now. I'm not talking just miracles, pyro and sorceries also deal pitiful damage. They're meant as a supplementary way to attack enemies from range while you still have to get close and personal with melee even as a mage.
Basically mages require a lot more of soul levels put into INT/FTH to be effective and then you have to put points into dex/str and survival anyway to progress.
Parry timing window is indeed incredibly small. It was really small in DS2 as well, so just like in DS2 I won't bother with it. Backstabbing is still incredibly easy to do though.
Aesthetically I'm not sure whether I like what I've seen so far. I'm in the third area of the game now, and it's as if they just lifted Hemwick Charnel Lane into DS3, including most of the enemy types and horror elements. The Ash Cemetery too reminded me more of Bloodborne than Dark Souls, although that might have been due to the ubiquitous tombstones.
Gameplay-wise it strikes a good balance between Bloodborne's speed and need for aggression, and Dark Souls more slow, methodical combat.
From my 6 hours of gametime so far I'd say Dark Souls 3 is closer to Dark Souls 2 and even Bloodborne than Dark Souls 1, both in terms of environment and overal mood.
i like the game, im not obsessed with dark souls 1 atmosphere and world like so many are.
The combat is fun for me, and i always have that doom feeling of needing to get stronger...few games give me that, Diablo 2 was another one.
I have the feeling i should use my weapn arts more... or at alll. Its hard for me to let go of the shield tbh.
The knights i just dodged and then quick attacked, if they messed up they get a strong attack. The spear ones are much worse than the sword ones for me. But im out of that area now.
i have tried some weapons i found, but so far i am using the katana, i made it raw and +3 to 1 shot the area 2 enemies, im gonna need something new soon.
tehh4ck3r was right about longsword weapon art. For dumb AI it is a miracle worker. The more I progress into the game, the more I feel like two-handing is superior to sword/board style. Not just weapon arts, but dodging and the beefy melee from 2-handing is often more useful than trying to weather a hail of attacks from an enemy.
As for the other weapons, I really really liked Falchion. Nice damage, beefy attack animations and it staggered the red-caped knights when two-handing. The game does a splendid job of giving you new toys to play with very quickly. Sadly I cannot say the same about weapon upgrade components. The upgrades are crazy expensive and I've been stuck with a +3 longsword for the 3rd zone now. I'd like some large titanite to get my longsword +4 but so far no luck. I'm also paranoid I might've skipped a crystal lizard or two along the way, even though I try to explore to the best of my capabilities.
Ok I have been playing and I can't find the damn key for that locked door under the tower on the wall bonfire. I found the cell door key but I can't find the key to the other door. Am I missing something? anyone found that key yet?
no, the 20k souls key is for the locked door outside firelink
Ok I have been playing and I can't find the damn key for that locked door under the tower on the wall bonfire. I found the cell door key but I can't find the key to the other door. Am I missing something? anyone found that key yet?
the key you want for the door under the tower in the wall bonfire can be acquired from talking to the NPC in firelink shrine who gives you the cracked red eye orbs
I don't think so. He's already in the 1st zone, and that gate/key is relate to a specific convenant. You just gotta use up the items a certain NPC that lurks behind a throne in Firelink Shrine gives you and then ask him for more of them.
On April 12 2016 18:17 DickMcFanny wrote: If I get a PS4 controller, will it still use Xbox symbols?
Yep
Not sure if i want to do a str, dex or quality build
so far im 15/15 in str dex, so not a huge loss either way since i will put points into dex anyway for bows
Having gone dex in DS1, I am preparing for a full faith/str build with two handed swords. Apparently there is a two handed sword/dagger combo weapon that has the most amazing sword art and I want it. But it looks like you are not locked into one specific weapon for an entire play through and can switch it up more often.
I know which one you're talking about and I'm pretty sure it has a dex scaling.
Ok I have been playing and I can't find the damn key for that locked door under the tower on the wall bonfire. I found the cell door key but I can't find the key to the other door. Am I missing something? anyone found that key yet?
the key you want for the door under the tower in the wall bonfire can be acquired from talking to the NPC in firelink shrine who gives you the cracked red eye orbs
On April 13 2016 03:49 Latham wrote: I farmed/died enough to them to eventually get a +3 longsword and 15 VIT/END/VIG and my strategy was to bait out a 1st hit stay far enough that it missed and then just bullrush them with R1 spam. Parries feel so weird, like the window is significantly smaller than DS1. I tired to go back to the starter zone to practice parrying on the hollows there, I could manage 1 in 5 or 6 hits. Sword/Board was a good beginner style in DS1 but again, in DS3 you simply cannot tank with your shield like you were able to in DS1. The stamina drain is real, and enemies are smarter (more combo moves + better tracking).
But now that I've moved to the 2nd zone life is easier somehow. It was just the knights fisting my asshole too much there.
On April 13 2016 03:44 KeksX wrote: Anyone here tried a mage yet? Thinking about going mage this time for a change.
Don't, it isn't easy mode anymore and it cannot stand up on its own feet. Magic is strictly supplementary in this game for now. I'm not talking just miracles, pyro and sorceries also deal pitiful damage. They're meant as a supplementary way to attack enemies from range while you still have to get close and personal with melee even as a mage.
Basically mages require a lot more of soul levels put into INT/FTH to be effective and then you have to put points into dex/str and survival anyway to progress.
Pure pyro can be very strong. I beat NG++ pretty easy and have had a lot of success in pvp as well.
Just beat Rotting Sword boss. Really fun. Kind of sad the weapon I have (Great Scythe), I need to invest Dex in, when I was really trying to just pump in faith/str/endurance/vit.
On April 13 2016 14:28 sung_moon wrote: Just beat Rotting Sword boss. Really fun. Kind of sad the weapon I have (Great Scythe), I need to invest Dex in, when I was really trying to just pump in faith/str/endurance/vit.
there's a kind of weapon upgrade gem that makes your weapons scale with strength, so you could use that and still be able to use the scythe while leveling str
so, there are a lof a negative reviews on steam that say the game crashes a lot and the PC port is pretty poor. Is that true? I'm not sure if i should wait for the 1st patch to buy it or even worse, buy it for ps4 :s
Just finished, clock hit around 25 hours. Probably my favorite Dark Souls even more so than DS1 even though it's about as long as Bloodborne. some of the art in the areas look amazing, From didn't disappoint there.
The difficulty is about comparable to Bloodborne as well I'd say.
Im not surprised at all the last boss was basically Gywn 2.0 (a little harder). Miyazaki was so disappointed with how the fight with him was first designed lol. Very cool way to end the game though
On April 13 2016 03:49 Latham wrote: I farmed/died enough to them to eventually get a +3 longsword and 15 VIT/END/VIG and my strategy was to bait out a 1st hit stay far enough that it missed and then just bullrush them with R1 spam. Parries feel so weird, like the window is significantly smaller than DS1. I tired to go back to the starter zone to practice parrying on the hollows there, I could manage 1 in 5 or 6 hits. Sword/Board was a good beginner style in DS1 but again, in DS3 you simply cannot tank with your shield like you were able to in DS1. The stamina drain is real, and enemies are smarter (more combo moves + better tracking).
But now that I've moved to the 2nd zone life is easier somehow. It was just the knights fisting my asshole too much there.
On April 13 2016 03:44 KeksX wrote: Anyone here tried a mage yet? Thinking about going mage this time for a change.
Don't, it isn't easy mode anymore and it cannot stand up on its own feet. Magic is strictly supplementary in this game for now. I'm not talking just miracles, pyro and sorceries also deal pitiful damage. They're meant as a supplementary way to attack enemies from range while you still have to get close and personal with melee even as a mage.
Basically mages require a lot more of soul levels put into INT/FTH to be effective and then you have to put points into dex/str and survival anyway to progress.
Pure pyro can be very strong. I beat NG++ pretty easy and have had a lot of success in pvp as well.
Oh well, I don't mind doing some sort of hybrid. I've just never done any magic in Dark Souls. So far doing pretty well!
and I'm getting clowned on. It's not the main guy that is scary its suddenly an add spawning and both of them unloading their 4-hit combo and stunlocking me. I can't force him into his 2nd phase quick enough I feel. It's both range and damage I'm lacking. I switched from longsword +3 after 8 attempts and am trying my trusty Zweihander +3 now. edit: I actually did it with an NPC summon and zweihander. RIP solo run I guess but it was frustrating. NPC was good meatshield doe, and he used estus.
want to go for dex build so picked mercenary. first boss was really difficult, took me like 10 tries. fortunately i was not the only one as several people reported having difficulties at start with this guy.
On April 14 2016 00:13 Latham wrote: Holy shit I'm at the 1st cinder lord + Show Spoiler [name] +
Abyss Watchers
and I'm getting clowned on. It's not the main guy that is scary its suddenly an add spawning and both of them unloading their 4-hit combo and stunlocking me. I can't force him into his 2nd phase quick enough I feel. It's both range and damage I'm lacking. I switched from longsword +3 after 8 attempts and am trying my trusty Zweihander +3 now. edit: I actually did it with an NPC summon and zweihander. RIP solo run I guess but it was frustrating. NPC was good meatshield doe, and he used estus.
Great game so far, just got past the first lord of cinders. Combat plays a lot smoother and quicker than Dark Souls 1/2 for me. I never played Bloodborne but judging from the streams they took that from there. The only thing i dislike is some enemies seem to really combo a lot, like 5-6 hits in a row with zero openings (like those cursed 2handed mace knights in DS2 Dragon shrine, who just kept on swinging and swinging).
i think it is his second form, seems very hard to see in close combat with that huge fleshmass attached to the tiny human body: I one shot him, but watched a friend die 7-8 times till he got lucky and killed him. Asylum Demon in DS1 was easier to read imho
I'm not reading any of your posts, I just want to say how annoying it is that my computer parts are spread out on my desk, DS3 is on my Steam account and already downloaded, but I can't play because the only part that's missing is the mainboard.
On April 14 2016 00:13 Latham wrote: Holy shit I'm at the 1st cinder lord + Show Spoiler [name] +
Abyss Watchers
and I'm getting clowned on. It's not the main guy that is scary its suddenly an add spawning and both of them unloading their 4-hit combo and stunlocking me. I can't force him into his 2nd phase quick enough I feel. It's both range and damage I'm lacking. I switched from longsword +3 after 8 attempts and am trying my trusty Zweihander +3 now. edit: I actually did it with an NPC summon and zweihander. RIP solo run I guess but it was frustrating. NPC was good meatshield doe, and he used estus.
What tehh4cker said is not entirely true. The first add will always go for you but if you keep playing like a coward and run around dodging (I did), a second add will stand up. That second one has red eyes and will attack what's closer. Best scenario, he'll aggro the boss and do him some good damage while you can dispatch the first add quickly and heal yourself. Both adds respawn after the same amount of time after their own death.
I died a lot trying to block/dodge both with a long sword and with my trusty claymore. In the end, I two-handed the Claymore and baited the charge attack while being far away. That way the boss mostly charge from too far and can't reach you, staying open for some good retaliation. The hardest part is then to build up the distance again. Rinse & repeat.
The cleric is a rough starting class. Its getting better and the mace is a great weapon, but fuck this shield is garbage. Apparently I missed a kite shield in the wall, so I'll go back to get it tonight.
On April 14 2016 22:01 Plansix wrote: The cleric is a rough starting class. Its getting better and the mace is a great weapon, but fuck this shield is garbage. Apparently I missed a kite shield in the wall, so I'll go back to get it tonight.
On April 14 2016 22:01 Plansix wrote: The cleric is a rough starting class. Its getting better and the mace is a great weapon, but fuck this shield is garbage. Apparently I missed a kite shield in the wall, so I'll go back to get it tonight.
On April 14 2016 22:53 Faruko wrote: i found the typical shield with extra stamina regen
you dont need anymore
and yeah, the butcher knife might actually get nerfed, got invaded and the guy got FUCKING REKT
Butcher Knife cannot be buffed by rasin and cannot be infused at the blacksmith to be any element. Having said that, it is an ideal early weapon for strength builds, or paladin builds (STR/FTH) with its decent attack speed, A scaling, great sword art, and OPopie 2handed heavy slams.
shield. The stamina regen is invaluable since blocking eats your full bar in 2-3 swings from most enemies anyway. But by that point you should have the + Show Spoiler [the other stamina item] +
On April 13 2016 18:07 Enox wrote: so, there are a lof a negative reviews on steam that say the game crashes a lot and the PC port is pretty poor. Is that true? I'm not sure if i should wait for the 1st patch to buy it or even worse, buy it for ps4 :s
First off, like every souls game, it expects you to be using a controller. It does not have nice controls/tutorials for how to use a m/kb for the game. That is where the pc port complaints come from. (If your using a controller on pc, its 100% fine).
About the crashes, I had a lot when I first started. Theres apparently something wrong about the lighting on anything lower then low, and it causes a lot of issues. Once I turned lighting down I didn't get anymore crashes.
Framerate is usually very good, having a couple frame drops in some places though - it's not perfect.
The pc porting is shoddy, I mean it doesn't take very much to at least make button prompts show up for keyboard instead of showing controller buttons if I'm not using a controller.
For once I guess I'm lucky. I've had not one crash playing on max settings. The only thing I noticed is sometimes when picking up an item it drops frames for a second.
i think this game for once is not playing well with nvidia drivers.
my old R9 290 is still at juuust under 60fps in places like the settlement, which is annoying because you cant deactivate vsync, but i would not call it a bad engine, its not like the game looks like dark souls 2.
Game does know how to reward you at times, I was getting really tired at the poison swamps, catacombs and other dark and tedious places and thus the sight of the area after killing + Show Spoiler +
From deserves massive credit for the creature designs in this game. Especially with the bosses and their design/battle arenas. Just hit the mark with cool looking shit in this game.
So I decided to go for a Dex-Build, never played one before. Played through DS 1 & 2 as some sort of Paladin (Str, Stam, Faith), but so far I do suck really, really hard. I know it's a lot of dodging but my damage is sooo low compared to my pyros...
Could you give me any advice on how to play as a merc? Pick up the Katana asap? Or go for the scythe?
On April 15 2016 18:25 JoeCool wrote: So I decided to go for a Dex-Build, never played one before. Played through DS 1 & 2 as some sort of Paladin (Str, Stam, Faith), but so far I do suck really, really hard. I know it's a lot of dodging but my damage is sooo low compared to my pyros...
Could you give me any advice on how to play as a merc? Pick up the Katana asap? Or go for the scythe?
I played with the Katana for a while but it is too slow for my taste. Now I use the + Show Spoiler +
Irithyll Straight Sword
it does less damage but is faster and has a very nice moveset. Sadly it needs Twinkling though. I'm still not sure if I should spent mine yet or wait for another weapon.
On April 15 2016 09:24 Vaelone wrote: Game does know how to reward you at times, I was getting really tired at the poison swamps, catacombs and other dark and tedious places and thus the sight of the area after killing + Show Spoiler +
So i never played a dark souls title and want to start. Is it worth it to start with the first one? Usually people say the first is the best as far as i can tell, any opinions in here?
You can really start with any of them, as far as the story goes. They reference and pay homage to each other, but it's not critical to the understanding of what's happening imo.
If you want something that's sleek and a decent starting point and don't mind shelling out full price, just grab the new one. If you want to pick up something cheaper / on sale and introduce yourself to the series before catching up and buying the third one, definitely play Dark Souls first.
There should be no issues if you want to start with the new one and then go back and play the old ones. They hold up well enough that you would still really enjoy them even after playing DS3.
I started with Bloodborne and then went back to play DS1 after, etc.
I have to say that you'll miss out on playing a souls game when it's not already 100% discovered and you can't just google everything you want to know.
Also actually being invaded and playing co-op is fun. I haven't done that in any souls game because I've played well after release. So if you're excited for that, I highly recommend starting with the current one. You can always go back to the other ones.
On April 16 2016 10:14 ObeseHydra wrote: The game is great, but I think is a little too easy, at least for Souls veterans. But I didn't finished it yet, so my opinion may change.
I feel like it has twice as many bonfires as Dark Souls 1.
On April 16 2016 10:14 ObeseHydra wrote: The game is great, but I think is a little too easy, at least for Souls veterans. But I didn't finished it yet, so my opinion may change.
The only game that isn't easy for Souls veterans is Bloodborne. Even DkS2 was like that. But I can appreciate them having a well-paced difficulty curve for newer players (without it being ""easy"") instead of making it ridiculous just for the folks that have played the other games. I'm enjoying it a lot regardless, even with many hours in the previous titles.
On April 16 2016 10:14 ObeseHydra wrote: The game is great, but I think is a little too easy, at least for Souls veterans. But I didn't finished it yet, so my opinion may change.
When I hear this comment I think it's just as much you got better. I can understand why they don't want to make a game where you have to play the first two just to be skilled enough to play the 3rd. It is nice that you can make the game harder if you want by not leveling or using weapons that are not as powerful/upgraded.
On April 16 2016 09:45 KeksX wrote: I have to say that you'll miss out on playing a souls game when it's not already 100% discovered and you can't just google everything you want to know.
Also actually being invaded and playing co-op is fun. I haven't done that in any souls game because I've played well after release. So if you're excited for that, I highly recommend starting with the current one. You can always go back to the other ones.
Hm that's actually a good point (invading, coop; i wouldn't google probably). Still i think the first one is a good start to check it out without potentially wasting 60 bucks :D
On April 16 2016 10:14 ObeseHydra wrote: The game is great, but I think is a little too easy, at least for Souls veterans. But I didn't finished it yet, so my opinion may change.
The only game that isn't easy for Souls veterans is Bloodborne. Even DkS2 was like that. But I can appreciate them having a well-paced difficulty curve for newer players (without it being ""easy"") instead of making it ridiculous just for the folks that have played the other games. I'm enjoying it a lot regardless, even with many hours in the previous titles.
Really? I found Bloodborne to be the easiest of them all mostly because of the life leech mechanic or whatever they call it.
On April 16 2016 10:14 ObeseHydra wrote: The game is great, but I think is a little too easy, at least for Souls veterans. But I didn't finished it yet, so my opinion may change.
The only game that isn't easy for Souls veterans is Bloodborne. Even DkS2 was like that. But I can appreciate them having a well-paced difficulty curve for newer players (without it being ""easy"") instead of making it ridiculous just for the folks that have played the other games. I'm enjoying it a lot regardless, even with many hours in the previous titles.
Really? I found Bloodborne to be the easiest of them all mostly because of the life leech mechanic or whatever they call it.
I think it's just different enough (faster paced, mostly) compared to the Souls games that it surprised folks that considered themselves vets. That's how it was for me at least, at first. Even if you were used to playing shieldless in DkS1 and 2, BB was still intense. BB's difficulty tapers faster into the late game though, in my opinion, because leveling anything gives you quite a boost to defensive stats and gear matters very little.
The moral of the story is, all these games are still enjoyable even if you find them "easy", but that has more to do with your experience as a player IMO, not because of the difficulty itself
On April 16 2016 10:14 ObeseHydra wrote: The game is great, but I think is a little too easy, at least for Souls veterans. But I didn't finished it yet, so my opinion may change.
The only game that isn't easy for Souls veterans is Bloodborne. Even DkS2 was like that. But I can appreciate them having a well-paced difficulty curve for newer players (without it being ""easy"") instead of making it ridiculous just for the folks that have played the other games. I'm enjoying it a lot regardless, even with many hours in the previous titles.
Really? I found Bloodborne to be the easiest of them all mostly because of the life leech mechanic or whatever they call it.
Bloodborne has the hardest starting area of all the souls games, but it does get progressively easier (save for a few encounters with Hunter-type NPCs that have infinite stamina and silver bullets), not in the least bit because healing items are extremely plentiful and upgrade items are spoonfed to the player instead of nicely tucked away.
The thing about difficulty in Dark Souls games is that if your fundamentals are solid it just comes down to understanding enemies. There's a massive difference between a first playthrough where you have no idea where enemies are and how they attack and what weapons you want to use and the second playthrough where you're just going through the motions. The reason why people have been able to finish Dark Souls games with their feet, or a voice input system or a guitar hero controller or whatever isn't that the game itself is hard, it's that once you have a solid understanding of all the enemy's attack patterns and visual cues and behaviours it's actually rather simple.
That said, Str builds in DS3 is fucking easy mode. Greatshield + Greataxe = ezpz.
IF you guys have experience with STR builds, can you comment on the nerf to + Show Spoiler +
Fume Ultra Greatsword
? Is it still worth using, or are there better options now? I'm using a +6 zwei and I'm satisfied with the results but I can't help but wonder if there is a better weapon out there... I'm level 60 and currently in quickly approaching my 2nd Lord of Cinder.
edit: also, crashes crashes crashes. I have no idea what causes them. Might be lighting, might be screen resolution? Either way I played with lighting settings from low to max and in between, but I'm still crashing semi-regularly. FML Not only around bonfires or when I don't have a full helm equipped.
My rig: GeForce 770, i7-2600 CPU, 8GB DDR3 RAM, Windows 7, current res: 1920x1080 (BenQ RL2450H)
On April 16 2016 17:02 BEARDiaguz wrote: The thing about difficulty in Dark Souls games is that if your fundamentals are solid it just comes down to understanding enemies. There's a massive difference between a first playthrough where you have no idea where enemies are and how they attack and what weapons you want to use and the second playthrough where you're just going through the motions. The reason why people have been able to finish Dark Souls games with their feet, or a voice input system or a guitar hero controller or whatever isn't that the game itself is hard, it's that once you have a solid understanding of all the enemy's attack patterns and visual cues and behaviours it's actually rather simple.
That said, Str builds in DS3 is fucking easy mode. Greatshield + Greataxe = ezpz.
Yea the Str build does make the game really easy. This is my first Soul game and I have had no problem at any boss (2 shots at most) and I am more than halfway through the game (guessing a bit and from what I've watched). Guess I'll go for a weaker build for the next playthrough. I like to explore everything though and I guess it did make my char a lot stronger too. Fuck shields though, rolling ftw!
Really really enjoying this game. It's been a long time since I enjoy playing a single player game that much.
On April 16 2016 18:05 Latham wrote: IF you guys have experience with STR builds, can you comment on the nerf to + Show Spoiler +
Fume Ultra Greatsword
? Is it still worth using, or are there better options now? I'm using a +6 zwei and I'm satisfied with the results but I can't help but wonder if there is a better weapon out there... I'm level 60 and currently in quickly approaching my 2nd Lord of Cinder.
edit: also, crashes crashes crashes. I have no idea what causes them. Might be lighting, might be screen resolution? Either way I played with lighting settings from low to max and in between, but I'm still crashing semi-regularly. FML Not only around bonfires or when I don't have a full helm equipped.
My rig: GeForce 770, i7-2600 CPU, 8GB DDR3 RAM, Windows 7, current res: 1920x1080 (BenQ RL2450H)
No idea about the stats pre-nerf but I just got enough str to equip it and it doesn't seem that OP but at the same time it's not terrible either. I only have it to +3 for now because not enough twinkling titanite, but it does a bit more damage than my Heavy Greataxe +7 (you might wanna look into this one if you want a good weapon, it's great). The Greataxe consumes less stamina, is a bit quicker and a lot lighter. The scaling is only B though with a heavy gem.
ok finally picked the game up. Gonna play it for the rest of the night, hopefully I remember to sleep at some point.
I'm probably doing some sort of dex focused build with a focus in leveling up a Katana. Should I just be focusing on dex/str for now with a few in end/vigor or whatever I may need on the side.
edit: man character creation is kind of bad. Bloodborne's wasn't the greatest but I feel like they took another step back and made it worse.
edit: also, crashes crashes crashes. I have no idea what causes them. Might be lighting, might be screen resolution? Either way I played with lighting settings from low to max and in between, but I'm still crashing semi-regularly. FML Not only around bonfires or when I don't have a full helm equipped.
My rig: GeForce 770, i7-2600 CPU, 8GB DDR3 RAM, Windows 7, current res: 1920x1080 (BenQ RL2450H)
Hey,
Had some problems with crashes, mostly when doing a roll near bonfires ._. Some people pointed that getting lightning to min is a semi-confirmed fix for that crash (solved mines). (Then some other had to fiddle with shadows/shaders)
I'm probably doing some sort of dex focused build with a focus in leveling up a Katana. Should I just be focusing on dex/str for now with a few in end/vigor or whatever I may need on the side.
I think at the beginning it is best to invest in Vigor and Endurance. Strength and Dexterity dont increase the damage significantly at the beginning due to bad scaling of weapons. You need enough to use your weapon of choice though.
But you can do whatever you like most or seems necessary.
Holy fuck how are you supposed to kill the 2 crocodogs to get the FaP ring? It's beyond retarded. They come both at the same time. Always. Even when I manage to delay 1 on a pillar pulling only the other for the first 10 seconds the other fucker always manages to join the first before I kill it. I literally died on these 2 motherfuckers more than any other boss in this game. Shield+sword? No. Shield+ultra greatsword? nope. Greatshield no dodging + UGS? Nope. Literally nothing works. Fuck this place so hard. Fuck you Miyazaki you dick for even imagining a place like this. Over 40 tries and counting.... with a +8 zwei, 40 END 27VIG 50STR.
Full silver knight armor, cathedral knight's greatshield, zwei+8 + pale blue resin (magic).
No rolling, only blocking and tanking hits, trying to outheal the damage. Fuckers. It actually took less stamina to block a bite than to dodge it rolling. rofl.
On April 17 2016 22:17 Latham wrote: Holy fuck how are you supposed to kill the 2 crocodogs to get the FaP ring? It's beyond retarded. They come both at the same time. Always. Even when I manage to delay 1 on a pillar pulling only the other for the first 10 seconds the other fucker always manages to join the first before I kill it. I literally died on these 2 motherfuckers more than any other boss in this game. Shield+sword? No. Shield+ultra greatsword? nope. Greatshield no dodging + UGS? Nope. Literally nothing works. Fuck this place so hard. Fuck you Miyazaki you dick for even imagining a place like this. Over 40 tries and counting.... with a +8 zwei, 40 END 27VIG 50STR.
Full silver knight armor, cathedral knight's greatshield, zwei+8 + pale blue resin (magic).
No rolling, only blocking and tanking hits, trying to outheal the damage. Fuckers. It actually took less stamina to block a bite than to dodge it rolling. rofl.
Pyro downs them in seconds hah. Makes the game so damn easy.
Could you post your stats and gear (including spells) that you use on pyro? I'm pretty interested since you'd need to put stats in both faith and intelligence to get damage up high which leaves you with less stats for str/dex and pretty weak weapons.
On April 18 2016 01:24 Latham wrote: Could you post your stats and gear (including spells) that you use on pyro? I'm pretty interested since you'd need to put stats in both faith and intelligence to get damage up high which leaves you with less stats for str/dex and pretty weak weapons.
Not really. I have mid-teens in Int and Faith both, and a +6 pyro glove, and + Show Spoiler +
chaos fireballs
and such decimate everything except bosses in a pinch. The int and faith scaling is less important than leveling the glove, it seems, much like the older titles.
On April 18 2016 01:24 Latham wrote: Could you post your stats and gear (including spells) that you use on pyro? I'm pretty interested since you'd need to put stats in both faith and intelligence to get damage up high which leaves you with less stats for str/dex and pretty weak weapons.
I use these builds for PvP but they crush PvE also so I don't change anything. My SL120 beat NG++ pretty easy. Like stated above my main spell is Chaos Fireorb, only thing you need for PvE. There are Five different weapons I've used with pyro. The hand axe, estoc, Witches locks, Astora Greatsword, and most recently the Gargoyle spear. You really only use your main hand weapon in PvP to switch it up and be tricky. So now into the Stats. Faith and Int are always 40/40. dex and strength only to weapon req. The hand axe, estoc and greatsword chaos infuse. The whip and spear are almost just used to switch it up into their weapon arts. I go up to 24-28 in attunement, base vitality and luck. endurance and vigor depends on the how many points I have after whats needs to go into dex and strength.
So a handaxe build would look like this (start pyro class) + Show Spoiler +
Both of these are contrary to your belief that not investing into dex and str make your weapons weak. This is because of chaos infusion, now they scale with faith and int.
Rings I use are always Witch's, Swamp, Fire Clutch, and Sage. As for my gear keep it under 30% and you should almost never get hit. You have the advantage at range almost all the time so keep it that way.
SL120 Knight 40 VIG 10 ATT 40 END 30 VIT (not sure about this stat) 50 STR 12 DEX 9 INT 9 FTH 7 LCK +2 unspent points
and I'd imagine a quality build looking like this: + Show Spoiler +
121SL Knight
30 VIG 10 ATT 40 END 25 VIT 40 STR 40 DEX 9 INT 9 FTH 7 LCK
I dunno how good VIT actually is. It gives some defense stat boost but I feel like defense is useless, enemies hit for near or even over 1000 anyway. Might just take enough for the armor weigh you need and never level it up again.
Yeah I think armor at the end of the day is what you think you need based on how good you are at dodge. I just like to stay under 30% to be as mobile as possible esp with pyro.
Edit: SL120 meta Is just if you want to do even duels. You can't really say you're better if it's not even hah.
On April 18 2016 03:23 Yrr wrote: If you go for level 130 you will still be able to play those level 120 players right? So why bother with level 120 in the first place?
I actually don't know how matchmaking works. I read on reddit that after SL100 it doesn't go by increments of 10 anymore but by 5. So SL120 would fight around 115-125 I guess. Also I've seen streamers like Oro, Peeve etc. stop at around 120ish themselves so I dunno.
The Souls pvp community like to pick a SL that has a balance between not gimped but also can still be diverse. Matchmaking is too broad a term when talking about the pvp "meta". If you are just invading and playing randoms it doesn't matter at all. If you want to set up legit pvp duels with clubs/friends ect then you want to be even for clear reasons. Its also not a "build" if you just want to softcap every stat. At SL300 say everyone's builds would be the same.
On April 18 2016 01:24 Latham wrote: Could you post your stats and gear (including spells) that you use on pyro? I'm pretty interested since you'd need to put stats in both faith and intelligence to get damage up high which leaves you with less stats for str/dex and pretty weak weapons.
I use these builds for PvP but they crush PvE also so I don't change anything. My SL120 beat NG++ pretty easy. Like stated above my main spell is Chaos Fireorb, only thing you need for PvE. There are Five different weapons I've used with pyro. The hand axe, estoc, Witches locks, Astora Greatsword, and most recently the Gargoyle spear. You really only use your main hand weapon in PvP to switch it up and be tricky. So now into the Stats. Faith and Int are always 40/40. dex and strength only to weapon req. The hand axe, estoc and greatsword chaos infuse. The whip and spear are almost just used to switch it up into their weapon arts. I go up to 24-28 in attunement, base vitality and luck. endurance and vigor depends on the how many points I have after whats needs to go into dex and strength.
So a handaxe build would look like this (start pyro class) + Show Spoiler +
Both of these are contrary to your belief that not investing into dex and str make your weapons weak. This is because of chaos infusion, now they scale with faith and int.
Rings I use are always Witch's, Swamp, Fire Clutch, and Sage. As for my gear keep it under 30% and you should almost never get hit. You have the advantage at range almost all the time so keep it that way.
Could you give some pointers how to level up a pyro? Like, do you mainly hack things with the axe, do you use a bow or is it just blasting things with spells? How you live until you get chaos fireball and so on. I'm a complete nablet in this game and have trouble with just leveling and getting on with the story. I swear sometimes there's input lag or something and I sit there hammering the dodge button and still get stunlocked to shit I liked the hand axe moveset so I'm down for doing a build with that.
also is there a button to swap between arrows you have equipped?
On April 18 2016 01:24 Latham wrote: Could you post your stats and gear (including spells) that you use on pyro? I'm pretty interested since you'd need to put stats in both faith and intelligence to get damage up high which leaves you with less stats for str/dex and pretty weak weapons.
I use these builds for PvP but they crush PvE also so I don't change anything. My SL120 beat NG++ pretty easy. Like stated above my main spell is Chaos Fireorb, only thing you need for PvE. There are Five different weapons I've used with pyro. The hand axe, estoc, Witches locks, Astora Greatsword, and most recently the Gargoyle spear. You really only use your main hand weapon in PvP to switch it up and be tricky. So now into the Stats. Faith and Int are always 40/40. dex and strength only to weapon req. The hand axe, estoc and greatsword chaos infuse. The whip and spear are almost just used to switch it up into their weapon arts. I go up to 24-28 in attunement, base vitality and luck. endurance and vigor depends on the how many points I have after whats needs to go into dex and strength.
So a handaxe build would look like this (start pyro class) + Show Spoiler +
Both of these are contrary to your belief that not investing into dex and str make your weapons weak. This is because of chaos infusion, now they scale with faith and int.
Rings I use are always Witch's, Swamp, Fire Clutch, and Sage. As for my gear keep it under 30% and you should almost never get hit. You have the advantage at range almost all the time so keep it that way.
Could you give some pointers how to level up a pyro? Like, do you mainly hack things with the axe, do you use a bow or is it just blasting things with spells? How you live until you get chaos fireball and so on. I'm a complete nablet in this game and have trouble with just leveling and getting on with the story. I swear sometimes there's input lag or something and I sit there hammering the dodge button and still get stunlocked to shit I liked the hand axe moveset so I'm down for doing a build with that.
also is there a button to swap between arrows you have equipped?
The easy way to level every class is rush ahead to power up then go back to clear bosses. I kind of take a speed run approach mostly using fireball. So what I do is use the hand axe with lightning resin to down first boss. Then I rush right to Abyss Watchers. On the way there I pick up my rings save the pyro guy, and grab all the estus shards and bones. When you go through swamp grab pyro tomb and switch to fire orb. In about 1h30m I'm level 30 ready to do abyss watchers. After that I rush right to Chaos Fireorb then go back and kill all the bosses I skipped.
I've done quite a bit of farming myself and the best place I've found so far is after Pontiff Sulyvhan. There's a bunch(8-10 i dunno) of blue-robed apostoles and right after them 6 knights. With silver serpent ring and shield of want you'll be geting 3300 souls for each knight and around 770 for an apostole. that's 6x3300 = 19'800 souls + 9 x770 = 26'730 souls. Might be a tiny bit less (not too sure about apostole numbers) anyway you'll be picking up roughly 25'000 souls each run which takes maybe 7-8 minutes per. Use a homeward bone to get back to bonfire.
I just down dancer and farm lothric castle from the bonfire back to dancer it's about 11k souls in about 2-3min. And I only do that till I get to archdragon peak and farm there.
On April 18 2016 01:24 Latham wrote: Could you post your stats and gear (including spells) that you use on pyro? I'm pretty interested since you'd need to put stats in both faith and intelligence to get damage up high which leaves you with less stats for str/dex and pretty weak weapons.
I use these builds for PvP but they crush PvE also so I don't change anything. My SL120 beat NG++ pretty easy. Like stated above my main spell is Chaos Fireorb, only thing you need for PvE. There are Five different weapons I've used with pyro. The hand axe, estoc, Witches locks, Astora Greatsword, and most recently the Gargoyle spear. You really only use your main hand weapon in PvP to switch it up and be tricky. So now into the Stats. Faith and Int are always 40/40. dex and strength only to weapon req. The hand axe, estoc and greatsword chaos infuse. The whip and spear are almost just used to switch it up into their weapon arts. I go up to 24-28 in attunement, base vitality and luck. endurance and vigor depends on the how many points I have after whats needs to go into dex and strength.
So a handaxe build would look like this (start pyro class) + Show Spoiler +
Both of these are contrary to your belief that not investing into dex and str make your weapons weak. This is because of chaos infusion, now they scale with faith and int.
Rings I use are always Witch's, Swamp, Fire Clutch, and Sage. As for my gear keep it under 30% and you should almost never get hit. You have the advantage at range almost all the time so keep it that way.
Could you give some pointers how to level up a pyro? Like, do you mainly hack things with the axe, do you use a bow or is it just blasting things with spells? How you live until you get chaos fireball and so on. I'm a complete nablet in this game and have trouble with just leveling and getting on with the story. I swear sometimes there's input lag or something and I sit there hammering the dodge button and still get stunlocked to shit I liked the hand axe moveset so I'm down for doing a build with that.
also is there a button to swap between arrows you have equipped?
The easy way to level every class is rush ahead to power up then go back to clear bosses. I kind of take a speed run approach mostly using fireball. So what I do is use the hand axe with lightning resin to down first boss. Then I rush right to Abyss Watchers. On the way there I pick up my rings save the pyro guy, and grab all the estus shards and bones. When you go through swamp grab pyro tomb and switch to fire orb. In about 1h30m I'm level 30 ready to do abyss watchers. After that I rush right to Chaos Fireorb then go back and kill all the bosses I skipped.
What I do is not how to play for your main playthrough. This is after you beat the game a couple times and just want to level up fast for pvp. Chaos fireorb is bought from pyro guy when you bring him a tomb from the demon ruins. So you can tech get it right after abyss watchers.
On April 18 2016 06:32 Yoav wrote: How does roll speed work in 3? I remember it changing 1-2 and I honestly have a hard time eyeballing it on tests.
Below 30% = fast roll speed, with extra range Below 70% = fast roll speed, standard range Above 70% = fat roll I dunno if darkwood grain ring is in or not, I haven't found it yet. So maybe on the ninja flips.
I have so many hours playing souls games that my reaction is always to roll. For this reason even when I've tried to use a shield I never actually use it. Pyro is a build that has a very high skill ceiling. This is especially the case in PvP as you can't use lock on.
Learning to play without locking on is a huge advantage esp in pvp. Check out this clip from a SL30 pvp session I had the other day. It's not a Pyro build, I was actually trying to just practice my melee vs multiple phantoms.
On April 17 2016 22:17 Latham wrote: Holy fuck how are you supposed to kill the 2 crocodogs to get the FaP ring? It's beyond retarded. They come both at the same time. Always. Even when I manage to delay 1 on a pillar pulling only the other for the first 10 seconds the other fucker always manages to join the first before I kill it. I literally died on these 2 motherfuckers more than any other boss in this game. Shield+sword? No. Shield+ultra greatsword? nope. Greatshield no dodging + UGS? Nope. Literally nothing works. Fuck this place so hard. Fuck you Miyazaki you dick for even imagining a place like this. Over 40 tries and counting.... with a +8 zwei, 40 END 27VIG 50STR.
Full silver knight armor, cathedral knight's greatshield, zwei+8 + pale blue resin (magic).
No rolling, only blocking and tanking hits, trying to outheal the damage. Fuckers. It actually took less stamina to block a bite than to dodge it rolling. rofl.
I usually never summon.
I summoned for them.
Took a few tries to get a phantom that could hold one while I killed the other.
i think i messed up every single questline lol, its so confusing on what i should do.
and then i beat one boss before another and i should have done them the other way around and the boss i killed first apparently was a storyline waystone and messed things up even more.
I'm really loving the pacing of the game so far. About 26 hours into first playthrough and I keep feeling like I must be coming up on the end but then new diverse areas keep popping up. For every cramped dark twisting labyrinth there's a more grandiose sunlit castle or manor. It's going to be hard to pick a favorite portion of the game, will probably take a few trips through to really decide.
What do I need to do to get other players summoned into a boss fight? I ember before the fog, I click 2 signs, get 2 people to show up and stand next to me, do their emotes and whatnot and then everyone looks ready to enter, I go through the fog and...the other 2 guys never join up. What gives? Do I need to do something else here on top of what I'm already doing or?
On April 18 2016 10:08 daemir wrote: What do I need to do to get other players summoned into a boss fight? I ember before the fog, I click 2 signs, get 2 people to show up and stand next to me, do their emotes and whatnot and then everyone looks ready to enter, I go through the fog and...the other 2 guys never join up. What gives? Do I need to do something else here on top of what I'm already doing or?
I've actually found that this is a pretty common bug. I'm not sure if there's a specific thing that causes it, but when I'm white phantoming about 50% of the time it just won't let me zone into the boss fog after the host does. All you can do is black crystal back to your own world
wasted 3 embers on Vordt, playing an absolute glass sorc, all level ups so far to int, 30 at level 20. I like the damage just heavy soul arrow does, I was able to heavy+normal soul arrow combo lothric knights dead. Wanted someone for the boss to hold attention while I support, but after this thing bugging out 3 times I went wth, let's try anyway and managed to dodge behind him enough to melt it with normal soul arrow ("fast" cast ftw).
On April 17 2016 22:17 Latham wrote: Holy fuck how are you supposed to kill the 2 crocodogs to get the FaP ring? It's beyond retarded. They come both at the same time. Always. Even when I manage to delay 1 on a pillar pulling only the other for the first 10 seconds the other fucker always manages to join the first before I kill it. I literally died on these 2 motherfuckers more than any other boss in this game. Shield+sword? No. Shield+ultra greatsword? nope. Greatshield no dodging + UGS? Nope. Literally nothing works. Fuck this place so hard. Fuck you Miyazaki you dick for even imagining a place like this. Over 40 tries and counting.... with a +8 zwei, 40 END 27VIG 50STR.
Full silver knight armor, cathedral knight's greatshield, zwei+8 + pale blue resin (magic).
No rolling, only blocking and tanking hits, trying to outheal the damage. Fuckers. It actually took less stamina to block a bite than to dodge it rolling. rofl.
I usually never summon.
I summoned for them.
Took a few tries to get a phantom that could hold one while I killed the other.
Man I can't imagine fighting both of those at once, I just solo'd them by arrow pulling.
You can avoid so many other big tricky groups like that too.
Also when I was clearing the way there I got invaded by 2x Aldrich Faithfuls at once that were defending the area, for some reason they were doing very little dmg to me. I wasn't even sure if they were players but the way they acted I don't think they were AI's... Do invaders there get some kind of penalty to their stats/damage? As that 1vs2 was extremely easy win for me.
I've played the previous Souls games but am still lost with the online part, practically never summon help from other players and avoid PvP too. Although in DS2 I did have to farm some 1vs1 for couple covenants since I went for 100% achievements.
What's the difference between some of the soul arrow spells? Heavy soul arrow and great soul arrow cost the same, didn't really notice any damage difference either. Soul greatsword looks pretty badass at use, mana cost through the skies though.
On April 18 2016 06:32 Yoav wrote: How does roll speed work in 3? I remember it changing 1-2 and I honestly have a hard time eyeballing it on tests.
Below 30% = fast roll speed, with extra range Below 70% = fast roll speed, standard range Above 70% = fat roll I dunno if darkwood grain ring is in or not, I haven't found it yet. So maybe on the ninja flips.
There's a ring that boosts your agility by 4 as well as gives you a nice visual effect when you roll (a bit like the Old Hunter's Bone in Bloodborne), but I don't know where I got it anymore.
On April 18 2016 06:32 Yoav wrote: How does roll speed work in 3? I remember it changing 1-2 and I honestly have a hard time eyeballing it on tests.
Below 30% = fast roll speed, with extra range Below 70% = fast roll speed, standard range Above 70% = fat roll I dunno if darkwood grain ring is in or not, I haven't found it yet. So maybe on the ninja flips.
There's a ring that boosts your agility by 4 as well as gives you a nice visual effect when you roll (a bit like the Old Hunter's Bone in Bloodborne), but I don't know where I got it anymore.
Does anyone know how poise works in this game? I wanted to play as a knight with a halberd and shield but I've found I can often get staggered by even random mobs with one dagger attack. It made playing a bit tedious and I've found I'm better off just playing with a spammy dex weapon and rolling in the dirt.
On April 18 2016 14:01 CobaltBlu wrote: Does anyone know how poise works in this game? I wanted to play as a knight with a halberd and shield but I've found I can often get staggered by even random mobs with one dagger attack. It made playing a bit tedious and I've found I'm better off just playing with a spammy dex weapon and rolling in the dirt.
I've heard that a lot of people on both sides are complain, heavy side complaining that poise is rubbish now so you may as well wear light armour. Light side complaining that the benefits of being below 70 equip load is rubbish so you may as well go heavy (by that I mean the scaling below 70, obviously being just below is very beneficial, but being 50 over 69 seems pointless).
With the removal of armour upgrades it seems like they are really promoting fashion souls but maybe they will patch it, I don't mind the effects not being extreme but at least something would be nice. I'm a light armour guy myself but wouldnt mind doing a heavy bastard at some point.
Another thing that really surprised me is the depth and the fragility of NPC side-quests. Seriously, it is so easy to overlook a step and suddenly the NPC is dead or left Firelink Shrine. + Show Spoiler [NPCs] +
On my first playthrough the only one I did succeed in was Siegward of Catarina (you get a titanite slab at the very end of his quest line). Future Waifu never came to be (was killed) and now I have a grave to visit in Darkmoon Tomb. Greirat died when I sent him out 2nd time (recovered his ashes at the very least for the shrinemaiden). Darkmoon chick was pissed and left when I respecced stats at Rosaria. Rosaria was killed I got black eye orb to avenge but dunno where to use it. Yoel died without me getting my inner strength pulled out so his replacement chick never came. Blind Cleric chick was kidnapped when I wasn't looking, but I managed to hunt her down. Pyro/sorc people still alive.
But I swear to God if someone else leaves I'm killing all of them before they have the chance to leave Firelink Shrine. FUCK
On April 18 2016 17:10 NovemberstOrm wrote: I cast my vote for Irithyll being the most annoying area so far.
Those fast attacking knights are jerks. I had to stop using my 2 handed sword and just sword + board it. And I don't like that they are so resistant to my lightening.
Also, props to the dude who invaded me twice armed with a lion cloth and broken straight sword. Your pyromancy was no match for me, but fuck if I was't scared.
On April 18 2016 17:10 NovemberstOrm wrote: I cast my vote for Irithyll being the most annoying area so far.
Those fast attacking knights are jerks. I had to stop using my 2 handed sword and just sword + board it. And I don't like that they are so resistant to my lightening.
Like a lot of mobs in DS3, their poise is low and as soon as you get the first hit you can hit them til their death. I died more often to them when I was getting cautious than when I went ham on them. Their attacks have surprisingly long range and are pretty fast. The exception is the scythe-holding one just before the boss, this one I have to do a roll to the left side before going ham.
Side note, I had the feels when I recognize that moving stair leading to + Show Spoiler +
I'm having decent fun time playing my glass sorcerer. SL 40, int at 40 and a few points in hp and attunement. GHSA hits 400+ which one shots most mooks I run into and 2 shots the harder ones, life is good :p Kinda sucky vs bosses though.
I'm rocking a +5 Yhorm's Great Machete on my 50STR build and it's gud (especially after FUGS nerf) but I'm kinda getting bored of it now. The reason I chose a pure strength build was because I cannot parry in this game. In DkS1 I could do it, but something feels off in this game. But now I am debating respeccing at Rosaria into a quality build. There seem to be so many fun weapons in this game and I'm just locked into massive slammers. Maybe even a faith build for buffs? Sounds like a lot of fun. Any of you have any experience with these types of builds in ds3? (quality or faith)
So far my faith build has not bee a huge damage dealer for me, but he buffs, passive healing from the chime art and ability to heal through poison has made parts of the game much easier. Now that I have the basic stats of 20/20 to use any weapon I want to use, I will be focusing more on faith and getting it higher up there. And buffing weapons to scale off of faith as well.
Maybe some day it will do damage by throwing lightening too. But right now the buffs are clutch.
On April 19 2016 03:07 Dizmaul wrote: With the buff to greatswords a Quality claymoore build is even better than it was.
Yeah I've read they "adjusted" greatswords and I kinda want to try it out. Maybe not claymore necessarily, but Artorias' GS? Yup. Overall the greatswords this time around were just so average. Longsword and Broadsword and the damn Dark Sword were miles ahead. They did comparable damage to greatsword but each swing was faster and cost less stamina per swing. On the other hand Ultra Greatswords did massive damage and easily staggered opponents. There was very little reason to use a greatsword. They were just so average, you could find better alternatives in any category.
On April 19 2016 02:44 Plansix wrote: So far my faith build has not bee a huge damage dealer for me, but he buffs, passive healing from the chime art and ability to heal through poison has made parts of the game much easier. Now that I have the basic stats of 20/20 to use any weapon I want to use, I will be focusing more on faith and getting it higher up there. And buffing weapons to scale off of faith as well.
Maybe some day it will do damage by throwing lightening too. But right now the buffs are clutch.
On April 19 2016 02:44 Plansix wrote: So far my faith build has not bee a huge damage dealer for me, but he buffs, passive healing from the chime art and ability to heal through poison has made parts of the game much easier. Now that I have the basic stats of 20/20 to use any weapon I want to use, I will be focusing more on faith and getting it higher up there. And buffing weapons to scale off of faith as well.
Maybe some day it will do damage by throwing lightening too. But right now the buffs are clutch.
Faith its pretty bad in dark souls 3
At 20 it seems very passable for what I am doing with it. The buffs are fine, but looking for it to do damage does seem like a waste of time.
I feel like the magics in general -- faith, sorcs, and pyros -- aren't doing as much as people expect until the scaling really kicks in, either via leveling INT/FAI directly or once you can start upgrading the catalyst and getting the bigger spells. People might be expecting too much. In the older games magic was strong right off the bat as a tool but not something you necessarily needed to invest a lot into if you wanted to transition away from it in the later parts of the game. I feel like in DkS3 they wanted magic to feel comparable to weapons; much weaker at the start until you start getting upgrades or serious stat investments when scaling starts making everything stronger -- physical weapons and spells alike. Also having a magic system limited by mana and blue estus rather than a hard limit to the number of casts means they probably needed to dial back the magic damage since you can get WAY more casts off of any given spell compared to the older games if you take enough blue estus.
I'll only claim to know much about pyro compared to the other two, but initially folks had doubts and so did I. For the first hours it was mostly just a small bonus to peck at enemies from range when low on estus or in a strange situation. Once my pyro glove was in the +6 to +9 range and you start getting the more serious pyromancies, they did a TON of work on enemies (especially large annoying enemies in packs) and bosses alike, even though I stopped leveling int and faith at 20/15 respectively. In doing some co-op I noticed other folks using sorcs and miracles and they didn't seem much weaker than the pyromancies I was using at the same level-ish... The flame buff is also pretty solid, a nice 20-30% damage increase or so which isn't insane like the old DkS1 buffs but still helpful, and with the mana cost system you can pretty much maintain them indefinitely. I'd expect similar performance from the sorc/miracle buffs when I try them in the future.
Feel free to disagree if you pumped 50 into faith and your lightning spears are doing 200 damage with a good catalyst or something lol. I think magic is somewhat more supplemental rather than a focus in this game, which might make it harsh if you ONLY want to cast spells as a source of damage, but just because there's no more killing late game bosses in 4 hits with huge spells doesn't mean it sucks.
I've already posted how 40/40 int/faith is very powerful and I've gone pure pyro beating NG++ with just Chaos Fireorb. I can't speak for magic or miracles. You can also go 40/40 chaos infuse and still have a powerful weapon so there is no need to go this hybrid dex or str scale with pyro. Pure pyro is 100% viable. My chaos fire orb at 40/40 does almost 1500.
The lightning gem enchant gets S rank scaling from faith so there is that but you are splitting your damage types. I haven't figured out blessed gem enchant yet.
If you are intent on doing all the side quests in your first play through it may be worthwhile looking up a little about how to not glitch them out. + Show Spoiler +
Anri and Seigmeyer ended up vanishing from my game because I did the Abyss Walkers and Wolnir before finding Cathedral of the Deep.
Is not that they are brokenly bad or that its impossible to beat the game with them, but for the huge amount of points you need to put into them (attunement too) it feels like underpowered.
I am doing a mostly standard build with only 20 points in faith and the abilities are serving me well. Hybrid builds just seem more viable than ever in this game, even if you can’t throw 400 damage spears the instant you get access.
On April 18 2016 03:31 Dizmaul wrote: The Souls pvp community like to pick a SL that has a balance between not gimped but also can still be diverse. Matchmaking is too broad a term when talking about the pvp "meta". If you are just invading and playing randoms it doesn't matter at all. If you want to set up legit pvp duels with clubs/friends ect then you want to be even for clear reasons. Its also not a "build" if you just want to softcap every stat. At SL300 say everyone's builds would be the same.
What is the typical soft cap on a stat for this game 20? 40? which would probably mean the same SL for PvP as the past games
On April 18 2016 03:31 Dizmaul wrote: The Souls pvp community like to pick a SL that has a balance between not gimped but also can still be diverse. Matchmaking is too broad a term when talking about the pvp "meta". If you are just invading and playing randoms it doesn't matter at all. If you want to set up legit pvp duels with clubs/friends ect then you want to be even for clear reasons. Its also not a "build" if you just want to softcap every stat. At SL300 say everyone's builds would be the same.
What is the typical soft cap on a stat for this game 20? 40? which would probably mean the same SL for PvP as the past games
40 str 40 dex 28 vigor and 49 after 40 end Vit its 1 per level till 99 40 faith 40 int
I don't think faith/int has any caps really, they seem to be pretty linear until max?
Having a blast trying to do my first clear with my glass sorc, I'm not unhappy about the damage at 40 int, +6 catalyst (starter staff still). Got some fun time with a ring that makes me silent combined with hidden body for super stealth mode and a ring that gives me mana when I deal crit dmg, so I can into a melee cluster, backstab all of them and they just stare around stupidly :d
I've hit that familiar point in a From title whereby I have so much healing that any non-lethal damage has become completely irrelevant. I can just r1 spam my way through enemies and as long as they don't kill me outright, it's completely fine to trade my health for theirs. There's a need to play efficiently early on in these games that always disappears towards the middle and never comes back, at least for me.
On April 17 2016 22:17 Latham wrote: Holy fuck how are you supposed to kill the 2 crocodogs to get the FaP ring? It's beyond retarded. They come both at the same time. Always. Even when I manage to delay 1 on a pillar pulling only the other for the first 10 seconds the other fucker always manages to join the first before I kill it. I literally died on these 2 motherfuckers more than any other boss in this game. Shield+sword? No. Shield+ultra greatsword? nope. Greatshield no dodging + UGS? Nope. Literally nothing works. Fuck this place so hard. Fuck you Miyazaki you dick for even imagining a place like this. Over 40 tries and counting.... with a +8 zwei, 40 END 27VIG 50STR.
Full silver knight armor, cathedral knight's greatshield, zwei+8 + pale blue resin (magic).
No rolling, only blocking and tanking hits, trying to outheal the damage. Fuckers. It actually took less stamina to block a bite than to dodge it rolling. rofl.
The technic is to run to the pillar and use them. One of the dog will stupidly run on the pillar while you kill the other croco dog. I invaded this zone and killed a guy trying to fight against those two crocodogs, never felt that dirty in a game.
On April 19 2016 07:33 cuppatea wrote: I've hit that familiar point in a From title whereby I have so much healing that any non-lethal damage has become completely irrelevant. I can just r1 spam my way through enemies and as long as they don't kill me outright, it's completely fine to trade my health for theirs. There's a need to play efficiently early on in these games that always disappears towards the middle and never comes back, at least for me.
Yeah but they virtually try to enhance the difficulty later... most latest boss just spamm attack non stop with something like a seconde or two in between attacks.
I'm a bit disappointed about the lore in this third dark souls. The second opus is basically useless in regard to the lore, as everything ties the third to the first and nothing to the second. It's like the second is entirely useless ... What about the queens and their role as the main reason for the corruption of the kings in the second ? What about King Vendrick and the Giant ? It all seems entirely forgotten...
On April 19 2016 07:33 cuppatea wrote: I've hit that familiar point in a From title whereby I have so much healing that any non-lethal damage has become completely irrelevant. I can just r1 spam my way through enemies and as long as they don't kill me outright, it's completely fine to trade my health for theirs. There's a need to play efficiently early on in these games that always disappears towards the middle and never comes back, at least for me.
once you learn 1 From Software game you learned them all
i love dark souls games, but you have to agree they are lacking in ideas tbh.
Sure, dont fix what ain broken but still.
Also btw, 13 estus at +8 ? I know you are supposed to be balacing between HP and FP estus, but thats a bit too much for a STR build like mine.
Nameless King once the fucking black chocobo is dead. His moveset is cool but fair. I enjoyed learning that fight if I got that far without the camera screwing me over from 1st phase flying chocobo douchery. Soul of Cinder was really good also. The different phases (magic, pyro, ninja, normal) and then Gwyn. Aldrich was also a pretty well designed boss in my opinion. Again it took a few deaths to learn his patterns but entirely enjoyable and doable. Dancers patterns were a bit hard to read at first but was fine later on I guess. Just had to learn when I could strike and try not to get up against a wall or she'd spin to win on me. Dragonslayer Armor would've been fine if not for the chocolate rain from the chaos butterflies. Just one word: why? 2nd round with Gundyr was also fun.
Pontiff. Fuck you clown and your 6hit combos and your shady little replica. Did not solo. Summoned both Anri and Gotthard for this clown. Abyss Watchers. 1st phase the adds were so fucking annoying. 2nd phase (cinder) was fine. But also did not solo. Summoned Gotthard. The 2 Lothric incest bromance. Fuck these guys for no particular reason. CrocoDogs. Fuck their very existence and bytes it is comprised of. Old Demon King for the ridiculous amount of hp he has. In NG+ I won't be doing him.
Vordt being pretty easy to dodge and just camping under him. Yhorm's battle being more cool than difficult Ancient wyvern LAWL Greatwood was pretty gimmicky as well Sage left me with a pretty blank expression and an "well OK then" feeling Wolnir same as Yhorm Deacons were meh for an ultra greatsword user as well. Cleave was real. Oceiros was supposed to be a joke, right? Like paying homage to Seath only purpose in its existance.
also clocked at 56 hours for 1st playthrough. Might have been closer to 50 because I left the game on and did somethings IRL I'm sure you're all aware of it by now but: Really Good Game D:
Thanks for the pyro advice on the last pages, i was almost giving up on mine , it was really rough in the start but now after getting the great chaos fire orb and the rings it finally kicks ass :p Playing a Knight for the first run was really easy mode compared.
On another note, now that the hype died down a bit i cant help but being a tiny bit disappointed with some of the lore stuff. Like NPCs only having one line that they repeat, seemed there was more in DS 1/2. A lot of the Item Descriptions being 1:1 copies from earlier games. Also the re-use of some zones / NPCs from older games seemed nice on first glance but paired with not much background or better said without "the hoped for" background information to fill the gaps, it seems like they put in just in for fanservice reasons not the actual story. But maybe i just have to wait for Epicnamebro or VaatVidya Lore Videos to understand it
Don't get me wrong i love the game and spend way more time in it than my gf likes but if it really is the last Dark Souls i would have hoped for some more closure.
On April 19 2016 16:17 Soltanol wrote: Thanks for the pyro advice on the last pages, i was almost giving up on mine , it was really rough in the start but now after getting the great chaos fire orb and the rings it finally kicks ass :p Playing a Knight for the first run was really easy mode compared.
On another note, now that the hype died down a bit i cant help but being a tiny bit disappointed with some of the lore stuff. Like NPCs only having one line that they repeat, seemed there was more in DS 1/2. A lot of the Item Descriptions being 1:1 copies from earlier games. Also the re-use of some zones / NPCs from older games seemed nice on first glance but paired with not much background or better said without "the hoped for" background information to fill the gaps, it seems like they put in just in for fanservice reasons not the actual story. But maybe i just have to wait for Epicnamebro or VaatVidya Lore Videos to understand it
Don't get me wrong i love the game and spend way more time in it than my gf likes but if it really is the last Dark Souls i would have hoped for some more closure.
Yeah totally the lore, even the NPCs quests, are disappointing. Even in DS2 you had some interesting quests like Lucatiel's or even the blacksmith that were really true to DS' atmosphere.
Where do you guys go for pvp ? I have trouble finding a good place to invade.
I really like straight swords but there seems to be none with good scaling. I'm not sure which one I should use because Infusion seems to be necessary but isnt possible with my + Show Spoiler +
On April 19 2016 19:32 Yrr wrote: I really like straight swords but there seems to be none with good scaling. I'm not sure which one I should use because Infusion seems to be necessary but isnt possible with my + Show Spoiler +
Irithyll Straight Sword
.
I've been using the lothric knight sword with the infuse which makes both str and dex scaling the same, working well for me so far
Alright, so i just got this game. Would you guys recommend a quality build for my first run? I've only ever played Bloodborne before this and that game had pretty few weapons that you could find, so a quality was good for a first run to get the feeling of finding stuff you could use. But i know the Souls games have many more weapons available.
If i go dex for example, will i be able to find a nice amount of weapons to try out during my playthrough? Or will i constantly be finding weapons i want to use but can't?
On April 19 2016 20:36 Zinnwaldite wrote: Alright, so i just got this game. Would you guys recommend a quality build for my first run? I've only ever played Bloodborne before this and that game had pretty few weapons that you could find, so a quality was good for a first run to get the feeling of finding stuff you could use. But i know the Souls games have many more weapons available.
If i go dex for example, will i be able to find a nice amount of weapons to try out during my playthrough? Or will i constantly be finding weapons i want to use but can't?
Weapons are no problem with the new gem system, but if you want the easiest build it's a str build with some pyro or faith maybe, at least it's easier to play that kind of build for me.
There is a good dex weapon (a katana) available early just outside the fire link shrine, dropped by some naked ninja.
On April 19 2016 20:36 Zinnwaldite wrote: Alright, so i just got this game. Would you guys recommend a quality build for my first run? I've only ever played Bloodborne before this and that game had pretty few weapons that you could find, so a quality was good for a first run to get the feeling of finding stuff you could use. But i know the Souls games have many more weapons available.
If i go dex for example, will i be able to find a nice amount of weapons to try out during my playthrough? Or will i constantly be finding weapons i want to use but can't?
Weapons are no problem with the new gem system, but if you want the easiest build it's a str build with some pyro or faith maybe, at least it's easier to play that kind of build for me.
There is a good dex weapon (a katana) available early just outside the fire link shrine, dropped by some naked ninja.
Thanks. I'm not too worried about making things as easy as possible. My main thing is feeling like i'm finding stuff here an there that i can use and have fun with. I'll keep an eye out for the katana, it sounds cool.
Dark sword is very popular as a great STR scale straight sword. You see it very often in PvP. As for a good quality build weapon you can't go wrong with the claymore now that it has been buffed.
What items are there for boosting sorcery/magic damage? I know of the dusk crown or something and obviously the rings, but anything else? Any weapons or armors with bonuses like that?
Going back to the topic of magic, I read somewhere that if you want serious damage from sorceries and miracles you'd need to invest at least 50 points in INT/FTH respectively, while pyro scales from both so your 25/25 or 30/30 are good enough. Ofc 40/40 nets you incredible damage but that's real commitment. Lightning spears do most damage at point blank range, then their damage falls off with range, I dunno how many points in FTH you'd need to do 1500 damage spears (i'd guess since we're comparing Chaos Fireorb damage It'd be fitting to put Sunlight Spear here?). And sorceries - prolly Crystal Soul Spears? I'd wager Sunlight Spears would need the most stat investment to get the damage up there.
Another thing to consider is - when do magic weapons (spells that give buff your weapon) become better than their resin equivalents?
So the question is - do you hybrid for defensive spells and a little "trick up your sleeve" damage, do you full-on commit for good spell damage, or do go for a STR build, a DEX build or a quality build? How viable can hybrids really be and how much do you need to invest in magic?
I like that Magic (can only speak for pyro) can go deep and be your main way of dealing damage. I don't like the idea of it just being added onto every single build because it only takes 20 points to be effective.
On April 20 2016 07:02 Dizmaul wrote: I like that Magic (can only speak for pyro) can go deep and be your main way of dealing damage. I don't like the idea of it just being added onto every single build because it only takes 20 points to be effective.
I like it a lot, BUT you can really see they are running out of ideas, they recyle A LOT of stuff from older games (Sure its a sequel but at some point it feels somewhat lazy... Like some old references dont even have a reason to be there or are not explained AT ALL), that itself drops it a few points imo, its just a little too much.the Lore its not that good also IMO and the enemy variety... Its also the easiest (BUT thats super debatable because FROM games are remarkably similar and its hard to tell if they are easiwr or you are just good nowadays)
Havent finished it yet but i would say 1>2=3>Bloodborne
Btw, i love the game and the few wrong parts dont detract from the overall awesome gamr and i see myself playing this lots of time and playing a lot pvp, just like every souls game.
The only part I was really disappointed with was NPCs, returning for no reason and having actually very few lines, and not really any lore to stitch it all together. Vaati might get in deep and explain some parts but EpicNameBro will be severely disappointed with the story in this game. I'm still looking forward to DLCs (they were some of the best content in DkS1 and DkS2) and I hope they can manage to bring the same level of quality again.
i know ds2 is generally despised , but i dont like that they dident atke over some of its good parts. i miss bonfire ascetics , powerstance , and actually meaningful npc invasions
On April 20 2016 17:17 Kuroeeah wrote: Where would people rank this in the series? I feel I'm the only one high on this game after talking to a group of friends.
3>1>Bloodborne>2
I fucking loved the shit out of the first game too.
3 would be the best Souls game if it wasn't for the crappy gimmick bosses and the terrible weapon balance (straight swords...). As it stands, DS1 is still the best for me, followed by BB.
On April 21 2016 02:08 Faruko wrote: Estoc is a broken weapon
And Straight Swords are kinda OP
PVP doesnt seem balanced at all
Estoc was broken in DkS2 as well. The current cancer is estoc+ havel shield, now that they raped FUGS AR by 70 base damage units. Greatshields in general are a huge problem. You cannot easily break them since kicks don't guarantee a guard break. Only do stamina damage. Straight Swords are OP as fuck. With the pinnacle being Darkwraith Sword. Can go up to almost 700AR(or was it 600AR?) with a quality 40/40 build, but takes only fraction of greatswords' stamina swing. Attackspeed and perma stunlocking are king -.-
On April 21 2016 02:08 Faruko wrote: Estoc is a broken weapon
And Straight Swords are kinda OP
PVP doesnt seem balanced at all
Estoc was broken in DkS2 as well. The current cancer is estoc+ havel shield, now that they raped FUGS AR by 70 base damage units. Greatshields in general are a huge problem. You cannot easily break them since kicks don't guarantee a guard break. Only do stamina damage. Straight Swords are OP as fuck. With the pinnacle being Darkwraith Sword. Can go up to almost 700AR(or was it 600AR?) with a quality 40/40 build, but takes only fraction of greatswords' stamina swing. Attackspeed and perma stunlocking are king -.-
Yeah i was pvping with some big weapons (zweihander and the winged spear) but I let those go to take a dark sword... Seriously you can't win a fight against a guy with an estoc or a dark sword when you have a greatsword, it's too slow and takes too much stamina. Your only chance is to parry, when they only have to run at you and spam.
Boss weapons are a bit disappointing. Cannot be infused to scale better, cannot put rasin on, and expensive as fuck to upgrade. I kinda regretted taking the Abyss Watchers GS+dagger combo instead of Artorias GS, but now that I have both, my Refined +10 Zweihander and +10 Darksword are infinitely better for a quality 40/40 build.
On April 21 2016 06:40 Latham wrote: Boss weapons are a bit disappointing. Cannot be infused to scale better, cannot put rasin on, and expensive as fuck to upgrade. I kinda regretted taking the Abyss Watchers GS+dagger combo instead of Artorias GS, but now that I have both, my Refined +10 Zweihander and +10 Darksword are infinitely better for a quality 40/40 build.
I just got the fuma great sword which I kept hearing was the best big weapon in the game even after the nerf, finally got up to 40 strength so I can use it in 2 hands without the penalty, and the dark sword seems to just out perform it.
I'm having difficulty seeing the differences between great heavy soul arrow and soul spear. Spear costs more than double the arrow, both seem to cast as fast, maybe spear flies a bit faster? The damage at 60 int is a difference of maybe 30 damage, when both hit around 800. Why would I use soul spear at all :\
and ffs can they really not fix this summoning bug where phantoms can't cross the boss fog. How the fuck does something like this get past testing.
On April 21 2016 09:12 daemir wrote: I'm having difficulty seeing the differences between great heavy soul arrow and soul spear. Spear costs more than double the arrow, both seem to cast as fast, maybe spear flies a bit faster? The damage at 60 int is a difference of maybe 30 damage, when both hit around 800. Why would I use soul spear at all :\
Seems From still has a lot of balance/fixing to do.
On April 21 2016 09:12 daemir wrote: I'm having difficulty seeing the differences between great heavy soul arrow and soul spear. Spear costs more than double the arrow, both seem to cast as fast, maybe spear flies a bit faster? The damage at 60 int is a difference of maybe 30 damage, when both hit around 800. Why would I use soul spear at all :\
and ffs can they really not fix this summoning bug where phantoms can't cross the boss fog. How the fuck does something like this get past testing.
In the previous games Spear pierced its targets, so you could hit multiple enemies if they were grouped tightly or lined up. Assume it's the same in this. Probably not often worth that mana cost difference, but might be worth attuning once in a while for certain areas with big packs of enemies or 2-3 larger ones that will line up nicely for you.
I'm running a wardens twinblades 40 luck bleed build, with the bleed consumable.
So much fun. Fast attacks, can bleed through shields, each combo is a bleed proc.
I don't agree that straight swords/rapiers are really broken in this game, they are just easy to use/accessable from low level. There seems to be quite a few good weapons, just everyone knows how to use those from previous games.
Heavy weapons are much better then DKs2/1 as well.
I'm also having a hard time getting summoned in as a Darkmoon Blade. Any thoughts?
Enemies do tend to ignore clipping a lot more than in previous games. I've had gargoyles and golden lothric knights clip through gateways they weren't supposed to be able to go through and straight up attack me through a wall.
Darkmoon covenant and Way of the Blue are currently not very popular because they give no benefits to the host. Making farming the level up items ridiculously tedious. Whites and Sunbro's can help on bosses etc. Blues and Dankmoons can only escort you there and anti-gank. Outclassed.
Does anybody level up Vitality? Isn't this the absolutely worst stat in the game currently? 1 weight unit for 1 stat point. Armor already barely does anything, doesn't make much of a difference if you're in chainmail, fallen knight armor or any of the heavier armors. Should go 3 weight points per 2 stat points put in, if not straight up 2 weight for 1 point.
I'm also having a hard time getting summoned in as a Darkmoon Blade. Any thoughts?
Enemies do tend to ignore clipping a lot more than in previous games. I've had gargoyles and golden lothric knights clip through gateways they weren't supposed to be able to go through and straight up attack me through a wall.
Darkmoon covenant and Way of the Blue are currently not very popular because they give no benefits to the host. Making farming the level up items ridiculously tedious. Whites and Sunbro's can help on bosses etc. Blues and Dankmoons can only escort you there and anti-gank. Outclassed.
Does anybody level up Vitality? Isn't this the absolutely worst stat in the game currently? 1 weight unit for 1 stat point. Armor already barely does anything, doesn't make much of a difference if you're in chainmail, fallen knight armor or any of the heavier armors. Should go 3 weight points per 2 stat points put in, if not straight up 2 weight for 1 point.
More Vitality, better Fashion Souls. Don't search further I have 5 points in there just to be able to wear my good-looking outfit ^^'
i went with 20 just to have a cool looking armor, but will probably reset and reduce it quite a bit once i know what will be my armor for the reminder of NG++1 and +2
as long as you have less than 70% you are good to go, aiming for 30% its super hard, pretty much naked.
I feel like under 30% is a must for my pure Pyro. Getting hit is GG neways so I would much rather have the extra mobility. I also don't want to waste points so I leave Vit at base.
You don't really have any ring space as a caster, pyro or sorc if you want to get the most out of your spells. You need Sages + 3 dmg boosting rings (young/bellowing dragon, magic clutch for sorc; swamp/witch, firegrasp for pyro).
Do you actually need that many rings to do decent damage ? i would trade 10% damage for 15 points (in a PvP build at least, maybe not PvE because you level up either way)
Dark Souls 2 gets a lot of hate, but it was seriously by far the most balanced PvP dark souls game (at least after some patchs started to roll in) and thats why i like it so much
Dark Souls 1 was all about stacking shit and backstab, and Dark Souls 3 its Estoc and Dark Swords galore (im not even going to count Bloodborne because was deff not a PvP game lol)
On April 22 2016 00:30 Faruko wrote: Dark Souls 2 gets a lot of hate, but it was seriously by far the most balanced PvP dark souls game (at least after some patchs started to roll in) and thats why i like it so much
Dark Souls 1 was all about stacking shit and backstab, and Dark Souls 3 its Estoc and Dark Swords galore (im not even going to count Bloodborne because was deff not a PvP game lol)
When DS2 was as new as DS3 is right now all you had was maxed out Havel mages with 0 soul memory hah. People really loved that.
I'm playing the game with pure sorcery, mouse and keyboard, no levelling points put into vitality and virtually nothing into strength besides what is needed to hold a 100% damage resist shield. Basically all into INT, FAITH, and ATTUNEMENT. So far I'm at irithyll and beat the pontiff (and only now am I pumping strength to 12 for a shield lol).
Using the chaos fire orb is super fun. With 30 faith and a little over 30 intelligence, both pyro rings, faster cast ring, and chloranthy ring, my fire orbs deal so much wonderful damage . With 12 ashen estus flasks I have enough "magic ammunition" to last between bonfires. But I feel like I would be utterly screwed in PVP unless I get some really good tosses and they have no major fire resist.
I think what I'll probably do is try to find that chameleon spell and hide from people. It was soo much fun in DS2 I expect it to be just as trollingly awesome in DS3.
but then phase 2 and instagibs happened, one of those fights where once you get his move set down it becomes pretty fun.
Undecided on whether I'l bother with PvP or NG+, take a few days break at least and see how I feel about it.
Also I went through the entire game with Irithyll Straight Sword after getting it early on and also used parts of Knight starter armor almost all the way through too. So item progression was pretty disappointing...
Here's a nice little battle I had yesterday. Shows how you have to play to land Chaos Fireorb. Also a solid example of how you can have almost no armor or shield and straight bully people with Estoc.
So what is the consensus on estus and ashen estus in PvP now? I know estus has always been slightly frowned upon, but what about ashen estus? I know some people will say who cares, I just want to know what what people have decided, if anything yet. From what I have seen, ashen is ok but regular estus is not
In a 1v1 duel I would say deff no estus but I could see ashen being fine. I don't think pure casters would be able to duel. You are also still putting yourself at risk to drink since unlike estus chugging you won't get life back when hit.
On April 22 2016 04:14 Dizmaul wrote: Here's a nice little battle I had yesterday. Shows how you have to play to land Chaos Fireorb. Also a solid example of how you can have almost no armor or shield and straight bully people with Estoc.
Well that's part of invasions haha gotta bait people into bad decisions since you are usually outnumbered. That spider is a great example, I had no health so they over extended. The real point was showing how you don't lock on and toss the ball where you think they are going to roll not where they are. The second phantom kill was actually me. He walked back into the lava puddle. Many people are not used to this spell yet and I've gotten many kills thanks to the lava.
On April 22 2016 04:13 Vaelone wrote: Finished just now, only took me 35 hours and thats without summoning any players to boost me. Kind of felt shorter than the previous games.
but then phase 2 and instagibs happened, one of those fights where once you get his move set down it becomes pretty fun.
Undecided on whether I'l bother with PvP or NG+, take a few days break at least and see how I feel about it.
Also I went through the entire game with Irithyll Straight Sword after getting it early on and also used parts of Knight starter armor almost all the way through too. So item progression was pretty disappointing...
On April 22 2016 04:13 Vaelone wrote: Finished just now, only took me 35 hours and thats without summoning any players to boost me. Kind of felt shorter than the previous games.
but then phase 2 and instagibs happened, one of those fights where once you get his move set down it becomes pretty fun.
Undecided on whether I'l bother with PvP or NG+, take a few days break at least and see how I feel about it.
Also I went through the entire game with Irithyll Straight Sword after getting it early on and also used parts of Knight starter armor almost all the way through too. So item progression was pretty disappointing...
On April 22 2016 04:13 Vaelone wrote: Finished just now, only took me 35 hours and thats without summoning any players to boost me. Kind of felt shorter than the previous games.
but then phase 2 and instagibs happened, one of those fights where once you get his move set down it becomes pretty fun.
Undecided on whether I'l bother with PvP or NG+, take a few days break at least and see how I feel about it.
Also I went through the entire game with Irithyll Straight Sword after getting it early on and also used parts of Knight starter armor almost all the way through too. So item progression was pretty disappointing...
for it, phase 1 wasn't that hard and with that item I could tank through phase 2 and chip away at his health. It's so that I heavy that I couldn't even wear full armor set and stay below 70 weight.
On April 22 2016 04:13 Vaelone wrote: Finished just now, only took me 35 hours and thats without summoning any players to boost me. Kind of felt shorter than the previous games.
but then phase 2 and instagibs happened, one of those fights where once you get his move set down it becomes pretty fun.
Undecided on whether I'l bother with PvP or NG+, take a few days break at least and see how I feel about it.
Also I went through the entire game with Irithyll Straight Sword after getting it early on and also used parts of Knight starter armor almost all the way through too. So item progression was pretty disappointing...
? I had no problem with any boss thus far (only 2 boss left) and this boss is kicking my ass.
I was over level 110 when I got to him, and had a +10 Lothric Knight Shield (it has 100% physycial and like 88% lightning) + Yhorm's Great Machete +5 which at that point hit for over 600 per swing. + Show Spoiler [Strategy] +
Biggest problem is killing the bird because the camera fucks up so hard on it. Once its you vs the King, it gets better IMO. His attacks are pretty well telegraphed and he can break your shield guard but dodging one attack ensures you can block rest with a shield without getting broken. Lightning damage will be negligible with Lothric Knight Shield. You get hits in when you can. After a rotation he finishes with a heavy slam down and you can get hits in, when he summons lightning strikes if you're near him you can get a hit in and block/dodge away the lightning. Additionally you can stagger him for some reason. You can't perform a critical on him, but you can get 2-3 swings in after you stagger him if you watched your stamina. Ideal distance to him is to be near him. Long enough to prepare to dodge/block but close enough to get a hit in if he decided to spam lightning. Not "in your face" close, and not "fuck this shit I want out running around the border of the arena" far. Additionally I had 15 +10 estus there so... yeah big margin to fuck up for me.
On April 22 2016 04:13 Vaelone wrote: Finished just now, only took me 35 hours and thats without summoning any players to boost me. Kind of felt shorter than the previous games.
but then phase 2 and instagibs happened, one of those fights where once you get his move set down it becomes pretty fun.
Undecided on whether I'l bother with PvP or NG+, take a few days break at least and see how I feel about it.
Also I went through the entire game with Irithyll Straight Sword after getting it early on and also used parts of Knight starter armor almost all the way through too. So item progression was pretty disappointing...
? I had no problem with any boss thus far (only 2 boss left) and this boss is kicking my ass.
I was over level 110 when I got to him, and had a +10 Lothric Knight Shield (it has 100% physycial and like 88% lightning) + Yhorm's Great Machete +5 which at that point hit for over 600 per swing. + Show Spoiler [Strategy] +
Biggest problem is killing the bird because the camera fucks up so hard on it. Once its you vs the King, it gets better IMO. His attacks are pretty well telegraphed and he can break your shield guard but dodging one attack ensures you can block rest with a shield without getting broken. Lightning damage will be negligible with Lothric Knight Shield. You get hits in when you can. After a rotation he finishes with a heavy slam down and you can get hits in, when he summons lightning strikes if you're near him you can get a hit in and block/dodge away the lightning. Additionally you can stagger him for some reason. You can't perform a critical on him, but you can get 2-3 swings in after you stagger him if you watched your stamina. Ideal distance to him is to be near him. Long enough to prepare to dodge/block but close enough to get a hit in if he decided to spam lightning. Not "in your face" close, and not "fuck this shit I want out running around the border of the arena" far. Additionally I had 15 +10 estus there so... yeah big margin to fuck up for me.
Initial attempts with my warden twinblades/bleed build (I'm mostly luck based) failed miserably. Those weapons cannot hit the camera boss phase 1.
It's so stupid that the only difficulty in that phase is being unable to see what the boss is doing, and the tiny hitbox/learned windows for the head.
Switching to Anri's Straight Sword made hitting the head possible though.
Phase 2 was a fun fight, wish I didn't have to beat the camera boss each time to get there. Apparently it can be poise broken though? On my kill, I broke his poise while channeling something, Riposted, then r1 spammed like 1/2 his health away, killing him.
Yeah phase 1 camera fucks up a lot, phase 2 is pretty balanced and well rounded. I preferred nameless phase 2 to lundyr champion and the last boss, who basically just attack non stop and ask to be parried (well for lundyr phase 1, phase 2 is too boring to parry).
I couldn't avoid the take air + flame breath in phase 1 at all, accepted that I take at least one tick from it and have to Estus every time he uses it.
But yeah I think he might be closest to being a boss to remember from this game.
Just finished NG. Didn't used shield at all, mostly switched between Claymore and BKGS. Had a hard time on Nameless King phase 2 until I equipped Carthus Blood Ring. The difference in damage taken doesn't change a thing against him, he was still two-shooting me anyway.
Also, I want to get all achievements which mostly means getting all the rings. Am I right to assume I can rush NG+ and then get all the +1 and +2 rings in NG++ anyway ?
On April 22 2016 23:18 Razhil wrote: Just finished NG. Didn't used shield at all, mostly switched between Claymore and BKGS. Had a hard time on Nameless King phase 2 until I equipped Carthus Blood Ring. The difference in damage taken doesn't change a thing against him, he was still two-shooting me anyway.
Also, I want to get all achievements which mostly means getting all the rings. Am I right to assume I can rush NG+ and then get all the +1 and +2 rings in NG++ anyway ?
Then farm all those covenants... T-T
I dunno how ring achievement works, but I assume it counts all unique rings, not +1 or +2 versions. You'd still want to go to NG because of boss souls anyway, for all sorceries, all miracles, all pyromancies.
I also wanted to say just how stupidly good a +10 Refined Zweihander is for a 40/40 quality build. Out of 10 times I got invaded in NG I lost once to Irathyll Rapier clown in Undead Settlement. I've killed 5 Farron's Watchdogs during my time in the swap and 4 reds in the Smouldering Lake. Zwei 3-4 shots people, and is exactly how many times I can swing it. If someone gets hit once its 85% probable I will stunlock them and finish them that 1 time. I've faced 2x Dark Sword/Shield combo, FUGS, 2x other Zwei, 1x Farron Greatsword and some other weapons that I forget at the moment. Anyway, 2-handing the Zwei is amazing vs invaders.
Fuck me for wanting to save my souls for after the boss in the cathedral of the deep... I had 34k when i unexplicably died in accidental sloppyness against that spiky invader, then i managed to get killed by the damned giant on the way to pick my souls back up.. I was sooo looking forward to having all kinds of souls to spend after the boss.. Oh well,, gonna start a new character while i calm myself down...
I always kill the giants first. Easy enough with any ranged attack. They seem to take a ton of damage if you hit them in the head. Even basic bow will do it.
I just lost 800K souls on red-eye ninja skellies on my way to the smouldering lake triple-balistae... fucking clowns of a mob. Not like I need those souls having basically completed my build but I was looking forward to buying huge amounts of twinkling and scale titanite.
The giants are easiest to kill by ankle-biting. Just 2 hand your weapon. Its near impossible for them to hit you. Sometimes they'll land a stomp but that happens also once in a blue moon.
Also: Don't give up, Skeleton!
I'm gonna make a pyro soon and after that maybe a hybrid of faith and dex.
On April 23 2016 01:47 daemir wrote: I always kill the giants first. Easy enough with any ranged attack. They seem to take a ton of damage if you hit them in the head. Even basic bow will do it.
Went back and tried to just kill the giants.. Those things are SOOOO easy to kill.. And they give a good amount of souls too. For some reason i thought they were virtually unkillable.. >_> live and learn.
On April 23 2016 02:50 hunts wrote: Is the fuma still a top weapon after whenever it was nerfed?
Fume Ultra greatsword requires 40 STR to 2-hand and 50 STR to 1-hand. It weighs 25.5 Units and has S scaling in STR at +5. In addition, you can put rasins on it.
For STR weapons PvE its still one of the very best. PvP, well... we're seeing it less and less.
On April 23 2016 05:46 dae wrote: Anyone have fun weapon suggestions (and where to get them), for both pve and pvp, for a heavy weapon str build?
Heavy infused Dark Sword +10, pretty much the best str weapon as of now for PvP and PvE, strong, fast, great move set, and has stomp as skill while being a straight sword
you get it from killing dark wraiths from the farron keep perimeter (near the + Show Spoiler +
On April 23 2016 05:46 dae wrote: Anyone have fun weapon suggestions (and where to get them), for both pve and pvp, for a heavy weapon str build?
Heavy infused Dark Sword +10, pretty much the best str weapon as of now for PvP and PvE, strong, fast, great move set, and has stomp as skill while being a straight sword
you get it from killing dark wraiths from the farron keep perimeter (near the + Show Spoiler +
crystal sage
boss)
Ah, I meant heavy as in slow/feels like it has a lot of weight behind it. Forgot about the gem >.<. Thanks though.
On April 23 2016 05:46 dae wrote: Anyone have fun weapon suggestions (and where to get them), for both pve and pvp, for a heavy weapon str build?
Heavy infused Dark Sword +10, pretty much the best str weapon as of now for PvP and PvE, strong, fast, great move set, and has stomp as skill while being a straight sword
you get it from killing dark wraiths from the farron keep perimeter (near the + Show Spoiler +
crystal sage
boss)
Ah, I meant heavy as in slow/feels like it has a lot of weight behind it. Forgot about the gem >.<. Thanks though.
Greatsword or zweihander are really funny ! Auto attack are pretty weak (very slow for pvp), but a good riposte or a good stance attack can really put you in a good situation. Yhorm sword is also pretty funny (I didn't get mine to +5, but i've seen some guy pvping with it and they were quite funny to watch). The bad point is people (since it's always at least 2vs1) rushing at you with rapier or dark sword and just spamming auto attack while you try to parry.
Ho and the dragon armor axe seems pretty funny, especially its skill attack.
On April 22 2016 23:18 Razhil wrote: Just finished NG. Didn't used shield at all, mostly switched between Claymore and BKGS. Had a hard time on Nameless King phase 2 until I equipped Carthus Blood Ring. The difference in damage taken doesn't change a thing against him, he was still two-shooting me anyway.
Also, I want to get all achievements which mostly means getting all the rings. Am I right to assume I can rush NG+ and then get all the +1 and +2 rings in NG++ anyway ?
Then farm all those covenants... T-T
I dunno how ring achievement works, but I assume it counts all unique rings, not +1 or +2 versions. You'd still want to go to NG because of boss souls anyway, for all sorceries, all miracles, all pyromancies.
Ring Achievement means all 107 rings. Regular, +1 and +2. Good times.
I really like the game, but what still bothers me is that aesthetically it takes way too much after its spiritual predecessor (Bloodborne). Tombstones littered everywhere, gothic cathedrals and buildings everywhere. Irithyll actually even looks like they just copy-pasted Yharnam into the game.
Don't get me wrong, the gameplay so far is among the best in the series, although it lacks Bloodborne's and DaS1's focus because they went with a system that's a middle ground between those two games. It's just that aesthetically it feels a lot less original than DaS1.
On April 24 2016 03:19 Dizmaul wrote: I've already put like 60ish hours into just invasions haha I love it.
Me too lol im playing a lot of pvp and invasions
But its unbalanced as fuck
Yeah but when everything is unbalanced including the level of skill everyone has it makes it ok for now hah. Sometime I invade a gank squad of 3 guys who are playing like there life will actually end if they die in game. Then I will hit another 3 guys who just play YOLO as fuck. I've already had moments I won't ever forget.
I was once in a 2v1 and both guys had about 50% health so the host backed up to take a drink and the phantom came at me. He saw me light up my Chaos Fire orb and thinking I was aiming at him rolled out of the way. It was like a movie after the roll he moved back and forth as to say "Pshhh you think you can hit me with that slow shit" only seconds later seeing the text that the host had died hah.
Well who knows how the meta will work when Poise actually works in the game. Everything staggers you...unless you're working with one of the weapons that have super/hyper armor. Either way it allows stagger-locking hell.
On April 24 2016 06:55 semantics wrote: Well who knows how the meta will work when Poise actually works in the game. Everything staggers you...unless you're working with one of the weapons that have super/hyper armor. Either way it allows stagger-locking hell.
This. Every longsword, and straightsword stab staggers you, even in heavier armors. They also need to bring back kick = shield break on greatshields from DkS2. So far the best counter I've seen vs pokes is using a mace which has the hyper armor skill (you see cathedral knights use it). It only lasts a couple of seconds but it does protect you form poke hell. Maces in general are very underused ATM.
FML. Played blindly on my first playthrough, missed the Mound Makers covenant. But since I went for warrior/pyro kinda character I wanted to collect all the pyromancies for achievement. I have them all except one. That from that damn covenant. There was no way to get it in NG so I started NG+ and trying to invade. So far after few hours of getting my ass kicked I have 8 shackles...
I suck at PvP, sure. But my build is also not helping. Wonder if I will have better luck trying to farm those enemies in catacombs T_T
So I finished the game a few days ago...Im at a loss at what to do with myself after about 20hours pvp/invading after my final boss (nameless king). The last two bosses were so much fun it feels like I just finished a long book series like the wheel of time/the dark tower and that forlorn feeling just seeps in right after. God I just sit working listening to the sound track and missing that feeling of wonder of my 1st play through. I did the 10 VIT play through and I must say the game was so challenging/rewarding....ahh it reminded me of playing the 1st installment demon's souls so long ago. From soft, good stuff lads..
Today was the first time someone invaded me. We were on similar skill levels and the fight was pretty even. Both of us died at the same time (I got nothing from it though). After I died I went back to gather my souls from the ground and then it happened. A blue Sentinel appeared. But of course there was no invader anymore, so he left pretty soon. Better late then never I suppose
Just started playing today, level 19 Herald. I am at the bonefire right after you see a dragon breathing fire from above on top of a tower. I had to avoid the warrior wielding the shield to get to the bonfire, just could not kill him. Tried to play a while, for like two hours, as I went downstairs from the bonefire and then further down.
I got stuck here. I go down a ladder, and there are two archers and two melee fighters that I easily take out. However, as I go further from the doorway near the ladder, there's a fighter with shield+spear that I just cannot take out. Even worse, I fell down when he was charging and died below, all my souls are down there.
First time playing a a Souls game. Any tips would be immensely appreciated
On April 25 2016 03:18 Bleak wrote: Just started playing today, level 19 Herald. I am at the bonefire right after you see a dragon breathing fire from above on top of a tower. I had to avoid the warrior wielding the shield to get to the bonfire, just could not kill him. Tried to play a while, for like two hours, as I went downstairs from the bonefire and then further down.
I got stuck here. I go down a ladder, and there are two archers and two melee fighters that I easily take out. However, as I go further from the doorway near the ladder, there's a fighter with shield+spear that I just cannot take out. Even worse, I fell down when he was charging and died below, all my souls are down there.
First time playing a a Souls game. Any tips would be immensely appreciated
This is what I usually find to be the easy way to deal with those guys. Just lock on and strafe around them in small circle waiting for openings while keeping your shield up, eventually they will swing their weapon and if they miss you get a free attack in or even a back stab.
If he doesn't miss his swing just play the waiting game, you will get your chance. You do want a 100% physical resistance shield for this though.
Edit: Nvm my advice doesn't actually work on those guys tested it, they shield bash too much. :D
I'm sure I beat a lot of Knight enemies like this though...
On April 25 2016 03:18 Bleak wrote: Just started playing today, level 19 Herald. I am at the bonefire right after you see a dragon breathing fire from above on top of a tower. I had to avoid the warrior wielding the shield to get to the bonfire, just could not kill him. Tried to play a while, for like two hours, as I went downstairs from the bonefire and then further down.
I got stuck here. I go down a ladder, and there are two archers and two melee fighters that I easily take out. However, as I go further from the doorway near the ladder, there's a fighter with shield+spear that I just cannot take out. Even worse, I fell down when he was charging and died below, all my souls are down there.
First time playing a a Souls game. Any tips would be immensely appreciated
Technically that area is optional. You can go back to where the 2 archers were down the ladder and there is another ladder that goes down to the winged knight.
If you can fight through though, there are some nice goodies on the other side of that spear knight. + Show Spoiler +
An estus shard, the broadsword, and the key to the thief npc in the jail cell in particular.
My advice for fighting him is try to fish backstabs by sticking to him like glue and strafing around him. Be careful going counter clockwise b/c his shield bash is annoying. That or stand at a distance and roll at him to the side as he charges you. He will be stopped for a moment allowing you to hit him at worst, backstab at best.
On April 25 2016 03:18 Bleak wrote: Just started playing today, level 19 Herald. I am at the bonefire right after you see a dragon breathing fire from above on top of a tower. I had to avoid the warrior wielding the shield to get to the bonfire, just could not kill him. Tried to play a while, for like two hours, as I went downstairs from the bonefire and then further down.
I got stuck here. I go down a ladder, and there are two archers and two melee fighters that I easily take out. However, as I go further from the doorway near the ladder, there's a fighter with shield+spear that I just cannot take out. Even worse, I fell down when he was charging and died below, all my souls are down there.
First time playing a a Souls game. Any tips would be immensely appreciated
Welcome to Dark Souls! You're gonna die. A lot.
For newbies it is generally recommended to go for a strength build on your first playthough. Strength builds put a lot of points into strength, vigor and endurance. + Show Spoiler [Stat explanation] +
Vigor is your hit points, I recommend you go up to 27 very quickly, that will put you square at 1000 hit points. Endurance is your green bar, stamina. It governs your actions - dodge, block, swininging, casting spells. Strength and Dexterity are offensive stats for weapons. Weapons have minimum stat requirements, and scale (gain damage) with these 2 stats ranging from E (worst) through D-C-B-A-S (best). Most weapons scale from a combination of both STR and DEX, but most of the time 1 is clearly better than the other.
Faith governs magic called miracles. Usually defensive in natures such a healing, increased defense and such. Although there are offensive spells as well. You need a "talisman" to cast miracles. Lightning is its forte. Intelligence governs magic called sorcery. Offensive magics you cast with a staff called a "catalyst". Damage type is usually Magic. Attunement increases your FPs (focus points or mana points) and increases the number of spells you can equip at the bonfire.
Vitality increases your carry weigh and defenses, albeit very slightly. On that note, try to be under 70% carry weigh. Carry weigh determines your "roll speed" - dodges. under 30% - fast roll with double range, under 70% is a fast roll and over 70%, a fat roll. Each roll has different i-frames or invincibility frames. They make you immune to damage from attacks. You should never be over 70% weigh, and getting to under 30% is a big chore which usually only casters go for.
Finally you have Luck - stat that governs item discovery and bleed damage. Do not bother with this at all. There are very few niche builds centered around this but for very specific weapons and playstyles.
Now you shouldn't obsess about strength and dex weapon damage early, since early on upgrading your weapons does a hell of a lot more for you can putting a point or 2 in stats. You can "reinforce" weapons at Andre, the blacksmith. You can also "infuse" into different elements, the very same weapons. If you take my advice and go for a strength build you'll want to infuse your weapon with a heavy gem. This will make them scale better with strength than previously, but you'll lose dexterity scaling (worth it for strength builds).
Make sure to collect estus shards and undead bone shards. Estus shards are given to Andre and increase the number of potions at your disposal. Undead bone shards you burn at the Firelink Shrine Bonfire and they increase how much HP is restored per potion. On that note, you can allot the number of potions of each type you want at the smithy, you want all Estus, 0 Ashen.
For enemy strategy you can either play with a shield and try to block most of it, or 2-hand your weapon and bait attacks and get a hit in, and back away.
Lothric Knights are pretty insane early on. You need to watch and manage your stamina (green bar) a lot vs them. They can break your guard with relentless attacks so I'd suggest just 2-handing and trying to kill them with R1 spam. Or you can throw firebombs at them to break their guard for a moment.
Early weapons that are good are the "Deep Battle Axe" you find inside a treasure chest under the fire-breathing wyvern, a run-of-the-mill "Longsword", or a raw-infused "Astora's Sword". You can find all 3 in the zone you're in now, just look around.
Those early Lothric Knights actually get staggered really easily so imo it is better to be aggressive with them and just dodge roll forward and swing away at them. I think shield kicking wasn't bad either. I think a lot of enemies in this game early on are confidence checks. + Show Spoiler +
The wyvern in the first area's fire hardly does that much damage to you if you just roll through it for example.
i got some generel questions i hope you can help me with
1. On which plattform is it best? I got a PC and a PS4 at my disposal 2. If I wanna play on PC, is mouse+keyboard or controller better? And maybe which controller/ what kind?
I'm more of a PC player in generel, just playin FIFA on PS4
3. This would be my first Soul game, is it really important to play DS 1 and 2 or can i start with DS3? I'm not much of a story/ lore person, just wanna play for the mechanics mainly 4. Which one is the hardest DS?
i got some generel questions i hope you can help me with
1. On which plattform is it best? I got a PC and a PS4 at my disposal 2. If I wanna play on PC, is mouse+keyboard or controller better? And maybe which controller/ what kind?
I'm more of a PC player in generel, just playin FIFA on PS4
3. This would be my first Soul game, is it really important to play DS 1 and 2 or can i start with DS3? I'm not much of a story/ lore person, just wanna play for the mechanics mainly 4. Which one is the hardest DS?
1. PC is best due to higher framerate. But your PC has to be good enough. 2. Play with gamepad. I use a xbox360 pad for example. 3. It's fine to start with DS3. 4. I'd say DS1 because it had less bonfires and it was my first Souls game.
i got some generel questions i hope you can help me with
1. On which plattform is it best? I got a PC and a PS4 at my disposal 2. If I wanna play on PC, is mouse+keyboard or controller better? And maybe which controller/ what kind?
I'm more of a PC player in generel, just playin FIFA on PS4
3. This would be my first Soul game, is it really important to play DS 1 and 2 or can i start with DS3? I'm not much of a story/ lore person, just wanna play for the mechanics mainly 4. Which one is the hardest DS?
1. Normal rules apply in my opinion so personal preference in terms of comfort, if you have friends playing a lot its best to get the same platform. PC can do 60fps, PS4 is 30 and not always stable but I havent found it to impact on my experience.
2. I've only ever play with a controller, its what its designed for, I think some people play KB+M but unless you really dislike controllers this is the way to play. I personally perfer DS4s but I imagine on PC you'll get Xbox prompts so probably a 360 / xbone pad depending on preference.
3. 3 is mechanically the best from a newcomers perspective, people will debate subtleties of some mechanics but the game 'feels' infinitely better in my opinion. The lore is heavily influenced by 1, but just watch some VaatiVidya videos if you are interested. 3 is perfectly find starting place, probably a lot friendlier to newcomers, whilst still retaining that souls edge people love.
4. This is a pretty personal thing and depends on how you experienced things. The general rule is the first you play is the hardest. Personally I think that DS1 had a lot more 'bullshit' moments than 3, moments that were hard but not necessarily enjoyably so. So 1 may be harder in some aspects but I think 3 has a fairer and more consistent difficulty, especially with the last few bosses, they really ramp things up. I think that some of the fights are mechanically harder in 3, but the generally lack of direction and annoying bullshit (Anor Londo archers etc) in 1 made for some notable difficulty spikes.
On April 25 2016 05:10 tehh4ck3r wrote: i am getting my ass handed to me repeatedly by + Show Spoiler +
champion gundyr
I seem to be in a minority with finding this one fine, or maybe I just got lucky, first time I got him no problem so I suspect I got lucky on this one.
, I know its not that bad a fight but man I just got wrecked so much, on a good note though I rode the high when I beat them and went to finish off + Show Spoiler +
The Nameless King
and managed to get him in only a few tries!
Those final few bosses are brutal, brilliantly brutal.
On April 25 2016 03:18 Bleak wrote: Just started playing today, level 19 Herald. I am at the bonefire right after you see a dragon breathing fire from above on top of a tower. I had to avoid the warrior wielding the shield to get to the bonfire, just could not kill him. Tried to play a while, for like two hours, as I went downstairs from the bonefire and then further down.
I got stuck here. I go down a ladder, and there are two archers and two melee fighters that I easily take out. However, as I go further from the doorway near the ladder, there's a fighter with shield+spear that I just cannot take out. Even worse, I fell down when he was charging and died below, all my souls are down there.
First time playing a a Souls game. Any tips would be immensely appreciated
This is what I usually find to be the easy way to deal with those guys. Just lock on and strafe around them in small circle waiting for openings while keeping your shield up, eventually they will swing their weapon and if they miss you get a free attack in or even a back stab.
If he doesn't miss his swing just play the waiting game, you will get your chance. You do want a 100% physical resistance shield for this though.
Edit: Nvm my advice doesn't actually work on those guys tested it, they shield bash too much. :D
I'm sure I beat a lot of Knight enemies like this though...
Early on I beat these guys by normal->shield into fast attack chain or bash-> rolldodge into backstab attempt (if you land it, 2hand and just kill him) then fast attack chain (you can nearly stunlock them while attacking with longsword at least). Late on 2hand rolldodge forward then just hammer them.
On April 26 2016 00:15 DickMcFanny wrote: Man I love this game so far, although for the life of me I can't get past the Abyss Watchers.
Playing blind is a bit penalising, but that makes you appreciate all the more when you find stuff.
Weird. I'm not great at these games and AW was first non-tutorial boss I've done on first go (even the tree I died to before figuring out you can hit the hand).
Edit: It occurs to me it might have been easier for me because I was kindled at the time. Don't usually go into bossrooms kindled, but I stayed alive on way over.
Strange indeed, perhaps I haven't found enough upgrade materials and my +2 Dark Sword is a bit underpowered.
I finished all Souls games and can do DS1 in less than two hours now, so I just figured that boss was just exceptionally difficult.Should I have more than 6 Estus charges? My Flask is at +0 as well, which doesn't feel like it should be the case.
On April 26 2016 00:40 DickMcFanny wrote: Strange indeed, perhaps I haven't found enough upgrade materials and my +2 Dark Sword is a bit underpowered.
I finished all Souls games and can do DS1 in less than two hours now, so I just figured that boss was just exceptionally difficult.Should I have more than 6 Estus charges? My Flask is at +0 as well, which doesn't feel like it should be the case.
You've missed at least one Undead Bone Shard (Undead Settlement) if you are on the Abyss Watchers with a +0 Estus Flask.
It shouldn't. I can recall at least one Bone dust (is that the name?) that you've missed. You can get it before the tree aswell. Not sure about the amount of estus tho.
At watchers you can have +2 estus without beating any other bosses after High Wall. I don't remember how many charges off the top of my head I think 6-7 sounds about right. (again going straight to watchers after high wall)
Okay, I must have missed some major parts of the game.
All the ground clutter is really messing with my brain, it was the same in Bloodborne, where I missed two entire areas.
Ah, so it's Bone Dust again, I was looking for Firekeeper Souls.
Oh, and just to clarify, say I use a Fire Uchigatana that has 0 scaling, will it still get a bonus from intellect, since that increases all elemental damage?
If you want scaling with INT / FTH or both you'd need a chaos gem or dark gem (B scaling from both), crystal gem or simple gem (A-S scaling from INT) or lightning/blessed (for FTH scaling) Trick is 1 of the 2 divides the damage between physical/elemental, while the other keep it strictly physical.
Until you can get yourself a chaos gem, go for a raw longsword. Also don't say you regret it, pyro is very powerful. Try to think of it as a uphill battle early on. Later on you'll reap the profits. The magic of souls game is that even if you mess up early, you can turn it around later on.
Yeah Pyro is pretty badass later, Dizmaul postet some nice tips on build&items on page 10 of this thread. My Pyro was about to get deleted until i read that and got him the rings and Chaos Fire Orb. From then on it was easy going
On April 25 2016 05:10 tehh4ck3r wrote: i am getting my ass handed to me repeatedly by + Show Spoiler +
champion gundyr
Learning his parry timings can help a lot.
Gundyr Champion is a stupid ass boss. Phase 1 is easy to parry, but duringnphase 2, aside from his punch, it's way too hard. The real problem is if you have a slow ass weapon like a greatsword you cannot attack between his combos and you're fucked. If you're having a hard time, just change weapon (I was trying with a zweihander, switched to a butcher knife and one shotted him).
Personally, the boss I hate is the blade dancer, so ridiculous... I don't know, can't seem to kill her effortlessly, always have to die a lot.
I see from a post on Reddit that poise is in the game but disabled and can be turned on by editing game files. I can understand if they didn't want some of the crazy poise tanking that happened in dks1 but there should be a happy medium where random rapier pokes don't stagger everything.
On April 26 2016 01:54 Soltanol wrote: Yeah Pyro is pretty badass later, Dizmaul postet some nice tips on build&items on page 10 of this thread. My Pyro was about to get deleted until i read that and got him the rings and Chaos Fire Orb. From then on it was easy going
Thats awesome to hear! I hate reading Pyro sucks now..
On the poise thing. I wonder if they plan on turning it on with dlc when more is added to the game. It is pretty strange though to add but disable.
On one hand they may just have been unhappy with the numbers and balance they were getting and disabled it until they could tweak it to satisfaction and patch it in later. But the game has been out in Japan for a while, surprised that didn't already happen by now. I haven't done enough PvP to really know one way or the other but the amount of people discussing the Estoc seems to speak for itself lol
On April 25 2016 05:10 tehh4ck3r wrote: i am getting my ass handed to me repeatedly by + Show Spoiler +
champion gundyr
Learning his parry timings can help a lot.
Gundyr Champion is a stupid ass boss. Phase 1 is easy to parry, but duringnphase 2, aside from his punch, it's way too hard. The real problem is if you have a slow ass weapon like a greatsword you cannot attack between his combos and you're fucked. If you're having a hard time, just change weapon (I was trying with a zweihander, switched to a butcher knife and one shotted him).
Personally, the boss I hate is the blade dancer, so ridiculous... I don't know, can't seem to kill her effortlessly, always have to die a lot.
Was messing around with a SL35 twink build. Dancer took me 2 tries and Gundyr took like 8. Three of those times I was 1 hit from killing him and got clipped, the salt was intense. Worth it though now I have the SL35 dream of Carthus blood ring, Knight slayer ring, Hornet ring, and havels. I want to try and get FAP but those dogs sucks. Oh yeah I've done all this solo, no summons and used the Flamberge +2. Have to stay at +2 to stay in normal matchmaking.
On April 26 2016 05:57 CobaltBlu wrote: I see from a post on Reddit that poise is in the game but disabled and can be turned on by editing game files. I can understand if they didn't want some of the crazy poise tanking that happened in dks1 but there should be a happy medium where random rapier pokes don't stagger everything.
Weird to even included the slots and stats for poise to show when they didn't include it in the game, although it does suggest it will be included at some point. Every hit staggering really makes armor really pointless outside of fashion souls and the scaling on damage reduction means as long as you wear something in every slot you get roughly the same amount of damage reduction and don't need to waste stats on vit.
Poise is in the game and working...for mobs. It's only disabled for the player specifically. Like, it's a 1 for on, 0 for off and it's currently 0 for the player character.
On April 26 2016 01:54 Soltanol wrote: Yeah Pyro is pretty badass later, Dizmaul postet some nice tips on build&items on page 10 of this thread. My Pyro was about to get deleted until i read that and got him the rings and Chaos Fire Orb. From then on it was easy going
Which rings would that be? Thanks for the encouragement
On April 26 2016 01:54 Soltanol wrote: Yeah Pyro is pretty badass later, Dizmaul postet some nice tips on build&items on page 10 of this thread. My Pyro was about to get deleted until i read that and got him the rings and Chaos Fire Orb. From then on it was easy going
Which rings would that be? Thanks for the encouragement
Great Swamp Ring (pyro starter or can be found inside a crab in Cruxifiction Woods) - 12% extra pyromancy damage Witch Ring (Catacombs of Carthus) - 20% extra pyromancy damage Sage Ring (Cruxifiction Woods) - increase cast speed Fireclutch Ring (Undead Settlement) - 15% extra fire damage, but you receive 10% extra damage from physical sources.
Being full caster really is not that challenging, I feel like meleeing without something like a greatshield is far harder. I'm getting near thousand dmg GSHA with my sorc and since mobs are totally retarded when it comes to Hidden Body, I only really need to play at boss fights. Rest of the time I'm invis-sneak-backstab-exploring the world.
Bossfights are either a) the boss is so agro all the time that you barely get a chance to cast or b) they aren't and you get to keep range and just nuke them.
Things like all the demon bosses were some of the easiest to kill since they didn't seem to have gap closers to take you. I've read the old demon king can be a bitch as melee, but as ranged, all I had to do was dodge one downward swing that had big range (roll backwards) and then some spells that I outranged by running. Then on the other hand you have bosses like Pontiff who, once they close the gap, can unleash a silly long attack combo without giving a break to do anything, since you can't really parry or block him. Or maybe you could parry with a quick shield swap, but I'm far too bad at the timings to parry anything. Managed it twice on Gundyr at char creation when I tried it out. Partial parries are the shittiest thing
Dancer was also piss easy for a caster, it does a lot of that dancey-weavy moving around when you can freely cast at it.
Oh and then there's the bosses who are resistant to your element. Yea, those suck really hard.
i got some generel questions i hope you can help me with
1. On which plattform is it best? I got a PC and a PS4 at my disposal 2. If I wanna play on PC, is mouse+keyboard or controller better? And maybe which controller/ what kind?
I'm more of a PC player in generel, just playin FIFA on PS4
3. This would be my first Soul game, is it really important to play DS 1 and 2 or can i start with DS3? I'm not much of a story/ lore person, just wanna play for the mechanics mainly 4. Which one is the hardest DS?
1. PC if you have good enough. Gtx 960+ I'd recommend and there's official recommendations on steam page of course.
2. KB+M doesn't work as well as it did in ds2 because horizontal camera adjustment is on steroids but even now you can do everything controller can do and even more. (Mainly doing multiple actions at same time, like running in direction, switching spells and items, running/rolling and moving camera. That's why I switch from my controller to kb+m sometimes when I wanna tryhard.) I wouldn't recommend buying controller for this if that 40€ makes any difference.
3. Not important at all. If you want to enjoy everyone on internet playing ds3 same time as you do then go ahead and hop on to it but if you don't care at all you could go ds2 -> ds3 -> buy controller and then ds1.
4. Depends. On first playthrough? The first dark souls you play. Most people say ds1 because they played ds1 and 2 only once and started with ds1. On ng+7 no shield, no gear, no spells including DLCs? Hard to choose between DS2 and DS3 as I'm not that far on ds3. Maybe 3 because weird telegraphs, multiple 0-1 frame attacks that you have to just time and extremely bad camera.
PC all the way, you dont need a monster pc to lock the game at 30fps and PC doesnt have ptoblems with frame pacing as ps4 does (its the same issues bloodborne has and its annoying).
Even a 750ti or 360 should be able to lock the game at 30fps without problems
1. PC if you have good enough. Gtx 960+ I'd recommend and there's official recommendations on steam page of course.
2. KB+M doesn't work as well as it did in ds2 because horizontal camera adjustment is on steroids but even now you can do everything controller can do and even more. (Mainly doing multiple actions at same time, like running in direction, switching spells and items, running/rolling and moving camera. That's why I switch from my controller to kb+m sometimes when I wanna tryhard.) I wouldn't recommend buying controller for this if that 40€ makes any difference.
I got a GTX 960 in my PC ^^ As i mentioned i got a PS4, meaning i got PS4 controllers that i could plug in my PC as well. What I'm getting so far is:, That the game show me control in X-Box style on PC? Can that be changed? KB+M has some camera control problems? Will i need to break my fingers playing this with KB+M?
I concur, download DS4Windows, plug in a PS4 controller via USB and play on the PC with it. You cannot change that it displays hints with XBOX symbols unfortunately. X - interaction button O - dodge/run (if you hold it) Square - item use Triangle - 1-hand/2-hand weapon button. L1 L2 R1 R2 are your left/right weapons Share is emotes, Options is main menu Arrowpad controls your menus and items equipped. To jump you have to hold down O to run and then push in your left stick. Pushing in right stick is lock on to enemies.
1. PC if you have good enough. Gtx 960+ I'd recommend and there's official recommendations on steam page of course.
2. KB+M doesn't work as well as it did in ds2 because horizontal camera adjustment is on steroids but even now you can do everything controller can do and even more. (Mainly doing multiple actions at same time, like running in direction, switching spells and items, running/rolling and moving camera. That's why I switch from my controller to kb+m sometimes when I wanna tryhard.) I wouldn't recommend buying controller for this if that 40€ makes any difference.
I got a GTX 960 in my PC ^^ As i mentioned i got a PS4, meaning i got PS4 controllers that i could plug in my PC as well. What I'm getting so far is:, That the game show me control in X-Box style on PC? Can that be changed? KB+M has some camera control problems? Will i need to break my fingers playing this with KB+M?
Just bought it on PC btw
Great choice. My 950 gets 60 FPS constantly (though of course not on highest settings), so the 960 should just eat it up like nothing.
On April 26 2016 19:07 Faruko wrote: Sadly it doesntk, they dropped the ball there.
But its not that bad, use ds4windows and you are set
Yeah it's really weird how hard sony made it to get playstation controllers to work with PC, considering their push for remote play. Xbox controllers you can flat out plug in and they work, if you want wireless a 20 dollar dongle and boom you're done. PS4 you need to find community drivers or futz with CronusMax/Titan One if you want blu-tooth.
Actually dualshock 4 support out of the box on PC depends on the game supporting it or not, for example the witcher 3 has support for it without needing to use ds4windows/input mapper or other tools
Sony definitely made it easier considering there was no way for devs to even offer the option of using a ds3 on the PC
On April 27 2016 06:13 Yrr wrote: Do you have to be kindled to be summoned as blue sentinel?
No you do not. Just have to have the covenant item equipped and be online.
The PS4 controllers are using the old controller architecture iirc. The games can choose to support it or not, but because it isn't the same as the Xbox controllers most games will just use the Xbox architecture.
I have to say though that I have been liking the steam controller. All I did was swap the lock on to the back of the controller and it has worked great. Using the touchpad hasn't been an issue since I changed that.
1. PC if you have good enough. Gtx 960+ I'd recommend and there's official recommendations on steam page of course.
2. KB+M doesn't work as well as it did in ds2 because horizontal camera adjustment is on steroids but even now you can do everything controller can do and even more. (Mainly doing multiple actions at same time, like running in direction, switching spells and items, running/rolling and moving camera. That's why I switch from my controller to kb+m sometimes when I wanna tryhard.) I wouldn't recommend buying controller for this if that 40€ makes any difference.
I got a GTX 960 in my PC ^^ As i mentioned i got a PS4, meaning i got PS4 controllers that i could plug in my PC as well. What I'm getting so far is:, That the game show me control in X-Box style on PC? Can that be changed? KB+M has some camera control problems? Will i need to break my fingers playing this with KB+M?
Just bought it on PC btw
Ah I didn't think of using ordinary ps4 controllers on PC. That's good and you got the better d-pad too which is extremely useful for dark souls 3. I don't think there is legal way to change x-box style command prompts. The camera problem is global on DS3 but the playstyle you get when you drop controller is kind of nerfed because you have to install Cheat Engine and fix the auto-adjustment yourself if you want camera to work properly. (This would result in softban from multiplayer.) Your fingers definitely don't break or stress but they default bindings are unplayable and whole binding process can take 10 to 15 minutes. I just played most of my first playthrough with controller because I couldn't be arsed and both work fine for casual play.
Gz for purchase and remember to not use x360ce program or modify any of the game files. From Software automatically softbans you for fiddling with their files but it's not 100% known how it works and what exactly causes softban.
On April 27 2016 22:20 Faruko wrote: Lmao that champion video
But tbh i didnt had problems with many bosses, only Nameless King and Crystal Sage (dont ask...)
The nameless king is a total dick and if you don't some sort of overhead strike, a pain in the ass. I plan to summon my ass through him in my NG+ run because fuck dealing with that again. And summoning is fun.
I've been doing a lot of sunbro in archives (amazing soul farm). 80% of folks are using dark sword aka "I googled 'best dark souls 3 weapon'" lmao. I +10'd black knight great axe and astora greatsword. any other fat weapons people like (w/o faith)? I think I might +10 the farron break dance sword.
Profaned Greatsword is my weapon and does amazing things. It’s thrust attack like knock over any human opponent. It and a heavy faith build have done me wonders through my NG+ run.
Edit: I wish there was a great sword with frost on it. That would have been nice.
Maybe I will pick that up this play through. I am at 35 Str, so I'll be 40 by the time I get there. I just need to get past the easy bosses so I can get summoned again. Co-oping bosses is a fun time.
Just a warning about doing invasions/getting invaded right now- there's a bunch of people running around with hacked items that give you 1000s of souls when they hit you which will trigger a softban. I would recommend playing offline or immediately suiciding when you're embered
On May 01 2016 18:35 DickMcFanny wrote: I'm a bit lost now, I finally managed to kill the Abyss Watchers, made it through the grave, killed the boss, made it through the + Show Spoiler +
On May 01 2016 19:19 DickMcFanny wrote: I haven't encountered that one yet, where would I go about finding him / her?
Crucifixion woods or whatever the area before the swamps is called. Look around the ruins near second bonfire of that major area where hollow soldiers and some mages reside. You'll find the way easily if you just explore it.
On another invasion I killed the white phantom but the host never got damage. His health bar stayed max even after multiple hits. He drank potions sometimes though. Is this a bug where damage isnt displayed?
On May 01 2016 22:18 Yrr wrote: On another invasion I killed the white phantom but the host never got damage. His health bar stayed max even after multiple hits. He drank potions sometimes though. Is this a bug where damage isnt displayed?
probably netcode issues. lots of bugs in multiplayer
On May 01 2016 19:19 DickMcFanny wrote: I haven't encountered that one yet, where would I go about finding him / her?
Crucifixion woods or whatever the area before the swamps is called. Look around the ruins near second bonfire of that major area where hollow soldiers and some mages reside. You'll find the way easily if you just explore it.
Thanks, i found that area, pretty much cleared the cathedral and now I'm in the Bloodborne area.
One more hint, please: how long will it take me until I find a respec item? My build is seriously fucked up, and I feel like the bad guys are outgunning me rather badly at this point.
One more hint, please: how long will it take me until I find a respec item? My build is seriously fucked up, and I feel like the bad guys are outgunning me rather badly at this point.
you need to go to cathedral of the deep and talk to rosaria (after the encounter with patches) you can give her a pale tounge to respec (up to 5 times)
One more hint, please: how long will it take me until I find a respec item? My build is seriously fucked up, and I feel like the bad guys are outgunning me rather badly at this point.
you need to go to cathedral of the deep and talk to rosaria (after the encounter with patches) you can give her a pale tounge to respec (up to 5 times)
You dont have to encounter patches as far as I know.
One more hint, please: how long will it take me until I find a respec item? My build is seriously fucked up, and I feel like the bad guys are outgunning me rather badly at this point.
you need to go to cathedral of the deep and talk to rosaria (after the encounter with patches) you can give her a pale tounge to respec (up to 5 times)
You dont have to encounter patches as far as I know.
I missed Patches in Cathedral, still got around to finding Rosaria, altho it took me a bit of time running around
I think the Patches encounter was the first time I actually laughed out loud during a Souls game.
The game does such a good job giving nods to DS1, the entire Izalith part felt exactly like in Lordran, without being a copy of it. Hope it continues that way, given the fact that I haven't found a titanite chunk yet, I'm assuming I'm less than half way through.
Anyone got any experience with a dex/int build (not a straight up sorcerer)? Been looking around on wikis and cant seem to find any good weapons for it. Already have a quality and dex/luck running so I wanted to spice it up a bit. Outside of PvP I cant sit too long too long with the same build multiple play sessions in a row without getting bored.
On May 01 2016 19:19 DickMcFanny wrote: I haven't encountered that one yet, where would I go about finding him / her?
Crucifixion woods or whatever the area before the swamps is called. Look around the ruins near second bonfire of that major area where hollow soldiers and some mages reside. You'll find the way easily if you just explore it.
Thanks, i found that area, pretty much cleared the cathedral and now I'm in the Bloodborne area.
One more hint, please: how long will it take me until I find a respec item? My build is seriously fucked up, and I feel like the bad guys are outgunning me rather badly at this point.
Finding Rosaria can be very tricky, so don't be too scared of spoiling yourtself the way a bit.
For some reason I can't get into this game. I played for like 4 or 5 hours and went back to finish my DS2 run. I think I'll wait unitl some patches and then give it a go.
On May 04 2016 21:42 JazVM wrote: For some reason I can't get into this game. I played for like 4 or 5 hours and went back to finish my DS2 run. I think I'll wait unitl some patches and then give it a go.
Any specific reason? Patches aren't like to turn the game on its head from a PvE perspective, as much as I'd love to encourage you to give it another go it might just not be for you!
I've been stuck for a few days on the Dancer of the Boreal Valley. Honestly the most ridiculous boss FROM ever came up with. Neverending combos, MASSIVE damage if you can't dodge or shield up in time, and I barely tickle her (+6 lightning longsword). On top of that the way she moves around makes it really hard to see the moves she's gonna pull off. Phase 1 is relatively straightforward: I keep my distance until she swings, block or evade and get a few hits in, and back off. Phase 2 however she closes the distance in a split second, and every attack can be unpredictably followed by another attack pretty much immediately. I also heavily suspect this boss to detect controller input: the amount of times she started a combo right as I press a button has been rather suspicious. Considering the length of her combos I can imagine this boss to be even worse for people who didn't bother upgrading their stamina at all.
And this is coming from someone who beat Ornstein and Smough solo in about three tries in DS1. In DS1 the time between every combo usually gave you time to heal up. In DS3 they've seemingly done away with that and made it a lottery. Bosses like the dancer would actually be ok if stamina and evasion worked the way it did in Bloodborne, but this attempt to put Bloodborne-style bosses in a slower Dark Souls game has so far been rather hit and miss.
On May 05 2016 21:17 Dizmaul wrote: Yeah dancer is the "panic roll and you die" boss.
It's not even panic rolling, it is the utter lack of predictability whether she will do consecutive attacks or not. This would be ok if her attacks were not of the stun-lock (three cheers for no poise), two/three hits and you're dead type.
On May 05 2016 21:17 Dizmaul wrote: Yeah dancer is the "panic roll and you die" boss.
It's not even panic rolling, it is the utter lack of predictability whether she will do consecutive attacks or not. This would be ok if her attacks were not of the stun-lock (three cheers for no poise), two/three hits and you're dead type.
You literally have time to roll after every one of her moves, she's actually quite slow. Manage your stamina and abuse the iframes during roll and you won't have a bad time. Use green blossom before fight if you're struggling with stamina.
On May 06 2016 00:32 Nebula wrote: You literally have time to roll after every one of her moves, she's actually quite slow. Manage your stamina and abuse the iframes during roll and you won't have a bad time. Use green blossom before fight if you're struggling with stamina.
This exactly. You have so much time if you just wait and roll right before being hit. If you have carthus bloodring ring it makes it even easier. If you just mash roll you will get rekt. Once I learned this I was able to kill her for my Twink SL30.
On May 06 2016 18:09 Zinnwaldite wrote: Nameless King is kicking my ass... I might have to summon for this one...
And the next time i try i beat him.. Summons work poorly for this one it seems, he died 10 seconds into the fight..
The trick to beating phase 2 of the fight is to dodge towards and around him whenever you can. Stick to him as close as possible, since that's the easiest way to dodge his moves and gives you the biggest opening for a poke or two. His close range moves are actually very predictable and easy to dodge.
Dunno if it is just me, but honestly my only real gripe (about the PvE) is that all the later bosses seem to be able to 2 shot you. At least with the first games it felt like you could take an extra hit or two, even if you didn't have 40 vit.
Dancer gave me a bit of trouble had to do a couple attempts. Some of her attacks in stage two have either delays or slashes with both swords that have a bit of space between them. Stay patient and don't try to punish all of her attacks, only the really safe ones like the double vertical/diagonal slash.
Using a shield against dancer makes it sooo much easier, her attacks don't take away much stamina at all. If i find myself having trouble against her i'll just put on a shield(rarely use them) and it's a piece of cake.
Whenever I roll past his attacks so I end up behind him I lose focus on him which means I have to rotate my camera manually which sucks. Also if I fight very closely I always get stuck on his legs and weapon when rolling. But the worst thing is due to his fire effects I have huge framedrops and lags. Which delay rolls up to a full second.
Just killed the big tree guy but I am having huge troubles against the frozen knight in the basement of the tower. I died like 10 times. Got close twice, but then died before getting the last hit. Out of embers, out of fire enchantment on weapons. Lost a ton of souls. Super frustrated and super angry.
Each time I die and need to kill everything on the way back again, it reminds me the AVGN's Silver Surfer review. Some of the mechanics in this game are really archaic and frustrating. Why do I have to kill the same freaking skeleton guy for 11th time just to get to this boss. Why not a checkpoint at the elevator? How would that make the game easier? It would just make the player waste less time repeating the same thing for the millionth time.
I'll give it a try later, but if I still cannot do it I'm just going to uninstall this game. Not every game is for everyone's taste, and I am seriously considering this game just might not be for me.
I think that's the only part of the game where I felt that kind of frustration. I also had to retry it 10+ times but eventually killed him when I learned his moveset and probably got a bit lucky. Just try a few times and if you can't kill him, take a break and try again later. In my experience it is really hard to progress when you're frustrated.
On May 15 2016 23:28 Bleak wrote: Just killed the big tree guy but I am having huge troubles against the frozen knight in the basement of the tower. I died like 10 times. Got close twice, but then died before getting the last hit. Out of embers, out of fire enchantment on weapons. Lost a ton of souls. Super frustrated and super angry.
Each time I die and need to kill everything on the way back again, it reminds me the AVGN's Silver Surfer review. Some of the mechanics in this game are really archaic and frustrating. Why do I have to kill the same freaking skeleton guy for 11th time just to get to this boss. Why not a checkpoint at the elevator? How would that make the game easier? It would just make the player waste less time repeating the same thing for the millionth time.
I'll give it a try later, but if I still cannot do it I'm just going to uninstall this game. Not every game is for everyone's taste, and I am seriously considering this game just might not be for me.
I backed up a lot because he is really strong and fought him at the elevator (no more room to back up) until he fell in the hole.
On May 15 2016 23:28 Bleak wrote: Just killed the big tree guy but I am having huge troubles against the frozen knight in the basement of the tower. I died like 10 times. Got close twice, but then died before getting the last hit. Out of embers, out of fire enchantment on weapons. Lost a ton of souls. Super frustrated and super angry.
Each time I die and need to kill everything on the way back again, it reminds me the AVGN's Silver Surfer review. Some of the mechanics in this game are really archaic and frustrating. Why do I have to kill the same freaking skeleton guy for 11th time just to get to this boss. Why not a checkpoint at the elevator? How would that make the game easier? It would just make the player waste less time repeating the same thing for the millionth time.
I'll give it a try later, but if I still cannot do it I'm just going to uninstall this game. Not every game is for everyone's taste, and I am seriously considering this game just might not be for me.
just run through areas instead of killing everything 10 times? the knight is brutal but there is the option to cheese him or just open the door and unluck the bonfire right next to him
Yeah you need to think outside the box when playing. They do give you a bonfire right next to him. You just needed to run past and open the door. So many things in the series when you are having trouble you need to remember there is almost always a cheesey easy way also. It is awesome to read people's first playthrough experience. There is nothing like it when you dont know whats around the next corner. Fast forward to your 20th playthrough and you will laugh at the trouble you had. This is also why most people think the first souls game they played was the hardest or best. When I played DS3 for the first time I already knew what I should be looking for in terms of run bys and short cuts.
On May 15 2016 23:28 Bleak wrote: Just killed the big tree guy but I am having huge troubles against the frozen knight in the basement of the tower. I died like 10 times. Got close twice, but then died before getting the last hit. Out of embers, out of fire enchantment on weapons. Lost a ton of souls. Super frustrated and super angry.
Each time I die and need to kill everything on the way back again, it reminds me the AVGN's Silver Surfer review. Some of the mechanics in this game are really archaic and frustrating. Why do I have to kill the same freaking skeleton guy for 11th time just to get to this boss. Why not a checkpoint at the elevator? How would that make the game easier? It would just make the player waste less time repeating the same thing for the millionth time.
I'll give it a try later, but if I still cannot do it I'm just going to uninstall this game. Not every game is for everyone's taste, and I am seriously considering this game just might not be for me.
I backed up a lot because he is really strong and fought him at the elevator (no more room to back up) until he fell in the hole.
Yeah just draw him to the elevator, he'll always fall.
I mean, you can always just run past trash, they won't chase you forever. That particular outrider is very vulnerable to being range kited to death from the other room, just shoot something to alert it so it goes to investigate the sound, then shoot a bow / spell in its back when it's returning back from that and quickly hide, rince repeat.
If you have no skill in ranged/spells it takes a long while, but my last character as pure mage, it took 4 greater heavy soul arrows and it died.
And honestly, more than anything the trick to these games is practice and actively trying to get better. I got frustrated on Pontiff yesterday and so I went back to DS2, started new game. Played for a few hours and cleared most of the early zones with no deaths except bosses, and dying only once or twice to each. Mind you, when I played DS2 the first time, I died a million times to everything. But you get better. Every zone is practice that sharpens you for the next. When an enemy type is really hard for you, buckle down and fight them a lot to learn how. Die a lot trying to parry all the parryable enemies in the game. Try to get muscle memory for common attack types (rolling under leaps, sidestepping charges, circling under cross-slashes). This is one of the few games I've really felt myself improving on as I played, not because I'm naturally any good, but just because I thought it was a great challenge.
Incidentally, that's what the game is about. It's a world where everybody is going hollow because they keep dying and coming back. Every time you say "fuck this shit" and log off, your poor toon sits next to the crestfallen and mutters to himself just like all the NPCs. When you uninstall, he goes hollow and shambles around, a symbol of your inability to persevere. The game is a metaphor for you will to drive on and keep failing to become something better.
Everytime you feel frustrated by a boss, just remind yourself of the guy who beat all DS3 bosses without using block, parry or roll. Yea, he hitboxporned his way through all of the bosses in the game.
On May 16 2016 13:32 Yoav wrote: And honestly, more than anything the trick to these games is practice and actively trying to get better. I got frustrated on Pontiff yesterday and so I went back to DS2, started new game. Played for a few hours and cleared most of the early zones with no deaths except bosses, and dying only once or twice to each. Mind you, when I played DS2 the first time, I died a million times to everything. But you get better. Every zone is practice that sharpens you for the next. When an enemy type is really hard for you, buckle down and fight them a lot to learn how. Die a lot trying to parry all the parryable enemies in the game. Try to get muscle memory for common attack types (rolling under leaps, sidestepping charges, circling under cross-slashes). This is one of the few games I've really felt myself improving on as I played, not because I'm naturally any good, but just because I thought it was a great challenge.
Incidentally, that's what the game is about. It's a world where everybody is going hollow because they keep dying and coming back. Every time you say "fuck this shit" and log off, your poor toon sits next to the crestfallen and mutters to himself just like all the NPCs. When you uninstall, he goes hollow and shambles around, a symbol of your inability to persevere. The game is a metaphor for you will to drive on and keep failing to become something better.
#PsychologySouls
Weird, I never had that learning effect in DS2. In DS1, sure. In Bloodborne? Absolutely, I barely even died in the second half of my first playthrough. In DS2? Nah, not really. I still get wrecked by stupid hitboxes and seemingly random poise-gangbangs.
I'm so fucking awful at pvp... Trying to get to Plat so started farming covenants. Did not have PS Plus so went the offline method. Spent an hour to get a single Vertebra Shackle (all discovery items equipped) on those damn skeletons... Drop rate is really way too low... Realized I then could try PS Plus for a couple of weeks and use that to grind Plat and be done with it. Except, I suck at pvp and I've literally lost my last 10 or so duels... My pyromancies are hard as fuck to hit and I get 2 shot.
On May 21 2016 05:53 Merany wrote: I'm so fucking awful at pvp... Trying to get to Plat so started farming covenants. Did not have PS Plus so went the offline method. Spent an hour to get a single Vertebra Shackle (all discovery items equipped) on those damn skeletons... Drop rate is really way too low... Realized I then could try PS Plus for a couple of weeks and use that to grind Plat and be done with it. Except, I suck at pvp and I've literally lost my last 10 or so duels... My pyromancies are hard as fuck to hit and I get 2 shot.
I wanna cry so hard...
Pyro sadly just does not do well in PvP Duels. It can however do very well in Invasions with the use of free aim Great chaos fire orb. Glad they just nerfed it to cost more FP....
On May 21 2016 05:53 Merany wrote: I'm so fucking awful at pvp... Trying to get to Plat so started farming covenants. Did not have PS Plus so went the offline method. Spent an hour to get a single Vertebra Shackle (all discovery items equipped) on those damn skeletons... Drop rate is really way too low... Realized I then could try PS Plus for a couple of weeks and use that to grind Plat and be done with it. Except, I suck at pvp and I've literally lost my last 10 or so duels... My pyromancies are hard as fuck to hit and I get 2 shot.
I wanna cry so hard...
I feel you man, I do. Happened to me when I finish my 1st blind playthrough and I realized I'm missing one single pyromancy. Yup, that one from mound makers, which I also totally missed. So had to go to NG+ to get into covenant. Spent well over 10h in total switching between farming in catacombs (drop rate is super low, but sometimes I got lucky and got 2 shackles in one run, but mostly nothing for 3-4 runs) and trying invasions. At first in PvP I was getting utterly destroyed, but after some time I got better at manually aiming my spells and trying to use other phantoms as shields/distractions if possible. Very rarely got into proper 1vs1 duel. Still did it tho. Maybe try farming with something to watch on a tv/laptop, try doing something else at the same time so the repetitiveness doesn't get to you too much.
Just go to rosaria and respec into a quality or black knight glaive or whatever the fotm build is. Casters are pretty subpar in pvp, not that you cant win, but the reason people use dark sword/estoc/whatever and everyone hates them for it is because they're effective.
On May 21 2016 19:44 Merany wrote: Went another 0 - 12 this morning... Not a fucking single win... Was pretty damn close to throw my controller at my TV... So, sooooo mad :'(
What weapon do you use? Spells are almost impossible to hit versus good players. How much Vigor do you have compared to your other main Stats?
On May 15 2016 23:28 Bleak wrote: Just killed the big tree guy but I am having huge troubles against the frozen knight in the basement of the tower. I died like 10 times. Got close twice, but then died before getting the last hit. Out of embers, out of fire enchantment on weapons. Lost a ton of souls. Super frustrated and super angry.
Each time I die and need to kill everything on the way back again, it reminds me the AVGN's Silver Surfer review. Some of the mechanics in this game are really archaic and frustrating. Why do I have to kill the same freaking skeleton guy for 11th time just to get to this boss. Why not a checkpoint at the elevator? How would that make the game easier? It would just make the player waste less time repeating the same thing for the millionth time.
I'll give it a try later, but if I still cannot do it I'm just going to uninstall this game. Not every game is for everyone's taste, and I am seriously considering this game just might not be for me.
I backed up a lot because he is really strong and fought him at the elevator (no more room to back up) until he fell in the hole.
Yeah just draw him to the elevator, he'll always fall.
Na, you're fine, Great Chaos Fire Orb is still bonkers in pve I'm pretty much only using that and it's super effective.
For my pvp, I have an Astoria sword +10 with chaos infusion, 40 int, 40 faith and about 20 in all others stats (~lvl110). I'm definitely considering respec right now, might be my best bet by far...
On May 21 2016 19:44 Merany wrote: Went another 0 - 12 this morning... Not a fucking single win... Was pretty damn close to throw my controller at my TV... So, sooooo mad :'(
PvP in this game is not incredibly well dialed in yet. Like others have said, if you're doing it just for covenant farming, you may want to forsake your honor and upgrade one of the go-to good weapons like Dark Sword or Estoc (and respec if necessary, you get 5 per playthrough)
Sorcs and pyros are difficult to use effectively in PvP in a straight up fight against most players. Don't blame yourself for that, but if you expect better results by just sticking to it you might be in for a long and miserable ride
Did a bit more skeletons farming but not a single one dropped so decided you guys were right and giving up my honor for OP weapons was the way to go... A couple hours later, respec and Estoc upgrade included, I have about 10 of those. Guess it was worth it :D Still not out of it yet but at least, I'm making some progress!
On May 21 2016 19:49 Fatmatt2000 wrote: Just go to rosaria and respec into a quality or black knight glaive or whatever the fotm build is. Casters are pretty subpar in pvp, not that you cant win, but the reason people use dark sword/estoc/whatever and everyone hates them for it is because they're effective.
On May 21 2016 05:53 Merany wrote: I'm so fucking awful at pvp... Trying to get to Plat so started farming covenants. Did not have PS Plus so went the offline method. Spent an hour to get a single Vertebra Shackle (all discovery items equipped) on those damn skeletons... Drop rate is really way too low... Realized I then could try PS Plus for a couple of weeks and use that to grind Plat and be done with it. Except, I suck at pvp and I've literally lost my last 10 or so duels... My pyromancies are hard as fuck to hit and I get 2 shot.
I wanna cry so hard...
Pyro sadly just does not do well in PvP Duels. It can however do very well in Invasions with the use of free aim Great chaos fire orb. Glad they just nerfed it to cost more FP....
A friend of mine found two hilarious but effective uses for Pyro in PvP.
1. Great Chaos Fire Orb, let a player charge you, aim at your feet, they get hitstunned for free combo into death. 2. Iron Flesh + Sacred Flame, you let them hit you and through their attacks you grab them and explode them.
Here's a fun video of it in action:
Also I just finished the game! Best Dark Souls game yet in my opinion. A lot of cool flavor, fun zones, hard bosses, plus the logical upgrade progression and flexibility of DS2.
I went into pvp with the Greatsword of Judgement today and went 20-0 before running out of estus. People have been saying the weapon is not very good but for me it slays. I played Bloodborne but this is the first FROM game where i've tried volentary pvp and it is quite fun.
Does anyone else like the GoJ? Such a pretty weapon.
What makes the Estoc great is not only being slightly op. It just crushes anyone new to PvP combat and even more crushing in a 1v1. I don't know how you could balance it without just making it useless. I'd rather just have every weapon be "op" then nerfing everything accept longswords lol.
I've only played against a single Estoc user, but it was when I got invaded immediately after killing Pontiff when I had Shield of Want equipped. I couldn't parry because it's not a parrying shield, and I didn't have any hyper-armor weapon skills. What are you supposed to do in those cases?
Without being able to parry or use hyper armor/perseverance it would be a very hard fight to win. That's what I meant by anyone who is not geared to specifically PvP it seems OP as fuck and unwinnable.
On May 24 2016 01:03 Excalibur_Z wrote: I've only played against a single Estoc user, but it was when I got invaded immediately after killing Pontiff when I had Shield of Want equipped. I couldn't parry because it's not a parrying shield, and I didn't have any hyper-armor weapon skills. What are you supposed to do in those cases?
This evening, R1 was spammed and noobs were slained (myself included but at a much more reasonable rate than the 3 - 25 or so I was doing before with pyromancies). I kinda feel dirty inside but I'm finally rank2 Mound-Makers, yeah \o/
invasions are dirty, if someone doesn't even take the time to gesture against you then you don't need to fight fair, if you don't know what to do in a situation, run, hide, fight when its favorable to you. Fair fights should be reserved for duels and fightclubs.
On May 24 2016 14:07 BLinD-RawR wrote: invasions are dirty, if someone doesn't even take the time to gesture against you then you don't need to fight fair, if you don't know what to do in a situation, run, hide, fight when its favorable to you. Fair fights should be reserved for duels and fightclubs.
can someone on PC drop me Lorians Greatsword? i dont want to go trough NG+ to get the compined weapon. i can give +10 warden twinblades or a complete black knight set for it
So after a break of four weeks I decided to pick this game up again, killed the pontiff yesterday and tried the devourer of gods. But somehow I just don't feel like playing Dark Souls 3 anymore. I really don't know why, it's a great game but the "fun" just isn't there for me. :-/ Which is kinda hard to explain since I absolutely loved the first one and the second one incl. DLC
Can't wait! I finished DS3 with 2 heroes so far, one going as far as NG++++ to get all the achievements and now playing my 3rd hero with a friend in co-op and I'm still not bored by it. Can't wait to create totally new hero and play DLC!
On August 25 2016 08:45 BurningSera wrote: so good, so hype, are there other more DLC coming
From Software announced that Dark Souls III will have two pieces of DLC. First coming this autumn and second I believe early next year.
hm only 2? kinda dissapointed... was feeling like at least 3 just like ds2... and since its the last dark souls i thought a count of 3-4 dlc´s would fit...
Despite the number of DLCs the quality I would think will be something exceptional. Both for DkS1 and 2 the DLCs were some of the most fun and challenging content added to the game. Never forget Artorias, Manus Fume Knight and Ivory King.