Dark Souls 3 - Page 6
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Nimix
France1809 Posts
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LaNague
Germany9118 Posts
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Plansix
United States60190 Posts
On April 12 2016 22:13 Faruko wrote: Yep Not sure if i want to do a str, dex or quality build so far im 15/15 in str dex, so not a huge loss either way since i will put points into dex anyway for bows Having gone dex in DS1, I am preparing for a full faith/str build with two handed swords. Apparently there is a two handed sword/dagger combo weapon that has the most amazing sword art and I want it. But it looks like you are not locked into one specific weapon for an entire play through and can switch it up more often. | ||
Latham
9560 Posts
I just ran straight to the boss and actually did him 1st try without getting hit -.- retarded red-caped knights literally harder than the boss itself. | ||
tehh4ck3r
Magrathea7046 Posts
On April 13 2016 03:03 Latham wrote: Holy fuck is this game hard. The first area in the game gives so little souls its hilarious. 15-30 per mob, and then come the knights with red/blue capes which I cannot fucking kill at all. Their move set is quick, they switch two handed and shield mode so quickly and they destroy my stamina in 2 hits on my shield, and it doesn't even fucking stagger them. I literally cannot defeat 5 of them in a row. I cannot parry, I cannot guard, I cannot trade hits, I cannot dodge through it, I cannot backstab. I just ran straight to the boss and actually did him 1st try without getting hit -.- retarded red-caped knights literally harder than the boss itself. if you're using a longsword i would suggest using the weapon art as it will break their shield guards also, at least for the knights who use swords, they're not super-difficult to parry | ||
Nimix
France1809 Posts
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KeksX
Germany3634 Posts
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Latham
9560 Posts
But now that I've moved to the 2nd zone life is easier somehow. It was just the knights fisting my asshole too much there. On April 13 2016 03:44 KeksX wrote: Anyone here tried a mage yet? Thinking about going mage this time for a change. Don't, it isn't easy mode anymore and it cannot stand up on its own feet. Magic is strictly supplementary in this game for now. I'm not talking just miracles, pyro and sorceries also deal pitiful damage. They're meant as a supplementary way to attack enemies from range while you still have to get close and personal with melee even as a mage. Basically mages require a lot more of soul levels put into INT/FTH to be effective and then you have to put points into dex/str and survival anyway to progress. | ||
maartendq
Belgium3115 Posts
On April 13 2016 03:49 Latham wrote: I farmed/died enough to them to eventually get a +3 longsword and 15 VIT/END/VIG and my strategy was to bait out a 1st hit stay far enough that it missed and then just bullrush them with R1 spam. Parries feel so weird, like the window is significantly smaller than DS1. I tired to go back to the starter zone to practice parrying on the hollows there, I could manage 1 in 5 or 6 hits. Sword/Board was a good beginner style in DS1 but again, in DS3 you simply cannot tank with your shield like you were able to in DS1. The stamina drain is real, and enemies are smarter (more combo moves + better tracking). But now that I've moved to the 2nd zone life is easier somehow. It was just the knights fisting my asshole too much there. Don't, it isn't easy mode anymore and it cannot stand up on its own feet. Magic is strictly supplementary in this game for now. I'm not talking just miracles, pyro and sorceries also deal pitiful damage. They're meant as a supplementary way to attack enemies from range while you still have to get close and personal with melee even as a mage. Basically mages require a lot more of soul levels put into INT/FTH to be effective and then you have to put points into dex/str and survival anyway to progress. Parry timing window is indeed incredibly small. It was really small in DS2 as well, so just like in DS2 I won't bother with it. Backstabbing is still incredibly easy to do though. Aesthetically I'm not sure whether I like what I've seen so far. I'm in the third area of the game now, and it's as if they just lifted Hemwick Charnel Lane into DS3, including most of the enemy types and horror elements. The Ash Cemetery too reminded me more of Bloodborne than Dark Souls, although that might have been due to the ubiquitous tombstones. Gameplay-wise it strikes a good balance between Bloodborne's speed and need for aggression, and Dark Souls more slow, methodical combat. From my 6 hours of gametime so far I'd say Dark Souls 3 is closer to Dark Souls 2 and even Bloodborne than Dark Souls 1, both in terms of environment and overal mood. | ||
LaNague
Germany9118 Posts
The combat is fun for me, and i always have that doom feeling of needing to get stronger...few games give me that, Diablo 2 was another one. I have the feeling i should use my weapn arts more... or at alll. Its hard for me to let go of the shield tbh. The knights i just dodged and then quick attacked, if they messed up they get a strong attack. The spear ones are much worse than the sword ones for me. But im out of that area now. i have tried some weapons i found, but so far i am using the katana, i made it raw and +3 to 1 shot the area 2 enemies, im gonna need something new soon. | ||
Latham
9560 Posts
As for the other weapons, I really really liked Falchion. Nice damage, beefy attack animations and it staggered the red-caped knights when two-handing. The game does a splendid job of giving you new toys to play with very quickly. Sadly I cannot say the same about weapon upgrade components. The upgrades are crazy expensive and I've been stuck with a +3 longsword for the 3rd zone now. I'd like some large titanite to get my longsword +4 but so far no luck. I'm also paranoid I might've skipped a crystal lizard or two along the way, even though I try to explore to the best of my capabilities. | ||
Faruko
Chile34171 Posts
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SigmaoctanusIV
United States3313 Posts
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Faruko
Chile34171 Posts
Theres a 20k key pretty sure thats the one you are talking about | ||
tehh4ck3r
Magrathea7046 Posts
On April 13 2016 10:04 Faruko wrote: + Show Spoiler + Theres a 20k key pretty sure thats the one you are talking about + Show Spoiler [faruko is wrong] + no, the 20k souls key is for the locked door outside firelink Ok I have been playing and I can't find the damn key for that locked door under the tower on the wall bonfire. I found the cell door key but I can't find the key to the other door. Am I missing something? anyone found that key yet? + Show Spoiler + the key you want for the door under the tower in the wall bonfire can be acquired from talking to the NPC in firelink shrine who gives you the cracked red eye orbs | ||
Latham
9560 Posts
On April 13 2016 10:04 Faruko wrote: + Show Spoiler + Theres a 20k key pretty sure thats the one you are talking about + Show Spoiler + I don't think so. He's already in the 1st zone, and that gate/key is relate to a specific convenant. You just gotta use up the items a certain NPC that lurks behind a throne in Firelink Shrine gives you and then ask him for more of them. | ||
Faruko
Chile34171 Posts
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KingDime
Canada750 Posts
Fuck, I had a lot of trouble with the abyss watchers, took me a good 15 tries. The entire farron keep area was brutal. | ||
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BLinD-RawR
ALLEYCAT BLUES50121 Posts
On April 13 2016 01:48 Plansix wrote: Having gone dex in DS1, I am preparing for a full faith/str build with two handed swords. Apparently there is a two handed sword/dagger combo weapon that has the most amazing sword art and I want it. But it looks like you are not locked into one specific weapon for an entire play through and can switch it up more often. I know which one you're talking about and I'm pretty sure it has a dex scaling. | ||
SigmaoctanusIV
United States3313 Posts
On April 13 2016 10:07 tehh4ck3r wrote: + Show Spoiler [faruko is wrong] + no, the 20k souls key is for the locked door outside firelink + Show Spoiler + the key you want for the door under the tower in the wall bonfire can be acquired from talking to the NPC in firelink shrine who gives you the cracked red eye orbs Thanks!! | ||
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