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little rant: there should be a button to break concealment on will. i have a killzone phantom ranger and at first i thought he would be a great ambush unit because shotgunning a whole pod in one turn is great. well he is a phantom ranger so he doesnt break concealment which makes killzone pretty useless because it costs 2 actions. meh.
if i retrain him in the awc, does he keep is additional ability?
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Czech Republic12129 Posts
On February 10 2016 22:52 Latham wrote:Show nested quote +On February 10 2016 22:43 deacon.frost wrote:Why no stims? I think the stats are lowered since they use the same engine and now you have much more ways how to improve aim  (if we are discussing the end game, then + Show Spoiler ++18 PCS, +15 scope and +10 ammunition ) Edit> I'll see at home what I have  Can I manufacture PCS? On my first campaign that I scrapped I did get a nice AIM PCS but on this run I got a pretty shitty non-aim one and its the only one from 20+ missions  . I also only recently started buying from the black market due do only now having excess intel to spare. I needed it for region unlocking before. I haven't found a way to create one, but I had enough luck to buy 1 the first month from Black Market and in the last mission there was one. I haven't finished the game yet either so maybe I missed something or I don't know, but I wouldn't bet on it.
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On February 10 2016 23:03 hfglgg wrote: little rant: there should be a button to break concealment on will. i have a killzone phantom ranger and at first i thought he would be a great ambush unit because shotgunning a whole pod in one turn is great. well he is a phantom ranger so he doesnt break concealment which makes killzone pretty useless because it costs 2 actions. meh.
if i retrain him in the awc, does he keep is additional ability?
Thats a good question about retraining , anyone knows ?!?!
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I heard that the Advanced Warfare Center was retroactive, but I haven't gotten any notifications about my troops getting a hidden ability and it's been many missions and level ups later.
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On February 11 2016 00:21 BlackMagister wrote: I heard that the Advanced Warfare Center was retroactive, but I haven't gotten any notifications about my troops getting a hidden ability and it's been many missions and level ups later. I saw on reddit that someone looked at the coding and said that the AWC works as follows: it assigns a rank to each soldier at which the extra ability will be learned. If the soldier has already been promoted past that rank by the time that the AWC is built, then the soldier does not get an extra ability. Retraining a soldier who has the extra perk keeps the extra perk. Retraining a soldier who does not have the perk will not grant the soldier a perk if the soldier already missed it. Someone had made a mod to allow for this.
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Second playthrough complete and the verdict on the Untouchable achievement (no deaths) is that the 2 scripted deaths during the tutorial count against the achievement...
You need to start a game without the tutorial to be able to get it.
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Why would you ever start the game with tutorial anyways?
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Canada8031 Posts
Because it's story relevant.
On February 10 2016 21:50 Latham wrote:Show nested quote +On February 10 2016 21:36 deacon.frost wrote:On February 10 2016 21:33 iaretehnoob wrote:On February 10 2016 21:23 deacon.frost wrote:On February 10 2016 21:22 Merany wrote:Bought the game this weekend based on sick reviews everywhere... Thing is, I absolutely hate losing my guys on the battlefield so it's taking me a billion years to complete a single map haha  Also my first XCOM game so it happens pretty frequently :D But it looks pretty great so far! High cover rules them all(full shield cover)  And then the fucking disoriented Sectoid still crits you through full cover.  Honestly I feel that this game is less frustrating to play than XCOM EU/EW. I don't know why, but I feel that the random number god is not on anyone's side and is just watching. But yeah, shit happens xD I lost 3 people I think, poor bastards. I dunno honestly, I think EW was a bit less random, or maybe I had a better grasp on the full palette of bullshit it could throw at me. In XCOM2 it feels like I have to always expect the worst outcome and if I even dare to dream of 1 not absolutely worst-case scenario in a firefight the game just mercilessly slams my head back into the mud. The enemies in XCOM2 also feel far more tedious than EU/EW. Back then I had sick snipers to cheese from range and other shit, in XCOM2 there are codexes, shieldbearers, andromedons, annoying amounts of armor to shred which only grenadiers seem to do well, dashing enemies that want to melee you and always dodge: graze 6 overwatch shots, some downright unfair timers etc. I'm really gonna enjoy mods later. EW I played through on legendary and had more fun than frustration, especially later on. XCOM2 even this late with Tier 3 weapons/armor, good nades, 6-man squads and all Colonels which should have good AIM and WILL stats on veteran difficulty mind you, still feels more frustrating than fun to play on ground missions. EW is unbalanced as fuck. Between mimetic, ghost nades, and squadsight, losing soldiers basically never happens if you know what you're doing. It turns into a huge power trip once you get past the slog of the earlygame with its 75 aim thin men.
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EW is about getting destroyed by sectoids and portent, then you get carapace armor and 1a2a3a everything
Also I found a weapon attachement, 3 damage on miss, so OP. Anyone knows if it works on suppression?
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ALLEYCAT BLUES50119 Posts
On February 11 2016 01:13 SagaZ wrote: EW is about getting destroyed by sectoids and portent, then you get carapace armor and 1a2a3a everything
Also I found a weapon attachement, 3 damage on miss, so OP. Anyone knows if it works on suppression? Hah you think that's OP, it synergizes with repeaters, only in xcom 2 can you instakill an enemy with a miss.
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On February 11 2016 01:31 BLinD-RawR wrote:Show nested quote +On February 11 2016 01:13 SagaZ wrote: EW is about getting destroyed by sectoids and portent, then you get carapace armor and 1a2a3a everything
Also I found a weapon attachement, 3 damage on miss, so OP. Anyone knows if it works on suppression? Hah you think that's OP, it synergizes with repeaters, only in xcom 2 can you instakill an enemy with a miss.
>MFW you miss overwatch on a sectopod but he still gets executed because 10% fuck you aliens.
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ALLEYCAT BLUES50119 Posts
On February 11 2016 01:32 Latham wrote:Show nested quote +On February 11 2016 01:31 BLinD-RawR wrote:On February 11 2016 01:13 SagaZ wrote: EW is about getting destroyed by sectoids and portent, then you get carapace armor and 1a2a3a everything
Also I found a weapon attachement, 3 damage on miss, so OP. Anyone knows if it works on suppression? Hah you think that's OP, it synergizes with repeaters, only in xcom 2 can you instakill an enemy with a miss. >MFW you miss overwatch on a sectopod but he still gets executed because 10% fuck you aliens. I'm pretty sure that how you kill a sectopod and other gatekeepers.
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On February 11 2016 01:34 BLinD-RawR wrote:Show nested quote +On February 11 2016 01:32 Latham wrote:On February 11 2016 01:31 BLinD-RawR wrote:On February 11 2016 01:13 SagaZ wrote: EW is about getting destroyed by sectoids and portent, then you get carapace armor and 1a2a3a everything
Also I found a weapon attachement, 3 damage on miss, so OP. Anyone knows if it works on suppression? Hah you think that's OP, it synergizes with repeaters, only in xcom 2 can you instakill an enemy with a miss. >MFW you miss overwatch on a sectopod but he still gets executed because 10% fuck you aliens. I'm pretty sure that how you kill a sectopod and other gatekeepers.
Why for the love of god would you execute a gatekeeper when you can mindcontrol it and clear the map with it? That late you hardly need kill XP on your soliders who should be colonels already.
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i think volatile mix applies its damage bonus to dots as well. it makes this skill so good at dealing reliable damage.
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It also gives 2 damage to flashbangs hahaha
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What abilities are people using? So far I've found almost all classes useful, even though my gunslinger is only captain and doesn't have the fire at everything skill yet. The only one I've been disappointed with so far is medic. I healed somebody to full with a medikit only to have them be gravely wounded still. The other specialist skills seem so much more useful. The grenadier's blast padding skill seems pretty awful as well. Even on my grenade specialists, I think shredder would still be more useful for the times they would actually use their cannon.
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Czech Republic12129 Posts
On February 11 2016 03:45 andrewlt wrote: What abilities are people using? So far I've found almost all classes useful, even though my gunslinger is only captain and doesn't have the fire at everything skill yet. The only one I've been disappointed with so far is medic. I healed somebody to full with a medikit only to have them be gravely wounded still. The other specialist skills seem so much more useful. The grenadier's blast padding skill seems pretty awful as well. Even on my grenade specialists, I think shredder would still be more useful for the times they would actually use their cannon. You have to try really hard to fuck up a soldier
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On February 11 2016 03:45 andrewlt wrote: What abilities are people using? So far I've found almost all classes useful, even though my gunslinger is only captain and doesn't have the fire at everything skill yet. The only one I've been disappointed with so far is medic. I healed somebody to full with a medikit only to have them be gravely wounded still. The other specialist skills seem so much more useful. The grenadier's blast padding skill seems pretty awful as well. Even on my grenade specialists, I think shredder would still be more useful for the times they would actually use their cannon.
you want to have at least one blast padding grenadier to put your W.A.R. suit on. The 2 armor from the suit + 1 armor from blast padding gives 3 armor which is amazing vs. pretty much all damage sources, plus the blast padding also drastically decreases damage from enemies' explosives like grenades from mutons and advent troops and their MEC rocket blasts. It's more useful than you give it credit for actually.
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On February 11 2016 04:07 ref4 wrote:Show nested quote +On February 11 2016 03:45 andrewlt wrote: What abilities are people using? So far I've found almost all classes useful, even though my gunslinger is only captain and doesn't have the fire at everything skill yet. The only one I've been disappointed with so far is medic. I healed somebody to full with a medikit only to have them be gravely wounded still. The other specialist skills seem so much more useful. The grenadier's blast padding skill seems pretty awful as well. Even on my grenade specialists, I think shredder would still be more useful for the times they would actually use their cannon. you want to have at least one blast padding grenadier to put your W.A.R. suit on. The 2 armor from the suit + 1 armor from blast padding gives 3 armor which is amazing vs. pretty much all damage sources, plus the blast padding also drastically decreases damage from enemies' explosives like grenades from mutons and advent troops and their MEC rocket blasts. It's more useful than you give it credit for actually. The problem is that it competes with Shredder which is amazing against the late game enemies who have a lot of armor.
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On February 11 2016 04:15 Gorsameth wrote:Show nested quote +On February 11 2016 04:07 ref4 wrote:On February 11 2016 03:45 andrewlt wrote: What abilities are people using? So far I've found almost all classes useful, even though my gunslinger is only captain and doesn't have the fire at everything skill yet. The only one I've been disappointed with so far is medic. I healed somebody to full with a medikit only to have them be gravely wounded still. The other specialist skills seem so much more useful. The grenadier's blast padding skill seems pretty awful as well. Even on my grenade specialists, I think shredder would still be more useful for the times they would actually use their cannon. you want to have at least one blast padding grenadier to put your W.A.R. suit on. The 2 armor from the suit + 1 armor from blast padding gives 3 armor which is amazing vs. pretty much all damage sources, plus the blast padding also drastically decreases damage from enemies' explosives like grenades from mutons and advent troops and their MEC rocket blasts. It's more useful than you give it credit for actually. The problem is that it competes with Shredder which is amazing against the late game enemies who have a lot of armor.
that's why I always bring 2 grenadiers on every mission: 1 with shredder and 1 with blast padding
plus you can shred enemy armor with frag & plasma grenades
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