XCOM 2 - Page 45
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sacrilegious
Canada863 Posts
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hfglgg
Germany5372 Posts
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Xafnia
Canada874 Posts
On February 10 2016 01:21 Plansix wrote: I know, but I am in an area of being strapped for supplies as I move to expand my reach and take down an avatar base. And we have had a rash of troops getting rocked during missions. I should be fine in about a week or so. Its just annoying when I am fielding rookies and they keep becoming snipers. And the tier 2 armor isn’t terrible for its cost. Its pretty cheap to get one or 2 suits. I am not using most of that stuff anyways, I have an exo suit that I just put throw on someone for a little extra firepower. You said yourself you're strapped for cash and then say the suits are cheap. Alloys/elerium/supplies are important. Once you get to t3 stuff getting all the plasma weapons researched and built costs a ton. The "vigilance" dark event is actually the absolute worst one I've had to deal with so far. Every single mission is ridiculously hard atm. So many horribly timed pods. | ||
Plansix
United States60190 Posts
On February 10 2016 02:06 Xafnia wrote: You said yourself you're strapped for cash and then say the suits are cheap. Alloys/elerium/supplies are important. The "vigilance" dark event is actually the absolute worst one I've had to deal with so far. Every single mission is ridiculously hard atm. So many horribly timed pods. They don’t cost supplies, which is my bottle neck right now. And they cost almost nothing in alloys/elerium at 5 each and I have a billion advent trooper corpses. Time and supplies are my issue right now, not an 10 alloys. Mostly time. | ||
Godwrath
Spain10126 Posts
On February 10 2016 01:01 hfglgg wrote: only if you hit everything and they are alone or with weak support. let your rupture shot miss and you wont down a gatekeeper or sectopod in the same turn and are in deep trouble. Mate, stack those Aim PCS plus scope on a heavy gunner grenadier. He is such a carrier late game, and if you have two even better :D | ||
Gorsameth
Netherlands21667 Posts
On February 10 2016 01:58 ref4 wrote: Does anyone knows if the untouchable achievement (beat game on commander+ without losing a soldier) is disabled by save-scumming? Working on my second play through to test this achievement. First one had 0 deaths but did not get it, possible the 2 scripted deaths in the Tutorial count (which would be BS). So now doing it without the tutorial. If that still doesn't get it then it is either bugged completely or the description fails to mention Ironman as a requirement. | ||
xDaunt
United States17988 Posts
On February 10 2016 02:27 Godwrath wrote: Mate, stack those Aim PCS plus scope on a heavy gunner grenadier. He is such a carrier late game, and if you have two even better :D Man, I rage every time my grenadiers miss, which is a lot. I have one particularly disappointing grenadier who is named and modeled after my kid. Hopefully this isn't a glimpse of things to come. I'd love to increase the aim of my grenadiers, but I'm getting hardly any PCS and weapon mod drops. However, I have elerium cores coming out of my butthole. Oh, and here's a testament to how powerful mimic beacons are: I just finished a mission with a flawless rating despite having 33% shot accuracy for the mission. Think about that one for a moment. | ||
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BLinD-RawR
ALLEYCAT BLUES50121 Posts
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daemir
Finland8662 Posts
This time around I feel much more in control of things. Had a couple of bs moments like a sniper missing a 98% shot, but the deaths were totally my own failure. First one I left a grenadier at almost max range from a lancer as bait with 3 guys overwatching him..well 2 of them missed and the lancer crit for 6 dmg on my 6 hp squaddie. Coulda pulled him back more, but I wanted to try the trap. Second was a bit less in my control, but I had to basicly sword swipe a lancer dead with a ranger, which left him exposed to a sectoid a bit further out. Now the sectoid already had a zombie out, and only thing I could do to it was to flashbang it, which I did. So obviously the sectoid in turn went for the flank shot and crit my dude exactly dead. Shoulda just left it be and hope it used Insanity on my dude instead. Ah well. | ||
Gorsameth
Netherlands21667 Posts
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daemir
Finland8662 Posts
On February 09 2016 19:34 Godwrath wrote: Well i am calling bullshit since sectoid's weapon damage is 3 with no spread. Which means it is always three except if you get flanked because they could crit you. Sorry digging this up from a few pages back as I missed it, that's not entirely true DefaultGameData_WeaponData.ini Sectoid_Wpn_BaseDamage = (Damage=3, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred = 0, Tag = "", DamageType="Projectile_BeamAlien") Base damage is 3, with 25% chance for +1 damage, The same model is used on frag grenades, game says they do 3-4 damage, but in reality, it's 3 damage with a 20% chance for +1. So always assume your grenades will do the lower listed damage shown ingame, the higher value has a 20% chance. On the other hand, the basic rifle for Xcom is AssaultRifle_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") Base damage 4, with a spread of 1, so we get 3-5 damage. Each tier upgrade for the rifle adds +2 base damage and +1 crit, which I believe is a multiplier of some sort. So plasma rifle ends up being 8 base, spread 1 = 7-9 damage, crit 3. | ||
Godwrath
Spain10126 Posts
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Latham
9560 Posts
Imagine this - a mission, very difficult difficulty, 1st Andromedon this run, I have to get to a beacon and protect it. In concealment I spot 2 pods, 3 SNEKS, 1 andromedon, 1 muton, 1 heavy lancer total. I move my snipers in position, overwatch (overwatch in concealment has no overwatch penalty multiplier bullsh!t) my ranger and double overwatch on same enemy specialist hacker are on each side on ready to overwatch. The enemy pods merge and while in position, I have to decide how I want to ambush - a plasma nade, an incendiary nade, or maybe SATURATION FIRE with my shiny new plasma heavy cannon? The aftermath made my eyes tear. The heavy literally mowed 5 of them down and heavily damaged the andromedon. 1 of the snipers finished it, but it got back up so the ranger and 2x overwatch specialist had to put it down for good. THAT WAS SO FUCKING EPIC. best 250 supplies I ever spent | ||
WindWolf
Sweden11767 Posts
Also, I built a Defense Matrix but never got any use of it ![]() | ||
Gorsameth
Netherlands21667 Posts
Would have been nice to have several of them spread across the average length, with variations ofcourse. | ||
Latham
9560 Posts
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daemir
Finland8662 Posts
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Xafnia
Canada874 Posts
My game went from only advanced advents/mutons/avatars into a map with three pods of 2codex + 1 and a pod with a single codex. I had vigilance event + backups and I had to deal with multiple pods at a time. Followed up by a double Andromedon map on first sighting. Then a triple sectopod map. wew. When I got early plasma basically unharmed I thought game was going to easy but the end game units are pretty scary. Previous release I think never had more than 1 sectopod/map except the final mission on classic, they've made it harder this time around, also you can get 1 shot with T3 armor >< | ||
Latham
9560 Posts
On February 10 2016 04:50 daemir wrote: It's related to chrysalid cocoons and saving/restoring the mission when it's incomplete. So if you have a save before the mission, try that and play the mission in one sitting. It amazes me how they can make a fun/hard video game but COMPLETELY FUCK UP the optimization and not fix crashes like this internally before it ships. | ||
Godwrath
Spain10126 Posts
![]() + Show Spoiler + I just got the communication to raid the Advent's communication tower, bald guy is RIP, and i had a phone call so i didn't listen to what they were telling me. Can i delay this operation withouth consecuences ? I would like to finish the continental achievements first. | ||
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