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XCOM 2 - Page 43

Forum Index > General Games
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Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2016-02-09 06:28:32
February 09 2016 06:27 GMT
#841
Yeah, HP increases are insane in this game. I've read about GTS being a weak opener compared to AWS but I got it immediately and being able to get the additional health by training the rookies up (most things do less than 6 damage initially) and the extra soldiers (4->6 soldiers is huge because pods are 3 guys and 6 units let you basically play the game 2 vs 1 if you play it slow) really makes it hard to lose guys except by stupid stuff like splody cars and melee cheese.

This is on commander too, so far it feels easier than classic.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Xafnia
Profile Joined July 2010
Canada874 Posts
Last Edited: 2016-02-09 06:57:13
February 09 2016 06:55 GMT
#842
You make GTS on immediately after the first mission. Only reason to get AWS early is for the healing, I usually just make it with my second building slot. You can't "miss out" on the special upgrades. When it completes all soldiers roll a random skill and rolls for a random level at which it unlocks. Early on with a bunch of low level soldiers you probably won't even get a single free skill for a while anyways.Same for EXP upgrade btw, it's retroactive, no need to rush it.

About psionics: I was playing hard diff, made it to t3 armor and some plasma, hadn't had a chance to build the thing for it yet and was crushing every mission with 5guys still. I decided to start an ironman game cause I think I have the handle on things now.

Is it just me or are the maps with super high elevated highways are absolute deathtraps?
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 09 2016 06:57 GMT
#843
If you have to choose between armor or weapons for your first upgrade path before the 2nd terorr mission I reccomend weapons, being able to 1-shot Advent troopers(the "elite"" ones) is far more valuable the amor.
WriterXiao8~~
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 09 2016 07:10 GMT
#844
On February 09 2016 11:58 Ghanburighan wrote:
I do wonder whether the higher difficulties can be done in ironman without ridiculous luck. Just had my best specialist oneshot by a sectoid who I had disoriented. My guy was in high cover, but when I hit the sectoid with a flashbang, the bastard walked away from my troops and casually sniped the specialist from half way across the map. That can happen a few times, and you can still replace your soldiers. But it seems quite frequent. Did I just get a bad luck streak or is the game designed with way more attrition?


on commander its 100% possible and you dont even lose soldiers apart from the very first missions where you rely on low percentage shots a lot.
legendary however... well i am at the second retaliation mission, have magnetic rifles and shard guns and just hope the mutons wont eat me alive there.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
February 09 2016 07:10 GMT
#845
Its kinda pointless to fast AWS as rookies get one shot anyway.

^-- Also I second weapons. It seems faster and taking damage is a losing proposition in any XCOM game.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
February 09 2016 07:25 GMT
#846
Loving the game so far, it's been okay on the technical side too after turning down shadows and some other stuff but the loading times between missions are pretty awful, have to check if I even installed it on SSD once I'm home.

I only ever played Xcom:EU with Ironman on but I'm not even sure if I'm going to touch Ironman this time around, at least not for the first couple playthroughs. To me things feel more unpredictable this time around which is actually awesome but painful for ironmanning.

Things like first Faceless popping up right next to my soldier and having guys standing in the Codex disarm field when it times out could have been pretty sad first time experiences on Ironman.

Making my soldiers after Malazan characters, mainly Bridgeburners. Grenadier Fiddler MVP so far so far while Sharpshooter Kalam is underperforming.
hfglgg
Profile Joined December 2012
Germany5372 Posts
Last Edited: 2016-02-09 08:43:06
February 09 2016 08:30 GMT
#847
i think rushing a laboratory and delaying the AWC for it is a good start. i am not sure how it works exactly but you get at least 27% additional research speed (40% if the bonus for staffing it doesnt overwrite the normal scientist bonus of 13%).
so my build order is gts -> lab -> power -> comm -> awc -> proving. you need to either upgrade the power relay or staff it to have enough power for all, maybe even both. i think the last 3 are somewhat interchangeable and situational. if you havent taken too many wounds in the first missions you can probably build awc last, if you get lucky supply drops the resistance comm isnt as important early on.

for tech i am not sure. in my current playthrough (legendary/ironman) i am going with modular weapons -> alien bio -> hybrid materials -> magnetic weapons. magnetic weapons should finish long before the second retaliation mission and faceless autopsy + plated armor should be ready shortly after. but seeing the techtree you might be better off with modular weapons -> magnetic weapons because the other techs dont do anything.
dont bother autopsying aliens immediately, you get an instant research once you kill enough of them. the only autopsies you need to put time into are faceless for mimic beacons and advent officer because you never get an instant research for them.

edit: ok correction, dont research faceless autopsies either. you need 3 faceless corpses for the research + 1 mimic beacon. the instant research is at 3 killed faceless so you wont benefit from the research at all.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 09 2016 09:00 GMT
#848
til you can get instant autopsies if you have enough corpses -.-
WriterXiao8~~
daemir
Profile Joined September 2010
Finland8662 Posts
February 09 2016 09:32 GMT
#849
Your hacker also gets +5 hacking permanently for the first succesful hack per mission, so try stack them on the same guy all the time.
Yoav
Profile Joined March 2011
United States1874 Posts
February 09 2016 09:44 GMT
#850
On February 09 2016 15:55 Xafnia wrote:
You can't "miss out" on the special upgrades. When it completes all soldiers roll a random skill and rolls for a random level at which it unlocks. Early on with a bunch of low level soldiers you probably won't even get a single free skill for a while anyways.Same for EXP upgrade btw, it's retroactive, no need to rush it.


Wait what? Is this true? Wet work retroactive too?
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 09 2016 09:50 GMT
#851
On February 09 2016 18:44 Yoav wrote:
Show nested quote +
On February 09 2016 15:55 Xafnia wrote:
You can't "miss out" on the special upgrades. When it completes all soldiers roll a random skill and rolls for a random level at which it unlocks. Early on with a bunch of low level soldiers you probably won't even get a single free skill for a while anyways.Same for EXP upgrade btw, it's retroactive, no need to rush it.


Wait what? Is this true? Wet work retroactive too?

Yes it is. I got one soldier promoted when I bought it
EZ4ENCE
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 09 2016 10:22 GMT
#852
On February 09 2016 18:32 daemir wrote:
Your hacker also gets +5 hacking permanently for the first succesful hack per mission, so try stack them on the same guy all the time.

If you stack it on one guy then u might get fucked if ur guy dies

or even gets injured.
WriterXiao8~~
Godwrath
Profile Joined August 2012
Spain10134 Posts
Last Edited: 2016-02-09 10:36:17
February 09 2016 10:34 GMT
#853
On February 09 2016 11:58 Ghanburighan wrote:
I do wonder whether the higher difficulties can be done in ironman without ridiculous luck. Just had my best specialist oneshot by a sectoid who I had disoriented. My guy was in high cover, but when I hit the sectoid with a flashbang, the bastard walked away from my troops and casually sniped the specialist from half way across the map. That can happen a few times, and you can still replace your soldiers. But it seems quite frequent. Did I just get a bad luck streak or is the game designed with way more attrition?
Well i am calling bullshit since sectoid's weapon damage is 3 with no spread. Which means it is always three except if you get flanked because they could crit you. They also have 75 aim, so flashbang reduces it to 15% chance when in full cover, but 55% chance when flanked. They never take shots at full cover troops when flashbanged, but they will if they can flank you, if not, they will go into oveerwatch.

A tip, don't flashbang sectoids if you are not in full cover, and in general, don't flashbang them, just let them do their voodoo crap, deal with the advent troopers first. Flashbang them if you need it badly only because you can't guarantee kill him before a zombie reaches you, or your ranger got mind controlled and was actually the guy to finish it up, stuff like that.

And yes it is possible to complete legendary ironman withouth relying on luck. I would say it is the only way.
woojaekeem
Profile Joined May 2013
United States524 Posts
February 09 2016 11:01 GMT
#854
this game is so fun but it runs so bad

now that I'm seeing sectopods and big enemies the game just falls into 20-30 fps on blacksite missions, with a gtx980ti lol

hfglgg
Profile Joined December 2012
Germany5372 Posts
February 09 2016 11:17 GMT
#855
sectoids have to be super proud of their psionic abilities because they rarely use anything else. i had a sectoid rather make a zombie than take a flanked shot on one of my guys.
i think they only use their guns if it is the only available action for them.
Gorsameth
Profile Joined April 2010
Netherlands22005 Posts
February 09 2016 11:21 GMT
#856
On February 09 2016 20:17 hfglgg wrote:
sectoids have to be super proud of their psionic abilities because they rarely use anything else. i had a sectoid rather make a zombie than take a flanked shot on one of my guys.
i think they only use their guns if it is the only available action for them.

Yep, its why Sectoids are often the last alien I bother killing in a pod. Their powers aren't even that dangerous. MC doesnt cost your soldier a turn if you free them right away, the zombies are slow and again go away when he dies, leaving only the panic as a potential issue.

Advent Officers work kind of the same, they will always Mark first if able so if you outflank them they will run out of the flank and then Mark, meaning they won't actually shoot. (so long as Mark is not on cd).
It ignores such insignificant forces as time, entropy, and death
Otolia
Profile Blog Joined July 2011
France5805 Posts
February 09 2016 11:56 GMT
#857
On February 09 2016 11:58 Ghanburighan wrote:
I do wonder whether the higher difficulties can be done in ironman without ridiculous luck. Just had my best specialist oneshot by a sectoid who I had disoriented. My guy was in high cover, but when I hit the sectoid with a flashbang, the bastard walked away from my troops and casually sniped the specialist from half way across the map. That can happen a few times, and you can still replace your soldiers. But it seems quite frequent. Did I just get a bad luck streak or is the game designed with way more attrition?

Some tactics are absurdly OP. Mimic beacon is so powerful throughout the game. Just like phantom ranger.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
Last Edited: 2016-02-09 12:15:20
February 09 2016 12:14 GMT
#858
The bugs in this game are as hilarious as in the previous installment. My sniper runs straight back in cover and climbs on a roof. An enemy soldier decides to shoot through two walls in overwatch. He misses but the tile my dude was running to is destroyed. My guy still runs on to that tile like in a cartoon, falls down three levels and apparently gets stunned or something and just lies there until they come and shoot him.

Other than the bugs the game sees good, other than the kind of unfair stuff I was never a fan of. Seems like a cheap way to increase the difficulty
https://steamcommunity.com/id/*tlusernamehere*/
Gorsameth
Profile Joined April 2010
Netherlands22005 Posts
February 09 2016 12:24 GMT
#859
On February 09 2016 21:14 HwangjaeTerran wrote:
The bugs in this game are as hilarious as in the previous installment. My sniper runs straight back in cover and climbs on a roof. An enemy soldier decides to shoot through two walls in overwatch. He misses but the tile my dude was running to is destroyed. My guy still runs on to that tile like in a cartoon, falls down three levels and apparently gets stunned or something and just lies there until they come and shoot him.

Other than the bugs the game sees good, other than the kind of unfair stuff I was never a fan of. Seems like a cheap way to increase the difficulty

How is that a bug?
The action camera is a little goofy at times but the enemy had vision of your soldier and therefor could take an overwatch shot. The movement is locked in so your guy finishes it.
Yeah its unlucky that the tile ended up destroyed but that doesn't make it a bug.
It ignores such insignificant forces as time, entropy, and death
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 09 2016 12:26 GMT
#860
I am now at the point in the campaign where I have now started meetings Gatekeepers. During a mission I managed to get my Psi Operative to mind control a Viper (and used it as a scout/meat shield) but noticed that it only dealt 3-5 damage per attack. Is this intentional because I am certain that vipers has dealt more pre-crit damage than that against me
EZ4ENCE
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