
XCOM 2 - Page 11
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deacon.frost
Czech Republic12129 Posts
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Latham
9560 Posts
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-Archangel-
Croatia7457 Posts
On January 22 2016 19:42 deacon.frost wrote: LW Studios. Nice name! I'm sold, Firaxis. I preorder once I get home ![]() Maybe wait first for Pax South when they will present some of these mods that are being worked on. Maybe they are bullshit mods. | ||
Godwrath
Spain10126 Posts
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deth2munkies
United States4051 Posts
On January 23 2016 00:22 Godwrath wrote: After all i had watched i have no reason at all to not preorder. The only reason would be fear of launch day crashes and bugs that render the game unplayable, which is not out of the question. | ||
Godwrath
Spain10126 Posts
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ref4
2933 Posts
Like their left hands are supporting air as opposed to making physical contact with the gun. Noticed this on assault carabine and SMG. Hope XCOM2 mods will be better than this. | ||
Otolia
France5805 Posts
On January 23 2016 02:04 ref4 wrote: For long war, is it just me or the soldiers can't seem to hold their weapons correctly in the load out if said weapon isn't the default assault rifle? Like their left hands are supporting air as opposed to making physical contact with the gun. Noticed this on assault carabine and SMG. Hope XCOM2 mods will be better than this. That's because the stance is independent from the size of the weapon. One of the engine's limitation. | ||
WindWolf
Sweden11767 Posts
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sacrilegious
Canada863 Posts
Except it's still $79.99 CAD for me which is a lot!... not to mention I have other games I should finish and play before considering buying this. Too bad, guess I can't watch streamers on the day of release playing this game either | ||
andrewlt
United States7702 Posts
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hfglgg
Germany5372 Posts
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SagaZ
France3460 Posts
Very transparent and professional release management, it really shows how confident they are in their game. | ||
FeyFey
Germany10114 Posts
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xDaunt
United States17988 Posts
On January 24 2016 03:03 SagaZ wrote: Fireaxis is sending review codes today so internet critiques and reviews will be out by launch day. Very transparent and professional release management, it really shows how confident they are in their game. TotalBiscuit has been creaming himself on twitter over the game. I don't have any doubt that it is going to be a big hit critically. | ||
Plansix
United States60190 Posts
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WindWolf
Sweden11767 Posts
On January 24 2016 04:30 xDaunt wrote: TotalBiscuit has been creaming himself on twitter over the game. I don't have any doubt that it is going to be a big hit critically. The fact that the preview build that Firaxis sent out to reviewers/youtubers earlier does not seem to have any major issues* makes me believe that Firaxis has taken there time to make sure that the game will be as good as it can get. And apparently that build was from a few months before they got it, so they have probably fixed some issues since then. And I will spend to much time with the game as well. Luckily it releases after I am done with my move. * The only thing of what I have seen so far is that in one of ChristopherOdd's videos one model once does clip through another one incorrectly. And in another one the game is not 100% sure how Bladestorm works with Viper grabs. | ||
hfglgg
Germany5372 Posts
On January 24 2016 04:03 FeyFey wrote: :< they changed the get a free turn when conceal breaks T.T . Now if you break conceal on the enemy turn, you still get your free overwatch round. But the enemy can decide to fire instead of running for cover. Which might hurt alot lol. from what i gathered on reddit streamers (beaglerush) cheesed the shit out of the ai with the old system, completely ignoring cover to get the best overwatch shots. ill hope they will fix some upcoming ai exploits as well in the first months, never really liked them. | ||
FeyFey
Germany10114 Posts
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Spazer
Canada8031 Posts
On January 24 2016 04:54 WindWolf wrote: The fact that the preview build that Firaxis sent out to reviewers/youtubers earlier does not seem to have any major issues* makes me believe that Firaxis has taken there time to make sure that the game will be as good as it can get. And apparently that build was from a few months before they got it, so they have probably fixed some issues since then. And I will spend to much time with the game as well. Luckily it releases after I am done with my move. * The only thing of what I have seen so far is that in one of ChristopherOdd's videos one model once does clip through another one incorrectly. And in another one the game is not 100% sure how Bladestorm works with Viper grabs. Clipping was common in EU/EW as well. It's a pretty safe bet that this will never get fixed due to the sheer complexity of the issue. The bigger problem is that clipping doesn't seem to play nice with environmental destruction. I've seen soldiers do things like destroy their own cover, or set their own cars on fire. | ||
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