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Fallout 4! - Page 33

Forum Index > General Games
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m4ini
Profile Joined February 2014
4215 Posts
November 03 2015 09:35 GMT
#641
(The music and gameplay of (S)NES is also superior to everything else, mind you. )


Chrono Trigger. 'nuff said.

Possibly, to me, the best game ever created.
On track to MA1950A.
farvacola
Profile Blog Joined January 2011
United States18820 Posts
November 03 2015 11:52 GMT
#642
I think this game will be swell and I can't wait to play it
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2015-11-03 13:00:16
November 03 2015 12:29 GMT
#643
This game won't be as visually appealing as witcher 3 but it is not gamebreaking for me. I will probably play it for a good 50-60 hours, try a few builds then wait for mods or dlc.

This is pretty subjective but the thing i didn't like most is some of the skills we can choose. No game in 2015 should have skills like "plus skill level*10 endurance/damage/resistance" or any flat additions like that. Witcher 3 had this as well btw, flat damage or health increases via mutagens. They might be effective overall but not fun choices in my opinion.
Stuff like increased explosion range, reload or movement speed, most skills in the luck and endurance tree are fine though
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Faruko
Profile Joined April 2013
Chile34169 Posts
Last Edited: 2015-11-03 12:31:47
November 03 2015 12:30 GMT
#644
Far Cry 3/4 had those kind of options and it wasnt good... (the options, the games were pretty good, especially 3)

you always felt like you never progressed through the game, most of the skills were cool in theory, in practice you might as well never put a point into anything because you never felt a change in your game

i agree "more damage" skills are kinda boring, but they give you a sense of progression, you are doing more damage, your numbers are higher, etc...
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2015-11-03 13:01:07
November 03 2015 12:57 GMT
#645
On November 03 2015 21:30 Faruko wrote:
Far Cry 3/4 had those kind of options and it wasnt good... (the options, the games were pretty good, especially 3)

you always felt like you never progressed through the game, most of the skills were cool in theory, in practice you might as well never put a point into anything because you never felt a change in your game

i agree "more damage" skills are kinda boring, but they give you a sense of progression, you are doing more damage, your numbers are higher, etc...

Skill tree for fallout 4 below
+ Show Spoiler +
https://i.imgur.com/Ipbu9Zh.png


I think damage and defense progression can be better achieved with items, weapon mods and trinkets(more item slots needed for this to work in fallout) There could be more skills like moving target that could increase your battle effectiveness but toughness/refractor/life giver or all weapon skills are straight up lazy.

This was the same skill tree structure for skyrim as well.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
November 03 2015 18:48 GMT
#646
How exactly does the season pass work? Do you have a time frame to buy it and then if you didnt tough luck full price for each DLC when it comes out?
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Faruko
Profile Joined April 2013
Chile34169 Posts
November 03 2015 19:09 GMT
#647
nah, im pretty sure it will be like every other season pass, you can buy it anytime you want, they do force you to own all 4 DLCs, thats the catch

The thing is, you could wait till the last piece of DLC is released to own the season pass but by the time GOTY version should be around and should be cheaper
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
November 03 2015 20:01 GMT
#648
I'll probably end up getting it I just don't really like the idea of buying DLC for a game I haven't even played yet. F3 and Vegas DLC was hit or miss for me. Loved point lookout and big mt but the others I thought were just ok
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Lauchboy
Profile Joined November 2015
3 Posts
November 04 2015 04:58 GMT
#649
That says everything about the Dialogue-System!

[image loading]

User was banned for this post.
ETisME
Profile Blog Joined April 2011
12329 Posts
Last Edited: 2015-11-04 05:28:51
November 04 2015 05:27 GMT
#650
Well it's always going to weird now that the character can speak.
I don't expect the game to be ground breaking but should still be fun as long as the fun elements are enchanted which I think it is looking that way
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
November 04 2015 07:18 GMT
#651
On November 04 2015 13:58 Lauchboy wrote:
That says everything about the Dialogue-System!


You keep making new accounts just to diss a game which isn't even released yet? How come you care so much
It takes a fool to remain sane.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2015-11-04 09:03:06
November 04 2015 09:02 GMT
#652
On November 04 2015 14:27 ETisME wrote:
Well it's always going to weird now that the character can speak.
I don't expect the game to be ground breaking but should still be fun as long as the fun elements are enchanted which I think it is looking that way

Yeah, it'll do decent as long as the sandbox is solid enough. The new mechanics like weapon crafting and settlements are especially exciting for me since there is so much mod potential to expand on them if Bethesda lets modders tweak with them once modding support comes out. Bethesda's games are flawed compared to a lot of their peers nowadays, but they're still the #1 mediums for modding and customization that hopefully will continue with Fallout 4.
ㅇㅅㅌㅅ
lpunatic
Profile Joined October 2011
235 Posts
November 04 2015 09:16 GMT
#653
I personally look forward to the day when I can emote my way through an entire RPG.
Faruko
Profile Joined April 2013
Chile34169 Posts
Last Edited: 2015-11-04 11:06:32
November 04 2015 11:00 GMT
#654
To be fair, i kinda liked the Alpha protocol system, the one with emotions instead of phrases.

Will fallout 4 try that ? That dialogue makes me think they might

But then again i dont have much faith in bethesda on those kind of things
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-11-04 14:56:03
November 04 2015 14:51 GMT
#655
I mean, Fallout 3 (hell most of Bethesda's games) has pretty atrocious dialogue writing anyway, so the emotion-based dialogue wheel isn't much of a downgrade. I'm not going to criticize a developer for recognizing something they're bad at and designing the game accordingly. Recognizing your shortcomings as a developer and shifting game design around that is smart design.

It's why I feel Mass Effect 2 is a much better game than the first one because a lot of the gameplay elements they removed/drastically altered were things that Bioware is historically bad at, so shifting focus toward other elements of the game rather than doing those things poorly creates a better game overall.

On November 04 2015 20:00 Faruko wrote:
To be fair, i kinda liked the Alpha protocol system, the one with emotions instead of phrases.

The interesting thing that AP did was that the emotions were linked under the hood to different possible personality types but the game didn't explicitly show you the link between them so your character was essentially taking a personality test and being typified as the game progressed.
Moderator
KrOeastbound
Profile Joined August 2015
England59 Posts
November 04 2015 15:42 GMT
#656
On November 04 2015 23:51 TheYango wrote:
I mean, Fallout 3 (hell most of Bethesda's games) has pretty atrocious dialogue writing anyway, so the emotion-based dialogue wheel isn't much of a downgrade. I'm not going to criticize a developer for recognizing something they're bad at and designing the game accordingly. Recognizing your shortcomings as a developer and shifting game design around that is smart design.

It's why I feel Mass Effect 2 is a much better game than the first one because a lot of the gameplay elements they removed/drastically altered were things that Bioware is historically bad at, so shifting focus toward other elements of the game rather than doing those things poorly creates a better game overall.

Show nested quote +
On November 04 2015 20:00 Faruko wrote:
To be fair, i kinda liked the Alpha protocol system, the one with emotions instead of phrases.

The interesting thing that AP did was that the emotions were linked under the hood to different possible personality types but the game didn't explicitly show you the link between them so your character was essentially taking a personality test and being typified as the game progressed.


I found Mass Effect to be the most interesting of the series. What should have been done with ME2 was refine some mechanics of the original. I also don't agree that Bioware changed the series from ME to ME2/3 due to recognizing flaws in their design capabilities, but more a case of EA not being present during the development of ME and being present during the development of the following titles of that series and driving the series for more mass audience appeal.
KrOeastbound
Profile Joined August 2015
England59 Posts
November 04 2015 15:45 GMT
#657
I have to admit I found that post from Lauchboy quite funny.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 04 2015 15:55 GMT
#658
Honestly, disregarding the ending, ME3 had by far the best gameplay and, IMO, the best overall dialogue of the series. The thing ME1 had over ME2 was an actual inventory system where you had options with your guns and upgrades as opposed to 2-3 different guns per slot with 1 always being better than the other. Obviously the gameplay was more streamlined and overall better, but ME3 bringing back upgrades made a happy medium that I liked.

My problem with the Fallout series isn't the inventory, upgrading, and customization systems: it's the combat. You can't do level based shit in a first person shooter. You can't tell me my perfectly aimed shot missed because my character's aim skill sucks. You can't tell me that my gun does less damage because I have less ranged skill. You also can't tell me that I can and will walk into areas with "overleveled" enemies that can kill me in 2-3 hits and whom have so much HP I cannot touch them.

All of those things happened constantly in Fallout 3 and NV and made me quit both games after just a few hours. Fallout 4 looks like it's continuing this system and I hate it. Even the shitty combat in the Elder Scrolls series lets you outplay by dodging, blocking, and swinging such that you can kill things that overlevel you if you play it right. I'm not convinced you can in Fallout.

Example: In NV, I ran afoul of Ceaser's Legion fairly early in the game. They sent a group out to hunt me. The leader of said group took every single bullet in my inventory to the head and still had ~30% health left and never stopped chasing me. I eventually got away because one of the settlements had guards that helped me out, but once I started exploring again, they showed up again. They were too high level for me to deal with no matter how well I played. I couldn't melee because they killed me in 3-4 shots, I could bob and weave and shoot them all day, but it did no damage because I wasn't a ranged focused character.

Another example from NV: I went directly north from the starting area just out of curiosity. It's something that you can do in every Elder Scrolls game: say "fuck the story" and go where you want. I was immediately met by an irradiated scorpion who took every single bullet in my inventory to the face without so much as a scratch (given it was the starter weapon) and proceeded to 2 shot me once it got close. Apparently I wandered into a higher level area and couldn't do anything about it.

You never have these problems in ME or Elder Scrolls games. The fact that it's ostensibly supposed to be a shooter makes it worse.
farvacola
Profile Blog Joined January 2011
United States18820 Posts
November 04 2015 16:00 GMT
#659
In a world full of games that hold players' hand throughout the entire experience, I cherish Fallout's embrace of uncompromising differentiation in difficulty across different areas. If you'd prefer a game that allows you to out-mechanic over-level content, then, like you said, you can always play an Elder Scrolls or ME game.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Faruko
Profile Joined April 2013
Chile34169 Posts
November 04 2015 17:14 GMT
#660
Actually Elder Scroll WORST feature is that its level with you, you never get stronger, in fact, you get weaker because your weapons never match the daedric armor simple thieves are caring by the end of the game

good lord that shit sucked.
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
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