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On August 08 2015 03:26 maartendq wrote: I wonder if this game is just going to be like some FPS MOBA, judging by the amount of "heroes" (read: purchasable content). I also have my doubts whether they will be able to outdo Valve at their own game. The trailer I saw a while back reminded me a bit too much of TF2 for comfort.
Class-based PvP FPS games existed before MOBAs.
Games where characters have abilities are not the same as MOBAs.
Hell, I'm pretty sure there were CS servers with abilities and skill builds before DotA ever got serious (hilariously I remember them being WC3 servers).
On August 08 2015 03:26 maartendq wrote: I wonder if this game is just going to be like some FPS MOBA, judging by the amount of "heroes" (read: purchasable content). I also have my doubts whether they will be able to outdo Valve at their own game. The trailer I saw a while back reminded me a bit too much of TF2 for comfort.
Class-based PvP FPS games existed before MOBAs.
Games where characters have abilities are not the same as MOBAs.
Hell, I'm pretty sure there were CS servers with abilities and skill builds before DotA ever got serious (hilariously I remember them being WC3 servers).
Yep every game by Splash Damage has been class based and Natural Selection has RTS elements including an item shop in the form of an armory where you upgrade your character over the course of the game as your team holds objectives.
Definitely giving Overwatch a spin when it comes out. Can't say I'm super happy where they've taken their other franchises, but this game looks fantastic.
On August 08 2015 03:26 maartendq wrote: I wonder if this game is just going to be like some FPS MOBA, judging by the amount of "heroes" (read: purchasable content). I also have my doubts whether they will be able to outdo Valve at their own game. The trailer I saw a while back reminded me a bit too much of TF2 for comfort.
Class-based PvP FPS games existed before MOBAs.
Games where characters have abilities are not the same as MOBAs.
Hell, I'm pretty sure there were CS servers with abilities and skill builds before DotA ever got serious (hilariously I remember them being WC3 servers).
Yep every game by Splash Damage has been class based and Natural Selection has RTS elements including an item shop in the form of an armory where you upgrade your character over the course of the game as your team holds objectives.
There was also the WC3 mod in CS, which was pretty fun for a while.
the guy is speaking so loudly. is he at a convention or something?
you guys are also forgetting the original shooters that took advantage of the idea of roles/classes, like day of defeat, natural selection. this was back in the early 2000's and the games had niche yet strong reception.
On September 24 2015 14:22 nanaoei wrote: the guy is speaking so loudly. is he at a convention or something?
you guys are also forgetting the original shooters that took advantage of the idea of roles/classes, like day of defeat, natural selection. this was back in the early 2000's and the games had niche yet strong reception.
It really has nothing to do with roles and classes, and everything to do with a huge variance in skillsets for every character.
EDIT: One more thing I wanted to say; I despise how every new Blizzard game has the cartoonish artstyle. It is a real turn off for me. SC2 looks terrible for me. D3 is a bit better but cmon, cartoon graphics in a game called Diablo...
The loudness in their voice conveys their extremely honest excitement about whatever is on their screen, youtubers that is. Glad I could mute the audio and watch the gameplay and be prepared to never look at another overwatch tidbit again.
Looks like a worse version of TF2. Funny that Blizzard made such a fuss about Dota 2 and then ripped off TF2 completely. I'd need to play it to really understand though. The potential for comboing abilities with your team is nice, but moving away from Quake-like gameplay to add ARTS elements... meh. I need to see how it plays, but right now I doubt it's gonna be a great FPS.
On September 24 2015 23:44 bardtown wrote: Looks like a worse version of TF2. Funny that Blizzard made such a fuss about Dota 2 and then ripped off TF2 completely. I'd need to play it to really understand though. The potential for comboing abilities with your team is nice, but moving away from Quake-like gameplay to add ARTS elements... meh. I need to see how it plays, but right now I doubt it's gonna be a great FPS.
IMO, looks like a much better version of TF2. The thing that made TF2 suck was that each class was completely linear in what they could do, and 2 specific classes could completely lock the other team out of the game if they were any good (Sniper and Demoman). That and hell, aim only really mattered for 2 classes, the rest could get away with being shit aimers, so I don't know why you'd rate it highly if you're into Quake. There was also no possible way to solo carry a team on offense.
Whereas Overwatch certainly has class roles, but each one appears more flexible and able to adapt via the use of certain abilities and weapons. Teamwork is rewarded, but solo carry is possible. Given I have literally no RL friends that have continued playing multiplayer video games into their 20s, I value the solo experience much higher than some.
I could be wrong, but again, I hate TF2 and am pumped for this game.
On September 24 2015 23:44 bardtown wrote: Looks like a worse version of TF2. Funny that Blizzard made such a fuss about Dota 2 and then ripped off TF2 completely. I'd need to play it to really understand though. The potential for comboing abilities with your team is nice, but moving away from Quake-like gameplay to add ARTS elements... meh. I need to see how it plays, but right now I doubt it's gonna be a great FPS.
IMO, looks like a much better version of TF2. The thing that made TF2 suck was that each class was completely linear in what they could do, and 2 specific classes could completely lock the other team out of the game if they were any good (Sniper and Demoman). That and hell, aim only really mattered for 2 classes, the rest could get away with being shit aimers, so I don't know why you'd rate it highly if you're into Quake. There was also no possible way to solo carry a team on offense.
Whereas Overwatch certainly has class roles, but each one appears more flexible and able to adapt via the use of certain abilities and weapons. Teamwork is rewarded, but solo carry is possible. Given I have literally no RL friends that have continued playing multiplayer video games into their 20s, I value the solo experience much higher than some.
I could be wrong, but again, I hate TF2 and am pumped for this game.
Most classes on TF2 are quite straightforward. That's appropriate for an FPS though, and they all have a lot of scope for creative play with a simple toolbox. Sniper, by the way, can never shut down a game unless he is 10x better than the other players, in which case he could do the same on any class. It is countered by other snipers, spy, pyro, scout, a jumping soldier/demo, etc. The overwatch classes may be less linear, but that makes the game look really spammy. I mean, we're looking at 6v6 in these videos, and yet it seems as messy as a 24 man TF2 server.
It's really clear that you have no idea about TF2 if you think you can be anything other than awful on soldier/demo/heavy without very good aim. Demoman has the highest skillcap of all, and twitch aiming is essential for hitting pipes.
We're probably looking at this from different angles though, because I played almost exclusively competitive 6v6 in TF2, and I think it was one of the most enjoyable competitive games out there. Unfortunately Valve had no interest in encouraging TF2 as an eSport, so it died.
1:05, demoman strafe jumps to kill medic, puts the soldier in the air, then double airshots the scout also killing the soldier. Competitive TF2 is all about that quake-style twitch aim and clutch plays. Time will tell if Overwatch has it too, or if it's more about gimmicky abilities.