Nintendo Announces Smash Bros Invitational Tourney - Page 22
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Circumstance
United States11403 Posts
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Capped
United Kingdom7236 Posts
On June 11 2014 17:27 Torte de Lini wrote: Ah, thanks! I thought there was something inherently wrong with it that I didn't see or know about yet No there is a metric-ton of stuff you can see from the onset, even as a casual. -The game is ridiculously slow -Combos seem almost non-existent (sure talk about how they havent played the game before, not like anyone can pick up a fighter and smash inputs for combos) there is like a delay on skills, way too much recovery after each one. -Floaty. Oh my god so floaty. It was like watching moon gravity, this stood out especially on KDJ's Luna. These three things combined makes for some really bad gameplay IMO, its not fast, its not responsive. You dont need to figure out the game and have wavedashing, l-cancels and all manner of glitches to see these things. EDIT: Dont get me wrong, you're entirely entitled to your opinion of the game but dont say our reactions to it are just jaded hate. We could all be entirely wrong and it be amazing but it doesnt look like it from what ive currently seen, alot of that stuff could be changed on release. | ||
Yergidy
United States2107 Posts
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Frolossus
United States4779 Posts
dash mechanics kinda suck ass right now it is definitely faster paced than brawl was and given that the devs are at least open to suggestions at this point i have some hope for the game. rosalina is a blast | ||
Kyuukyuu
Canada6263 Posts
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chasemme
United States25 Posts
On June 11 2014 17:31 hariooo wrote: This exact cycle happened 7 years ago. It's experienced skepticism. You can pretend people wanted Melee 2.0 but you won't be able to point to a single person in this thread who realistically had this thought. I dunno. It seems that a large number of complaints circle around "It doesn't have <feature that we liked from Melee>." I can appreciate that things like wavedashing increase the skill ceiling and make for a more competitive experience, however I whole-heartedly disagree with the idea that something from Melee being absent is inherently bad when we have no idea what sorts of things might be there instead. Coupled with the fact that these techniques took years (If I recall correctly) to develop and master, and that we've seen a grand total of 1 tournament-style match, and less than a day of total playtime, I think the "well, guess we'll just cling to Melee" comments are premature. Though I do recognize that it still seems pretty floaty, but at least there's no tripping...? | ||
Frolossus
United States4779 Posts
On June 12 2014 08:03 chasemme wrote: I dunno. It seems that a large number of complaints circle around "It doesn't have <feature that we liked from Melee>." I can appreciate that things like wavedashing increase the skill ceiling and make for a more competitive experience, however I whole-heartedly disagree with the idea that something from Melee being absent is inherently bad when we have no idea what sorts of things might be there instead. Coupled with the fact that these techniques took years (If I recall correctly) to develop and master, and that we've seen a grand total of 1 tournament-style match, and less than a day of total playtime, I think the "well, guess we'll just cling to Melee" comments are premature. Though I do recognize that it still seems pretty floaty, but at least there's no tripping...? a lot of the issues people are bringing up between melee brawl and this game come from the fact that they keep removing options from characters wave dash meant you had crazy platform games and lots of approach options, same with being able to crouch out of dashes. now these aren't here so approaches are limited and defensive play is really really strong right now | ||
chasemme
United States25 Posts
On June 12 2014 08:06 Frolossus wrote: a lot of the issues people are bringing up between melee brawl and this game come from the fact that they keep removing options from characters wave dash meant you had crazy platform games and lots of approach options, same with being able to crouch out of dashes. now these aren't here so approaches are limited and defensive play is really really strong right now I wouldn't try to argue that wavedashing being absent is a good thing. I'm simply saying that one missing technique does not a game break. (That works, right? Yeah. Goin' with it) Especially not when we can't really know if it's an option removed or actually an option replaced (intentionally or not). Brawl had some glaring flaws that turned off a lot of people immediately. I'd just ask that unless there's something on the scale of tripping that ruins this game out of the gate, not to write it off because it doesn't share something (or even several somethings) with Melee. As for the defensive play, it seems to me that a lot of new fighting/war games favor defensive play. SC2 started out as most people hanging out at home until they threw their maxed army blobs at each other, metagames do evolve, though. I just think it's stifling a lot of potential to retreat back to the familiar when we see something different. | ||
Kyuukyuu
Canada6263 Posts
it's also unfair to compare to sc2. much as I was not a fan of that game, at least the developers set out with competition in mind and repeatedly tried to address the issue. Nintendo will never do that ever. | ||
TMG26
Portugal2017 Posts
On June 12 2014 07:26 Circumstance wrote: Mew2King RT'd and stated agreement with SolidJake's position that Smash 4 2v2s in particular have massive competitive potential, and team competition is great for the business side of esports. Can you tell us what is specially good about 4's 2v2s? | ||
Shikyo
Finland33997 Posts
On June 12 2014 08:03 chasemme wrote: I dunno. It seems that a large number of complaints circle around "It doesn't have <feature that we liked from Melee>." I can appreciate that things like wavedashing increase the skill ceiling and make for a more competitive experience, however I whole-heartedly disagree with the idea that something from Melee being absent is inherently bad when we have no idea what sorts of things might be there instead. Coupled with the fact that these techniques took years (If I recall correctly) to develop and master, and that we've seen a grand total of 1 tournament-style match, and less than a day of total playtime, I think the "well, guess we'll just cling to Melee" comments are premature. Though I do recognize that it still seems pretty floaty, but at least there's no tripping...? You seriously think that the difference is in the advanced techs? Have you played vs a casual scrub Fox in Melee and Brawl? The difference is gigantic. You also don't need to be a super advanced megaturbopro advanced tech godplayer to ftilt -> fair as Sheik in Melee. Also I've stated the issue of lacking good options out of dash/run outside of jumping. You only have shield, pretty much. Nothing that quickly moves you backwards. No instant attacks by canceling dash to crouch. | ||
Thrillz
4313 Posts
It feels more like an updated version of Brawl more than anything else. It will be better than Brawl, but still might not be a good competitive game. | ||
Dodgin
Canada39254 Posts
On June 12 2014 09:55 Thrillz wrote: Played it at BestBuy, and can confirm what players at the E3 event said about the mechanics. It feels more like an updated version of Brawl more than anything else. It will be better than Brawl, but still might not be a good competitive game. Did the hitboxes feel strange/bad to you? | ||
Thrillz
4313 Posts
I don't think it's the hitboxes that are the main problem, they did increase the hitstun and that's noticeable. But the floatiness and the defensive tactics still feel a bit too much. It feels like while it's improved, the predominant strategy is still to play defensive. | ||
Frolossus
United States4779 Posts
On June 12 2014 10:15 Thrillz wrote: I don't think it's the hitboxes that are the main problem, they did increase the hitstun and that's noticeable. But the floatiness and the defensive tactics still feel a bit too much. It feels like while it's improved, the predominant strategy is still to play defensive. i think there just aren't enough ways to approach people your options are dash and jump short hop aerials kinda suck and there isn't any way to pressure a shield | ||
Kyuukyuu
Canada6263 Posts
On June 12 2014 11:02 Frolossus wrote: i think there just aren't enough ways to approach people your options are dash and jump short hop aerials kinda suck and there isn't any way to pressure a shield And dashing apparently sucks. (can't shield/crouch out of it) | ||
Zoler
Sweden6339 Posts
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Goldfish
2230 Posts
On June 11 2014 10:16 Shikyo wrote: Lol Zero gets outplayed whole game, then runs away for a minute like a lamer and wins sudden death That is an exaggeration and not true. They were fairly even and Zero even had a stock lead at one point (3 stock to 2 stock). Only at the end did he play safe (and only because of the rules). Yes, the sudden death rule is silly but those were the rules of that tournament. Due to the rules, he was given the option (when they were both on even stocks) to wait out the timer to force a sudden death and he took that option (and there is nothing wrong with that since the rules of the tournament gave him the option to do that). | ||
WarioMCP
United States1 Post
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Kyuukyuu
Canada6263 Posts
On June 15 2014 04:31 WarioMCP wrote: The grand finals of this tournament was a big letdown. Competitive, yes, but the timer only being set to five minutes for four stocks was a blunder. it wasn't | ||
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