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Civilization: Beyond Earth - Page 20

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Nyxisto
Profile Joined August 2010
Germany6287 Posts
October 24 2014 21:29 GMT
#381
Prosperity seems to be the best tree if you have health troubles, going down the genetics tech tree early that gives you the health buildings seems important, too. When you get spies you also have the option to choose a perk that gives you 2 health for every spy in a capital
Sub40APM
Profile Joined August 2010
6336 Posts
Last Edited: 2014-10-24 21:35:44
October 24 2014 21:29 GMT
#382
On October 25 2014 05:56 Kipsate wrote:
Seem to have a little bit of trouble aquiring Health, my cities are outgrowing the tech that I need for happiness and most of the tech is in the early stages for health, after that is there any particular way?

you can build tile improvements that improve health, and there are different virtues that improve health too. But as I said in my original post, in the first game I played I had -22 health and nothing seemed particularly affected -- except the ai spying seemed slightly stronger.

I am convinced that Firaxis focus on create a 'new world' feel with the unnecessarily large amount of canyons and mountains is the cause of at least 1/3rd of the Ais fuck ups. I just fought a war vs an Ai where he had a nice 5 tile wide front to attack me across and he did a good job flanking repeatedly, and avoided walking down a 1 tile death trap. I also kind of like their strategic reasoning, after he killed my easy to capture city he didnt just suicide into my defensive lines and simply started colonizing the space I strategically vacated. So again, I think the map team fucked over the ai team -- if you want to be generous -- or the ai team simply didnt take into account that these maps are fundamentally harder to move through.


And I agree with Nyxisto -- it is definitely much better than Vanilla Civ 5 but not as good as BNW (again though, some of the problems can be fixed easily with just a tweak to the map script!). Having said that. again. planned to play for 30 minutes...ended up playing till 2:30 am.

And here are some random balance thoughts:
1. Brazilia is an even more boring civ than it seemed when it was first announced. Compared to Space Venices trade route spam -- which in the context of trade routes being the best thing in the game -- its a joke.
2. Picking a soldier as your extra bonus is always dumb. He doesnt explore things as well as an explorer, he cant conquer anything by himself so no early rush and he cant build things. The worker seems the best choice by far.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-10-25 00:02:30
October 24 2014 23:58 GMT
#383
On October 25 2014 05:56 Kipsate wrote:
Seem to have a little bit of trouble aquiring Health, my cities are outgrowing the tech that I need for happiness and most of the tech is in the early stages for health, after that is there any particular way?


That's actually one of my issue with the game. You can actually not have to worry about health for a while.
Just get your cities out you'll fix happiness when you're done with buildings, biowells and virtues. Just grab one of the heavy health virtues like in prosperity, spam some biowells and make health buildings.

The only important part is to stay above -20 imo because below you get -50% growth. But you can stay at -15 for a while, the only thing it hurts is science and culture (10%). Once your trade system is set, it's time to spam those health bonuses and get positive (or +20 is even better). Time to also take the Knowledge opener.
Either we are alone in the Universe or we are not. Both are equally terrifying.
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
October 25 2014 00:07 GMT
#384
I'm having problems just even getting into the game.. The whole first time setup thing, it just keeps happening, won't even start up the game. VC Redist package etc.
"Want some? Go get some!"
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
October 25 2014 01:16 GMT
#385
On October 25 2014 08:58 rezoacken wrote:
Show nested quote +
On October 25 2014 05:56 Kipsate wrote:
Seem to have a little bit of trouble aquiring Health, my cities are outgrowing the tech that I need for happiness and most of the tech is in the early stages for health, after that is there any particular way?


That's actually one of my issue with the game. You can actually not have to worry about health for a while.
Just get your cities out you'll fix happiness when you're done with buildings, biowells and virtues. Just grab one of the heavy health virtues like in prosperity, spam some biowells and make health buildings.

The only important part is to stay above -20 imo because below you get -50% growth. But you can stay at -15 for a while, the only thing it hurts is science and culture (10%). Once your trade system is set, it's time to spam those health bonuses and get positive (or +20 is even better). Time to also take the Knowledge opener.

Just theorycrafting this.. but i wonder if a valid strat is just skipping health buildings altogether and spam spam spam cities and traderoutes. It taktes a lot building health to keep up if you want to build as many cities as possible, just imagine what you could do if you skipped it! 50% growth penalty is harsh but i still think it could be superiour. There aren't any penalties beyond -20 right?
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-10-25 02:18:08
October 25 2014 02:00 GMT
#386
On October 25 2014 10:16 nttea wrote:
Show nested quote +
On October 25 2014 08:58 rezoacken wrote:
On October 25 2014 05:56 Kipsate wrote:
Seem to have a little bit of trouble aquiring Health, my cities are outgrowing the tech that I need for happiness and most of the tech is in the early stages for health, after that is there any particular way?


That's actually one of my issue with the game. You can actually not have to worry about health for a while.
Just get your cities out you'll fix happiness when you're done with buildings, biowells and virtues. Just grab one of the heavy health virtues like in prosperity, spam some biowells and make health buildings.

The only important part is to stay above -20 imo because below you get -50% growth. But you can stay at -15 for a while, the only thing it hurts is science and culture (10%). Once your trade system is set, it's time to spam those health bonuses and get positive (or +20 is even better). Time to also take the Knowledge opener.

Just theorycrafting this.. but i wonder if a valid strat is just skipping health buildings altogether and spam spam spam cities and traderoutes. It taktes a lot building health to keep up if you want to build as many cities as possible, just imagine what you could do if you skipped it! 50% growth penalty is harsh but i still think it could be superiour. There aren't any penalties beyond -20 right?


If we ignore how you'll go mad with Trade Route spam.

If you're going to ICS just go prosperity and reach tier3. You can easily stay positive with the -25% unhealth even if you just spam cities. With a route per city it's not that long to get health building up and with the massive amount of external trade routes you'll swim in gold to rush buy stuff.

ICS while being unhealthy is just inferior to this. With enough policies biowells and building you can easily reach a point where you will always have even +20health while spamming. +20 Healthy is a 20% differential on science and culture (+30% science with knowledge 1), so it's hands down better. You'll just swim in unhealthiness in the first half of the game like I said in the post you quoted, but that is fine just climb the hill once your empire is starting to be in shape and you're reaching the good virtues.

The main thing people seem to miss are biowells when speaking about how hard it is to be healthy. Just make them, they are better than farms and the 2gold maintenance should be a non issue with the massive trade route spam you're going to have.

But the fact that I consider getting positive at some point important doesn't mean I think health is a fine mechanic, it's just broken because too easy to get past a certain point and the malus not being harsh completely defeats the purpose of an anti spam mechanic. Happiness was tricky to manage and you had to plan carefully, health is just about going all in spamming like a retard.

By the way beyond -20 you have -50%growth, -10%culture/science, +100% intrigue on your city.

Example: My first game I finished with 13cities and 35 health, while not the most cities you can get I simply could continue but the trade route spam is unbearable.
Either we are alone in the Universe or we are not. Both are equally terrifying.
darthfoley
Profile Blog Joined February 2011
United States8003 Posts
October 25 2014 02:35 GMT
#387
Is this game worth buying?
watch the wall collide with my fist, mostly over problems that i know i should fix
Eliezar
Profile Joined May 2004
United States481 Posts
October 25 2014 02:54 GMT
#388
Played one game on the level above normal and it was so much fun...even if I lost at the end in this game's version of the space ship race ending. Went harmony and wished there was a bit more integration with the planet overall, but loved getting my ultralisks
tadL
Profile Joined September 2010
Croatia679 Posts
October 25 2014 03:01 GMT
#389
On October 25 2014 02:28 ZasZ. wrote:
Show nested quote +
On October 25 2014 02:10 SKC wrote:
Just because you know it will get much better with expansions doesn't mean the base game can't be fun.


This. Which is why I said it's probably still a good purchase now for people who are diehard fans of the series. If people want to wait until there are two expansions to play the game, that's great for them, but I'll enjoy what I can now and come back for more when those expansions are released like I did for Civ 5.


By this you are telling the company you are fine with them fucking with you. Serious thats terrible, you accept that they sell you unfinished products and you tell them "more more of that". Because the company makes the right decisions for you or what? Sorry all the purchased this game right now just dont help to get good finished products on the markets
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-10-25 03:25:59
October 25 2014 03:25 GMT
#390
On October 25 2014 12:01 tadL wrote:
Show nested quote +
On October 25 2014 02:28 ZasZ. wrote:
On October 25 2014 02:10 SKC wrote:
Just because you know it will get much better with expansions doesn't mean the base game can't be fun.


This. Which is why I said it's probably still a good purchase now for people who are diehard fans of the series. If people want to wait until there are two expansions to play the game, that's great for them, but I'll enjoy what I can now and come back for more when those expansions are released like I did for Civ 5.


By this you are telling the company you are fine with them fucking with you. Serious thats terrible, you accept that they sell you unfinished products and you tell them "more more of that". Because the company makes the right decisions for you or what? Sorry all the purchased this game right now just dont help to get good finished products on the markets

A product that will be expanded upon over time and an unfinished product are not really the same thing. Do you believe noone should have bought Starcraft 2 until Legacy of the Void and all the following patches are released?

There are games that were rushed and/or released as basically unfinished product. That doesn't mean every product that will get better with expansions is an "unfinished product". At least not in the negative way you imply.
screamingpalm
Profile Joined October 2011
United States1527 Posts
October 25 2014 04:12 GMT
#391
On October 25 2014 12:25 SKC wrote:
A product that will be expanded upon over time and an unfinished product are not really the same thing. Do you believe noone should have bought Starcraft 2 until Legacy of the Void and all the following patches are released?


On the other hand there's D3 vanilla. :D

With Firaxis though, there seems to be enough precedent to give a reason to wait. They seem to have the young and inexperienced devs get their shot with the vanilla releases and then call in the bullpen veterans to fix it in the expansions (failing that, maybe Sid would roll up his sleeves and go down to the trenches :D). At least how it seems to me.
MMT University is coming! http://www.mmtuniversity.org/
smr
Profile Joined April 2011
Germany4808 Posts
Last Edited: 2014-10-25 07:53:49
October 25 2014 07:49 GMT
#392
Couldn't play much yet but I dislike one thing. The leaders feel too plain. I understand why they went with that specific style because it seems futuristic and nobody would take voodoo masks and evening dresses on a rescue-humanity-spaceship but after getting asked for Open Borders the fifth time I wondered: Was it always the Polystralian guy? Or the Brazilian or Slav?

When the leader screen in BNW shows up and Gandhi asks you something that is not comparable to Maria, Shaka or William popping up. If the stations could be like smaller partners I would be okay if they had such a bland spokesman but for the only 8 civs that's really disappointing.

Oh one other thing. The "Exit screen" button is at different places for the city screen/orbital layer etc. That's so confusing.
Deleted User 137586
Profile Joined January 2011
7859 Posts
October 25 2014 12:06 GMT
#393
Finished my first play-through, thought I'd write up my thoughts.

Overall, I liked the game. I feel that the way that the tech tree works is a great improvement. You can play in distinct ways, so despite just finishing a game, I expect the next game to feel radically different.

The affinities improve on the ideology mechanic in Civ 5. Previously, you selected an ideology, and that created a massive division in the world artificially. Now, you play to your strengths, and you gradually develop an affinity. It feels much better, while bringing the same gameplay benefits.

I also like inter-city trade a lot more. It's very powerful and a great level over your own economy. It also finally provides some motivation to keep (some of) your neighbours alive. The only problem is that it becomes very tedious selecting trade routes all the time. I cannot wait for a mod that just selects the highest value instead of you. (Actually, I often end up just feeding colonies, so perhaps it needs to be more complicated than that.)

As for units, I felt like Supremacy is always the way to go, but I don't want to commit myself to this before I've tested it in MP. Also, xenomass wells are incredible sources for everything you need.

The AI didn't feel strong at all. I was playing a rather high difficulty level and never felt strengthened. Neither when I was powering, nor when fighting the AI. I have a feeling that this game will need to work on MP for true longevity.

As for minor things, such as the feel of the game and the artwork, I'm very happy. Perhaps it can be too colourful at time, so you lose track of all your units, tens of trade convoys and a gazillion workers, but it might just be that you shouldn't play green.

I like the Supremacy victory mechanic where you need to give away your army to win (making yourself vulnerable) but as that army had given me such a lead already, even after giving a way 1000 str of it, I was the strongest civ by far.

Also, never managed to make anything more advanced than an evolved CNDR due resource requirements.

Anyway, I recommend picking it up. You'll have fun if you enjoy Civ.
Cry 'havoc' and let slip the dogs of war
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2014-10-25 15:02:29
October 25 2014 15:02 GMT
#394
Finished my first playthrough, thoughts so far

- The Tech Web is a ton better then the tech Tree, it allows for diverse games over a longer period of time instead of always rushing Uni's etc esp when you combine it with Affinity's. I like the affinity system a lot.
- The Spy system is a huge improvement over the civ 5 spy system, it gives you more options and more usefull stuff when you are ahead.
- The amount of different improvements you can do, although there are a few who seem quite superior to others its pretty cool to get so many options, due to the duration of the process I feel like you also need more workers which is fine.

Now the bad parts

- AI is incredibly passive and or bad even when I started my Mindflower they didn't do anything basically
- Diplomacy seems pretty bad so far
- Trading routes are incredibly powerful/broken, internal trade routes in such a high number just make your cities skyrocket.

Interesting things

- Going Wide seems much better then going tall in my experience so far(not neccesarily a bad thing) due to the amount of improvements/buildings requiring various strategic resources and there being a very limited happiness penalty even if you do go into -health. This becomes esp true when you can literally ship all cargo to a 1pop city and make it grow 1 pop a turn basically. I do like that wide is more encouraged though, in Civ 5 Tall was pretty much always the way to go.
- Orbital Satelites, haven't worked much with them but they seem like quite an interesting mechanic.

Game needs a lot of patching and stuff but I enjoyed it so far.
WriterXiao8~~
Holy_AT
Profile Joined July 2010
Austria978 Posts
Last Edited: 2014-10-25 15:27:37
October 25 2014 15:23 GMT
#395
I am a fan of civ 5 and I am a bit disappointed by beyond earth.

The game is not really bad, it just seems unpolished and not really well thought out in my opinion.
I am not really a friend of the tec web, because to me it is difficult to grasp what the best choice is or what the bonuses are.
Also the wonders seem very lackluster. In civ 5 you had cool quotes and introductions of the leaders, in beyond earth some of the wonder quotes seem like placeholders for more intelligent texts.

I like the new ideas that were implemented generally but I do not think they were implemented that well and just feel unpolished or unfinished.

As a fan of the series I will play this game for hours but I think a price of 50€ on steam in Europe is too high when there are Indy games with as much content at a far cheaper price.

At its current state I would only recommend it to fans of the series or when it is on sale.
I hope it has not become policy of firaxis to release 2 addons to each civ to really make it a great game ...



Oh one other thing. The "Exit screen" button is at different places for the city screen/orbital layer etc. That's so confusing.


I am glad someone else finds this really annoying too :D
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2014-10-25 15:38:48
October 25 2014 15:37 GMT
#396
On October 26 2014 00:23 Holy_AT wrote:
The game is not really bad, it just seems unpolished and not really well thought out in my opinion.


Unpolished is probably the best way to describe it. It's definitely not a step up from Civ5.
There are some nice ideas but the overall game and ui design is... weird and unintuitive.

At least it has steam workshop support, so things like the annoying trade can be worked around. Sadly bugs like the missing 1920x1080p for 144hz monitors can't be fixed that way..
Nyxisto
Profile Joined August 2010
Germany6287 Posts
October 25 2014 15:59 GMT
#397
I've also finished my game now and I think the game got a lot more interesting after turn 200. The decision-making between whether to tech for specific buildings or affinity is really interesting and the unit upgrade system is really cool and actually offers a lot of viable alternatives. The AI was still horrible, though.

In the beginning I was a bit disappointed but I actually feel like the mid-and late game is more interesting than before, but they really need to do something about the AI.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 25 2014 16:24 GMT
#398
On October 26 2014 00:37 Morfildur wrote:
Show nested quote +
On October 26 2014 00:23 Holy_AT wrote:
The game is not really bad, it just seems unpolished and not really well thought out in my opinion.


Unpolished is probably the best way to describe it. It's definitely not a step up from Civ5.
There are some nice ideas but the overall game and ui design is... weird and unintuitive.

At least it has steam workshop support, so things like the annoying trade can be worked around. Sadly bugs like the missing 1920x1080p for 144hz monitors can't be fixed that way..


Sadly bugs like the missing 1920x1080p for 144hz


woah i missed the memo, what's up here?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ref4
Profile Joined March 2012
2933 Posts
October 25 2014 18:03 GMT
#399
Purity = Terran
Harmony = Zerg
Supremacy = Protoss
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 25 2014 18:10 GMT
#400
On October 26 2014 01:24 Cyro wrote:
Show nested quote +
On October 26 2014 00:37 Morfildur wrote:
On October 26 2014 00:23 Holy_AT wrote:
The game is not really bad, it just seems unpolished and not really well thought out in my opinion.


Unpolished is probably the best way to describe it. It's definitely not a step up from Civ5.
There are some nice ideas but the overall game and ui design is... weird and unintuitive.

At least it has steam workshop support, so things like the annoying trade can be worked around. Sadly bugs like the missing 1920x1080p for 144hz monitors can't be fixed that way..


Show nested quote +
Sadly bugs like the missing 1920x1080p for 144hz


woah i missed the memo, what's up here?


If you have a 60hz monitor, you can play in fullscreen (borderless windowed for civ5 and BE) on 1920x1080. If you have a 144hz, well, you can't. Steam forums have quite a few complaints about that topic, so hopefully it gets fixed soon because I'm affected by that bug.
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