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Liquid Smash Brothers Melee - Page 22

Forum Index > General Games
720 CommentsPost a Reply
Prev 1 20 21 22 23 24 37 Next All
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
March 18 2014 23:04 GMT
#421
SICK CITY OVERLOAD

I watched the smash documentary a year or so ago, had no idea the game was so amazing, so happy about tl branching off into it even if I've never played the game. It's a ton of fun to watch, and the parallel with bw makes it a natural fit for TL.
Simon and Garfunkel rock my face off
Airking990
Profile Blog Joined July 2012
United States193 Posts
March 18 2014 23:07 GMT
#422
I came when i heard about this... I love TL even more now
aaaaaaaaaaaaaaaa
Magnet
Profile Joined February 2014
United States77 Posts
March 18 2014 23:11 GMT
#423
Holy crap, Ken is playing again? Old school dudes right here.
Tutorials for all races! youtube.com/user/CommunitySC2
Noocta
Profile Joined June 2010
France12578 Posts
March 18 2014 23:12 GMT
#424
On March 19 2014 07:46 bo1b wrote:
Show nested quote +
On March 19 2014 07:38 Noocta wrote:
On March 19 2014 07:34 bo1b wrote:
On March 19 2014 07:29 SolidMoose wrote:
I never would have guessed this would happen in a million years, but it's awesome. Although I'm sad all over again this game never got to be put online, especially with the much improved netcode fighting games have had lately. I would play it everyday.

Could Melee ever really be done over the internet? It's such a quick game, where people don't play on lcds because there is a frame or so of lag on them, that I just can't see a reality in which there isn't too much lag to play over the internet. Every 16.66.. ms is equivalent to 1 frames delay just by the by, and I just can't see a solution that would work to get rid of it.

But holy shit I wish there was one, I'd love to be able to play online :D


People hit 1 frame links online.
People play KOF 13 online.

It's not ideal conditions but heh..

I'm going to piss people off with this but meh... melee is way way way way faster then kof, sf4, mvsc. Not that they don't have things requiring frame perfect timings either. How on earth do you play a fighter with 14 frames of lag


I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes.
But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you.

" I'm not gonna fight you. I'm gonna kick your ass ! "
phoenixfeather95
Profile Blog Joined January 2011
665 Posts
March 18 2014 23:17 GMT
#425
OMG OMG OMG

after watching the legendary documentary, I've always been huuuge fans of these two dudes. SICK PICKUP
@dbrisingr
RandomAccount#282689
Profile Joined September 2012
42 Posts
March 18 2014 23:18 GMT
#426
--- Nuked ---
julianto
Profile Joined December 2010
2292 Posts
March 18 2014 23:24 GMT
#427
THIS IS THE FIRST TIME I'M ACTUALLY THRILLED BY A TL ANNOUNCEMENT. WWWWWWWWWTTTTTFFFFFFFFFFFFFFFFFFFFFF *HEART ATTACK*
¯\_(ツ)_/¯
Goibon
Profile Joined May 2010
New Zealand8185 Posts
March 18 2014 23:29 GMT
#428
I don't even know what the fuck but this is kinda awesome

i played melee like a decade ago and like idk i can't help but be excited?
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Supert0fu
Profile Blog Joined July 2011
United States499 Posts
March 18 2014 23:32 GMT
#429
OMG THE HYPEEEEEEE
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
March 18 2014 23:33 GMT
#430
Best News TL has announced in ages. My favorite player has strong motivation to come back now.

That Documentary was powerful stuff. When I finished watching that months ago, I got everyone I could to start playing melee again with me.
Someone call down the Thunder?
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 18 2014 23:38 GMT
#431
On March 19 2014 08:12 Noocta wrote:
Show nested quote +
On March 19 2014 07:46 bo1b wrote:
On March 19 2014 07:38 Noocta wrote:
On March 19 2014 07:34 bo1b wrote:
On March 19 2014 07:29 SolidMoose wrote:
I never would have guessed this would happen in a million years, but it's awesome. Although I'm sad all over again this game never got to be put online, especially with the much improved netcode fighting games have had lately. I would play it everyday.

Could Melee ever really be done over the internet? It's such a quick game, where people don't play on lcds because there is a frame or so of lag on them, that I just can't see a reality in which there isn't too much lag to play over the internet. Every 16.66.. ms is equivalent to 1 frames delay just by the by, and I just can't see a solution that would work to get rid of it.

But holy shit I wish there was one, I'd love to be able to play online :D


People hit 1 frame links online.
People play KOF 13 online.

It's not ideal conditions but heh..

I'm going to piss people off with this but meh... melee is way way way way faster then kof, sf4, mvsc. Not that they don't have things requiring frame perfect timings either. How on earth do you play a fighter with 14 frames of lag


I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes.
But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you.


oh lol... kof 13 refers to the version number , I assumed he was talking about having 13 frames of lag. Whoops
sagi
Profile Joined October 2011
Finland346 Posts
Last Edited: 2014-03-18 23:40:58
March 18 2014 23:40 GMT
#432
On March 19 2014 08:12 Noocta wrote:
Show nested quote +
On March 19 2014 07:46 bo1b wrote:
On March 19 2014 07:38 Noocta wrote:
On March 19 2014 07:34 bo1b wrote:
On March 19 2014 07:29 SolidMoose wrote:
I never would have guessed this would happen in a million years, but it's awesome. Although I'm sad all over again this game never got to be put online, especially with the much improved netcode fighting games have had lately. I would play it everyday.

Could Melee ever really be done over the internet? It's such a quick game, where people don't play on lcds because there is a frame or so of lag on them, that I just can't see a reality in which there isn't too much lag to play over the internet. Every 16.66.. ms is equivalent to 1 frames delay just by the by, and I just can't see a solution that would work to get rid of it.

But holy shit I wish there was one, I'd love to be able to play online :D


People hit 1 frame links online.
People play KOF 13 online.

It's not ideal conditions but heh..

I'm going to piss people off with this but meh... melee is way way way way faster then kof, sf4, mvsc. Not that they don't have things requiring frame perfect timings either. How on earth do you play a fighter with 14 frames of lag


I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes.
But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you.



Sorry for my ignorance, but how do you practice this game (or other fighting games) as a progamer if online is out of the question?

Naturally you can start playing with your friends in the beginning. The problem I see is when you start to get really good, do you just pray there's another talent living in your neighborhood? Do these gamers have team houses? Can you train against an AI to some extent?
hi patrik!
Thrillz
Profile Joined May 2012
4313 Posts
March 18 2014 23:44 GMT
#433
[image loading]

Seriously sick stuff, hope it's only the beginning.

User was warned for this post
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2014-03-18 23:50:40
March 18 2014 23:46 GMT
#434
On March 19 2014 08:12 Noocta wrote:
Show nested quote +
On March 19 2014 07:46 bo1b wrote:
On March 19 2014 07:38 Noocta wrote:
On March 19 2014 07:34 bo1b wrote:
On March 19 2014 07:29 SolidMoose wrote:
I never would have guessed this would happen in a million years, but it's awesome. Although I'm sad all over again this game never got to be put online, especially with the much improved netcode fighting games have had lately. I would play it everyday.

Could Melee ever really be done over the internet? It's such a quick game, where people don't play on lcds because there is a frame or so of lag on them, that I just can't see a reality in which there isn't too much lag to play over the internet. Every 16.66.. ms is equivalent to 1 frames delay just by the by, and I just can't see a solution that would work to get rid of it.

But holy shit I wish there was one, I'd love to be able to play online :D


People hit 1 frame links online.
People play KOF 13 online.

It's not ideal conditions but heh..

I'm going to piss people off with this but meh... melee is way way way way faster then kof, sf4, mvsc. Not that they don't have things requiring frame perfect timings either. How on earth do you play a fighter with 14 frames of lag


I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes.
But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you.



EDIT- When I said online I don't mean the crap that currently exists. I mean something actually decent like modern fighters have which ARE playable with 1 frame timings as others have mentioned.

When you have a full time job and/or don't live in a good smash area it does make a difference. Online play is also one of those things that lets new players who have never touched it get a taste of it. Otherwise most people don't get to really enjoy the right level of competition. I mean, try imagining BW without online.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2014-03-18 23:51:25
March 18 2014 23:47 GMT
#435
Lovely.

Funny how Nintendo doesn't see the value in 130k viewers.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 18 2014 23:47 GMT
#436
On March 19 2014 08:40 sagi wrote:
Show nested quote +
On March 19 2014 08:12 Noocta wrote:
On March 19 2014 07:46 bo1b wrote:
On March 19 2014 07:38 Noocta wrote:
On March 19 2014 07:34 bo1b wrote:
On March 19 2014 07:29 SolidMoose wrote:
I never would have guessed this would happen in a million years, but it's awesome. Although I'm sad all over again this game never got to be put online, especially with the much improved netcode fighting games have had lately. I would play it everyday.

Could Melee ever really be done over the internet? It's such a quick game, where people don't play on lcds because there is a frame or so of lag on them, that I just can't see a reality in which there isn't too much lag to play over the internet. Every 16.66.. ms is equivalent to 1 frames delay just by the by, and I just can't see a solution that would work to get rid of it.

But holy shit I wish there was one, I'd love to be able to play online :D


People hit 1 frame links online.
People play KOF 13 online.

It's not ideal conditions but heh..

I'm going to piss people off with this but meh... melee is way way way way faster then kof, sf4, mvsc. Not that they don't have things requiring frame perfect timings either. How on earth do you play a fighter with 14 frames of lag


I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes.
But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you.



Sorry for my ignorance, but how do you practice this game (or other fighting games) as a progamer if online is out of the question?

Naturally you can start playing with your friends in the beginning. The problem I see is when you start to get really good, do you just pray there's another talent living in your neighborhood? Do these gamers have team houses? Can you train against an AI to some extent?

Generally your best practice resource are the people geographically nearby. Today, with modern social media, finding players and events is not difficult, though obviously some areas have a higher density of competitive players than others. I don't know of team houses at the moment.

Other people have mentioned how online is suboptimal, and the AI is too weak to even approach practice.
面白くない世の中, 面白くすればいいさ
tofucake
Profile Blog Joined October 2009
Hyrule19189 Posts
March 18 2014 23:50 GMT
#437
On March 19 2014 08:40 sagi wrote:
Show nested quote +
On March 19 2014 08:12 Noocta wrote:
On March 19 2014 07:46 bo1b wrote:
On March 19 2014 07:38 Noocta wrote:
On March 19 2014 07:34 bo1b wrote:
On March 19 2014 07:29 SolidMoose wrote:
I never would have guessed this would happen in a million years, but it's awesome. Although I'm sad all over again this game never got to be put online, especially with the much improved netcode fighting games have had lately. I would play it everyday.

Could Melee ever really be done over the internet? It's such a quick game, where people don't play on lcds because there is a frame or so of lag on them, that I just can't see a reality in which there isn't too much lag to play over the internet. Every 16.66.. ms is equivalent to 1 frames delay just by the by, and I just can't see a solution that would work to get rid of it.

But holy shit I wish there was one, I'd love to be able to play online :D


People hit 1 frame links online.
People play KOF 13 online.

It's not ideal conditions but heh..

I'm going to piss people off with this but meh... melee is way way way way faster then kof, sf4, mvsc. Not that they don't have things requiring frame perfect timings either. How on earth do you play a fighter with 14 frames of lag


I'm a SF4 player and I agree with you. Melee is frantic and way faster. It's pretty close to kof13 tho as far as rhythm goes.
But heh, not having a strong online mean people try to get together more. If you have the drive of the Smash community, it's not the lack of online play that will stop you.



Sorry for my ignorance, but how do you practice this game (or other fighting games) as a progamer if online is out of the question?

Naturally you can start playing with your friends in the beginning. The problem I see is when you start to get really good, do you just pray there's another talent living in your neighborhood? Do these gamers have team houses? Can you train against an AI to some extent?

Crews. People play together often for fun (friendlies). Local tournaments happen all the time, and there were frequently larger gatherings for "why the hell not" (like Chudat's biweeklies). People money match each other all the time. Melee is entirely a LAN game. Back in the first Golden Age of Melee there were major LANs almost every month, in addition to the smaller LANs that happened every weekend.
Liquipediaasante sana squash banana
DarkNetHunter
Profile Joined October 2012
1224 Posts
March 18 2014 23:50 GMT
#438
Woo, the first game since broodwar that Liquid has picked up worth following!

Can't wait to the guys performing at EVO or MLG!

Learn from the mistakes of others. You can't live long enough to make them all yourself.
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
March 18 2014 23:51 GMT
#439
Sigh, I shall watch this "smash brothers melee"
Where is my ACE flair
G
Profile Joined May 2004
Canada69 Posts
March 18 2014 23:51 GMT
#440
After watching the documentaries, I've been tuning in to SSB streams when they are on.
This is awesome! I can't wait to see them compete as part of Team Liquid.
Good luck to Team Liquid, Ken and KoreanDJ!
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