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Darkest Dungeon - Page 5

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DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
January 12 2016 11:51 GMT
#81
Judging by what I played when the game first came out on early access, I reckon it's worth it.

Lots of negative reviews since then, though.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
disformation
Profile Joined July 2009
Germany8352 Posts
January 12 2016 12:54 GMT
#82
On January 12 2016 20:51 DickMcFanny wrote:
Judging by what I played when the game first came out on early access, I reckon it's worth it.

Lots of negative reviews since then, though.


I have played it here and there ever since I got it and I am still in love with it. Also watch a lot of DD streams on twitch. Haven't played that much recently though since I want to start a new game when the final version comes around. But I played a bunch when the 4th dungeon (the cove) was released.

From what I have gathered a lot of the review problems come with the discussion about difficulty. E.g. they added a lot of things that punish stalling the enemy via debuffs/stuns and trying to keep your party at 100% health and 0% stress all the time. They also added stuff to make positioning even more relevant and there was quite a bit of balancing going on. So some ppl got salty that their favorite team compositions didn't work anymore. Additionally the hardcore ppl would like it to be even harder, while a huge amount of ppl is complaining that the game is way too hard already.

Recently they have added a variety of options to the game to turn certain features on or off, so you can control some aspects of how difficult the game is more easily.

Only thing that I really don't like is that since they have added a whole bunch of new classes it is super hard to actually get the ones you want/need, especially in the beginning. You know, cause RNGesus loves us.

Still have a huge boner for the art style and overall aesthetics of the game. I also like turn based games. Will maybe drop a review once I have played with the release version for a while.
woojaekeem
Profile Joined May 2013
United States524 Posts
January 14 2016 04:49 GMT
#83
I think a lot of the things they added since release are fine (only played like 4-5 hours at the very beginning of early access, picked it up again so all the new stuff is new to me).

Corpses make having a lineup able to attack all 4 enemy positions much more important. I like them a lot.

On heart attacks, I'm kinda eh, don't really care, but once you get good at managing stress by taking advantage of campfire abilities I doubt it's a big problem (only lost 1 person to it after like 15 hours of learning the game again).

plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 14 2016 08:55 GMT
#84
Having had about 40 hours of gametime into this so far, I'm still loving it. The atmosphere, the gameplay, the style - it's unique and harsh, yet completely playable. I bought it when it first went on early access on steam, and I've returned for every major content patch, and loved the updates. Sure, some people might have been whining about changes to gameplay during development in early access, but I feel those people don't realise what they played originally was still in development, and stuff getting switched about, changed or completely cut is something that happens frequently in alpha and early beta stages.

Sure, RNG can be a bitch, and sometimes, you get shafted. This is not the X-COM level of RNG-shafted, however - even a full party wipeout is merely a setback, as adventurers can be replaced since there's no looming time limit as with the previously mentioned. I feel this encourages the occational party wipeout, as the town still goes on, even if you've lost your favorite pack of miscreants.

As for early access - I feel Darkest Dungeon has done it perfectly. The first early access release was suprisingly well playable, unlike most stuff, which gets released at prototype / early alpha-level. If all kickstarted / early accessed games were followed through like this one, I'd have no problems buying all my games like this.

Unfortunately, the vast majority release broken concepts and then scam with the money.
Savior broke my heart ;_; || twitch.tv/onnings
Velr
Profile Blog Joined July 2008
Switzerland10825 Posts
January 14 2016 09:26 GMT
#85
Played a lot of this the last few days.. What i REALLY dislike:
Supplies, especially Food... Sometimes i buy 12 and don't Need to eat onec. Then i buy lesss and you can be damn sure, my party will want to eat twice in the next dungeon...

Btw: RNG let the Mermaid kill 2 of my mainsquad instead of 0 (3 misses in a row).. That felt "bad". Then i was pissed and went with second squad (still very decent) in another dungeon and forgot to buy supplies... ... Downwardsspirale into gameover :D.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17151 Posts
Last Edited: 2016-02-06 22:53:08
February 06 2016 22:38 GMT
#86
a steam friend shared his copy a week ago and i bought it on Steam today.
its hella fun.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
February 08 2016 12:27 GMT
#87
I haven't touched my vita since early 2014, but I'm holding off selling it just to play this.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
February 23 2016 20:37 GMT
#88
"Confidence surges
as the enemy crumbles!"
Aboms are the bomb.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
February 24 2016 00:02 GMT
#89
Awesome game, what annoys me about the negative reviews on steam though is that people complaining about it being "too hard" are obviously just new and don't fully understand the mechanics yet, its a shame because since Early Access the game is a hell of a lot easier. Sure they added Corpses and Heart Attacks but the overall rng is so much fairer now, back in EA you could simply wipe your entire party without ever having a turn, that never happens now and you have plenty of chances to negate bad RNG.

That's basicly what the game is all about, negating as much RNG as possible through careful planning and being very meticulous. if you do that the game is a breeze. I have recently completed NG+ with only losing 1 character through the whole run. I know streamers that have done NG+ without ever losing anyone, FilfthyRobot recently finished a full no light NG+ run.

If anything the game is too easy but i wont go into that, just sucks a lot of the complaints are about it being on the harder side when it obviously isn't.

Either way, will probably be one of my top games this year.
Gorsameth
Profile Joined April 2010
Netherlands22003 Posts
February 24 2016 00:14 GMT
#90
On February 24 2016 09:02 Reaps wrote:
Awesome game, what annoys me about the negative reviews on steam though is that people complaining about it being "too hard" are obviously just new and don't fully understand the mechanics yet, its a shame because since Early Access the game is a hell of a lot easier. Sure they added Corpses and Heart Attacks but the overall rng is so much fairer now, back in EA you could simply wipe your entire party without ever having a turn, that never happens now and you have plenty of chances to negate bad RNG.

That's basicly what the game is all about, negating as much RNG as possible through careful planning and being very meticulous. if you do that the game is a breeze. I have recently completed NG+ with only losing 1 character through the whole run. I know streamers that have done NG+ without ever losing anyone, FilfthyRobot recently finished a full no light NG+ run.

If anything the game is too easy but i wont go into that, just sucks a lot of the complaints are about it being on the harder side when it obviously isn't.

Either way, will probably be one of my top games this year.

People like to enjoy the money they spend.
Games are (near) unique in that they are a form of entertainment that will deny access to further pleasure unless you can cross some arbitrary skill level.
A book does not ask you to name the major themes before letting you read past chapter 2.

Not everyone is as good at games as others.
Some people do not like not being able to play a game because they are to bad at it.
It is why multiple difficulties is a thing in gaming since a very long time.

Saying "someone has done a "full dark NG+ run" doesn't mean these people should not be able to enjoy the game they bought.
A human can lift 264 kg over their head (the current WR) but I am willing to bet you and I cant. And yet people don't call us shit for not being able to lift those 264 kg.

So maybe you should realize not everyone is as good at games as you and that they to would like to be able to enjoy Darkest Dungeon.
It ignores such insignificant forces as time, entropy, and death
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
Last Edited: 2016-02-24 01:01:44
February 24 2016 00:38 GMT
#91
On February 24 2016 09:14 Gorsameth wrote:
Show nested quote +
On February 24 2016 09:02 Reaps wrote:
Awesome game, what annoys me about the negative reviews on steam though is that people complaining about it being "too hard" are obviously just new and don't fully understand the mechanics yet, its a shame because since Early Access the game is a hell of a lot easier. Sure they added Corpses and Heart Attacks but the overall rng is so much fairer now, back in EA you could simply wipe your entire party without ever having a turn, that never happens now and you have plenty of chances to negate bad RNG.

That's basicly what the game is all about, negating as much RNG as possible through careful planning and being very meticulous. if you do that the game is a breeze. I have recently completed NG+ with only losing 1 character through the whole run. I know streamers that have done NG+ without ever losing anyone, FilfthyRobot recently finished a full no light NG+ run.

If anything the game is too easy but i wont go into that, just sucks a lot of the complaints are about it being on the harder side when it obviously isn't.

Either way, will probably be one of my top games this year.

People like to enjoy the money they spend.
Games are (near) unique in that they are a form of entertainment that will deny access to further pleasure unless you can cross some arbitrary skill level.
A book does not ask you to name the major themes before letting you read past chapter 2.

Not everyone is as good at games as others.
Some people do not like not being able to play a game because they are to bad at it.
It is why multiple difficulties is a thing in gaming since a very long time.

Saying "someone has done a "full dark NG+ run" doesn't mean these people should not be able to enjoy the game they bought.
A human can lift 264 kg over their head (the current WR) but I am willing to bet you and I cant. And yet people don't call us shit for not being able to lift those 264 kg.

So maybe you should realize not everyone is as good at games as you and that they to would like to be able to enjoy Darkest Dungeon.



The problem with that is, Darkest Dungeon was always advertised for what it is, a hard rougue like with lots of rng and no difficulty settings. It was never advertised as easy with a low learning curve.

If people do not take the time to read and just jump into the game without taking the time to learn the basic mechanics then imo that is their fault, not the game itself.

Also the whole weightlifting thing.. it takes a lifetime to be able to lift 264kg, learning basic DD mechanics takes a matter of hours. There is better comparison's you could of made.


Edit: And i dislike your last point, "not everyone is as good as me so they should make games easier" ? Sorry but no, that is a huge problem for gaming today for me, there is plenty of casual games out there for those kind of players to enjoy, but don't ruin the few games that I want to play. I think thats a horrible attitude to have.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17151 Posts
Last Edited: 2016-02-24 05:18:03
February 24 2016 05:16 GMT
#92
i can military press 64 kg for 5 sets of 5.
264kg.. that's more like squating weight

i think smart consumers can read between the lines of reviews. i like Steam's set up for reviews and i think they should basically leave it as-is. If some people say the game sucks balls and they give good reasons and back it up with game play experiences... let'em complain ... i say.

i like the game.. but i can definitely say its not for everyone...
it ain't Super Mario 3 or some other middle of the road general consumer title that everyone will love.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
October 04 2016 13:41 GMT
#93
Who is ready for more Darkest Dungeon? I know I am. I beat the game pre-Antiquarian, which sucks because I have all the other level 6 achievements. Maybe it'll be a good time to get back in soon.

https://www.rockpapershotgun.com/2016/10/04/darkest-dungeon-the-crimson-court-dlc-announced/
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
DickMcFanny
Profile Blog Joined September 2015
Ireland1076 Posts
October 04 2016 16:43 GMT
#94
I couldn't think of a game better suited for the PS Vita.

As someone who isn't into Japanese RPGs at all, this is the first time in a long time I get to brush off the dust of my Vita.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
October 04 2016 19:55 GMT
#95
I'm close to end-game.
Darkest/Vvulf still wreck my shit.
Stressful but great fun.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
November 18 2016 02:22 GMT
#96
On October 05 2016 04:55 Trozz wrote:
I'm close to end-game.
Darkest/Vvulf still wreck my shit.
Stressful but great fun.


Good luck brotha. Just finished the game just now. Feels good to finally say Hamlet is safe (until the DLC drops at least).
Forever Young
karazax
Profile Joined May 2010
United States3737 Posts
November 06 2020 19:35 GMT
#97
Pretty cool looking board game version on kickstarter:
https://www.kickstarter.com/projects/1162110258/darkest-dungeon-the-board-game/posts/3011631

[image loading]



Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 07 2020 04:57 GMT
#98
That looks very cool, and the turn based nature of the game would actually fit a board game shell pretty well (except for buffs and debuffs, which might get annoying to keep track of if it were translated 1 for 1).
Bora Pain minha porra!
Emnjay808
Profile Blog Joined September 2011
United States10662 Posts
November 07 2020 07:10 GMT
#99
That is an impressive board game idea. I love the base game and I wouldn’t mind trying out a vastly simplified version of DD.
Skol
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