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On February 06 2015 04:08 Salazarz wrote: If you asked my opinion 30 minutes after launching this game, I'd tell you it's incredible and a definite must buy. Couple more hours in, I'd say wait for a sale. It's a decent game, but it sounds much better on paper than it is in reality. Many things that you might think are key mechanics based on the games' description are really just minor touches that have very little if any impact (like food for example you just buy a stack of before every mission and never really need to think about it, or diseases are merely some random debuffs that you could get if you are unlucky with a random roll here and there). Also at least in its current version it is very grindy, you end up repeating a lot of samey dungeons with same few kinds of monsters in them and leveling is rather slow to start with, then on top of that you essentially need to level 3-4 parties of heroes due to resting them or removing their debuffs etc.
The game lacks some urgency in general; the best approach is to just play it safe at every turn, to the point of abusing the whole stun one mob while healing as someone mentioned above. Even if you purposefully avoid those kind of gamey mechanics, the surest way to succeed is to keep grinding lower level dungeons while getting rid of negative traits on your stronger chars, farm gold to get all the upgrades and move very slowly, which gets pretty boring as the variety of monsters / environments / item drops is very limited.
All in all not a bad game, but gets pretty boring rather quickly (at least in my opinion), and it just fails to deliver on many points which could have been enough to make this game absolutely amazing rather than simply okay.
That's the beauty of Early Access when it's done right. I would like to see more games follow this model and release to EA in the state that Darkest Dungeon is in. Almost every piece of criticism you leveled at the game in your post could be addressed with tweaking the numbers, but the visuals/sound/mechanics are for the most part complete and implemented. This gives them six months until their planned release to do things like address the "grind," abusive mechanics, and create a sense of urgency to progress. Not to mention add the additional content that is currently missing from the game.
Now, who knows how much they will actually accomplish before a full release, but they seem very receptive and the game doesn't have a long way to go to be absolutely incredible.
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I disagree completely with you guys saying the game gets boring. I've been playing for hours and hours trying several different strats and have yet to feel even slightly bored.
And you've got to be kidding me saying the games lacks variety. It has a lot of monstors/enemies and environments, which is pretty good for a game that is early access and will deliver tons more yet.
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The game has a lot of things to improve upon, but most of it should come with the additional content. For me, the most glaring issue was the stupidly slow pace of the game. 30 mins in, I fired up Cheat Engine and set that to 2x speed, and 2h in I went up to 3x. The game is simply more enjoyable this way. On my first run, no previous knowledge at all, lost 4 characters total, 3 lvl 0-1 because nobody cares, and only one upgraded lvl 2 on the Witch encounter, because + Show Spoiler +that one has a really cheap mechanic that basically kills one guy if you retreat, and you can't win without a proper composition for that fight. About 7h total (week ~30), I had all lvl 3 bosses down, and from there on the game is way too easy (early access and all, but you can see they're working hard on it).
Started another game, this time at 5x speed, because, why not? Week 8, first boss down, took about 90 mins. Now that I know what I'm doing, I don't see a way to fail. Keep torchlight maxed, do the shortest missions possible, ignore all objects that you don't have the item for, and use a few stupidly OP compositions*. I don't get all the whining about the game being an RNG fest. Sure, you have to give up on a quest here or there, but you should still be rolling in gold.
This game is definitely a real early access. They release patches almost daily, and over half the content is missing. I like it this way, you can see the progress of the game, and I don't doubt it will be very different at release.
*+ Show Spoiler +Favorite composition is Plague in the back for double stun, then fill the rest with Hellions and Highwaymen for the AoE. But a lot of stuff works. I think even a full Vestal party would work, mostly if there's camping involved to remove all that stress. Just don't fall into the trap of healing during a fight. Only heal at Death's Door, you don't need to abuse the stun+heal mechanic. Cheap, tedious and unnecessary.
My least favorite classes are by far Jester and Occultist. Anything they can do, another class does better. I'm pretty sure Hellions and Highwaymen will be nerfed at some point. The other classes are all pretty well balanced.
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Played this for 7 hours, killed the necromancer apprentice and the hag, leveled up 8 guys to level 3. Then i had to reinstall windows but couldn't find save files under my documents, appdata or somewhere like that so i assumed they were in the game directory(also hoped steam could save them to cloud like it did with binding of isaac) It is not much but my progress from a whole night disappeared
I liked the game a lot but there a things they can improve on. -You can only heal in combat(except eating food) so it creates stupid strategies like leaving a stunned enemy to heal your party. It really doesn't make any sense. Adding healing potions(obviously really expensive) as a consumable might be good. -If we get a buff at the end of a fight, then enter another fight quickly we still have those. But we can't buff our guys manually otherwise. -In fact we should be able to use any non-combat skill out of combat. they can balance it by giving it a time cost which increases darkness, hunger and stress. -The game is really slow. I wish there was an option to make it faster somehow. -Losing level 0 characters in dungeon doesn't seem to have an effect on the game. So we can start a run with 4 new guys, loot some gold, abandon the quest and replace the level 0 stressed guys with new ones. So there is literally no way to lose in this game. -Critical hits are a little bit op from what i' have seen from streams.
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Enjoying the game a lot. Steam says I have 21 hours of play time.
I'm worried that there isn't enough content yet, but enjoying it.
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You can make the game faster by using Cheat Engine and its speedhack thing. Just load the game, load Cheat Engine, attach CE to the game and enable the speed hack. You can change the game speed to anywhere from 0 to 500 multiplier.
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I'm guessing I'll exhaust the game soon, but I have everything upgraded in the guild and smith and various upgrades elsewhere with 15 characters and only 1 level 4, 4 level 2s, and 10 level 3s...and a few of them have absurdly good quirks.
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God damnit just lost 2 of my lvl 5s ~_~ What an ill fated expedition.
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Haha I lost my level 5 Bounty Hunter today and now am going to start leveling another. That's the only class I don't have to at least level 5 currently. Wait...Jester is level 4 but one dungeon crawl from 5. I'll be done with everything the game has this week...already purchased all the upgrades and just checking off the character leveling.
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Lol yea, I think I just have 1 boss left on the check list to go. I just lost my lvl 6 Hellion when beating the Swine God....there is 0 counter play when he 1 shot crits someone then his little douche pig behind him gets a death blow the very next turn when he is signaling T_T
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Do you know if you can kill the little pig and then the boss...I tried it twice but both times after I attacked the little one he enraged (I still won the fight, but stopped attacking the little one just in case).
So much I just don't understand about the game, but I can tell you this...my Grave Robber with 60 dodge gets hit maybe twice a run...
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I tried killing the little piggy 1st, got my ass whooped. He goes pure enrage and constantly does that hard hitting AoE attack that has a chance to stun everyone when the little pig dies.
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I am enjoying this game like a child. I, for one, like the pace of the game as it is.
The difficulty is well adjusted in general but could do with some tweaks. At the moment, it feels a little "snowbally" in either direction. A friend and I tried the game for the first time, went full yolo on a few runs and lost people, and soon after everyone had maxed out stress and everyone new we brought found his/her stress topped off after one run.
On my new try, I have basically dominated the content (still need to do level 5 missions, as I am leveling a full roster of 20 to that level) and, on level 3 quests, I have resorted to 0-torch runs, and still blazing through them (the key here are the camp abilities which make it more likely for you to surprise foes and less likely for them to surprise you). If you don't get boned in the very critical first few runs and know when to say "sod it" and retreat (happened to me twice in 60 weeks) because either poor planning or RNGesus is screwing you, everything will be fine and dandy and you snowball in the opposite direction.
Healing feels a little bit too mandatory for the longer quests, along with the "stun the last foe and heal a bit" tactic, especially if you happen to get crit a few times by some fatass foe. The classes are balanced well enough, and no one feels really useless or does not have a niche.
My favorite party composition thus far has been Bounty Hunter, Crusader (with Holy Lance), Grave Robber (with Dagger Throw/Lunge/Fade) and Occultist (with heal and Vulnerability Hex for the Mark debuff). Tell me about your combos people!
(So glad that my thread got attention at last hahaha, I had almost forgotten about it )
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I stopped playing for now but I do like the game.
It hasn't really been challenging for me, I've only lost one guy and that was pretty late in the run. I do wonder though, when your guy gets stressed out and he gets a good trait like Focused or whatever, does it stay with them forever? If that's the case, then at the end of a run it might just be useful to stress out everyone and hope someone gets something good, because even if someone does get a shitter like Paranoid then you can just get rid of it by resting them.
Shit would be imba with a full-good-stressed out crew.
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No, it doesn't. He loses it when the quest ends, and I don't know if also when camping.
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On February 13 2015 13:46 Eliezar wrote: Do you know if you can kill the little pig and then the boss...I tried it twice but both times after I attacked the little one he enraged (I still won the fight, but stopped attacking the little one just in case).
So much I just don't understand about the game, but I can tell you this...my Grave Robber with 60 dodge gets hit maybe twice a run...
Well one of my two failed quests was that one (the level 1 version of the boss, I had to GTFO) and it happened because I killed the little one first. The intended method seems to be just whack at the big one and let the little one do its thing.
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On February 13 2015 19:22 Asvhald wrote:I am enjoying this game like a child. I, for one, like the pace of the game as it is. The difficulty is well adjusted in general but could do with some tweaks. At the moment, it feels a little "snowbally" in either direction. A friend and I tried the game for the first time, went full yolo on a few runs and lost people, and soon after everyone had maxed out stress and everyone new we brought found his/her stress topped off after one run. On my new try, I have basically dominated the content (still need to do level 5 missions, as I am leveling a full roster of 20 to that level) and, on level 3 quests, I have resorted to 0-torch runs, and still blazing through them (the key here are the camp abilities which make it more likely for you to surprise foes and less likely for them to surprise you). If you don't get boned in the very critical first few runs and know when to say "sod it" and retreat (happened to me twice in 60 weeks) because either poor planning or RNGesus is screwing you, everything will be fine and dandy and you snowball in the opposite direction. Healing feels a little bit too mandatory for the longer quests, along with the "stun the last foe and heal a bit" tactic, especially if you happen to get crit a few times by some fatass foe. The classes are balanced well enough, and no one feels really useless or does not have a niche. My favorite party composition thus far has been Bounty Hunter, Crusader (with Holy Lance), Grave Robber (with Dagger Throw/Lunge/Fade) and Occultist (with heal and Vulnerability Hex for the Mark debuff). Tell me about your combos people! (So glad that my thread got attention at last hahaha, I had almost forgotten about it )
Occultist is very powerful, but I've lost a hero because Occultist heal kept doing nothing over and over...
I am playing with Vestal, Bounty Hunter, Crusader, and Hellion in that order as my go to team. All 4 can attack any slot on turn 1 and that's important to me.
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Lol, just went yolo clearing the very last boss in the game and ended up losing my entire party. RIP Lvl 6 Grave Robber, Crusader, Vestil, and Bounty Hunter.
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On February 13 2015 13:46 Eliezar wrote: Do you know if you can kill the little pig and then the boss...I tried it twice but both times after I attacked the little one he enraged (I still won the fight, but stopped attacking the little one just in case).
So much I just don't understand about the game, but I can tell you this...my Grave Robber with 60 dodge gets hit maybe twice a run... On my first run, I one-shot the little pig right away, and the boss enraged. He got all my guys at Death's door, but after about 4 more hits he didn't kill anyone. I just assumed that his AoE couldn't trigger a Death Blow. I think one guy survived at Death's door 8 times. I still don't know if that was insane luck (at least 1/10k) or if some attacks don't trigger Death Blows nearly as often. Or maybe AoE attacks roll once for the entire attack, so he either killed nobody or all of them, and I only got mildly lucky.
I won the fight with no noticeable difference.
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You sure took the kamikaze approach to a new level that's some serious balls. I got out as soon as I received three AoEs who stunned half my group and took 25% life off each of them. I praise your manliness, sir.
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