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TL Diplomacy - Page 6

Forum Index > General Games
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jpak
Profile Blog Joined October 2009
United States5045 Posts
Last Edited: 2014-02-03 17:33:14
February 03 2014 17:29 GMT
#101
Just got into this game. I am joining TL - 3. Please help me acquaint myself with this game.
CJ Entusman #50! #1 클템 fan TL!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-02-03 17:34:44
February 03 2014 17:34 GMT
#102
aight gimmie a bit ill write up the basics
everyone else start confirming bitches
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-02-03 18:06:42
February 03 2014 17:50 GMT
#103
asdfdas my post just got deleted sigh

The objective of the game is to manage to control 18 supply centres. This is just over half the supply centres in the game.
A supply centre is a country marked with a star. To gain a supply centre you must occupy it with a unit (fleet or army) by the fall turn of the year. There are 2 turns per year, Spring and Fall. You may occupy it during Spring is it may be easier to hold for example if you take it one turn earlier. You keep this centre until some other nation occupies the centre with his own unit after a fall turn.

You are allowed 1 unit per supply centre. At the end of the fall turn there is a build phase ("winter" turn). You may build ONLY IN YOUR HOME CENTRES. These are the 3 centres that you start with. For England they are London/Edi/Lvp. You are allowed to build additional units based on how many more centres than units you have. If you have captured 1 centre and you have 4 centres, and still 3 units, you may build 1 more unit in that turn.
If you have less centres than units you choose which unit to disband.

Fighting: There are 3 basic commands. MOVE. HOLD. SUPPORT.
MOVE: You can move to any adjacent territory. The move command is synomous with "attack".
HOLD. You stay where you are.
If you move to a country that some other unit is also moving to, or some other unit currently occupies, you "bounce". That is both units go back to where they started.
The only way to dislodge or force your way into an area is with SUPPORT. A unit that can move to an area, can also support a unit to that area. For example a unit in Tyrolia could SUPPORT a unit in Burgundy to an occupied Munich. A unit in Gascony CANNOT support that unit in Bungundy to anywhere except Marseilles or Paris.
You can also suppoty defensively. An army in Berlin could support this Munich army and since it would be 2 vs 2 a bounce would occur. SUPPORTing units stay where they are, if the move is successfully supported then that unit gets to dislodge the unit that was there and there is a separate retreat phase for where it moves. (The only way to kill units is to take centres and thereby force their disbanding it or to surround it so it has nowhere to retreat)

You can also "cut" support. An Army in vienna could attack the support army in Tyrolia to defend Munich. However if the Tyrolia is the one attacking and Burgundy supporting, Vienna would move into Tyrolia and Army Tyrolia would move into Munich and Munich would have to retreat (assuming no support).

Fleets are like armies, except they can only move along sea or costal areas. In the case that a county (spain, bulgaria, st. petersburg) have coasts to multiple seas, you can only go to the coast that your sea is connected to. In the case of Spain, a Fleet in the Mid Atlantic Ocean can choose which coast to go to. (SC spain can move to Gulf of Lyons and Western Med, NC can move to Gascony).

A fleet has a special command called CONVOY. (can be cut like support). You can use the CONVOY command to move an army across a sea. The way to order it is say you want an army in Edi to convoy to St. Petersburg
A Edi - ST.P
F NWG C A Edi - STP
F BArents C A Edi- STP
You can suppor ta convoy but not with the convoying units

A convoy requires 1 fleet but the chain can be as long as you wish. The advantage to convoying is that if you convoy into a coastal area you have more attacking chances than a fleet just occupying it.

Thats the basics.
Its pretty intuitive actually.

--1 Unit per Centre
--You can only win by attacking with 1 more unit than defending

Since you need more units, its important to make deals and alliances with other countries. You can backstab them later but for at least a good portion of the game you rely on other nations to help you build up an advantage. Often 2-3-4 way draws occur because alliances hold each other off at equal strength.



+
stenole
Profile Blog Joined April 2004
Norway869 Posts
February 03 2014 17:56 GMT
#104
Anyone not all too confident on the tactical part in TL 3 can run their orders by me. I'll tell them if some of the moves are insane or illegal.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-02-03 18:38:46
February 03 2014 18:38 GMT
#105
just waiting on the 2 muricans (the non-jpak ones) for confirming for TL 3
would like to hear when they can play, would be easier if everyone knew whens a good idea to expect to recieve responses so if everyone stuck around at he same time it would be ideal.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-02-03 20:10:42
February 03 2014 20:10 GMT
#106
guise everyone confirmed but nobody is talking to me
guise pls
talk to me
PLS RESPOND

I finalized a set of preliminary orders well, so if everyone is just not talking to me the game can move on if you arent all just afk
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-02-03 22:05:26
February 03 2014 22:04 GMT
#107
TL 1: Fall 1903! http://www.playdiplomacy.com/game_history.php?game_id=75378&gdate=5&phase=O

Fire! Blood! The tale of the retreating conqueror.
Russia in the north takes control of the whole of Scandinavia. But at the cost of losing St.Petersburg and with it northern Shipyard.
England loses his only army on the ground. Perhaps England will retire the concept of the army, the sea air and a cup of tea were always the English way. He still gains another build, why not another fleet! Their track record is splendid. Only the blasted army lost their territory.
Germany spearheads into French territory, straight through the maginot line,into the soft underbelly of the beast. Apparently the French expected the sneaky Germans to take Paris and force a surrender by threatening to burn their croissants.
Italy with a finger in each pie, somehow managing to efficiently pose a seriousthreat to France while continuing a joint dismantlement of the Austro-Turkish alliance.
The question is; if the Italian general takes control of France, will he come back to try to overthrow the Italian goverment by brute force? It's been known to happen!
The southern front in interesting. What seems to be a successful conquest of the balkans area, has a catch. Although in this lovely game a unit cannot reteat to the square it was attacked from, it can, however, retreat into an adjacent country that had sucessfully attacked.

The Italian and Russian establishments in Greece and Rumania must be expecting a victorious army to proclaim the good news, only to have 2 defeated armies march into them and immediately use their resources to fuel the war.
Unless, of course, 2 of the defeated armies meet each other and, alliance or not, squabble over who has the better hats and inevitably destroy each other.

There seems to be a sort of "central alliance" forming. Good thing the cowardly Italians didn't try that in WW2!
Zakisan
Profile Joined January 2014
Germany3 Posts
February 03 2014 22:07 GMT
#108
On February 03 2014 04:14 stenole wrote:
If you look at the Fall orders, you will see that I had a supported move towards Belgium while my army in Belgium moved toward Picardy. The intention was that the French would move towards Picardy to cause a standoff. The fleet moving into Belgium would squash my own unit, giving me a chance to rebuild a fleet in Kiel.


I just realized that your plan would probably not have worked if the rules I found are still used in our system (from 2000):
See diagram 23 on page 13 in
http://www.diplomacy-archive.com/resources/rulebooks/2000AH4th.pdf
Daumen
Profile Joined July 2011
Germany1073 Posts
February 03 2014 22:22 GMT
#109
TL1: Damn, Russia still gets 1 build this turn ;X hes getting strong! and the Germans are freaking annoying/dangerous.
President of the ReaL Fan Club.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-02-03 22:25:03
February 03 2014 22:23 GMT
#110
at least have the decency to use anonymous press!

well i guess in outright war it doesnt matter xd
phyren
Profile Blog Joined October 2009
United States1067 Posts
February 03 2014 22:27 GMT
#111
looks interesting; Ill try to read through the rules and see if I can join a game later.
h41fgod
Profile Joined February 2011
Sweden377 Posts
February 03 2014 22:51 GMT
#112
This game is the spawn of satan and I still dont trust my friends after playing.
stenole
Profile Blog Joined April 2004
Norway869 Posts
February 03 2014 23:31 GMT
#113
On February 04 2014 07:07 Zakisan wrote:
Show nested quote +
On February 03 2014 04:14 stenole wrote:
If you look at the Fall orders, you will see that I had a supported move towards Belgium while my army in Belgium moved toward Picardy. The intention was that the French would move towards Picardy to cause a standoff. The fleet moving into Belgium would squash my own unit, giving me a chance to rebuild a fleet in Kiel.


I just realized that your plan would probably not have worked if the rules I found are still used in our system (from 2000):
See diagram 23 on page 13 in
http://www.diplomacy-archive.com/resources/rulebooks/2000AH4th.pdf


Looks like these are the official rules, so it would almost certainly have failed if it had gone as I planned also. I'll have to ask my allies for help next time I want my soldiers killed.
Rockmonsterdude
Profile Joined April 2010
Sweden169 Posts
February 03 2014 23:35 GMT
#114
This looks awesome! I will try to join in with you guys later.
jpak
Profile Blog Joined October 2009
United States5045 Posts
February 04 2014 00:52 GMT
#115
So where can we leave messages and negotiate?
CJ Entusman #50! #1 클템 fan TL!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 04 2014 00:53 GMT
#116
click the messages tab
http://www.playdiplomacy.com/game_play.php?game_id=75892
make sure you're logged on
go to "my active games" and click on "TL - 3" if you dont want to save the link
Kronen
Profile Blog Joined March 2011
United States732 Posts
February 04 2014 12:01 GMT
#117
Man am I loving these games!!! The process of this game, the backroom dealings aspect, and the overall paranoia level are second-to-none! Sooo cool!

Just wanted to apologize for latish replies as I've been pretty behind with work, but that should gradually get better in the days to come.

Also, I absolutely will hold no hard feelings when the stabs start coming so don't feel bad after the fact. All's fair in love and starcraft.
xccam
Profile Blog Joined September 2009
Great Britain1151 Posts
February 04 2014 14:51 GMT
#118
TL1 really getting crazy now
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 04 2014 15:33 GMT
#119
On February 04 2014 23:51 xccam wrote:
TL1 really getting crazy now

I want pictures I can look at!
[15:15] <Palmar> and yes marv, you're a total hottie
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 04 2014 15:48 GMT
#120
http://www.playdiplomacy.com/game_play_details.php?game_id=75378
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