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United Kingdom20274 Posts
On November 07 2015 03:40 TomatoBisque wrote: Part of the problem is it seems there's a vocal part of the playerbase WoW has nowadays hates grindy "chores" like dailies or doing dungeons so they just want more more constant content but that's just impossible for the devs to keep up a pace with. That group isn't just "casuals" though, I see a lot of that from people who mythic raid and don't want to "have" to do anything other than log in and raid, which I think is an equally unhealthy attitude towards the game
There's good reason for that sometimes. Specifically, look at valor points. The cutting edge raiders are all going to run every wing of every LFR for the first 2-3 weeks and many of them are going to hate it the whole time - valor is only awarded for LFR, not for Normal, Heroic or Mythic content.
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United Kingdom31255 Posts
On November 07 2015 03:48 Cyro wrote:Show nested quote +On November 07 2015 03:40 TomatoBisque wrote: Part of the problem is it seems there's a vocal part of the playerbase WoW has nowadays hates grindy "chores" like dailies or doing dungeons so they just want more more constant content but that's just impossible for the devs to keep up a pace with. That group isn't just "casuals" though, I see a lot of that from people who mythic raid and don't want to "have" to do anything other than log in and raid, which I think is an equally unhealthy attitude towards the game There's good reason for that sometimes. Specifically, look at valor points. The cutting edge raiders are all going to run every wing of every LFR for the first 2-3 weeks and many of them are going to hate it the whole time - valor is only awarded for LFR, not for Normal, Heroic or Mythic content. People speak out against that (me included) and you immediately get the "you just want to log in and raid mythic and log out" card pulled on you To be fair thats an issue with Valor not being implemented correctly as it should be rewarded for normal, heroic and mythic content and it should be locked so if you get it in 1 you can't get it in another difficulty.
Personally the moment I run out of stuff to do outside of raids is generally the point I stop playing.
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On November 07 2015 03:40 TomatoBisque wrote: Part of the problem is it seems there's a vocal part of the playerbase WoW has nowadays hates grindy "chores" like dailies or doing dungeons so they just want more more constant content but that's just impossible for the devs to keep up a pace with. That group isn't just "casuals" though, I see a lot of that from people who mythic raid and don't want to "have" to do anything other than log in and raid, which I think is an equally unhealthy attitude towards the game I think a lot of the people who dont want to have to do anything outside of raids don't have the time. Plenty of people who raid work all day, come home, eat, raid, sleep 2-3 days a week. They enjoy the time raiding but they don't have the time for a lot of dailies like we had at the start of MoP or to farm all sorts of mats/reps ect.
The problem with time commitments and content availability in WoW is that there are many different groups of people in the game who have different levels of time to commit and their goals often conflict with other groups. The Mythic student who has 8h a day of free time and the mythic worker who has 4h a day want different levels of content but giving in to one will piss off the other.
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I think part of it is that Blizzard is striving for a near-impossible idyllic vision of what WoW should be but which requires solving a number of almost insoluble problems.
Problem 1: How do you encourage players to communicate and form social bonds without throwing adversity at them?
Problem 2: How do you encourage players to hang out with those friends without throwing grinds at them?
Problem 3: How do you connect players to the world without throwing them back and forth across zones and making quests time-consuming?
Blizzard has been following the "Why not both?" path for more than half a decade unsuccessfully, and when push comes to shove they've erred on the side of accessibility. I suspect they won't swing back in the other direction until WoW's subscribers reach their nadir and catering to the die hards is all they have left to do.
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Its easy, people should be required to kill the endboss of the prior tier to get into the next raid. So after you killed Blackhand you can go into HFC. Obviously at least Normal, LFR does not count.
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On November 07 2015 04:09 Seuss wrote: I think part of it is that Blizzard is striving for a near-impossible idyllic vision of what WoW should be but which requires solving a number of almost insoluble problems.
Problem 1: How do you encourage players to communicate and form social bonds without throwing adversity at them?
Problem 2: How do you encourage players to hang out with those friends without throwing grinds at them?
Problem 3: How do you connect players to the world without throwing them back and forth across zones and making quests time-consuming?
Blizzard has been following the "Why not both?" path for more than half a decade unsuccessfully, and when push comes to shove they've erred on the side of accessibility. I suspect they won't swing back in the other direction until WoW's subscribers reach their nadir and catering to the die hards is all they have left to do. Blizzard is laughing all the way to the bank while you call their path "unsuccesful".
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On November 07 2015 04:23 RusselPCMR wrote: Its easy, people should be required to kill the endboss of the prior tier to get into the next raid. So after you killed Blackhand you can go into HFC. Obviously at least Normal, LFR does not count. That sounds like a great idea until your a new/returning player a tier later. They had the whole progression system during Vanilla/TBC and it was dropped for a reason. It sounds sweet when your on the curve but its terrible if your behind it.
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No it is not, they will always be Alts or new players you can do that shit with. It worked perfectly in Vanill and TBC. The casuals raided MC/Karazhan for years and maybe progressed very slowly after that. And when you leveled a new Character you had way more to do than go HFC ./END
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On November 07 2015 04:28 Redox wrote:Show nested quote +On November 07 2015 04:09 Seuss wrote: I think part of it is that Blizzard is striving for a near-impossible idyllic vision of what WoW should be but which requires solving a number of almost insoluble problems.
Problem 1: How do you encourage players to communicate and form social bonds without throwing adversity at them?
Problem 2: How do you encourage players to hang out with those friends without throwing grinds at them?
Problem 3: How do you connect players to the world without throwing them back and forth across zones and making quests time-consuming?
Blizzard has been following the "Why not both?" path for more than half a decade unsuccessfully, and when push comes to shove they've erred on the side of accessibility. I suspect they won't swing back in the other direction until WoW's subscribers reach their nadir and catering to the die hards is all they have left to do. Blizzard is laughing all the way to the bank while you call their path "unsuccesful".
To be clear, Blizzard has a clear goal they have yet to achieve in any meaningful way. Hence, unsuccessful.
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On November 07 2015 04:56 Seuss wrote:Show nested quote +On November 07 2015 04:28 Redox wrote:On November 07 2015 04:09 Seuss wrote: I think part of it is that Blizzard is striving for a near-impossible idyllic vision of what WoW should be but which requires solving a number of almost insoluble problems.
Problem 1: How do you encourage players to communicate and form social bonds without throwing adversity at them?
Problem 2: How do you encourage players to hang out with those friends without throwing grinds at them?
Problem 3: How do you connect players to the world without throwing them back and forth across zones and making quests time-consuming?
Blizzard has been following the "Why not both?" path for more than half a decade unsuccessfully, and when push comes to shove they've erred on the side of accessibility. I suspect they won't swing back in the other direction until WoW's subscribers reach their nadir and catering to the die hards is all they have left to do. Blizzard is laughing all the way to the bank while you call their path "unsuccesful". To be clear, Blizzard has a clear goal they have yet to achieve in any meaningful way. Hence, unsuccessful. Do tell us what that goal is how and where Blizzard has stated this is their goal.
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SEE: My previous post discussing the insoluble problems.
Basically every design decision and the discussion thereof that we've seen since BC has been Blizzard struggling with this. As of yet they have not found a magic bullet which evokes the experiences which brought players together in Vanilla/BC without making the game less accessible for casual players.
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New Legion trailer. Also release they said should be summer next year.
I have my own thoughts of the trailer, I like and dislike some of it :x.
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I'm not expecting Legion before 9/21.
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WoW panel starting in 10minutes.
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The biggest thing I took away from the trailer? Their art team is getting better at rendering skin. (compare MoP human with Varian from the Legion trailer). Give em another 2 expansions and we might not notice the difference anymore :p
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Legion Panel just started!
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"The Broken Isles will let you do the four leveling zones in any order you want, as all of the zones scale."
I actually think this is a good idea. Launch days with one zone = PAIN.
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