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[wow] Warlords of Draenor - Page 583

Forum Index > General Games
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Add yourself to the player list
DCRed
Profile Joined May 2011
Finland435 Posts
November 03 2015 08:46 GMT
#11641
The salt on mmoc is real. People expecting drop in millions lol.
Gorsameth
Profile Joined April 2010
Netherlands22609 Posts
November 03 2015 10:59 GMT
#11642
On November 03 2015 17:46 DCRed wrote:
The salt on mmoc is real. People expecting drop in millions lol.

They don't like the game anymore so they want to see it burn to the ground to justify their opinion as being 'real'.
It ignores such insignificant forces as time, entropy, and death
DCRed
Profile Joined May 2011
Finland435 Posts
November 03 2015 12:16 GMT
#11643
Yeah mmoc forum is cesspool of dirt apart from class specific forums, still entertaining every once in a while though.

Really hope we get detailed info about classes at Blizzcon, with all the reworks to some classes I hope they'll communicate this time and don't just turn them into arms and say this is how we vision warriors.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 03 2015 14:48 GMT
#11644
The tiny drop seems to justify the "lots of people checked out the expansion, then went on with their lives" explanation for WoD's surge in popularity and subsequent hangover. If you ignore the 10 million spike (which admittedly is hard to do) then we're roughly back where things were heading prior to WoD's launch.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
November 03 2015 15:23 GMT
#11645
mmoc isnt worse than any other forum out there people on tl act just the same on certain topics
The only virgins in kpop left are the fans
m4ini
Profile Joined February 2014
4215 Posts
November 03 2015 15:27 GMT
#11646
Without spending any time in any forums regarding WoW.. I did the same. Started playing WoD, leveled two characters, and then stopped.

Just got boring, somehow. In the beginning, i thought the Garrison was a really good idea - in retrospective, it might've been the worst idea since the farm. I miss the times where Orgrimmar was laggy because of all the people idling there (well, and the fact that my PC was kinda crap), started a new toon a week ago on frostwolf - orgrimmar is simply empty. Everything is, really.

Sad.
On track to MA1950A.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-11-03 15:40:29
November 03 2015 15:33 GMT
#11647
Someone on the MMOC forums did some math that showed that if you ignore the spikes when a new expansion comes out, WoW has steadily been losing about 250k players a quarter since Cata was released in a roughly linear fashion

http://i.imgur.com/SrMawB8.png The graph if anyone is interested

What a lot of people missed is that you aren't going to see constant big losses, there are going to be people that play no matter what, people that are still playing because they enjoy the game, people that are still playing to farm gold or other stuff for legion, people that can just afford to stay subbed because of wow token, etc.

MMOC only seems more hateful because their site culture is different, I think. Although there's certainly a good number of people who just want the game to die
rip
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
November 03 2015 15:44 GMT
#11648
On November 04 2015 00:33 TomatoBisque wrote:
Someone on the MMOC forums did some math that showed that if you ignore the spikes when a new expansion comes out, WoW has steadily been losing about 250k players a quarter since Cata was released in a roughly linear fashion

http://i.imgur.com/SrMawB8.png The graph if anyone is interested

What a lot of people missed is that you aren't going to see constant big losses, there are going to be people that play no matter what, people that are still playing because they enjoy the game, people that are still playing to farm gold or other stuff for legion, people that can just afford to stay subbed because of wow token, etc.


Seems about right. I wasn't really bored or tired with WoW after Wotlk, was looking forward to Cataclysm but it was just a bad expansion tbh. Didn't play MoP since i heard so much crap about it, came back for WoD for like two - three months and then got absolutely fed up with how bad the game was.

I'd play Nostalrius if i had the time, i miss when WoW "was hard" in the sense that you had to work for things. Everyone and their mom didn't have all epics etc etc. Levelled to like 20ish on Nostarlius and it felt about 20x as rewarding as leveling did on live.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 03 2015 15:56 GMT
#11649
It might help a bit if leveling to the new expansion cap and/or completing all the quest lines took longer. There are still players for whom that's the primary draw of an expansion, and once they've done all that plus maybe the dungeons once or twice they're satisfied.

When the stuff that isn't raiding/pvp/etc. is so easy to blow through it's not a big surprise that lots of people vanish once that stuff is done.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-11-03 16:32:16
November 03 2015 16:31 GMT
#11650
Blizzard has the mindset of "everyone needs to see the content or it's not worth making" so everything is trivial unless you're a mythic raider or PvP, and even then a good number of people don't bother mythic raiding because they don't consider it any different from normal mode.

They apparently get that people like leveling and questing but their solution seems to be more frequent expansions with less patch content, which is shitty as a consumer. Even moreso because even WoD leveling was much worse than previous expansions.
rip
Broodwurst
Profile Joined June 2011
Germany1586 Posts
November 03 2015 16:57 GMT
#11651
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 03 2015 17:03 GMT
#11652
Eh, WoD questing was better than Cataclysm at least, and comparing it to anything prior to WotLK is apples to oranges. I can't speak for MoP, but I'd say the WoD questing was fine outside of suffering from brevity.

There aren't fewer quests than previous expansions, but they've been heavily streamlined. Each individual quest takes less time and effort to complete, and at the same time is almost always paired up with 1-2 other quests. So you're completing shorter quests with 2-3x the efficiency of previous expansions. The net result is, unsurprisingly, that you run out of quests to do far faster.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Soltanol
Profile Joined October 2011
Germany55 Posts
November 03 2015 17:05 GMT
#11653
What all these "WoW is dead, Blizzard will turn off the Servers any minute now " people on MMOChamp ect. forget is that it would/could take WoW decades to really die.
In comparison Everquest 5 years older with a subscription high of 430k is still running and getting expansions, the last number i could find that they had 80k subscribers a couple of years ago. This february Sony sold Everquest but still even with that low numbers it was/is still profitable to develop small updates and maintain servers for it

Blizzard can just keep WoW running for another 20 years with a skeleton crew and would keep making profit just from similiar die hard fans, which would in proportion prolly still be ~1 million.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
November 03 2015 18:24 GMT
#11654
WoD questing was like, you have options on what to do in Gorgrond/Talador/Spires because of the outpost bit, but only one zone for a given level range. I guess the outpost is supposed to make up for this but this means they basically squish 2 zones into one which means everything has to be super short and you get showered with exp. It's just... so trivial, nothing is a threat to you unless you pull like half a dozen mobs.
rip
RvB
Profile Blog Joined December 2010
Netherlands6322 Posts
November 03 2015 18:24 GMT
#11655
On November 04 2015 00:44 unkkz wrote:
Show nested quote +
On November 04 2015 00:33 TomatoBisque wrote:
Someone on the MMOC forums did some math that showed that if you ignore the spikes when a new expansion comes out, WoW has steadily been losing about 250k players a quarter since Cata was released in a roughly linear fashion

http://i.imgur.com/SrMawB8.png The graph if anyone is interested

What a lot of people missed is that you aren't going to see constant big losses, there are going to be people that play no matter what, people that are still playing because they enjoy the game, people that are still playing to farm gold or other stuff for legion, people that can just afford to stay subbed because of wow token, etc.


Seems about right. I wasn't really bored or tired with WoW after Wotlk, was looking forward to Cataclysm but it was just a bad expansion tbh. Didn't play MoP since i heard so much crap about it, came back for WoD for like two - three months and then got absolutely fed up with how bad the game was.

I'd play Nostalrius if i had the time, i miss when WoW "was hard" in the sense that you had to work for things. Everyone and their mom didn't have all epics etc etc. Levelled to like 20ish on Nostarlius and it felt about 20x as rewarding as leveling did on live.

Nostalrius is pretty nice. I've been playing it casually with a friend lately. Just an hour on couple of nights per week and sundays and it's a lot of fun.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 03 2015 18:39 GMT
#11656
On November 04 2015 03:24 TomatoBisque wrote:
WoD questing was like, you have options on what to do in Gorgrond/Talador/Spires because of the outpost bit, but only one zone for a given level range. I guess the outpost is supposed to make up for this but this means they basically squish 2 zones into one which means everything has to be super short and you get showered with exp. It's just... so trivial, nothing is a threat to you unless you pull like half a dozen mobs.


Maybe MoP was different, but Cataclysm was basically this x10 minus any of the good aspects of WoD. Minus rest/heirlooms, we haven't really had level-appropriate threats or multiple quest-based leveling paths since WotLK.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2015-11-03 19:12:29
November 03 2015 19:03 GMT
#11657
Cata's 80-85 zones were actually long, they were just insanely streamlined so it gets super fucking boring to do multiple times (fortunately with the exp squish you can mostly ignore this by just doing 5 mans). MoP was kind of hit or miss. For the most part you could choose what order to do questlines and there was a bit of overlap in zone levels in the middle levels. The world rework is sort of awkward because if you do dungeons you gain a couple levels so you easily outlevel zones, but there's a few awkward emptyish areas because of shitty dungeons (gnomer, mara, dire maul) and getting to new zones is a little annoying because your riding skill is so low

WoD is less forgivable because it's 10 levels (while Cata/MoP were both 5), and they could have easily made each zone 3 levels (90-93, 92-95, etc.) and it would've felt a lot better.

My main issue with vanilla questing is at some points (mostly at high levels) you had the opposite problem of later expansions in that you just run out of quests and have to run around the world finding stuff or just grind. Running around the world exploring can be fun the first time, but on later runthroughs it's more annoying running across the world for quest chains.

edit: Unrelated, but if you don't believe MMOC isn't the only negative place about WoW, go look at the reddit thread about Blizz no longer disclosing sub numbers. Hundreds of upvotes to posts from people who don't understand that subs don't correlate to how much money blizzard makes from the game, and that these numbers are disclosed at shareholders meetings, aka people who only care about the money
rip
FinestHour
Profile Joined August 2010
United States18466 Posts
November 03 2015 22:20 GMT
#11658
6.23 in 2 weeks boys season ending announcement
thug life.                                                       MVP/ex-
lestye
Profile Blog Joined August 2010
United States4243 Posts
November 03 2015 22:29 GMT
#11659
Yeah, I think sub numbers aren't the most important thing in Blizzard's revenues now. Also I think it's really bad for business.

Whenever sub nubmers come out, it's like the sky is falling and people lose more and more faith and then they quit just because they hear how its a sinking ship.

Also none of their compeittion releases sub numbers. So it makes sense not to.

But yeah, Sol raises a point I always bring up. Five million is still probably 10x more than the most successful subscription based MMO out right now. FFXI and Everquest went on for ten years PEAKKKING at 500k.

I really enjoyed WoD levelling. It told some really great stories, although there were times where the story dropped the ball, but thats on the story telling and not really the levelling process.

I guess it's a thing where it's like, you have to decide to make a bunch of disconnected small questing areas that makes for replayability but doesn't seem as climatic. Or the linear big production questslines thats awesome your first time, but really boring for multiple playthroughs.

I do wish they went back to the Wrath/Cata way of having 2 starting zones that each faction shares. I feel that eases on the server load.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands22609 Posts
November 03 2015 22:30 GMT
#11660
On November 04 2015 07:20 FinestHour wrote:
6.23 in 2 weeks boys season ending announcement

No date mentioned. only "a few weeks from now" so bit premature.
But it means that 6.23 is probably coming sooner then expected yes
It ignores such insignificant forces as time, entropy, and death
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