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On March 03 2015 00:09 caelym wrote: I think the default should start at max level of 2 exp ago (so lvl 85 right now). Leveling is nothing but a grindfest that incentivizes people to buy the lvl 90 boost. For me, levelling is half the fun. People have different interests, you have to keep that in mind
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Leveling doesn't have to be removed completely. There could be an option for a fresh start. But for someone new who wants to play the latest content, they would have to spend 2 to 3 weeks just to reach there.
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Italy12246 Posts
Reworking levelling sounds like a better plan to me
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leveling rework isnt going to happen tho. Blizzard burned their fingers when they redid the old world with cataclysm and people didnt care because it wasnt max level content. They wont spend the resources to redo the leveling process .
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Italy12246 Posts
Im not saying to revamp the whole world, but they very easily could rework xp flow and that would make everything better imo
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Pandemona
Charlie Sheens House51493 Posts
For some retard reason i leveled 1-90 monk in MoP and i have no idea why the fuck i did it. However i say "leveled" i just got to level 15 then dungeon spammed until 90 :') Also yeah i hate leveling with a passion but i do know people who play wow just for that experience so you have to be careful how you alter it.
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Leveling through dungeons is really boring most of the time. Leveling by questing varies a lot with how useful your character is solo - for example, my mage really has a hard time with anything that doesn't die fast enough - so it's kind of a chore sometimes, but OTOH my hunter just facerolls everything and then it just becomes 'go there - shoot some - loot' which gets kinda tedious...
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Pandemona
Charlie Sheens House51493 Posts
Yeah but 0-80 i guess via dungeon leveling is so stupidly fast. 0-60 with heirlooms and RaF is like 4 hours. But i agree some people do not like dungeons and when you hit the "wall" of like 1 dungeon = 1 bar and your not a tank or healer you going have a bad time. Luckily for me whenever i have done it i always go tank or healer for insta queues.
First 0-80/5 took me like 4-5 days on my Monk after that when i was doing current content takes me like 7-8 days doing 1 or 2 dungeons a night before i get bored xD
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On March 03 2015 00:34 Gorsameth wrote: leveling rework isnt going to happen tho. Blizzard burned their fingers when they redid the old world with cataclysm and people didnt care because it wasnt max level content. They wont spend the resources to redo the leveling process .
As an altoholic the problem was less that people didn't care and more that the zone revamps largely sucked. Some zones were barely changed from Vanilla, and those that were fully revamped were hit or miss in terms of fun/flow/frustration. Coming off WotLK's excellent questing (which was itself an improvement on the excellent BC questing) it was a big disappointment.
I'm working through the Easterns Kingdoms on my last alt and it's pretty criminal how little they did to Arathi Highlands and how half-baked the improvements to the Hillsbrad Foothills/Hinterlands were.
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Rofl, I did garrison campaign mission in which my garrison was attacked and the cowardly flightmaster ran away into the mines and didn't return. It was pretty weird when I started my flight in the mine.
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United Kingdom20318 Posts
On March 03 2015 00:36 Teoita wrote: Im not saying to revamp the whole world, but they very easily could rework xp flow and that would make everything better imo
Yea i'm kinda sad with what they've done to leveling. My experience with Vanilla - which i played for over a year - was honestly like 80% in the 1-59 levels with various characters. Right now the game is basically a free pass to level 90 and then a short grind to 100, but there is a huge lack of stuff to do at level 100. You're just shoveled onto the gear treadmill doing:
heroics highmaul lfr highmaul normal + brf lfr highmaul hc + brf normal highmaul mythic + brf hc
brf mythic if your guild is very good
^there's no dailies, there's no reason to revisit the 5-mans aside from the daily CM, there's no profession progression since they took the route that gathering professions should be worthless and crafting professions could make the level 100 epic gear at for example blacksmithing level 1, etc. There's less appealing ways to farm gold, and there's no reward for doing so aside from even more expendable gear on the crazy scaling treadmill. Overall there's just less to do in the game than there ever has been when i played, and trivializing leveling is a HUGE part of that.
My first realization of how it actually was now when my friend was talking about making a new character in the morning, and then i logged on like 6-8 hours later and he was level 52. Before that i just assumed that 1-2shotting everything through MOP content was just an artifact of my gear being oddly scaled to be the same as deathwing heroic gear on a pre-raid character, but obviously not.
Yeah but 0-80 i guess via dungeon leveling is so stupidly fast. 0-60 with heirlooms and RaF is like 4 hours. But i agree some people do not like dungeons and when you hit the "wall" of like 1 dungeon = 1 bar and your not a tank or healer you going have a bad time. Luckily for me whenever i have done it i always go tank or healer for insta queues.
It's actually way faster with RAF, and DPS has instaqueue at 3am since patch 6.1. As i said once on reddit; everyone and their mothers dog is leveling in full heirlooms so if you don't have them, 2-4 of your group mates are guaranteed to. There are too many tanks+healers queueing, you can do it in DPS spec and it just doesn't matter.
If you queue without RAF to level 15 dungeon, you'll be like level 17 - 17.5 in under 10 minutes. With RAF stuff would probably be grey by the time you hit the end if it scales the boss kill reward exp etc.
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Mythic warforged socketed with speed gloves dropped off the Butcher today... first time I've seen all that on a single item.
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So are you guys ready for PLEX?
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Wipe #30189 on Blackhand, still people not thinking in advance about moving towards siege engine or pile of shit.
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On March 02 2015 23:15 nimbim wrote: If low level content was actually relevant, I would agree that they need to do some rebalancing. However, who cares what low levels are like? You just rush through that content you have seen x times and any boost like op abilities while leveling are most welcome to shorten the time neccessary for reaching max level. Forget about teaching new players how to play while leveling, when has that ever worked? Unless the person knew beforehand about being a good gamer, everyone emerged as the typical LFR noob out of leveling. Low level content is at this point an outdated gating mechanic for new players, which is why there is a lv90 boost with every WoD purchase. But clearly not everybody feels that way. And they revamped all of the lower level content for a reason during Cata. To just dismiss this as irrelevant is pointless: people enjoy(ed) playing lowbie content, and it generally wasn't because they could run through everything and one-shot elites that severely outleveled them: what is the point of that? If that's the way lowbie content is treated, don't make it a 1-off to auto-level to 90: just make all new characters start at 90 by default: then you can 1-shot your way through lowbie content if you really wish, but can get to the content that "matters" without having to if you don't.
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On March 02 2015 23:23 Teoita wrote: I think it would be good if they reached a decent medium where levelling is more accessible than pre-cata, but still you learn at least something while doing it.
Here's a crazy idea: what if instead of a flat stat squish (which was kind of mediocre tbh), they actually squished levels as well? Change the xp and level ranges for a lot of zones, but also make it so max level is back to, say, 80. This way you can actually level through different paths (say, choosing between northrend and outland), while not outpacing the content and actually seeing the stories complete while questing. At max level since you start with a base of naturally lower stats, it's harder for numbers to immediately jump out of control.
It wouldn't be the first time they changed the xp ranges necessary to level (hence why now you outpace content so quickly), and changing xp/hp/damage values on mobs should be relatively simple. Honestly, the main problem with a flat stat squish is that you do nothing to limit the exponential nature that they have somehow built into ilvl scaling. What they needed to do was not simply squish, but cause gear to increase your power linearly, rather than exponentially. And then they needed to balance test low level content to ensure that the difficulty was approximately maintained.
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Out curiosity how do guys handle Blackhands shattered smash that knocks you back?
I get smashed all the way out to the outer ring very often and taking huge damage cause I am a DK. In fatboss video the priest just grips them down, but my priest says he is often out of range. His problem or mine? Any other tips?
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Italy12246 Posts
On March 03 2015 07:22 Acrofales wrote:Show nested quote +On March 02 2015 23:23 Teoita wrote: I think it would be good if they reached a decent medium where levelling is more accessible than pre-cata, but still you learn at least something while doing it.
Here's a crazy idea: what if instead of a flat stat squish (which was kind of mediocre tbh), they actually squished levels as well? Change the xp and level ranges for a lot of zones, but also make it so max level is back to, say, 80. This way you can actually level through different paths (say, choosing between northrend and outland), while not outpacing the content and actually seeing the stories complete while questing. At max level since you start with a base of naturally lower stats, it's harder for numbers to immediately jump out of control.
It wouldn't be the first time they changed the xp ranges necessary to level (hence why now you outpace content so quickly), and changing xp/hp/damage values on mobs should be relatively simple. Honestly, the main problem with a flat stat squish is that you do nothing to limit the exponential nature that they have somehow built into ilvl scaling. What they needed to do was not simply squish, but cause gear to increase your power linearly, rather than exponentially. And then they needed to balance test low level content to ensure that the difficulty was approximately maintained.
Absolutely, but the exponential curve is for some bizarre reason a design decision they stand behind. I agree that something more reasonable like linear of even polynomial would be optimal
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United Kingdom31255 Posts
On March 03 2015 07:24 Advocado wrote: Out curiosity how do guys handle Blackhands shattered smash that knocks you back?
I get smashed all the way out to the outer ring very often and taking huge damage cause I am a DK. In fatboss video the priest just grips them down, but my priest says he is often out of range. His problem or mine? Any other tips? Its his problem you should have NO issues using leap of faith during phase 1 or phase 3
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United Kingdom20318 Posts
On March 03 2015 06:06 Seuss wrote: So are you guys ready for PLEX?
Few major red flags with it:
Q: Why are you introducing the WoW Token feature? A: We’ve heard feedback from players that they’d be interested in a secure, legitimate way to acquire gold that doesn’t involve the use of unauthorized third-party gold-selling services
that, and players not being able to set their prices at all. It actually seems like a system that allows blizzard to sell game time for gold, and for players to buy gold with real money from blizzard, as opposed to a true plex-like system.
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