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Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2014-12-20 15:08:05
December 20 2014 15:07 GMT
#7041
Discs are not as strong as I think you point them out to be, they are incredibly strong with Ret but they are very susceptible to CC(and thus Ret is strong with them) and they are really bad at healing from behind, moreover with the prevalence of offensive dispells on random classes Shields aren't as great as before(its laughable as DK as I just Blood Tap for a Icy Touch). Disc however is the least lets swap to that dude target unless you are like a Fury Warrior/Combat rogue or whatever.

Disc is top dog don't get me wrong but they aren't as far ahead of the curve as I think you make them out to be esp after the nerfs.
WriterXiao8~~
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 20 2014 15:16 GMT
#7042
On December 20 2014 23:42 Mikau wrote:
Show nested quote +
On December 20 2014 23:05 Nisyax wrote:
On December 20 2014 22:53 Mikau wrote:
The only CC skill that isn't actually point and click is the epitome of bad PvP? Ok then..



The fact that it's "a skillshot" is pretty irrelevant when: It's a 12 sec CD. To quote some guy on AJ: "feels very rewarding avoiding trap, knowing they don't really care if they land it since they can try again in 12 seconds =) "
Also: "I have found that a very good way to counter this relentless faggotry of a class, is to stack 2 or 3 people exactly on top of each other, in the back of your starting room corner, while attempting to outdps the hunter teams heals."

Compare it to POM sheep, which was removed and was 1.5 min CD. It really isn't that hard to land + there is plenty of potential follow up cc. Plus the fact that blizzard apparently wanted to reduce CC, which seems to have gone for most classes, yet Hunter still has an instant 9 sec duration, 12 sec(15 if DR) cd trap, which is not that hard to land.

Most people I've played with or know are also annoyed by this, it's pretty frustrating to play against at the moment. The design isn't the 'epitome of bad pvp', but it's one of the abilities that stands out greatly at the moment. Just like ret paladins can go *** themselves with their double HoF, BoP, etc.

It's only a 12s CD as Survival, and they don't have near the damage or burst marksmen have. You can't complain about both hunter damage and 12s traps in the same posts when they're different specs.

As for the 'instant and unavoidable' that someone mentioned before. Travel time at 40 yards is actually as long as most casted CC and at that distance more than anything it's a skill game between the hunter and their target on who jukes better. I think if anything more CC should be like freeze trap and less like Blind (for example).

That's not to say hunters are fine at the moment (though I don't think they're as strong as people seem to consider them at the moment) but I think the problem is with Kill Shot more than anything. 35% plus double kill shots is just too much.

Show nested quote +
On December 20 2014 23:17 deth2munkies wrote:
Remove trap launcher = balance

Seriously, though, locks really suck right now outside 1v1.

Affliction lock double healer is one of the top comps right now.

Everybody who thinks they don't do enough damage should let that sink in for a bit.


Calling bullshit. Link multiple top ranked 2x healer lock teams. The only way they can really win is outlasting through dampening
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
December 20 2014 15:31 GMT
#7043
On December 21 2014 00:16 deth2munkies wrote:
Show nested quote +
On December 20 2014 23:42 Mikau wrote:
On December 20 2014 23:05 Nisyax wrote:
On December 20 2014 22:53 Mikau wrote:
The only CC skill that isn't actually point and click is the epitome of bad PvP? Ok then..



The fact that it's "a skillshot" is pretty irrelevant when: It's a 12 sec CD. To quote some guy on AJ: "feels very rewarding avoiding trap, knowing they don't really care if they land it since they can try again in 12 seconds =) "
Also: "I have found that a very good way to counter this relentless faggotry of a class, is to stack 2 or 3 people exactly on top of each other, in the back of your starting room corner, while attempting to outdps the hunter teams heals."

Compare it to POM sheep, which was removed and was 1.5 min CD. It really isn't that hard to land + there is plenty of potential follow up cc. Plus the fact that blizzard apparently wanted to reduce CC, which seems to have gone for most classes, yet Hunter still has an instant 9 sec duration, 12 sec(15 if DR) cd trap, which is not that hard to land.

Most people I've played with or know are also annoyed by this, it's pretty frustrating to play against at the moment. The design isn't the 'epitome of bad pvp', but it's one of the abilities that stands out greatly at the moment. Just like ret paladins can go *** themselves with their double HoF, BoP, etc.

It's only a 12s CD as Survival, and they don't have near the damage or burst marksmen have. You can't complain about both hunter damage and 12s traps in the same posts when they're different specs.

As for the 'instant and unavoidable' that someone mentioned before. Travel time at 40 yards is actually as long as most casted CC and at that distance more than anything it's a skill game between the hunter and their target on who jukes better. I think if anything more CC should be like freeze trap and less like Blind (for example).

That's not to say hunters are fine at the moment (though I don't think they're as strong as people seem to consider them at the moment) but I think the problem is with Kill Shot more than anything. 35% plus double kill shots is just too much.

On December 20 2014 23:17 deth2munkies wrote:
Remove trap launcher = balance

Seriously, though, locks really suck right now outside 1v1.

Affliction lock double healer is one of the top comps right now.

Everybody who thinks they don't do enough damage should let that sink in for a bit.


Calling bullshit. Link multiple top ranked 2x healer lock teams. The only way they can really win is outlasting through dampening

For starters, affli is actually the single most played spec above 2.4k

http://www.arenamate.net/?region=&realm=&rating=2400&ladder=3v3. So much for "locks are weak outside of 1v1". (and looking through those stats, There's a surprising high amount of resto shaman and druids at the top of the ladder too. I guess I misjudged the disc situation).

This guy is the highest rated person in EU atm, once again an affliction lock. With the removal of set arena teams you can't see what comp he plays but it should at least be enough to dispel your initial claims.

http://eu.battle.net/wow/en/character/ravencrest/Wâllirikz/advanced
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 20 2014 15:51 GMT
#7044
i have to say i definitely enjoy racking up killing blows in BGs with double kill shot
11/5/14 CATACLYSM | The South West's worst Falco main
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 20 2014 15:52 GMT
#7045
Disc is top dog with the ''lower'' rated people but as higher ratings apply they fall off harder then I even thought, interesting.
WriterXiao8~~
Noocta
Profile Joined June 2010
France12578 Posts
December 20 2014 17:17 GMT
#7046
On December 20 2014 22:50 Kipsate wrote:
It is one of the only CC's that is pretty much instant and unavoidable while being 40 yard range, moreover Hunters deal as much damage as melee classes but do that as ranged.

I feel really bad for mages atm as it looks like Ferals, Rets and Hunters have succesfully eliminated them from Arena.

But yeah, Cleaves are everywhere, very little casters and a ton of melee+Hunters, exceptions are Boomkins and Affl locks but even they are rare.


If you can't avoid freezing trap from 40y, there's an issue with you. The travel time is insane at that range.

Freezing trap is strong because it's easy to chain it after a stun from a melee , which is why melee / Hunter is so popular right now.

For a Hunter to trap you without any CC enabler, he needs to be pretty close, snare you, and then trap you.
" I'm not gonna fight you. I'm gonna kick your ass ! "
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2014-12-20 17:28:21
December 20 2014 17:27 GMT
#7047
On December 21 2014 02:17 Noocta wrote:
Show nested quote +
On December 20 2014 22:50 Kipsate wrote:
It is one of the only CC's that is pretty much instant and unavoidable while being 40 yard range, moreover Hunters deal as much damage as melee classes but do that as ranged.

I feel really bad for mages atm as it looks like Ferals, Rets and Hunters have succesfully eliminated them from Arena.

But yeah, Cleaves are everywhere, very little casters and a ton of melee+Hunters, exceptions are Boomkins and Affl locks but even they are rare.


If you can't avoid freezing trap from 40y, there's an issue with you. The travel time is insane at that range.

Freezing trap is strong because it's easy to chain it after a stun from a melee , which is why melee / Hunter is so popular right now.

For a Hunter to trap you without any CC enabler, he needs to be pretty close, snare you, and then trap you.


In the travel time of a 40 yrd trap you CANNOT move farther then the aoe of the trap, without using a mobility skill.

Literally good hunters can 100% trap people with NO OTHER CC/SLOW, most hunters are just really really bad at the game.

Your severely underestimating how large the aoe of the trap is.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
December 20 2014 17:33 GMT
#7048
On December 21 2014 00:31 Mikau wrote:
Show nested quote +
On December 21 2014 00:16 deth2munkies wrote:
On December 20 2014 23:42 Mikau wrote:
On December 20 2014 23:05 Nisyax wrote:
On December 20 2014 22:53 Mikau wrote:
The only CC skill that isn't actually point and click is the epitome of bad PvP? Ok then..



The fact that it's "a skillshot" is pretty irrelevant when: It's a 12 sec CD. To quote some guy on AJ: "feels very rewarding avoiding trap, knowing they don't really care if they land it since they can try again in 12 seconds =) "
Also: "I have found that a very good way to counter this relentless faggotry of a class, is to stack 2 or 3 people exactly on top of each other, in the back of your starting room corner, while attempting to outdps the hunter teams heals."

Compare it to POM sheep, which was removed and was 1.5 min CD. It really isn't that hard to land + there is plenty of potential follow up cc. Plus the fact that blizzard apparently wanted to reduce CC, which seems to have gone for most classes, yet Hunter still has an instant 9 sec duration, 12 sec(15 if DR) cd trap, which is not that hard to land.

Most people I've played with or know are also annoyed by this, it's pretty frustrating to play against at the moment. The design isn't the 'epitome of bad pvp', but it's one of the abilities that stands out greatly at the moment. Just like ret paladins can go *** themselves with their double HoF, BoP, etc.

It's only a 12s CD as Survival, and they don't have near the damage or burst marksmen have. You can't complain about both hunter damage and 12s traps in the same posts when they're different specs.

As for the 'instant and unavoidable' that someone mentioned before. Travel time at 40 yards is actually as long as most casted CC and at that distance more than anything it's a skill game between the hunter and their target on who jukes better. I think if anything more CC should be like freeze trap and less like Blind (for example).

That's not to say hunters are fine at the moment (though I don't think they're as strong as people seem to consider them at the moment) but I think the problem is with Kill Shot more than anything. 35% plus double kill shots is just too much.

On December 20 2014 23:17 deth2munkies wrote:
Remove trap launcher = balance

Seriously, though, locks really suck right now outside 1v1.

Affliction lock double healer is one of the top comps right now.

Everybody who thinks they don't do enough damage should let that sink in for a bit.


Calling bullshit. Link multiple top ranked 2x healer lock teams. The only way they can really win is outlasting through dampening

For starters, affli is actually the single most played spec above 2.4k

http://www.arenamate.net/?region=&realm=&rating=2400&ladder=3v3. So much for "locks are weak outside of 1v1". (and looking through those stats, There's a surprising high amount of resto shaman and druids at the top of the ladder too. I guess I misjudged the disc situation).

This guy is the highest rated person in EU atm, once again an affliction lock. With the removal of set arena teams you can't see what comp he plays but it should at least be enough to dispel your initial claims.

http://eu.battle.net/wow/en/character/ravencrest/Wâllirikz/advanced

The problem is the same as W build Valla: tons of damage, but diffused over a long time and multiple targets. Afflock/healer/burst is the only comp that makes sense. I spent a while watching top arena teams on twitch, and the successful teams had ret pallies or unholy DKs providing burst while the lock basically did enough damage to counter self healing and dots. I have no doubt those teams are successful, but it's not the power of affliction, it's the power of lock survivability in a burst meta.

0 evidence that 2 healer lock does anything and hasn't since SL/SL.
Noocta
Profile Joined June 2010
France12578 Posts
December 20 2014 17:44 GMT
#7049
On December 21 2014 02:27 dae wrote:
Show nested quote +
On December 21 2014 02:17 Noocta wrote:
On December 20 2014 22:50 Kipsate wrote:
It is one of the only CC's that is pretty much instant and unavoidable while being 40 yard range, moreover Hunters deal as much damage as melee classes but do that as ranged.

I feel really bad for mages atm as it looks like Ferals, Rets and Hunters have succesfully eliminated them from Arena.

But yeah, Cleaves are everywhere, very little casters and a ton of melee+Hunters, exceptions are Boomkins and Affl locks but even they are rare.


If you can't avoid freezing trap from 40y, there's an issue with you. The travel time is insane at that range.

Freezing trap is strong because it's easy to chain it after a stun from a melee , which is why melee / Hunter is so popular right now.

For a Hunter to trap you without any CC enabler, he needs to be pretty close, snare you, and then trap you.


In the travel time of a 40 yrd trap you CANNOT move farther then the aoe of the trap, without using a mobility skill.

Literally good hunters can 100% trap people with NO OTHER CC/SLOW, most hunters are just really really bad at the game.

Your severely underestimating how large the aoe of the trap is.


It's large, not not large enough to catch someone at more than 20y if their movement isn't really predictable.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Firebolt145
Profile Blog Joined May 2010
Lalalaland34496 Posts
December 20 2014 17:50 GMT
#7050
On December 21 2014 02:27 dae wrote:
Show nested quote +
On December 21 2014 02:17 Noocta wrote:
On December 20 2014 22:50 Kipsate wrote:
It is one of the only CC's that is pretty much instant and unavoidable while being 40 yard range, moreover Hunters deal as much damage as melee classes but do that as ranged.

I feel really bad for mages atm as it looks like Ferals, Rets and Hunters have succesfully eliminated them from Arena.

But yeah, Cleaves are everywhere, very little casters and a ton of melee+Hunters, exceptions are Boomkins and Affl locks but even they are rare.


If you can't avoid freezing trap from 40y, there's an issue with you. The travel time is insane at that range.

Freezing trap is strong because it's easy to chain it after a stun from a melee , which is why melee / Hunter is so popular right now.

For a Hunter to trap you without any CC enabler, he needs to be pretty close, snare you, and then trap you.


In the travel time of a 40 yrd trap you CANNOT move farther then the aoe of the trap, without using a mobility skill.

Everything else aside, this is not true rofl.
Moderator
KingDime
Profile Blog Joined September 2010
Canada750 Posts
Last Edited: 2014-12-20 17:53:47
December 20 2014 17:53 GMT
#7051
On December 20 2014 17:41 SigmaoctanusIV wrote:
Ok so I fucking HATE! ko'ragh Normal and heroic, My guild my pugs no one seems to be able to kill this guy. What strats are you guys using, I think it's just the movement of the whole raid and the add phase that is screwing us. We only have 1 hunter and have tried soaking with ranged and healers and it seems to go good till the 3rd add phase.

Ugh. I haven't even seen mar'gok yet and I Hear he is even worse than Ko'ragh.


I'll give you a little rundown of the strat I like to use on this fight. First off your DPS composition should be such that you aren't getting 2 expel fires in a single rotation. This generally indicates two things to me which is that your soakers won't necessarily concide with how many orbs are coming down late in the fight, the second fire will also often be at an annoying time coming just before the add phase.

In the add phase itself, make sure everyone is dpsing the boss and ignoring the adds for the entire phase when ko'ragh is rejuvenating his shield. (He takes 100% damage in this phase therefore it is a great time to actually knock down his health). Ensure you are calling out when his shield is at 10% so players are aware of not getting in the center vs your soaker. Mitigation should go on your add tank NOT THE SOAKER. To my knowledge mitigation does not work on the soaker and is instead a waste of cooldowns that could otherwise go towards your add tank. Try not to have the add tank directly standing in a suppression field when he is tanking the adds, it actually ticks quite hard and for the most part he just needs to stand on the outer edge which should still have the adds in the void zone. (Ursol's vortex, typhoons, freezes etc are all helpful for keeping the adds inside). When Ko'ragh comes back up, the adds are obviously going to be the focus but watch out for the initial trample. People will often tunnel vision this trample.

As for suppression zone placement, I like to do a strat where ranged will perform a TIGHT stack on one member in the inner edge of the circle. (Not the outer edge). When expel frost is used by ko'ragh, you do not break your stack at all wait until he begins his trample and then have a druid stampeding roar to get everyone in place.

Tips
-Spread during expel fire.
-Group DPS composition is quite important.
-Don't have people panic in expel frost, screwing up the supp positioning
-Healers should be behind the supp zone for the adds to pull aggro towards the tanks.
-Melee can dps ko'ragh during the add phase (Hitbox is big enough to hit the boss without being in the center) but still
be careful on the initial kneel to not get a random person taking orbs.
-Cooldown rotation for shadow.

Good Luck!
Doom Guy
NonY
Profile Blog Joined June 2007
8751 Posts
December 20 2014 18:06 GMT
#7052
AE grip -> AE stun rotation is nice for killing the adds quickly when it's time to kill adds. Misdirection and Tricks of the Trade are helpful for the tank gathering the adds.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
Last Edited: 2014-12-20 19:02:27
December 20 2014 18:53 GMT
#7053
On December 21 2014 02:33 deth2munkies wrote:
Show nested quote +
On December 21 2014 00:31 Mikau wrote:
On December 21 2014 00:16 deth2munkies wrote:
On December 20 2014 23:42 Mikau wrote:
On December 20 2014 23:05 Nisyax wrote:
On December 20 2014 22:53 Mikau wrote:
The only CC skill that isn't actually point and click is the epitome of bad PvP? Ok then..



The fact that it's "a skillshot" is pretty irrelevant when: It's a 12 sec CD. To quote some guy on AJ: "feels very rewarding avoiding trap, knowing they don't really care if they land it since they can try again in 12 seconds =) "
Also: "I have found that a very good way to counter this relentless faggotry of a class, is to stack 2 or 3 people exactly on top of each other, in the back of your starting room corner, while attempting to outdps the hunter teams heals."

Compare it to POM sheep, which was removed and was 1.5 min CD. It really isn't that hard to land + there is plenty of potential follow up cc. Plus the fact that blizzard apparently wanted to reduce CC, which seems to have gone for most classes, yet Hunter still has an instant 9 sec duration, 12 sec(15 if DR) cd trap, which is not that hard to land.

Most people I've played with or know are also annoyed by this, it's pretty frustrating to play against at the moment. The design isn't the 'epitome of bad pvp', but it's one of the abilities that stands out greatly at the moment. Just like ret paladins can go *** themselves with their double HoF, BoP, etc.

It's only a 12s CD as Survival, and they don't have near the damage or burst marksmen have. You can't complain about both hunter damage and 12s traps in the same posts when they're different specs.

As for the 'instant and unavoidable' that someone mentioned before. Travel time at 40 yards is actually as long as most casted CC and at that distance more than anything it's a skill game between the hunter and their target on who jukes better. I think if anything more CC should be like freeze trap and less like Blind (for example).

That's not to say hunters are fine at the moment (though I don't think they're as strong as people seem to consider them at the moment) but I think the problem is with Kill Shot more than anything. 35% plus double kill shots is just too much.

On December 20 2014 23:17 deth2munkies wrote:
Remove trap launcher = balance

Seriously, though, locks really suck right now outside 1v1.

Affliction lock double healer is one of the top comps right now.

Everybody who thinks they don't do enough damage should let that sink in for a bit.


Calling bullshit. Link multiple top ranked 2x healer lock teams. The only way they can really win is outlasting through dampening

For starters, affli is actually the single most played spec above 2.4k

http://www.arenamate.net/?region=&realm=&rating=2400&ladder=3v3. So much for "locks are weak outside of 1v1". (and looking through those stats, There's a surprising high amount of resto shaman and druids at the top of the ladder too. I guess I misjudged the disc situation).

This guy is the highest rated person in EU atm, once again an affliction lock. With the removal of set arena teams you can't see what comp he plays but it should at least be enough to dispel your initial claims.

http://eu.battle.net/wow/en/character/ravencrest/Wâllirikz/advanced

The problem is the same as W build Valla: tons of damage, but diffused over a long time and multiple targets. Afflock/healer/burst is the only comp that makes sense. I spent a while watching top arena teams on twitch, and the successful teams had ret pallies or unholy DKs providing burst while the lock basically did enough damage to counter self healing and dots. I have no doubt those teams are successful, but it's not the power of affliction, it's the power of lock survivability in a burst meta.

0 evidence that 2 healer lock does anything and hasn't since SL/SL.

"Locks really suck right now"
*shows evidence that locks are doing well*
"yeah, but..."

Really?

Not to mention that you're just straight up wrong, because the guy I linked does actually play double healer Affliction. http://eu.battle.net/wow/en/forum/topic/12990050206.

Locks are strong. Double healer/affliction apparently gets played at the top level (among other things). Stop denying it when the proof is there.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34496 Posts
December 20 2014 19:22 GMT
#7054
Locks have limited comps right now but are extremely strong in those comps and not just because 'they survive lol'.
Moderator
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2014-12-20 20:07:47
December 20 2014 20:05 GMT
#7055
On December 21 2014 04:22 Firebolt145 wrote:
Locks have limited comps right now but are extremely strong in those comps and not just because 'they survive lol'.


Right now, I have played (As a resto druid) -

RLD - very strong.
WLD - pretty bad, not sure if viable.
RetLD - lol this comp is silly op.
DkLD - Very strong comp.
MLD - Eh, not that strong, mages get trained too strong.

Also, Boomkin Lock Rshaman is very strong as well.

That is 3 top tier comps with a resto druid that locks have. A couple of these comps you can replace the druid with another healer and do just as well.

Locks arn't lacking in viable comps right now.
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2014-12-20 20:10:00
December 20 2014 20:09 GMT
#7056
Locks do ( always have ) exceptionally well against any compo with a Hunter too.
And when Rogues are good, Lock can always find a spot. Rogue + Lock = Healer is a stample of Arena comps.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Firebolt145
Profile Blog Joined May 2010
Lalalaland34496 Posts
December 20 2014 21:03 GMT
#7057
RLD, DkLD, and RetLD as their comps (with shaman as an optional healer) is kinda limiting imo.
Moderator
Noocta
Profile Joined June 2010
France12578 Posts
December 20 2014 22:01 GMT
#7058
LSD2 also works pretty well.
Mage and Elem aren't so hot right now, which limit the potential for wizard which usually allow more lock comp.

Also, WLD isn't that bad in my experience. Not amazing but it has a solid base.
" I'm not gonna fight you. I'm gonna kick your ass ! "
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
December 20 2014 22:30 GMT
#7059
The issue with WLD right now is that a good bit of their CC shares DR. Better off going with WLS.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Firebolt145
Profile Blog Joined May 2010
Lalalaland34496 Posts
December 21 2014 00:02 GMT
#7060
Yep, fear and clone sharing dr really hurt that.
Moderator
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