Disc is top dog don't get me wrong but they aren't as far ahead of the curve as I think you make them out to be esp after the nerfs.
[wow] Warlords of Draenor - Page 353
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Kipsate
Netherlands45349 Posts
Disc is top dog don't get me wrong but they aren't as far ahead of the curve as I think you make them out to be esp after the nerfs. | ||
deth2munkies
United States4051 Posts
On December 20 2014 23:42 Mikau wrote: It's only a 12s CD as Survival, and they don't have near the damage or burst marksmen have. You can't complain about both hunter damage and 12s traps in the same posts when they're different specs. As for the 'instant and unavoidable' that someone mentioned before. Travel time at 40 yards is actually as long as most casted CC and at that distance more than anything it's a skill game between the hunter and their target on who jukes better. I think if anything more CC should be like freeze trap and less like Blind (for example). That's not to say hunters are fine at the moment (though I don't think they're as strong as people seem to consider them at the moment) but I think the problem is with Kill Shot more than anything. 35% plus double kill shots is just too much. Affliction lock double healer is one of the top comps right now. Everybody who thinks they don't do enough damage should let that sink in for a bit. Calling bullshit. Link multiple top ranked 2x healer lock teams. The only way they can really win is outlasting through dampening | ||
Mikau
Netherlands1446 Posts
On December 21 2014 00:16 deth2munkies wrote: Calling bullshit. Link multiple top ranked 2x healer lock teams. The only way they can really win is outlasting through dampening For starters, affli is actually the single most played spec above 2.4k http://www.arenamate.net/?region=&realm=&rating=2400&ladder=3v3. So much for "locks are weak outside of 1v1". (and looking through those stats, There's a surprising high amount of resto shaman and druids at the top of the ladder too. I guess I misjudged the disc situation). This guy is the highest rated person in EU atm, once again an affliction lock. With the removal of set arena teams you can't see what comp he plays but it should at least be enough to dispel your initial claims. http://eu.battle.net/wow/en/character/ravencrest/Wâllirikz/advanced | ||
Targe
United Kingdom14103 Posts
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Kipsate
Netherlands45349 Posts
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Noocta
France12578 Posts
On December 20 2014 22:50 Kipsate wrote: It is one of the only CC's that is pretty much instant and unavoidable while being 40 yard range, moreover Hunters deal as much damage as melee classes but do that as ranged. I feel really bad for mages atm as it looks like Ferals, Rets and Hunters have succesfully eliminated them from Arena. But yeah, Cleaves are everywhere, very little casters and a ton of melee+Hunters, exceptions are Boomkins and Affl locks but even they are rare. If you can't avoid freezing trap from 40y, there's an issue with you. The travel time is insane at that range. Freezing trap is strong because it's easy to chain it after a stun from a melee , which is why melee / Hunter is so popular right now. For a Hunter to trap you without any CC enabler, he needs to be pretty close, snare you, and then trap you. | ||
dae
Canada1600 Posts
On December 21 2014 02:17 Noocta wrote: If you can't avoid freezing trap from 40y, there's an issue with you. The travel time is insane at that range. Freezing trap is strong because it's easy to chain it after a stun from a melee , which is why melee / Hunter is so popular right now. For a Hunter to trap you without any CC enabler, he needs to be pretty close, snare you, and then trap you. In the travel time of a 40 yrd trap you CANNOT move farther then the aoe of the trap, without using a mobility skill. Literally good hunters can 100% trap people with NO OTHER CC/SLOW, most hunters are just really really bad at the game. Your severely underestimating how large the aoe of the trap is. | ||
deth2munkies
United States4051 Posts
On December 21 2014 00:31 Mikau wrote: For starters, affli is actually the single most played spec above 2.4k http://www.arenamate.net/?region=&realm=&rating=2400&ladder=3v3. So much for "locks are weak outside of 1v1". (and looking through those stats, There's a surprising high amount of resto shaman and druids at the top of the ladder too. I guess I misjudged the disc situation). This guy is the highest rated person in EU atm, once again an affliction lock. With the removal of set arena teams you can't see what comp he plays but it should at least be enough to dispel your initial claims. http://eu.battle.net/wow/en/character/ravencrest/Wâllirikz/advanced The problem is the same as W build Valla: tons of damage, but diffused over a long time and multiple targets. Afflock/healer/burst is the only comp that makes sense. I spent a while watching top arena teams on twitch, and the successful teams had ret pallies or unholy DKs providing burst while the lock basically did enough damage to counter self healing and dots. I have no doubt those teams are successful, but it's not the power of affliction, it's the power of lock survivability in a burst meta. 0 evidence that 2 healer lock does anything and hasn't since SL/SL. | ||
Noocta
France12578 Posts
On December 21 2014 02:27 dae wrote: In the travel time of a 40 yrd trap you CANNOT move farther then the aoe of the trap, without using a mobility skill. Literally good hunters can 100% trap people with NO OTHER CC/SLOW, most hunters are just really really bad at the game. Your severely underestimating how large the aoe of the trap is. It's large, not not large enough to catch someone at more than 20y if their movement isn't really predictable. | ||
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Firebolt145
Lalalaland34495 Posts
On December 21 2014 02:27 dae wrote: In the travel time of a 40 yrd trap you CANNOT move farther then the aoe of the trap, without using a mobility skill. Everything else aside, this is not true rofl. | ||
KingDime
Canada750 Posts
On December 20 2014 17:41 SigmaoctanusIV wrote: Ok so I fucking HATE! ko'ragh Normal and heroic, My guild my pugs no one seems to be able to kill this guy. What strats are you guys using, I think it's just the movement of the whole raid and the add phase that is screwing us. We only have 1 hunter and have tried soaking with ranged and healers and it seems to go good till the 3rd add phase. Ugh. I haven't even seen mar'gok yet and I Hear he is even worse than Ko'ragh. I'll give you a little rundown of the strat I like to use on this fight. First off your DPS composition should be such that you aren't getting 2 expel fires in a single rotation. This generally indicates two things to me which is that your soakers won't necessarily concide with how many orbs are coming down late in the fight, the second fire will also often be at an annoying time coming just before the add phase. In the add phase itself, make sure everyone is dpsing the boss and ignoring the adds for the entire phase when ko'ragh is rejuvenating his shield. (He takes 100% damage in this phase therefore it is a great time to actually knock down his health). Ensure you are calling out when his shield is at 10% so players are aware of not getting in the center vs your soaker. Mitigation should go on your add tank NOT THE SOAKER. To my knowledge mitigation does not work on the soaker and is instead a waste of cooldowns that could otherwise go towards your add tank. Try not to have the add tank directly standing in a suppression field when he is tanking the adds, it actually ticks quite hard and for the most part he just needs to stand on the outer edge which should still have the adds in the void zone. (Ursol's vortex, typhoons, freezes etc are all helpful for keeping the adds inside). When Ko'ragh comes back up, the adds are obviously going to be the focus but watch out for the initial trample. People will often tunnel vision this trample. As for suppression zone placement, I like to do a strat where ranged will perform a TIGHT stack on one member in the inner edge of the circle. (Not the outer edge). When expel frost is used by ko'ragh, you do not break your stack at all wait until he begins his trample and then have a druid stampeding roar to get everyone in place. Tips -Spread during expel fire. -Group DPS composition is quite important. -Don't have people panic in expel frost, screwing up the supp positioning -Healers should be behind the supp zone for the adds to pull aggro towards the tanks. -Melee can dps ko'ragh during the add phase (Hitbox is big enough to hit the boss without being in the center) but still be careful on the initial kneel to not get a random person taking orbs. -Cooldown rotation for shadow. Good Luck! | ||
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NonY
8751 Posts
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Mikau
Netherlands1446 Posts
On December 21 2014 02:33 deth2munkies wrote: The problem is the same as W build Valla: tons of damage, but diffused over a long time and multiple targets. Afflock/healer/burst is the only comp that makes sense. I spent a while watching top arena teams on twitch, and the successful teams had ret pallies or unholy DKs providing burst while the lock basically did enough damage to counter self healing and dots. I have no doubt those teams are successful, but it's not the power of affliction, it's the power of lock survivability in a burst meta. 0 evidence that 2 healer lock does anything and hasn't since SL/SL. "Locks really suck right now" *shows evidence that locks are doing well* "yeah, but..." Really? Not to mention that you're just straight up wrong, because the guy I linked does actually play double healer Affliction. http://eu.battle.net/wow/en/forum/topic/12990050206. Locks are strong. Double healer/affliction apparently gets played at the top level (among other things). Stop denying it when the proof is there. | ||
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Firebolt145
Lalalaland34495 Posts
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dae
Canada1600 Posts
On December 21 2014 04:22 Firebolt145 wrote: Locks have limited comps right now but are extremely strong in those comps and not just because 'they survive lol'. Right now, I have played (As a resto druid) - RLD - very strong. WLD - pretty bad, not sure if viable. RetLD - lol this comp is silly op. DkLD - Very strong comp. MLD - Eh, not that strong, mages get trained too strong. Also, Boomkin Lock Rshaman is very strong as well. That is 3 top tier comps with a resto druid that locks have. A couple of these comps you can replace the druid with another healer and do just as well. Locks arn't lacking in viable comps right now. | ||
Noocta
France12578 Posts
And when Rogues are good, Lock can always find a spot. Rogue + Lock = Healer is a stample of Arena comps. | ||
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Firebolt145
Lalalaland34495 Posts
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Noocta
France12578 Posts
Mage and Elem aren't so hot right now, which limit the potential for wizard which usually allow more lock comp. Also, WLD isn't that bad in my experience. Not amazing but it has a solid base. | ||
NotSorry
United States6722 Posts
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Firebolt145
Lalalaland34495 Posts
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