I am currently in the middle of the worst blackrock caverns run ever, first we had to kick a guy because he couldn't find his way back into the instance, then we get wiped again because tank pulled when the healer was OOM and just now we got wiped during one the sequences where raz kills a load of cultists because the tank pulled half of them before raz could jump in. OH GOD THE ONES HE PULLED BEFORE RAZ ARE STILL ALIVE
On December 20 2014 22:53 Mikau wrote: The only CC skill that isn't actually point and click is the epitome of bad PvP? Ok then..
The fact that it's "a skillshot" is pretty irrelevant when: It's a 12 sec CD. To quote some guy on AJ: "feels very rewarding avoiding trap, knowing they don't really care if they land it since they can try again in 12 seconds =) " Also: "I have found that a very good way to counter this relentless faggotry of a class, is to stack 2 or 3 people exactly on top of each other, in the back of your starting room corner, while attempting to outdps the hunter teams heals."
Compare it to POM sheep, which was removed and was 1.5 min CD. It really isn't that hard to land + there is plenty of potential follow up cc. Plus the fact that blizzard apparently wanted to reduce CC, which seems to have gone for most classes, yet Hunter still has an instant 9 sec duration, 12 sec(15 if DR) cd trap, which is not that hard to land.
Most people I've played with or know are also annoyed by this, it's pretty frustrating to play against at the moment. The design isn't the 'epitome of bad pvp', but it's one of the abilities that stands out greatly at the moment. Just like ret paladins can go *** themselves with their double HoF, BoP, etc.
It's only a 12s CD as Survival, and they don't have near the damage or burst marksmen have. You can't complain about both hunter damage and 12s traps in the same posts when they're different specs.
As for the 'instant and unavoidable' that someone mentioned before. Travel time at 40 yards is actually as long as most casted CC and at that distance more than anything it's a skill game between the hunter and their target on who jukes better. I think if anything more CC should be like freeze trap and less like Blind (for example).
That's not to say hunters are fine at the moment (though I don't think they're as strong as people seem to consider them at the moment) but I think the problem is with Kill Shot more than anything. 35% plus double kill shots is just too much.
On December 20 2014 23:17 deth2munkies wrote: Remove trap launcher = balance
Seriously, though, locks really suck right now outside 1v1.
Affliction lock double healer is one of the top comps right now.
Everybody who thinks they don't do enough damage should let that sink in for a bit.
Calling bullshit. Link multiple top ranked 2x healer lock teams. The only way they can really win is outlasting through dampening
For starters, affli is actually the single most played spec above 2.4k
http://www.arenamate.net/?region=&realm=&rating=2400&ladder=3v3. So much for "locks are weak outside of 1v1". (and looking through those stats, There's a surprising high amount of resto shaman and druids at the top of the ladder too. I guess I misjudged the disc situation).
This guy is the highest rated person in EU atm, once again an affliction lock. With the removal of set arena teams you can't see what comp he plays but it should at least be enough to dispel your initial claims.
The problem is the same as W build Valla: tons of damage, but diffused over a long time and multiple targets. Afflock/healer/burst is the only comp that makes sense. I spent a while watching top arena teams on twitch, and the successful teams had ret pallies or unholy DKs providing burst while the lock basically did enough damage to counter self healing and dots. I have no doubt those teams are successful, but it's not the power of affliction, it's the power of lock survivability in a burst meta.
0 evidence that 2 healer lock does anything and hasn't since SL/SL.
"Locks really suck right now" *shows evidence that locks are doing well* "yeah, but..."
Locks are strong. Double healer/affliction apparently gets played at the top level (among other things). Stop denying it when the proof is there.
I've played 2s, BGs, and Ashran. I don't do 3s. I watched some 3s streams and locks seem to do well in the combos I talked about (and are talked about above), but their lack of killing power makes them pretty bad everywhere else. 1v1 they're good just because they can outlast damn near everything.
So I was wrong about locks sucking in everything but 1v1 as they're pretty good in 3v3 too for much the same reason, but given it's right back to the SL/SL days about locks just sitting there not dying instead of proactively doing much of anything. I hate that so much.
I remember in vanilla our guild fell apart because one of the officers changed a mom's (whose kids played too) guild note to something explicitly sexual. Half the guild felt like it was just a joke, the other half felt like he should get kicked, everyone left.
I remember joining a guild and my first night on TS theres literally 3 dudes having a melodramatic passive-aggressive bitch fight over our girl raid leader.
3 days later said girl and 2/3 guys transfer to another server. 3rd guy quits WoW. Raiding went to shit for ~2 weeks while it was rebuilt (10 man) and i was left completely bemused as to why the fuck i transferred for it.
I got pulled out of that group into group 1 after a couple months anyway though lol.
--
So i just bought WoD, havent played since Cata, heads firmly lodged in my ass as i try to readjust. Any advice? Just powering my 85 druid to 100 now and then i guess i'll work on my other toons (80 huntard, 59 war, 61 dk lol)
Bit of a shitter that my account was comprimised a while back though..+10k dirty gold, -lvl 90 boost (which is now a 90 huntard on kazzak named GATRNRTN) im hoping blizz support will give me back my boost
On December 21 2014 09:52 Capped wrote: I remember joining a guild and my first night on TS theres literally 3 dudes having a melodramatic passive-aggressive bitch fight over our girl raid leader.
3 days later said girl and 2/3 guys transfer to another server. 3rd guy quits WoW. Raiding went to shit for ~2 weeks while it was rebuilt (10 man) and i was left completely bemused as to why the fuck i transferred for it.
I got pulled out of that group into group 1 after a couple months anyway though lol.
--
So i just bought WoD, havent played since Cata, heads firmly lodged in my ass as i try to readjust. Any advice? Just powering my 85 druid to 100 now and then i guess i'll work on my other toons (80 huntard, 59 war, 61 dk lol)
Bit of a shitter that my account was comprimised a while back though..+10k dirty gold, -lvl 90 boost (which is now a 90 huntard on kazzak named GATRNRTN) im hoping blizz support will give me back my boost
On December 21 2014 09:52 Capped wrote: I remember joining a guild and my first night on TS theres literally 3 dudes having a melodramatic passive-aggressive bitch fight over our girl raid leader.
3 days later said girl and 2/3 guys transfer to another server. 3rd guy quits WoW. Raiding went to shit for ~2 weeks while it was rebuilt (10 man) and i was left completely bemused as to why the fuck i transferred for it.
I got pulled out of that group into group 1 after a couple months anyway though lol.
--
So i just bought WoD, havent played since Cata, heads firmly lodged in my ass as i try to readjust. Any advice? Just powering my 85 druid to 100 now and then i guess i'll work on my other toons (80 huntard, 59 war, 61 dk lol)
Bit of a shitter that my account was comprimised a while back though..+10k dirty gold, -lvl 90 boost (which is now a 90 huntard on kazzak named GATRNRTN) im hoping blizz support will give me back my boost
You don't get the 90 boost until you buy WOD?
Which server are you on? :D
It was purchased and revoked because i didnt authorise the payment, hence why the dirty little gold seller could do it. The characters just sitting there locked now, even after ive bought WoD myself lol.
Eh, my characters are on kilrogg but im setting up shop elsewhere after this druid is levelled i think. Probably Defias brotherhood unless i have reason to go elsewhere.
On December 21 2014 09:52 Capped wrote: I remember joining a guild and my first night on TS theres literally 3 dudes having a melodramatic passive-aggressive bitch fight over our girl raid leader.
3 days later said girl and 2/3 guys transfer to another server. 3rd guy quits WoW. Raiding went to shit for ~2 weeks while it was rebuilt (10 man) and i was left completely bemused as to why the fuck i transferred for it.
I got pulled out of that group into group 1 after a couple months anyway though lol.
--
So i just bought WoD, havent played since Cata, heads firmly lodged in my ass as i try to readjust. Any advice? Just powering my 85 druid to 100 now and then i guess i'll work on my other toons (80 huntard, 59 war, 61 dk lol)
Bit of a shitter that my account was comprimised a while back though..+10k dirty gold, -lvl 90 boost (which is now a 90 huntard on kazzak named GATRNRTN) im hoping blizz support will give me back my boost
You don't get the 90 boost until you buy WOD?
Which server are you on? :D
It was purchased and revoked because i didnt authorise the payment, hence why the dirty little gold seller could do it. The characters just sitting there locked now, even after ive bought WoD myself lol.
Eh, my characters are on kilrogg but im setting up shop elsewhere after this druid is levelled i think. Probably Defias brotherhood unless i have reason to go elsewhere.
*cough* twisting nether *cough*
On December 21 2014 10:08 NotSorry wrote: Switching to Loot Council from DKP killed many guilds I've been a part of
Yea, half of our guys had an issue with "loot council" - or more specifically, loot dictator because we didn't have any officers or similar ranks :D
On December 20 2014 22:53 Mikau wrote: The only CC skill that isn't actually point and click is the epitome of bad PvP? Ok then..
The fact that it's "a skillshot" is pretty irrelevant when: It's a 12 sec CD. To quote some guy on AJ: "feels very rewarding avoiding trap, knowing they don't really care if they land it since they can try again in 12 seconds =) " Also: "I have found that a very good way to counter this relentless faggotry of a class, is to stack 2 or 3 people exactly on top of each other, in the back of your starting room corner, while attempting to outdps the hunter teams heals."
Compare it to POM sheep, which was removed and was 1.5 min CD. It really isn't that hard to land + there is plenty of potential follow up cc. Plus the fact that blizzard apparently wanted to reduce CC, which seems to have gone for most classes, yet Hunter still has an instant 9 sec duration, 12 sec(15 if DR) cd trap, which is not that hard to land.
Most people I've played with or know are also annoyed by this, it's pretty frustrating to play against at the moment. The design isn't the 'epitome of bad pvp', but it's one of the abilities that stands out greatly at the moment. Just like ret paladins can go *** themselves with their double HoF, BoP, etc.
It's only a 12s CD as Survival, and they don't have near the damage or burst marksmen have. You can't complain about both hunter damage and 12s traps in the same posts when they're different specs.
As for the 'instant and unavoidable' that someone mentioned before. Travel time at 40 yards is actually as long as most casted CC and at that distance more than anything it's a skill game between the hunter and their target on who jukes better. I think if anything more CC should be like freeze trap and less like Blind (for example).
That's not to say hunters are fine at the moment (though I don't think they're as strong as people seem to consider them at the moment) but I think the problem is with Kill Shot more than anything. 35% plus double kill shots is just too much.
On December 20 2014 23:17 deth2munkies wrote: Remove trap launcher = balance
Seriously, though, locks really suck right now outside 1v1.
Affliction lock double healer is one of the top comps right now.
Everybody who thinks they don't do enough damage should let that sink in for a bit.
Calling bullshit. Link multiple top ranked 2x healer lock teams. The only way they can really win is outlasting through dampening
For starters, affli is actually the single most played spec above 2.4k
http://www.arenamate.net/?region=&realm=&rating=2400&ladder=3v3. So much for "locks are weak outside of 1v1". (and looking through those stats, There's a surprising high amount of resto shaman and druids at the top of the ladder too. I guess I misjudged the disc situation).
This guy is the highest rated person in EU atm, once again an affliction lock. With the removal of set arena teams you can't see what comp he plays but it should at least be enough to dispel your initial claims.
The problem is the same as W build Valla: tons of damage, but diffused over a long time and multiple targets. Afflock/healer/burst is the only comp that makes sense. I spent a while watching top arena teams on twitch, and the successful teams had ret pallies or unholy DKs providing burst while the lock basically did enough damage to counter self healing and dots. I have no doubt those teams are successful, but it's not the power of affliction, it's the power of lock survivability in a burst meta.
0 evidence that 2 healer lock does anything and hasn't since SL/SL.
"Locks really suck right now" *shows evidence that locks are doing well* "yeah, but..."
Locks are strong. Double healer/affliction apparently gets played at the top level (among other things). Stop denying it when the proof is there.
I've played 2s, BGs, and Ashran. I don't do 3s. I watched some 3s streams and locks seem to do well in the combos I talked about (and are talked about above), but their lack of killing power makes them pretty bad everywhere else. 1v1 they're good just because they can outlast damn near everything.
So I was wrong about locks sucking in everything but 1v1 as they're pretty good in 3v3 too for much the same reason, but given it's right back to the SL/SL days about locks just sitting there not dying instead of proactively doing much of anything. I hate that so much.
If you look at damage meters after any 3v3 game the warlocks are always sitting heads and shoulders above everyone at the top. They may not have direct killing power but they do ridiculous damage and pressure.
On December 21 2014 10:17 Targe wrote: wtf is loot council
A group of officers decide who gets loot based on "what's best for the guild" was a big issues back Aq40/naxx40 due to the legendary staff and tokens for gear being a new topic.
Loot council sounds like the worst idea I've ever heard DKP isn't perfect but goddamn how can anyone think that's better unless guild leaders be on their politicians angle
On December 21 2014 10:21 Fusilero wrote: Loot council sounds like the worst idea I've ever heard DKP isn't perfect but goddamn how can anyone think that's better unless guild leaders be on their politicians angle
yep, just invites drama, but everyone wanted to race for world firsts and thought that this was the best way to go about it
Logically, if you are a hardcore guild going for world firsts and shit, look council is the best option. If you are any other kind of guild then the drama drawbacks make it a huge risk.