[wow] Warlords of Draenor - Page 352
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Kipsate
Netherlands45349 Posts
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Nisyax
Netherlands756 Posts
PvP: disappointed, I mainly pvp'd back in the day and things aren't any better than they used to be. Fucking freezing trap, so skill. Ashran.. no need to say anything about that I think. For the rest everything seems pretty great, leveling, garrison, dungeons, highmaul is decent. Managed to pug 7/7 Highmaul normal (somehow), heroic shares a different loot lockout from normal right? I wonder how they tune Mar'gok in LFR, probably no need to move from mines. Anyway if there's anyone who needs some shields or shadow magic for normal / hc highmaul sometime hit me up (horde). | ||
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Firebolt145
Lalalaland34495 Posts
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Kipsate
Netherlands45349 Posts
I feel really bad for mages atm as it looks like Ferals, Rets and Hunters have succesfully eliminated them from Arena. But yeah, Cleaves are everywhere, very little casters and a ton of melee+Hunters, exceptions are Boomkins and Affl locks but even they are rare. | ||
Mikau
Netherlands1446 Posts
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Nisyax
Netherlands756 Posts
On December 20 2014 22:53 Mikau wrote: The only CC skill that isn't actually point and click is the epitome of bad PvP? Ok then.. The fact that it's "a skillshot" is pretty irrelevant when: It's a 12 sec CD. To quote some guy on AJ: "feels very rewarding avoiding trap, knowing they don't really care if they land it since they can try again in 12 seconds =) " Also: "I have found that a very good way to counter this relentless faggotry of a class, is to stack 2 or 3 people exactly on top of each other, in the back of your starting room corner, while attempting to outdps the hunter teams heals." Compare it to POM sheep, which was removed and was 1.5 min CD. It really isn't that hard to land + there is plenty of potential follow up cc. Plus the fact that blizzard apparently wanted to reduce CC, which seems to have gone for most classes, yet Hunter still has an instant 9 sec duration, 12 sec(15 if DR) cd trap, which is not that hard to land. Most people I've played with or know are also annoyed by this, it's pretty frustrating to play against at the moment. The design isn't the 'epitome of bad pvp', but it's one of the abilities that stands out greatly at the moment. Just like ret paladins can go *** themselves with their double HoF, BoP, etc. | ||
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Firebolt145
Lalalaland34495 Posts
I still feel much less scared seeing an enemy hunter than I do seeing a DK, Feral, or Ret though, in that order. | ||
deth2munkies
United States4051 Posts
Seriously, though, locks really suck right now outside 1v1. | ||
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Firebolt145
Lalalaland34495 Posts
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deth2munkies
United States4051 Posts
On December 20 2014 23:25 Firebolt145 wrote: Locks are amazing in 3's. We're decent at spreading around damage, but have no burst and super squishy pets. I guess ret/heal/lock could be a thing, but once ret gets nerfed, we seem to not do enough damage. | ||
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Kipsate
Netherlands45349 Posts
Locks are quite strong against any caster+X combo I feel(I play Rogue Rshammie Boomkin sometimes) and we always lose to Locks pretty much. On the other hand I am not sure how they do against the ridicilous amount of cleaves out there. Fear is a mediocre peel mechanic right now for Locks and it doesn't help that Cyclone shares DR with fear. | ||
Cyro
United Kingdom20318 Posts
On December 20 2014 17:41 SigmaoctanusIV wrote: Ok so I fucking HATE! ko'ragh Normal and heroic, My guild my pugs no one seems to be able to kill this guy. What strats are you guys using, I think it's just the movement of the whole raid and the add phase that is screwing us. We only have 1 hunter and have tried soaking with ranged and healers and it seems to go good till the 3rd add phase. Ugh. I haven't even seen mar'gok yet and I Hear he is even worse than Ko'ragh. Standard strat is just to have everybody in the room stack when he runs to middle, aside from the one person in middle~ That way adds always walk to the same place. You can stack everyone together, at the very edge of a null zone - adds will walk from the middle of the room to that zone, then stop. Ranged DPS can nuke the boss while standing there - his magic shield is down - and they can be very quickly and easily AOE'd. If you mess up positioning, there are several abilities that knock back or pull everything together - like the boomkin wave and DK gorefiend's grasp - as well as AOE stuns and slows that will control them, you can also afford to take a ton of explosions from them outside of the null zones and not be in too much trouble if your execution of other mechanics isn't bad. Ko'ragh is not difficult once you have execution down and everyone is on the same page, it's a much shorter fight than mar'gok and requires less gear, output and positioning etc from all three roles | ||
Mikau
Netherlands1446 Posts
On December 20 2014 23:05 Nisyax wrote: The fact that it's "a skillshot" is pretty irrelevant when: It's a 12 sec CD. To quote some guy on AJ: "feels very rewarding avoiding trap, knowing they don't really care if they land it since they can try again in 12 seconds =) " Also: "I have found that a very good way to counter this relentless faggotry of a class, is to stack 2 or 3 people exactly on top of each other, in the back of your starting room corner, while attempting to outdps the hunter teams heals." Compare it to POM sheep, which was removed and was 1.5 min CD. It really isn't that hard to land + there is plenty of potential follow up cc. Plus the fact that blizzard apparently wanted to reduce CC, which seems to have gone for most classes, yet Hunter still has an instant 9 sec duration, 12 sec(15 if DR) cd trap, which is not that hard to land. Most people I've played with or know are also annoyed by this, it's pretty frustrating to play against at the moment. The design isn't the 'epitome of bad pvp', but it's one of the abilities that stands out greatly at the moment. Just like ret paladins can go *** themselves with their double HoF, BoP, etc. It's only a 12s CD as Survival, and they don't have near the damage or burst marksmen have. You can't complain about both hunter damage and 12s traps in the same posts when they're different specs. As for the 'instant and unavoidable' that someone mentioned before. Travel time at 40 yards is actually as long as most casted CC and at that distance more than anything it's a skill game between the hunter and their target on who jukes better. I think if anything more CC should be like freeze trap and less like Blind (for example). That's not to say hunters are fine at the moment (though I don't think they're as strong as people seem to consider them at the moment) but I think the problem is with Kill Shot more than anything. 35% plus double kill shots is just too much. On December 20 2014 23:17 deth2munkies wrote: Remove trap launcher = balance Seriously, though, locks really suck right now outside 1v1. Affliction lock double healer is one of the top comps right now. Everybody who thinks they don't do enough damage should let that sink in for a bit. | ||
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Kipsate
Netherlands45349 Posts
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Firebolt145
Lalalaland34495 Posts
The weird thing is people scream about Marks and double kill shot when actually Marks is the least represented spec in the top ladder. Right now, BM (purge spam, continuous dps that you can't really stop) is by far the most popular in NA, while Surv (less damage but traps spam) is by far the most popular in EU. Curious how they are so different. | ||
Mikau
Netherlands1446 Posts
On December 20 2014 23:53 Kipsate wrote: The problem with hunters (and rets) up to a degree is that they have too much of everything. That is to say Hunters have Offensive dispell, Strong damage(melee size damage at ranged), decent mobility(or at the very least can do damage on the move and are ''uninterruptible'' at range) and the traps that they offer. Rets is the same thing, Rets are mobile, have strong offhealing(for a hybrid), are hard to lockdown during their burst(set bonus wooptie doo, got nerfed a bit though) they do a lot of damage, they are also one of the few hybrid/dps classes with anti CC and utlity(BoP/HoF etc). Unless you play spread damage as a DK I feel like there is very little reason to ever take a DK over a Ret. Same goes for Feral in the 'too much of everything' department. Their damage outside of the opener isn't that great but they still bring way too much utility, cc, heals for the amount of pressure they put out. And I don't have experience playing either as Ret or DK, but as someone who's played against both it feels like DK does way way more damage than anything right now. Obviously ret supplies more of everything else, but I don't think they can touch DK on damage. On December 20 2014 23:54 Firebolt145 wrote: Double kill shot at 35% is only as Marks. The weird thing is people scream about Marks and double kill shot when actually Marks is the least represented spec in the top ladder. Right now, BM (purge spam, continuous dps that you can't really stop) is by far the most popular in NA, while Surv (less damage but traps spam) is by far the most popular in EU. Curious how they are so different. I know, that's why I mentioned it because everybody seems to be complaining about marks (and not so much Surv or BM). Outside of the issues PvP has at the moment though, I really feel like class balance has never been this good at the start of an expansion. Sure some classes and specs obviously do better than others, but at least all classes have a viable spec at the higher echelons of the ladder. It used to be that you either played Melee+Holy pala or any combination of mage/rogue/priest or you might as well not play 2s at all, with 3s being slightly more varied but really not that much. | ||
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Firebolt145
Lalalaland34495 Posts
Rogues definitely need a buff to sub and assassinate while 12 second kidney should be completely taken away. edit: DK's do a ridiculous amount of damage, with the capability of spamming an offensive purge as well. Ret damage is more bursty but they have way too much healing/bops/freedoms/wings/immunity whatever. Ferals sorta fall into the same category. | ||
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Kipsate
Netherlands45349 Posts
DKs bring insane damage and dispel but other classes bring 80-90% of that(or more) and offer more is what I am saying. DK's are still ridicilous don't get me wrong(I Obliterate for an obscene amount of damage). | ||
Mikau
Netherlands1446 Posts
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Firebolt145
Lalalaland34495 Posts
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