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On December 19 2014 18:29 OceanLab wrote:Show nested quote +On December 19 2014 18:08 Thorakh wrote: Paragon for life! I don't think Method has what it takes to beat Paragon. It took a full day for Method to kill Imperator after Paragon did it. And now with the roster restructuring it might introduce more uncertainty into Method's raids.
In other news, vote for PLEX in WoW! I wouldn't be so sure though, you don't try as hard when World 1st is out of the window. And like Pandemona (I think?) mentionned earlier, Method were actually better on some of the fights (namely Butcher). I think BRF will be close, if Method keeps it together That's true, but you also have to take into account that Paragon came from 10 man and basically had a ton of new people introduced into their roster. To do that and still come out on top by such a large margin is pretty impressive to be honest, even if some of the 'new' members were old raiders from Cataclysm.
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United Kingdom20318 Posts
+ Show Spoiler +
What is the addon (or addons) at ~1:20 showing the player health, boss health, other stuff - as well as nameplates with health, castbars etc over the enemies and the same info at the side of the screen too?
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Pandemona
Charlie Sheens House51493 Posts
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On December 19 2014 18:50 Thorakh wrote:Show nested quote +On December 19 2014 18:29 OceanLab wrote:On December 19 2014 18:08 Thorakh wrote: Paragon for life! I don't think Method has what it takes to beat Paragon. It took a full day for Method to kill Imperator after Paragon did it. And now with the roster restructuring it might introduce more uncertainty into Method's raids.
In other news, vote for PLEX in WoW! I wouldn't be so sure though, you don't try as hard when World 1st is out of the window. And like Pandemona (I think?) mentionned earlier, Method were actually better on some of the fights (namely Butcher). I think BRF will be close, if Method keeps it together That's true, but you also have to take into account that Paragon came from 10 man and basically had a ton of new people introduced into their roster. To do that and still come out on top by such a large margin is pretty impressive to be honest, even if some of the 'new' members were old raiders from Cataclysm.
Paragon only had 8 totally new players coming to Highmaul, 5 of which is from Depraved which was the rank 2 10man guild in SoO. They also played together when Paragon switched to 25man in SoO so they have had time to get fused into the guild, this was just the first real test to see it all holds up.
The running joke of 25man race in MoP was Method is first now because no one else is in the competition anymore. Also Blatty, or was it Kuznam and other high profile players in method quit in middle of mop, there's plenty of time for Method to recruit new players and get ready for BRF. Top guilds usually have things pretty well established and we don't see guilds totally breaking down like Apex in t15.
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Pandemona
Charlie Sheens House51493 Posts
Kuznam indeed quit before MoP i believe due to having a job. He is back now and is rekt those metres.
I agree with what you say though, i also add it is great for the scene. If Blood Legion didn't lose their raid leader/ main tank for whatever reason it was they might of been around or there abouts too. Having good guilds fighting all the time only brings more awareness to PvE at higher levels :D
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On December 19 2014 19:35 DCRed wrote:Show nested quote +On December 19 2014 18:50 Thorakh wrote:On December 19 2014 18:29 OceanLab wrote:On December 19 2014 18:08 Thorakh wrote: Paragon for life! I don't think Method has what it takes to beat Paragon. It took a full day for Method to kill Imperator after Paragon did it. And now with the roster restructuring it might introduce more uncertainty into Method's raids.
In other news, vote for PLEX in WoW! I wouldn't be so sure though, you don't try as hard when World 1st is out of the window. And like Pandemona (I think?) mentionned earlier, Method were actually better on some of the fights (namely Butcher). I think BRF will be close, if Method keeps it together That's true, but you also have to take into account that Paragon came from 10 man and basically had a ton of new people introduced into their roster. To do that and still come out on top by such a large margin is pretty impressive to be honest, even if some of the 'new' members were old raiders from Cataclysm. Paragon only had 8 totally new players coming to Highmaul, 5 of which is from Depraved which was the rank 2 10man guild in SoO. They also played together when Paragon switched to 25man in SoO so they have had time to get fused into the guild, this was just the first real test to see it all holds up. That's basically what I said though Devai mentioned it on his stream as well, they were clearing farm content while outgearing it by miles, impossible to predict how it would work out during real progression. So all in all it's very impressive that they were able to beat Method.
In any case, the Blackrock Foundry race is shaping up to be awesome.
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I'm enjoying the questing in Talador (MONGTHEROD BABY) now that I'm level 100, and my army is amassing.
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so are 10 man runs kind of dead? It seems like going into Highmaul with less than 15 makes some of the mechanics incredibly difficult. Has anyone had any luck with doing it with 10 people?
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United Kingdom20318 Posts
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On December 19 2014 22:35 SigmaoctanusIV wrote: so are 10 man runs kind of dead? It seems like going into Highmaul with less than 15 makes some of the mechanics incredibly difficult. Has anyone had any luck with doing it with 10 people?
My only kill of H Margok is with 10. Simply because we couldn't bring the other 10 from our "Mythic" crew because Bombs are Hard.
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United Kingdom20318 Posts
On December 19 2014 22:35 SigmaoctanusIV wrote: so are 10 man runs kind of dead? It seems like going into Highmaul with less than 15 makes some of the mechanics incredibly difficult. Has anyone had any luck with doing it with 10 people?
We're 10-15 manning it, what would be difficult?
Bladefist takes a large portion of your raid into the stands but everything has low HP and you can just jump down, it makes the fight trivial (that was one of the fights we barely failed on the first pull on heroic, but only for very stupid reasons.. while being 15-20ilvls undergeared)
Butcher is easy with few.
Brackenspore doesn't really seem harder with less people.
Tectus didn't really seem harder either, it's even more controlled when there are fewer people because there are less targets for the mist crap
Ogron.. yea i can't really think of a reason it would be harder
Ko'ragh might be easier with more people, but you have enough ranged DPS and healers to take all of the shields that come up. Less people makes it much easier to dodge the fire mechanic.
Last boss seems easier with few people, but i've also heard that the intermission adds go down faster with more players. Of course that means more chaos with mines, with the arcane jumpy stuff, the AOE on the last phase nova etc
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brackenspore might be an issue if you dont have enough ranged dps in your 10 to have give 2 flamer throwers and have enough left to deal with the plants. the rest i dont think it matter much. havnt done the last boss yet tho.
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Netherlands45349 Posts
Bosses got considerably easier when we went down in numbers although that may simply be a product of competent people being left.
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Oh man. In 6.1 apparently you can buy game time with WoW gold? I wonder how much it'll cost...
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Pandemona
Charlie Sheens House51493 Posts
Well i do hope it is a fixed cost because there are so many retards on WoW TT First guy who tries to sell it will want 500k for it, then some guy will "fast sale" it for like 10k and the market is broke xD
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Just did LFR with my Ele shaman smurf and realized I didnt need the LFR loot since my 630s with socket were better. :x
Also had 19k DPS with 633 item lvl at Kargath. :D Sockets are just damn good for Elemental since Multistrike gets you so much.
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On December 19 2014 23:23 Pandemona wrote: Well i do hope it is a fixed cost because there are so many retards on WoW TT First guy who tries to sell it will want 500k for it, then some guy will "fast sale" it for like 10k and the market is broke xD If it was a fixed cost it would defeat the entire purpose, gold farmers would just sell their gold cheaper. It's going to cost as much as players want it to.
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12 is, IMO, the ideal number since it allows 3 healers without the big loss in DPS you get by 3 healing a 10 man group.
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On December 19 2014 23:29 Thorakh wrote:Show nested quote +On December 19 2014 23:23 Pandemona wrote: Well i do hope it is a fixed cost because there are so many retards on WoW TT First guy who tries to sell it will want 500k for it, then some guy will "fast sale" it for like 10k and the market is broke xD If it was a fixed cost it would defeat the entire purpose, gold farmers would just sell their gold cheaper. It's going to cost as much as players want it to. Seemed to work fine in Rift when I played it. Prices were stable.
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United Kingdom20318 Posts
On December 19 2014 22:55 Gorsameth wrote: brackenspore might be an issue if you dont have enough ranged dps in your 10 to have give 2 flamer throwers and have enough left to deal with the plants. the rest i dont think it matter much. havnt done the last boss yet tho.
I've done Brackenspore with only one ranged DPS, we usually give the flamethrowers to healers anyway with low group sizes
On December 19 2014 23:32 Redox wrote:Show nested quote +On December 19 2014 23:29 Thorakh wrote:On December 19 2014 23:23 Pandemona wrote: Well i do hope it is a fixed cost because there are so many retards on WoW TT First guy who tries to sell it will want 500k for it, then some guy will "fast sale" it for like 10k and the market is broke xD If it was a fixed cost it would defeat the entire purpose, gold farmers would just sell their gold cheaper. It's going to cost as much as players want it to. Seemed to work fine in Rift when I played it. Prices were stable.
Prices were kinda unstable in Wildstar (and they diverged to be 2.5x more expensive in EU than the US)
There were some issues with a few people mass-buying them to control the market, particularly after exploiting. I think Blizzard would handle it a bit more intelligently than Carbine, though, it was a bit of a nightmare when some players were holding 10 years of gametime.
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Ok, problem solving time:
outbreak, deaths advance kyanos, berserk, gargoyle, rune weapon (army of the dead) dps and healing potion (absorb shield pot?) anti magic shield, anti magic shell, death pact (or other ability), icebound fortitude, strangulate
thinking ATM to put outbreak + deaths advance on a modifier +mousewheel up/down the three potions on zxc 4 defensives on modifier+zxcv the 5 offensive cooldowns on f1-5 strangulate on shift+e (e is my other interrupt)
if there are any suggestions for improving that, let me hear them :D right now i have 1-0 bound as well as three mouse buttons and qegrf (on mount, interrupt, ghoul summon, disease leech and chains of ice)
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