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These are my DK hotkeys: http://i.imgur.com/KA8AvqD.png
Pillar of Frost is macro'd to pop my on use trinket. Works out quite well since they're often 2 min CD's and PoF is 1 minute. Other characters I have it on Shift+G if I need it seperately.
When I played Unholy, I'd put Dark Transformation (the pet thingy) on G and Gargoyle on T and move Summon the Undead Army to Ctrl+3.
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United Kingdom14103 Posts
On December 19 2014 23:43 Cyro wrote:Show nested quote +On December 19 2014 22:55 Gorsameth wrote: brackenspore might be an issue if you dont have enough ranged dps in your 10 to have give 2 flamer throwers and have enough left to deal with the plants. the rest i dont think it matter much. havnt done the last boss yet tho. I've done Brackenspore with only one ranged DPS, we usually give the flamethrowers to healers anyway with low group sizes Show nested quote +On December 19 2014 23:32 Redox wrote:On December 19 2014 23:29 Thorakh wrote:On December 19 2014 23:23 Pandemona wrote: Well i do hope it is a fixed cost because there are so many retards on WoW TT First guy who tries to sell it will want 500k for it, then some guy will "fast sale" it for like 10k and the market is broke xD If it was a fixed cost it would defeat the entire purpose, gold farmers would just sell their gold cheaper. It's going to cost as much as players want it to. Seemed to work fine in Rift when I played it. Prices were stable. Prices were kinda unstable in Wildstar (and they diverged to be 2.5x more expensive in EU than the US) There were some issues with a few people mass-buying them to control the market, particularly after exploiting. I think Blizzard would handle it a bit more intelligently than Carbine, though, it was a bit of a nightmare when some players were holding 10 years of gametime. ---------------------- Ok, problem solving time: outbreak, deaths advance kyanos, berserk, gargoyle, rune weapon (army of the dead) dps and healing potion (absorb shield pot?) anti magic shield, anti magic shell, death pact (or other ability), icebound fortitude, strangulate thinking ATM to put outbreak + deaths advance on a modifier +mousewheel up/down the three potions on zxc 4 defensives on modifier+zxcv the 5 offensive cooldowns on f1-5 strangulate on shift+e (e is my other interrupt) if there are any suggestions for improving that, let me hear them :D right now i have 1-0 bound as well as three mouse buttons and qegrf (on mount, interrupt, ghoul summon, disease leech and chains of ice)
i invested my initial wildstar money into those cosmetic things that came with beta or something, did they ever go up in price?.
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United Kingdom20318 Posts
On December 20 2014 02:10 Targe wrote:Show nested quote +On December 19 2014 23:43 Cyro wrote:On December 19 2014 22:55 Gorsameth wrote: brackenspore might be an issue if you dont have enough ranged dps in your 10 to have give 2 flamer throwers and have enough left to deal with the plants. the rest i dont think it matter much. havnt done the last boss yet tho. I've done Brackenspore with only one ranged DPS, we usually give the flamethrowers to healers anyway with low group sizes On December 19 2014 23:32 Redox wrote:On December 19 2014 23:29 Thorakh wrote:On December 19 2014 23:23 Pandemona wrote: Well i do hope it is a fixed cost because there are so many retards on WoW TT First guy who tries to sell it will want 500k for it, then some guy will "fast sale" it for like 10k and the market is broke xD If it was a fixed cost it would defeat the entire purpose, gold farmers would just sell their gold cheaper. It's going to cost as much as players want it to. Seemed to work fine in Rift when I played it. Prices were stable. Prices were kinda unstable in Wildstar (and they diverged to be 2.5x more expensive in EU than the US) There were some issues with a few people mass-buying them to control the market, particularly after exploiting. I think Blizzard would handle it a bit more intelligently than Carbine, though, it was a bit of a nightmare when some players were holding 10 years of gametime. ---------------------- Ok, problem solving time: outbreak, deaths advance kyanos, berserk, gargoyle, rune weapon (army of the dead) dps and healing potion (absorb shield pot?) anti magic shield, anti magic shell, death pact (or other ability), icebound fortitude, strangulate thinking ATM to put outbreak + deaths advance on a modifier +mousewheel up/down the three potions on zxc 4 defensives on modifier+zxcv the 5 offensive cooldowns on f1-5 strangulate on shift+e (e is my other interrupt) if there are any suggestions for improving that, let me hear them :D right now i have 1-0 bound as well as three mouse buttons and qegrf (on mount, interrupt, ghoul summon, disease leech and chains of ice) i invested my initial wildstar money into those cosmetic things that came with beta or something, did they ever go up in price?.
I don't think so lol, not even sure which items you mean
On December 20 2014 01:52 Bumblebee wrote:These are my DK hotkeys: http://i.imgur.com/KA8AvqD.pngPillar of Frost is macro'd to pop my on use trinket. Works out quite well since they're often 2 min CD's and PoF is 1 minute. Other characters I have it on Shift+G if I need it seperately. When I played Unholy, I'd put Dark Transformation (the pet thingy) on G and Gargoyle on T and move Summon the Undead Army to Ctrl+3.
Unfortunately Kyanos is a 1.5 minute cooldown and is like a flat +33% damage modifier because of the ridiculous amount of strength that it gives, you need to use it 2 times for every 3 pillars for perfect damage i think. In some situations, but i don't think all, it's better to hold the pillar for 30 seconds to pair them up
i think i will put anti magic shell and maybe the most used defensives on the zxcv just because you occasionally have a fight like mar'gok where you use anti magic shell 15 times, but you can only use a health pot once
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Any healers on EU Alliance (Ravencrest) who'd be interesting in joining our guild?
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I've been trying to get weakauras to work but haven't been having much luck so far. All i'm looking to do is to have a large image that essentially gives me a very visible duration for lifebloom/harmony/clearcasting and potentially a warning if they're below 5 seconds.
For example with lifebloom, i've set it as activated for in combat and made it as a buff + aura in the trigger settings. but no luck in getting anything working atm.
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Italy12246 Posts
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never used weakauras, but I find NeedToKnow seems to fit all my needs.
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Killed mythic twin ogron after people finally stopped dying to fire. Wind walkers are still op after the nerfs though. don't be fooled.
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WW monks got 15% flat dps nerf in the last month and when you see what they can still do... ugh
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Italy12246 Posts
Pretty sure the nerf was only 10% but yeah they are pretty good. I feel like on single target they are just strong though, not completley and utterly ridicolous like they were a while ago. On 2-3 targets they are insane still.
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United Kingdom20318 Posts
mythic bladefist down in a dozen or so pulls with half PUG group, average ilvl of like 655 and really silly fails everywhere, much easier than at least the last boss of hc
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Finally able to do Molten Core at ilvl 617! Come on hound baby~!
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On December 20 2014 08:34 Teoita wrote: Pretty sure the nerf was only 10% but yeah they are pretty good. I feel like on single target they are just strong though, not completley and utterly ridicolous like they were a while ago. On 2-3 targets they are insane still.
They had twice 5% nerf on their debuff thingy, and 5% on the kick that buff them flat, if I'(m not wrong.
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Just achieved [Explore Draenor] and it was fun.
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Ok so I fucking HATE! ko'ragh Normal and heroic, My guild my pugs no one seems to be able to kill this guy. What strats are you guys using, I think it's just the movement of the whole raid and the add phase that is screwing us. We only have 1 hunter and have tried soaking with ranged and healers and it seems to go good till the 3rd add phase.
Ugh. I haven't even seen mar'gok yet and I Hear he is even worse than Ko'ragh.
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Italy12246 Posts
On December 20 2014 10:19 Noocta wrote:Show nested quote +On December 20 2014 08:34 Teoita wrote: Pretty sure the nerf was only 10% but yeah they are pretty good. I feel like on single target they are just strong though, not completley and utterly ridicolous like they were a while ago. On 2-3 targets they are insane still. They had twice 5% nerf on their debuff thingy, and 5% on the kick that buff them flat, if I'(m not wrong.
I thought the debuff went from 15% to 10%, and their stance that gave them 15% damage also went down to 10%.
Ok so I fucking HATE! ko'ragh Normal and heroic, My guild my pugs no one seems to be able to kill this guy. What strats are you guys using, I think it's just the movement of the whole raid and the add phase that is screwing us. We only have 1 hunter and have tried soaking with ranged and healers and it seems to go good till the 3rd add phase.
We have our 2-3 hunters and if necessary 2-3 mages (blazing speed+glyph of rapid displacement ftw) soaking, then we just avoid cleaving the adds down when the tanks moves them in the suprresion zones.
Mar'gok is hard as fuck, yeah. It's actually a great fight, other than the transition phases where you just need to insta nuke down the adds it's way more about tactics than gear.
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On December 20 2014 17:41 SigmaoctanusIV wrote: Ok so I fucking HATE! ko'ragh Normal and heroic, My guild my pugs no one seems to be able to kill this guy. What strats are you guys using, I think it's just the movement of the whole raid and the add phase that is screwing us. We only have 1 hunter and have tried soaking with ranged and healers and it seems to go good till the 3rd add phase.
Ugh. I haven't even seen mar'gok yet and I Hear he is even worse than Ko'ragh. the third add phase is no different than the first two... be close to the tank so you dont accidentally pick up aggro in the middle of nowhere and get soloed. if you're dying to unsoaked orbs, there's not much to do, but get better soakers.
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On December 20 2014 17:41 SigmaoctanusIV wrote: Ok so I fucking HATE! ko'ragh Normal and heroic, My guild my pugs no one seems to be able to kill this guy. What strats are you guys using, I think it's just the movement of the whole raid and the add phase that is screwing us. We only have 1 hunter and have tried soaking with ranged and healers and it seems to go good till the 3rd add phase.
Ugh. I haven't even seen mar'gok yet and I Hear he is even worse than Ko'ragh.
● Move away from trample (and the void zone left behind) ● Use a healing cd to get rid of Expel: Shadow ● Spread out and dispel Expel: Fire ● During add phase have the tank pick up all adds, kite them through a void zone and have someone stun/slow them in there and nuke them ● I think theres some debuff/spell the tank has to kite away from the raid
The fight doesnt have a massive amount of movement, outside of those doing the soaking.
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On December 20 2014 02:27 Bumblebee wrote: Any healers on EU Alliance (Ravencrest) who'd be interesting in joining our guild?
I'm a holy pala on Ravencrest. Can only play once a week once the semester start though.
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