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[wow] Warlords of Draenor - Page 17

Forum Index > General Games
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Add yourself to the player list
SKC
Profile Joined October 2010
Brazil18828 Posts
November 13 2013 23:47 GMT
#321
It would also be weird to create a new character and have the NPCs acting as if you killed Kel'thuzad, Ragnaros, Illidan, Arthas, etc. They could add some custom lines depending on your achievements, would be a nice touch, but major changes to the storyline would just be weird. A MMO is a MMO, it's hard to make things work if you are not just another nameless hero.
micronesia
Profile Blog Joined July 2006
United States24805 Posts
November 13 2013 23:53 GMT
#322
Can someone explain the AQ gate event? I wasn't around for classic wow.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Railgan
Profile Joined August 2010
Switzerland1510 Posts
November 13 2013 23:55 GMT
#323
On November 14 2013 08:53 micronesia wrote:
Can someone explain the AQ gate event? I wasn't around for classic wow.

http://www.wowwiki.com/Gates_of_Ahn'Qiraj
Thank me later
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
micronesia
Profile Blog Joined July 2006
United States24805 Posts
November 13 2013 23:58 GMT
#324
I've quested in slithius and completed the two instance for AQ (using level 85 or 90 character), and yet I have apparently missed out on a lot of content. I guess that's part of the reason for why the price of older content comes down so much during future expansions... there is a great deal of missing content. Oh well...
ModeratorThere are animal crackers for people and there are people crackers for animals.
farvacola
Profile Blog Joined January 2011
United States18870 Posts
Last Edited: 2013-11-14 00:10:53
November 14 2013 00:10 GMT
#325
The opening of the gates of AQ and the legendary quest chain leading up to it captured vanilla WoW's "epic" feeling and capitalized on it at a time when interest was really high. Every server had a competition between Horde and Alliance as to who could gear up for an AQ raid the fastest meaning, meaning that Orgrimmar (and Stormwind I'd assume, played Horde at the time) was full of npc's that would accept material donations like bolts of cloth or bars of metal or enchanting mats, with a running tally being kept that one could check. Even lowbie level 48's would throw a few bars in in between looking for groups, and the best guilds on the server would run BWL and do crazy world raid quests for the one dude in their group who was attempting to assemble the scepter. I had the fortune of having a guild back my bid and I came damn close before a rival guild's MT got it made, and then all hell broke loose during the opening lol. The actual opening was really cool for like 5 minutes, in that that was all the time you had to take in the sight of every single major guild on both factions before waves of disconnects started hitting from all the server stress.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Masq
Profile Blog Joined March 2009
Canada1792 Posts
November 14 2013 00:18 GMT
#326
AQ gate event was one of my most fond memories of WoW..
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
November 14 2013 00:24 GMT
#327
On November 14 2013 09:10 farvacola wrote:
The opening of the gates of AQ and the legendary quest chain leading up to it captured vanilla WoW's "epic" feeling and capitalized on it at a time when interest was really high. Every server had a competition between Horde and Alliance as to who could gear up for an AQ raid the fastest meaning, meaning that Orgrimmar (and Stormwind I'd assume, played Horde at the time) was full of npc's that would accept material donations like bolts of cloth or bars of metal or enchanting mats, with a running tally being kept that one could check. Even lowbie level 48's would throw a few bars in in between looking for groups, and the best guilds on the server would run BWL and do crazy world raid quests for the one dude in their group who was attempting to assemble the scepter. I had the fortune of having a guild back my bid and I came damn close before a rival guild's MT got it made, and then all hell broke loose during the opening lol. The actual opening was really cool for like 5 minutes, in that that was all the time you had to take in the sight of every single major guild on both factions before waves of disconnects started hitting from all the server stress.



Yeah man, Kalimdor was a complete warzone. Bugs attacking everywhere, walls of level 1 alts so people could witness it firsthand.. Good times.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
November 14 2013 00:33 GMT
#328
http://wow.joystiq.com/2013/11/13/know-your-lore-tfh-the-big-lie/

And i thoght the time travel stuff was confusing as is...this article's crazy lol
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
November 14 2013 01:10 GMT
#329
On November 14 2013 09:33 Teoita wrote:
http://wow.joystiq.com/2013/11/13/know-your-lore-tfh-the-big-lie/

And i thoght the time travel stuff was confusing as is...this article's crazy lol


An interesting theory but I'm 99% sure that "time travel" is just a way for blizzard to do cool nostalgic stuff without having to worry about it being in the past. There is no greater time plot behind the scene.

They just wanne throw wc3 at us to keep sub numbers up.
It ignores such insignificant forces as time, entropy, and death
digmouse
Profile Blog Joined November 2010
China6333 Posts
November 14 2013 01:10 GMT
#330
On November 14 2013 09:33 Teoita wrote:
http://wow.joystiq.com/2013/11/13/know-your-lore-tfh-the-big-lie/

And i thoght the time travel stuff was confusing as is...this article's crazy lol

WoD isn't really about time travel, it's more like the 2009 Star Trek movie, Garrosh and Kairoz returning is like Narada destroys USS Kelvin, the only difference is that in WoD Garrosh's ultimate plan is to merge the alternate universe with ours, which equals to Nero trying to ride Narada back to the Prime universe.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-11-14 14:14:00
November 14 2013 01:15 GMT
#331
On November 14 2013 10:10 digmouse wrote:
Show nested quote +
On November 14 2013 09:33 Teoita wrote:
http://wow.joystiq.com/2013/11/13/know-your-lore-tfh-the-big-lie/

And i thoght the time travel stuff was confusing as is...this article's crazy lol

WoD isn't really about time travel, it's more like the 2009 Star Trek movie, Garrosh and Kairoz returning is like Narada destroys USS Kelvin, the only difference is that in WoD Garrosh's ultimate plan is to merge the alternate universe with ours, which equals to Nero trying to ride Narada back to the Prime universe.

It doesn't make much of a diference though. The alternate universe, unaffected by everything that happened in the games/novels still exists, be it in an alternate timeline or an alternate universe. And that seems to be the main focus of the article.

You could say that it's not the same thing as an alternate timeline, so the changes made when all those people when back in time didn't create anything, but either way it's up to Blizzard whether they will use it or not. That's the thing with time travel/alternate universe, you can do anything you want, nothing will make sense anyway.
Acrofales
Profile Joined August 2010
Spain18487 Posts
November 14 2013 02:04 GMT
#332
On November 14 2013 09:33 Teoita wrote:
http://wow.joystiq.com/2013/11/13/know-your-lore-tfh-the-big-lie/

And i thoght the time travel stuff was confusing as is...this article's crazy lol

That is a long-ass post to say that time travel creates completely illogical situations and any story that tries to use time travel as a motive for driving the plot further WILL run into paradoxes at some point. That post just illustrates how WoD doesn't actually break the timeline in WoW, because it was already broken.

But in the end, all Blizzard wanted was some plot device that will let us relive the lore of WC1 and 2 through WoW's viewpoint, because it is an interesting place to take WoW, especially for players who had quit the game, but have fond memories of the olden days (like myself).
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
November 14 2013 06:27 GMT
#333
On November 14 2013 11:04 Acrofales wrote:
Show nested quote +
On November 14 2013 09:33 Teoita wrote:
http://wow.joystiq.com/2013/11/13/know-your-lore-tfh-the-big-lie/

And i thoght the time travel stuff was confusing as is...this article's crazy lol

That is a long-ass post to say that time travel creates completely illogical situations and any story that tries to use time travel as a motive for driving the plot further WILL run into paradoxes at some point. That post just illustrates how WoD doesn't actually break the timeline in WoW, because it was already broken.

But in the end, all Blizzard wanted was some plot device that will let us relive the lore of WC1 and 2 through WoW's viewpoint, because it is an interesting place to take WoW, especially for players who had quit the game, but have fond memories of the olden days (like myself).


Pretty much. I think Garrisons are for people who want to play Warcraft in World of Warcraft
Disengaged
Profile Joined July 2010
United States6994 Posts
November 14 2013 06:52 GMT
#334
On November 14 2013 15:27 HackBenjamin wrote:
Show nested quote +
On November 14 2013 11:04 Acrofales wrote:
On November 14 2013 09:33 Teoita wrote:
http://wow.joystiq.com/2013/11/13/know-your-lore-tfh-the-big-lie/

And i thoght the time travel stuff was confusing as is...this article's crazy lol

That is a long-ass post to say that time travel creates completely illogical situations and any story that tries to use time travel as a motive for driving the plot further WILL run into paradoxes at some point. That post just illustrates how WoD doesn't actually break the timeline in WoW, because it was already broken.

But in the end, all Blizzard wanted was some plot device that will let us relive the lore of WC1 and 2 through WoW's viewpoint, because it is an interesting place to take WoW, especially for players who had quit the game, but have fond memories of the olden days (like myself).


Pretty much. I think Garrisons are for people who want to play Warcraft in World of Warcraft


I wouldn't say that Garrisons are for people who want to play Warcraft in WoW more then the huge huge amount of people crying and begging for player housing after all these years. As Blizzard said they had to come up with a way to implement player housing in a way that it makes sense in the WoW universe. Garrisons are player housing on steroids with a sprinkle of the Warcraft RTS feel.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2013-11-14 17:33:24
November 14 2013 17:31 GMT
#335
I'm wondering how Blizzard actually could have avoided the mess they are in now, where they seemingly have run out of valid options to take the story to.

Dealing with the threat of the Burning Legion in the first expansion was a natural choice, the Warcraft 3 story was still fresh in people's memory and there was even a class that was directly to demons (the warlock). Demonic influence was rife in Azeroth, with many zones having quest lines focusing on the threat of portals or summoners or fel corruption.

Then the next expansion relates to Arthas in Northrend. Again, a perfectly natural way to develop the world, because it resolves the story line of a known lore figure (and undead were an existing theme/opponent that players were familiar with).

But cataclysm is just a mismatch of various unrelated things and pandaria is a completely new invention. And Warlords of Draenor seems like they have given up on progressing the story to instead just do fan service.

I don't understand why they never did a Maelstrom expansion. Azshara is maybe not as iconic as Arthas, but still...
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Nausea
Profile Joined October 2010
Sweden807 Posts
November 14 2013 17:51 GMT
#336
On November 15 2013 02:31 Grumbels wrote:
I'm wondering how Blizzard actually could have avoided the mess they are in now, where they seemingly have run out of valid options to take the story to.

Dealing with the threat of the Burning Legion in the first expansion was a natural choice, the Warcraft 3 story was still fresh in people's memory and there was even a class that was directly to demons (the warlock). Demonic influence was rife in Azeroth, with many zones having quest lines focusing on the threat of portals or summoners or fel corruption.

Then the next expansion relates to Arthas in Northrend. Again, a perfectly natural way to develop the world, because it resolves the story line of a known lore figure (and undead were an existing theme/opponent that players were familiar with).

But cataclysm is just a mismatch of various unrelated things and pandaria is a completely new invention. And Warlords of Draenor seems like they have given up on progressing the story to instead just do fan service.

I don't understand why they never did a Maelstrom expansion. Azshara is maybe not as iconic as Arthas, but still...


I don't think they are running out of ideas. I think they seriously just wanted to explore Draenor and show it off. And this expansion will lead on to the next one.

And they can't keep killing off the biggest bad guys in the old lore or we will end up with nothing left. So instead they try to create new ones that they keep for later so it will feel like a bigger reward killing them later. They don't have a rts game they can create bad guys in. Wrathion and Sylvanas are good examples of future bad guys.
Set it ablaze!
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
November 14 2013 18:12 GMT
#337
For me WoD is more about fan service then lore.
There is no denying that WoW is losing numbers, tho I would say its a natural processing considering its age.
In an attempt to draw back a lot of the older warcraft crowd they have gone with something we all know and love.
Playing on nostalgia they hope to draw back some of the older players and keep them to up the sub numbers for a while.

The story itself is just there to show off the old stuff and give a, weak, excuse for it.
It ignores such insignificant forces as time, entropy, and death
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
November 14 2013 18:26 GMT
#338
On November 15 2013 03:12 Gorsameth wrote:
For me WoD is more about fan service then lore.
There is no denying that WoW is losing numbers, tho I would say its a natural processing considering its age.
In an attempt to draw back a lot of the older warcraft crowd they have gone with something we all know and love.
Playing on nostalgia they hope to draw back some of the older players and keep them to up the sub numbers for a while.

The story itself is just there to show off the old stuff and give a, weak, excuse for it.


Indeed which is evident in the way they are giving everyone 1 free level 90 to play with from launch (the older generation)
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Daralii
Profile Joined March 2010
United States16991 Posts
November 14 2013 18:27 GMT
#339
Didn't see anyone post this in the last few pages, so I will I guess. Flight in Draenor is going to be staggered until 6.1, which based on MoP's release schedule will be 2-3 months after launch.

http://www.mmo-champion.com/content/3560-Warlords-of-Draenor-Flying-Delayed-Until-First-Major-Patch-Hearthstone-Beta-Keys
Fear is freedom! Subjugation is liberation! Contradiction is truth!
farvacola
Profile Blog Joined January 2011
United States18870 Posts
November 14 2013 18:49 GMT
#340
Currently playing Alliance 90s interested in a flex SoO run today or later this week should PM me their ilvl and interest. I'm gonna try and get a raid together
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
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