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micronesia
Profile Blog Joined July 2006
United States24805 Posts
November 13 2013 18:56 GMT
#301
On November 14 2013 03:54 Grumbels wrote:
Show nested quote +
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2013-11-13 19:02:43
November 13 2013 19:02 GMT
#302
On November 14 2013 03:56 micronesia wrote:
Show nested quote +
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.

But Illidan is still there waiting for you in Black Temple even if you took him down last week. He dies not because you kill him but because the story progresses and marks him as dead. (e.g. in WotLK where he is considers dead afair)

I mean, you always have to construct a narrative around your own character. If you prefer to think of your character as one of the small group of elite commandos that took down Illidan then more power to you, but I don't think that means that the game should automatically extend this to all player characters, or even to all pc's that participated in an Illidan boss fight. Maybe if you had the legendary item associated with him, but otherwise I don't think so.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
micronesia
Profile Blog Joined July 2006
United States24805 Posts
November 13 2013 19:08 GMT
#303
On November 14 2013 04:02 Grumbels wrote:
Show nested quote +
On November 14 2013 03:56 micronesia wrote:
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.

But Illidan is still there waiting for you in Black Temple even if you took him down last week. He dies not because you kill him but because the story progresses and marks him as dead. (e.g. in WotLK where he is considers dead afair)

I mean, you always have to construct a narrative around your own character. If you prefer to think of your character as one of the small group of elite commandos that took down Illidan then more power to you, but I don't think that means that the game should automatically extend this to all player characters, or even to all pc's that participated in an Illidan boss fight. Maybe if you had the legendary item associated with him, but otherwise I don't think so.

The story typically progresses under the assumption that all players completed the final raid content before the next expansion (although this doesn't come up that often to be honest). The fact that you can get to Cata without having killed the Lich King is just an inherent weakness of storytelling in MMOs, and they kinda go into it in this blog:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=434433
ModeratorThere are animal crackers for people and there are people crackers for animals.
FromShouri
Profile Blog Joined April 2012
United States862 Posts
Last Edited: 2013-11-13 19:23:15
November 13 2013 19:09 GMT
#304
On November 14 2013 03:56 micronesia wrote:
Show nested quote +
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.


If I remember correctly, you are just some commander in vanilla, in BW they retconned that and said you were kerrigan, jim, and artanis/that other guy that Im blanking on that is constantly bitching about how no one's following the rules.

Also about the story line stuff and people commenting on how awesome you are, you shouldn't of had to beat the end boss. To some of these grunts you are like a demi god, they go all nerd gasm over you because to them you're like thrall, just less powerful.

You've killed and done more then they could of ever hoped too.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
micronesia
Profile Blog Joined July 2006
United States24805 Posts
November 13 2013 19:11 GMT
#305
On November 14 2013 04:09 FromShouri wrote:
Show nested quote +
On November 14 2013 03:56 micronesia wrote:
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.


If I remember correctly, you are just some commander in vanilla, in BW they retconned that and said you were kerrigan, jim, and artanis/that other guy that Im blanking on that is constantly bitching about how no one's following the rules.

I got the impression they retconned you out, but didn't assign you a role to one of the major characters... just that you were observing the story progress and controlling the armies. Either way, SC is very different from WoW in terms of the role the player plays in the story.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2013-11-13 19:17:12
November 13 2013 19:16 GMT
#306
On November 14 2013 04:08 micronesia wrote:
Show nested quote +
On November 14 2013 04:02 Grumbels wrote:
On November 14 2013 03:56 micronesia wrote:
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.

But Illidan is still there waiting for you in Black Temple even if you took him down last week. He dies not because you kill him but because the story progresses and marks him as dead. (e.g. in WotLK where he is considers dead afair)

I mean, you always have to construct a narrative around your own character. If you prefer to think of your character as one of the small group of elite commandos that took down Illidan then more power to you, but I don't think that means that the game should automatically extend this to all player characters, or even to all pc's that participated in an Illidan boss fight. Maybe if you had the legendary item associated with him, but otherwise I don't think so.

The story typically progresses under the assumption that all players completed the final raid content before the next expansion (although this doesn't come up that often to be honest). The fact that you can get to Cata without having killed the Lich King is just an inherent weakness of storytelling in MMOs, and they kinda go into it in this blog:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=434433

That blog is very shallow in my opinion and I wouldn't take anything the author says seriously. If I complete a quest line and save the town of Elwynn from the menace of gnoll raids it is up to me to turn that into a meaningful experience. That's a real enough consequence and I shouldn't have to be bothered by respawning gnolls because it doesn't detract from my accomplishment.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
micronesia
Profile Blog Joined July 2006
United States24805 Posts
November 13 2013 19:20 GMT
#307
On November 14 2013 04:16 Grumbels wrote:
Show nested quote +
On November 14 2013 04:08 micronesia wrote:
On November 14 2013 04:02 Grumbels wrote:
On November 14 2013 03:56 micronesia wrote:
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.

But Illidan is still there waiting for you in Black Temple even if you took him down last week. He dies not because you kill him but because the story progresses and marks him as dead. (e.g. in WotLK where he is considers dead afair)

I mean, you always have to construct a narrative around your own character. If you prefer to think of your character as one of the small group of elite commandos that took down Illidan then more power to you, but I don't think that means that the game should automatically extend this to all player characters, or even to all pc's that participated in an Illidan boss fight. Maybe if you had the legendary item associated with him, but otherwise I don't think so.

The story typically progresses under the assumption that all players completed the final raid content before the next expansion (although this doesn't come up that often to be honest). The fact that you can get to Cata without having killed the Lich King is just an inherent weakness of storytelling in MMOs, and they kinda go into it in this blog:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=434433

That blog is very shallow in my opinion and I wouldn't take anything the author says seriously. If I complete a quest line and save the town of Elwynn from the menace of gnoll raids it is up to me to turn that into a meaningful experience. That's a real enough consequence and I shouldn't have to be bothered by respawning gnolls because it doesn't detract from my accomplishment.

Given your stance on the issue, I'm curious to hear your thoughts on this comic (which is probably inspired 95% by Wow):

http://static.giantbomb.com/uploads/original/6/60551/1465892-dickwolvespt1..jpg
ModeratorThere are animal crackers for people and there are people crackers for animals.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2013-11-13 19:34:03
November 13 2013 19:32 GMT
#308
On November 14 2013 04:20 micronesia wrote:
Show nested quote +
On November 14 2013 04:16 Grumbels wrote:
On November 14 2013 04:08 micronesia wrote:
On November 14 2013 04:02 Grumbels wrote:
On November 14 2013 03:56 micronesia wrote:
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.

But Illidan is still there waiting for you in Black Temple even if you took him down last week. He dies not because you kill him but because the story progresses and marks him as dead. (e.g. in WotLK where he is considers dead afair)

I mean, you always have to construct a narrative around your own character. If you prefer to think of your character as one of the small group of elite commandos that took down Illidan then more power to you, but I don't think that means that the game should automatically extend this to all player characters, or even to all pc's that participated in an Illidan boss fight. Maybe if you had the legendary item associated with him, but otherwise I don't think so.

The story typically progresses under the assumption that all players completed the final raid content before the next expansion (although this doesn't come up that often to be honest). The fact that you can get to Cata without having killed the Lich King is just an inherent weakness of storytelling in MMOs, and they kinda go into it in this blog:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=434433

That blog is very shallow in my opinion and I wouldn't take anything the author says seriously. If I complete a quest line and save the town of Elwynn from the menace of gnoll raids it is up to me to turn that into a meaningful experience. That's a real enough consequence and I shouldn't have to be bothered by respawning gnolls because it doesn't detract from my accomplishment.

Given your stance on the issue, I'm curious to hear your thoughts on this comic (which is probably inspired 95% by Wow):

http://static.giantbomb.com/uploads/original/6/60551/1465892-dickwolvespt1..jpg

Well, not being able to save prisoners because they respawn more quickly than you can save them is always a sore spot for me. Though WoW does have phasing technology and I'm not against such things. It's just that the rule of the genre is that time is collapsed and your character exists in the same world as another character that is called on to help with things you already solved in the past. You sort of inhibit all characters in all time lines. I don't think that means there is no consequence to anything, it's just that both the initial situation and the one that you brought about exist at once and it's up to the player to construct some sort of narrative around this and decide for yourself what it is that you accomplished.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Acrofales
Profile Joined August 2010
Spain18487 Posts
November 13 2013 19:33 GMT
#309
On November 14 2013 04:16 Grumbels wrote:
Show nested quote +
On November 14 2013 04:08 micronesia wrote:
On November 14 2013 04:02 Grumbels wrote:
On November 14 2013 03:56 micronesia wrote:
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.

But Illidan is still there waiting for you in Black Temple even if you took him down last week. He dies not because you kill him but because the story progresses and marks him as dead. (e.g. in WotLK where he is considers dead afair)

I mean, you always have to construct a narrative around your own character. If you prefer to think of your character as one of the small group of elite commandos that took down Illidan then more power to you, but I don't think that means that the game should automatically extend this to all player characters, or even to all pc's that participated in an Illidan boss fight. Maybe if you had the legendary item associated with him, but otherwise I don't think so.

The story typically progresses under the assumption that all players completed the final raid content before the next expansion (although this doesn't come up that often to be honest). The fact that you can get to Cata without having killed the Lich King is just an inherent weakness of storytelling in MMOs, and they kinda go into it in this blog:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=434433

That blog is very shallow in my opinion and I wouldn't take anything the author says seriously. If I complete a quest line and save the town of Elwynn from the menace of gnoll raids it is up to me to turn that into a meaningful experience. That's a real enough consequence and I shouldn't have to be bothered by respawning gnolls because it doesn't detract from my accomplishment.


I agree. While Hogger will respawn into infinity, the first time you kill him, you can see it as a meaningful completion of the story, or you can see it as just another grind, depending on how you, as a player, approach the game. As far as roleplaying: respawns are simply an artifact of the fact that you share the world with other players, and Hogger needs to be killable for them as well. Raids and dungeons need to be repeatable for farming purposes, but for roleplaying purposes you should ignore that as "non-canonical" and treat all the bosses you killed as definitively dead. It is thus somewhat strange that a ROLEplaying game (regardless of its MMO quality) does not actually progress YOUR story. Blizzard has done some things, like the phasing parts of the world, to make it feel more like your story, but in the end, you don't feel like you are truly playing the role of a super badass Illidan-slaying hero. Compare this to more traditional RPGs like Baldur's Gate, Planescape Torment, or more modern ones like Oblivion or The Witcher 1 or 2: your choices truly make a difference in the world, and in the way people treat you. Due to the single-player nature it is easier to make non-linear storylines with completely different outcome, but Blizzard could do a little bit of this. There are some quests I remember where Thrall specifically asked to see you, to consult on important matters. They could do things like this... and if you answer "no, we should definitely not go through the dark portal", then the armies stay at home (for you), until you go to the leaders that be (Vol'jin nowadays, I suppose) and tell them "yeah, Garrosh is a threat that we shouldn't ignore, lets go beat him silly. Prepare the armies to storm the Dark Portal".

It's a semantic difference: in the end all players will choose to play further through the content, but in one situation your super badass raidboss-slaying hero is an integral part of the world, consulted on important questions, and in the other situation you are a super badass raidboss-slaying nameless adventurer.

It also doesn't have to happen for everything... some things just happen. But if you were treated as an important advisor from time to time (rather than just being called on to dispose of evil badguy X who Vol'jin has decided must die), it'd be a more immersive feeling.

To tie this back into garrisons: minions that depend on you are a decent way of making your hero feel more important in the world.They depend on you to keep you safe, and give them orders.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
November 13 2013 20:09 GMT
#310
On November 14 2013 04:33 Acrofales wrote:
Show nested quote +
On November 14 2013 04:16 Grumbels wrote:
On November 14 2013 04:08 micronesia wrote:
On November 14 2013 04:02 Grumbels wrote:
On November 14 2013 03:56 micronesia wrote:
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.

But Illidan is still there waiting for you in Black Temple even if you took him down last week. He dies not because you kill him but because the story progresses and marks him as dead. (e.g. in WotLK where he is considers dead afair)

I mean, you always have to construct a narrative around your own character. If you prefer to think of your character as one of the small group of elite commandos that took down Illidan then more power to you, but I don't think that means that the game should automatically extend this to all player characters, or even to all pc's that participated in an Illidan boss fight. Maybe if you had the legendary item associated with him, but otherwise I don't think so.

The story typically progresses under the assumption that all players completed the final raid content before the next expansion (although this doesn't come up that often to be honest). The fact that you can get to Cata without having killed the Lich King is just an inherent weakness of storytelling in MMOs, and they kinda go into it in this blog:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=434433

That blog is very shallow in my opinion and I wouldn't take anything the author says seriously. If I complete a quest line and save the town of Elwynn from the menace of gnoll raids it is up to me to turn that into a meaningful experience. That's a real enough consequence and I shouldn't have to be bothered by respawning gnolls because it doesn't detract from my accomplishment.


I agree. While Hogger will respawn into infinity, the first time you kill him, you can see it as a meaningful completion of the story, or you can see it as just another grind, depending on how you, as a player, approach the game. As far as roleplaying: respawns are simply an artifact of the fact that you share the world with other players, and Hogger needs to be killable for them as well. Raids and dungeons need to be repeatable for farming purposes, but for roleplaying purposes you should ignore that as "non-canonical" and treat all the bosses you killed as definitively dead. It is thus somewhat strange that a ROLEplaying game (regardless of its MMO quality) does not actually progress YOUR story. Blizzard has done some things, like the phasing parts of the world, to make it feel more like your story, but in the end, you don't feel like you are truly playing the role of a super badass Illidan-slaying hero. Compare this to more traditional RPGs like Baldur's Gate, Planescape Torment, or more modern ones like Oblivion or The Witcher 1 or 2: your choices truly make a difference in the world, and in the way people treat you. Due to the single-player nature it is easier to make non-linear storylines with completely different outcome, but Blizzard could do a little bit of this. There are some quests I remember where Thrall specifically asked to see you, to consult on important matters. They could do things like this... and if you answer "no, we should definitely not go through the dark portal", then the armies stay at home (for you), until you go to the leaders that be (Vol'jin nowadays, I suppose) and tell them "yeah, Garrosh is a threat that we shouldn't ignore, lets go beat him silly. Prepare the armies to storm the Dark Portal".

It's a semantic difference: in the end all players will choose to play further through the content, but in one situation your super badass raidboss-slaying hero is an integral part of the world, consulted on important questions, and in the other situation you are a super badass raidboss-slaying nameless adventurer.

It also doesn't have to happen for everything... some things just happen. But if you were treated as an important advisor from time to time (rather than just being called on to dispose of evil badguy X who Vol'jin has decided must die), it'd be a more immersive feeling.

To tie this back into garrisons: minions that depend on you are a decent way of making your hero feel more important in the world.They depend on you to keep you safe, and give them orders.


Guild Wars 2 did that. They also completely separated the PvE world from your storyline, much like a campaign available to you at any time. Throughout your story quests you're given the opportunity to make several choices, mostly involving the approach taken to deal with problem X and Y. The decisions have no impact on the actual story line, but they do modify the story for you as your experience changes.

This is what makes GW2 a great game, at least for the first half of the story, as it gets very lackluster from the second half. Blizzard could learn from this, although I doubt they will, they are not big on taking inspiration from other games and they tend to stick their head in the ground and keep doing things their own way, even if some more profitable or simply better ways are introduced by competitors.
I like words.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 13 2013 20:11 GMT
#311
On November 14 2013 04:11 micronesia wrote:
Show nested quote +
On November 14 2013 04:09 FromShouri wrote:
On November 14 2013 03:56 micronesia wrote:
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.


If I remember correctly, you are just some commander in vanilla, in BW they retconned that and said you were kerrigan, jim, and artanis/that other guy that Im blanking on that is constantly bitching about how no one's following the rules.

I got the impression they retconned you out, but didn't assign you a role to one of the major characters... just that you were observing the story progress and controlling the armies. Either way, SC is very different from WoW in terms of the role the player plays in the story.


Actually in SC, I forget what you are for the Terrans I wanna say youre the guy over Raynor but im not sure, but as Zerg youre a Cerebrate and as Protoss you're Artanis

But in BW I don't think you have a role, I think they say youre a Captain in the Terran campaign at the start, when shes telling you about the cryostim or whatever tho.
Artillery spawned from the forges of Hell
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-11-13 20:29:30
November 13 2013 20:21 GMT
#312
In WoW lore you are never the super badass hero that kills the big bad boss though. Maiev is the hero against Illidan, Tirion was the hero against Arthas, etc. You are part of the backstage group of adventurers that help them assault the fortress. You could have more recognition, you were part of it in the end, but you are just a little bit more than a random unit in WC3.

It's something really weird to put in practical terms, but Blizzard has definatelly avoided saying you were the main guy responsible for killing the major villains.

You are not Raynor, Furion or Thrall, you are at most that elite unit with higher stats, sometimes named, that follows them in a mission (ussually the ones where you don't control a base).
Gorsameth
Profile Joined April 2010
Netherlands22675 Posts
November 13 2013 20:28 GMT
#313
On November 14 2013 05:09 Spaylz wrote:
Blizzard could learn from this, although I doubt they will, they are not big on taking inspiration from other games and they tend to stick their head in the ground and keep doing things their own way, even if some more profitable or simply better ways are introduced by competitors.


What? WoW is build on stealing ideas from the competition and refining them.
It ignores such insignificant forces as time, entropy, and death
Acrofales
Profile Joined August 2010
Spain18487 Posts
Last Edited: 2013-11-13 22:23:19
November 13 2013 22:11 GMT
#314
On November 14 2013 05:21 SKC wrote:
In WoW lore you are never the super badass hero that kills the big bad boss though. Maiev is the hero against Illidan, Tirion was the hero against Arthas, etc. You are part of the backstage group of adventurers that help them assault the fortress. You could have more recognition, you were part of it in the end, but you are just a little bit more than a random unit in WC3.

It's something really weird to put in practical terms, but Blizzard has definatelly avoided saying you were the main guy responsible for killing the major villains.

You are not Raynor, Furion or Thrall, you are at most that elite unit with higher stats, sometimes named, that follows them in a mission (ussually the ones where you don't control a base).

Fine, but we took down Onyxia, Kael'thas, Vashj, Ragnaros, Nefarion, Kel'thuzad, a load of corrupted titans and two old gods without any help (not sure anymore about Kil'jaeden, but I think we did him without a lore character too). If I'm an elite soldier, I'm at least as awesome as Bolvar Fordragon, or Varok Saurfang. Their greatest claims to fame in WoW are that they got their asses kicked by Arthas (and Bolvar earlier got bedazzled by Onyxia too)

Edited out Archimonde. Forgot the mechanics of that fight and Tyrande et al. coming to help. And at the guy below me: fine, we beat Kil'jaeden senseless and sent him back into the Twisting Nether. Still sounds like a victory to me
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 13 2013 22:19 GMT
#315
On November 14 2013 07:11 Acrofales wrote:
Show nested quote +
On November 14 2013 05:21 SKC wrote:
In WoW lore you are never the super badass hero that kills the big bad boss though. Maiev is the hero against Illidan, Tirion was the hero against Arthas, etc. You are part of the backstage group of adventurers that help them assault the fortress. You could have more recognition, you were part of it in the end, but you are just a little bit more than a random unit in WC3.

It's something really weird to put in practical terms, but Blizzard has definatelly avoided saying you were the main guy responsible for killing the major villains.

You are not Raynor, Furion or Thrall, you are at most that elite unit with higher stats, sometimes named, that follows them in a mission (ussually the ones where you don't control a base).

Fine, but we took down Onyxia, Kael'thas, Vashj, Archimonde, Ragnaros, Nefarion, Kel'thuzad, a load of corrupted titans and two old gods without any help (not sure anymore about Kil'jaeden, but I think we did him without a lore character too). If I'm an elite soldier, I'm at least as awesome as Bolvar Fordragon, or Varok Saurfang. Their greatest claims to fame in WoW are that they got their asses kicked by Arthas (and Bolvar earlier got bedazzled by Onyxia too)

Archimond was technically already dead, they just added him in as a time travel boss tho. You technically don't even fight him in War3, he just runs by your defenses and dies to the wisps lol. also you never fight the Doomlord in War3 either, just the Anetheron, Rage Winterchill, and uhh,. the pitlord.

Kil'Jaeden it was confirmed he didn't die, cuz he disappears back into the sunwell at 1%, since he wasn't fully summoned he was sent back to where ever he came from.
Artillery spawned from the forges of Hell
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-11-13 23:16:44
November 13 2013 22:51 GMT
#316
On November 14 2013 07:11 Acrofales wrote:
Show nested quote +
On November 14 2013 05:21 SKC wrote:
In WoW lore you are never the super badass hero that kills the big bad boss though. Maiev is the hero against Illidan, Tirion was the hero against Arthas, etc. You are part of the backstage group of adventurers that help them assault the fortress. You could have more recognition, you were part of it in the end, but you are just a little bit more than a random unit in WC3.

It's something really weird to put in practical terms, but Blizzard has definatelly avoided saying you were the main guy responsible for killing the major villains.

You are not Raynor, Furion or Thrall, you are at most that elite unit with higher stats, sometimes named, that follows them in a mission (ussually the ones where you don't control a base).

Fine, but we took down Onyxia, Kael'thas, Vashj, Ragnaros, Nefarion, Kel'thuzad, a load of corrupted titans and two old gods without any help (not sure anymore about Kil'jaeden, but I think we did him without a lore character too). If I'm an elite soldier, I'm at least as awesome as Bolvar Fordragon, or Varok Saurfang. Their greatest claims to fame in WoW are that they got their asses kicked by Arthas (and Bolvar earlier got bedazzled by Onyxia too)

Edited out Archimonde. Forgot the mechanics of that fight and Tyrande et al. coming to help. And at the guy below me: fine, we beat Kil'jaeden senseless and sent him back into the Twisting Nether. Still sounds like a victory to me

Actually, according to offical lore, Varian killed Onyxia. The second fight against Ragnaros also had help from major characters. Random grunts killed plenty of heroes in WC3, but that doesn't mean that's how it happened in the "official lore".

Another key aspect is that you always need a huge number of "heroes" to take down a big villain, initially 40, cut down for gameplay reasons. Lorewise it could be even more, It is left vague for obvious reasons. A real raid would clearly lose a lot of people before they could march into the Big Boss' chamber. I would not be surprised if they used hundreds of characters in a representation of the "Assault to the Icecrown Citadel", if the wanted to make a movie or something like that.

10-40 common units could easily kill heroes on WC3. You mentioned Saurfang, there was a quest in WotLK where he bails you out and he looks far more powerful than your character is. Big NPCs are also always at a higher level than you, you are not supposed to be able to solo them if you raid the other faction's town. Didn't Saurfang facts start because of how strong he was in Orgrimmar raids?

In the end all it says is that Blizzard didn't mean for each players to be looked as the main hero that took down a villain, that feat is reserved for NPCs. It's always a group of heroes, a group of adventures, etc. Obviously power levels in WoW are silly, with leveling and itemization mechanics, but I can't see why you can gather that you are stronger than any named NPC. I'm sure 40 Bolvar's could handle Patchwerk by themselves.

If you want to take things literally, the fact 10 random no names can just walk into the fortress of the major villain, kill every single ally the villain has along with the big boss itself, all that in a single run without losing a single man is a pretty big plot hole. Raids cannot be taken literally.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
November 13 2013 23:25 GMT
#317
On November 14 2013 05:11 arb wrote:
Show nested quote +
On November 14 2013 04:11 micronesia wrote:
On November 14 2013 04:09 FromShouri wrote:
On November 14 2013 03:56 micronesia wrote:
On November 14 2013 03:54 Grumbels wrote:
On November 14 2013 03:47 micronesia wrote:
On November 14 2013 03:45 Grumbels wrote:
For instance, when you arrive on Northrend there are some npc's that will congratulate you on being incredibly awesome and legendary. I think that's silly and childish and that Blizzard should stay away from these things.

If you were on the team that took down Illidian, then I think it would be unnatural for NPCs to not comment that they are in the presence of greatness.

Yeah, your assertion that the player should always be anonymous seems to be to be a bit of a psychological peculiarity as you put it. In some games I'm sure it lends itself better than Wow.

Well, in Starcraft you are an important commander that follows the orders of some lore figures and that accomplishes many things. But I think it would be in bad taste if the story would start to talk about "this amazing commander that should be revered as a hero for accomplishing all those things", since you're just the player and you don't matter. These events don't happen because of you, it's just that the game gives you a chance to participate in them.

Except for in vanilla SC I think the player is not part of the story. In BW they don't refer to the player. In WoW you control an actual character.


If I remember correctly, you are just some commander in vanilla, in BW they retconned that and said you were kerrigan, jim, and artanis/that other guy that Im blanking on that is constantly bitching about how no one's following the rules.

I got the impression they retconned you out, but didn't assign you a role to one of the major characters... just that you were observing the story progress and controlling the armies. Either way, SC is very different from WoW in terms of the role the player plays in the story.


Actually in SC, I forget what you are for the Terrans I wanna say youre the guy over Raynor but im not sure, but as Zerg youre a Cerebrate and as Protoss you're Artanis

But in BW I don't think you have a role, I think they say youre a Captain in the Terran campaign at the start, when shes telling you about the cryostim or whatever tho.


In each of the SC/BW Campaigns you were originally a nameless high rank person/creature of the race, they retconned some of it later as in you being Artanis in Protoss campaigns for example.

I think it was originally something like this: SC - Terran Magistrate from Mar Sara(? or whichever the planet was), Zerg Cerebrate (newly created to watch over Kerrigan), Protoss Executor. BW - Protoss, still the same dude. Terran UED Captain (not sure if right rank) and as for Zerg, another Cerebrate as the one before was supposedly killed(?) and I think storywise this Cerebrate got killed by Kerrigan after the campaign at some point too.

Rest of the guys pretty much faded to black and went their own ways or were retconned.

To me it seems like the player's position in WoW gets thrown around a lot, occasionally you are THE hero, sometimes one of them and other times you are like mercenary or scout. MMO storytelling is pretty flimsy.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2013-11-13 23:38:43
November 13 2013 23:34 GMT
#318
A WoW character, strictily speaking, is simply a means to tell several stories of good vs evil (more or less). All these threats do get dealt with by someone, and the rest is up to the player's imagination.

Some people might like to think of their characters as badasses that save the world over and over again, others might instead prefer to see them as more "completementary" characters, perhaps helping out with the quests leading up to a bad guy's demise but not being the one to actively struck the kiling blow.

At the end of the day it's still an RPG, so a lot of it is left to your own imagination and how you interpret and think of your character.

Personally i think it's kind of silly to think that my mage would have been a major part in the deaths of (counting only the major raid bosses i've downed at some point in my career so that's really reducing it too) Ragnaros, Onyxia, Nefarian, C'Thun, Hakkar, Gruul, Magtheridon, Vashj, Kael'Thas, Kel'Thuzad, Sartharion, Malygos, Yogg'Saron and Arthas. Someone doing that would at least be as powerful, famous and revered as Thrall or any other major lore character. That's a subjective thing though, someone else might be ok with their characters doing that.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
November 13 2013 23:43 GMT
#319
On November 14 2013 08:34 Teoita wrote:
A WoW character, strictily speaking, is simply a means to tell several stories of good vs evil (more or less). All these threats do get dealt with by someone, and the rest is up to the player's imagination.

Some people might like to think of their characters as badasses that save the world over and over again, others might instead prefer to see them as more "completementary" characters, perhaps helping out with the quests leading up to a bad guy's demise but not being the one to actively struck the kiling blow.

At the end of the day it's still an RPG, so a lot of it is left to your own imagination and how you interpret and think of your character.

Personally i think it's kind of silly to think that my mage would have been a major part in the deaths of (counting only the major raid bosses i've downed at some point in my career so that's really reducing it too) Ragnaros, Onyxia, Nefarian, C'Thun, Hakkar, Gruul, Magtheridon, Vashj, Kael'Thas, Kel'Thuzad, Sartharion, Malygos, Yogg'Saron and Arthas. Someone doing that would at least be as powerful, famous and revered as Thrall or any other major lore character. That's a subjective thing though, someone else might be ok with their characters doing that.


AQ gate event was different. One player above all others rang the gong and got the mount and title
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
November 13 2013 23:45 GMT
#320
Yeah of course, but that's the exception not the rule in WoW.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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