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On April 24 2014 14:11 ZapRoffo wrote: can't decide between rocket salvo and cluster missile (need a pilot killing one though).
I'd go for the Cluster Missile, mainly because it works wonders at chipping away at titan, and if a Pilot rodeos you and your Smoke is down, just cluster a wall and give yourself a nice back-scratch.
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Cluster, indeed. Works like a charm vs. indoor enemies at long range, too. That AoE is too good.
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Map pack announced: "Expedition." Link.
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War Games looks fly as hell, but I'm not sure if I can justify 3 maps for 10 dollahs. Maybe if something extra is thrown in the mix, but I doubt they will.
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On April 24 2014 19:30 Zvenn3n wrote:Show nested quote +On April 24 2014 14:11 ZapRoffo wrote: can't decide between rocket salvo and cluster missile (need a pilot killing one though).
I'd go for the Cluster Missile, mainly because it works wonders at chipping away at titan, and if a Pilot rodeos you and your Smoke is down, just cluster a wall and give yourself a nice back-scratch.
Yeah that's the benefit of clusters, plus area denial/discouragement and teamwork potential. Benefit of rocket salvo is you can follow moving targets and it does more damage to titans that are aware and don't stand in cluster explosions, so it's more of a straight up fighting power improvement.
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Ok so I criticized this game earlier in this thread based solely on a few hours of youtube videos I had watched. Since several friends of mine had bought the game (xbox 360) I decided to give it a try (till Destiny comes out yay). Currently I am level 43 gen 1. I think the game is really exciting with the additions of parkour, and the 6v6 with minions surprisingly enough works well with this game. I know some are partial to the minions, but they give me something to shoot when I am against really good pilots in attrition. The maps arent great, but arent bad either. I definitely like this game more than Halo 4, despite the fact I have never liked COD (this game is COD with parkour) ever.
My criticisms are simple, too many over powered things.
Smart Pistol This gun is ridiculous when someone gets the drop on you. If my opponent is in front of me and we engage I usually have no problem, but this gun takes no skill to use if I dont see my opponent before he sees me.
R101C with suppressor This is the "try hards" favorite combo. The gun alone is IMO the best overall, and the suppressor just makes it stupidly good without enough consequences.
Triple Threat/Arc Cannon Only OP in Last Titan Standing game mode. Takes little skill to use, and wrecks Titans in no time. There is a possibility that the couple of opponents that used the Arc Cannon were hacking. I was getting hit while behind buildings/rocks. This was only in a couple games, and both had Arc Cannon users wrecking my entire team while everyone on their team sucked ass (outside of the Arc Cannon guys). So my opinion of that might be tilted because of that.
The Kick The biggest and largest flaw in this game. Absolute BS. "Oh let me kick your ankle and kill yo ass". So many people just sprint around and jump kick while cloaked. Usually accompanied with the smart pistol. IE, if they see you and you dont see them -> smart pistol. If you are shooting at them -> run around while cloaked and jump like a jackass then kick when close.
LMAO Campaign I thought this was so lame and lazy. While playing in a multi player match there is a story going on? The game is so fast and intense I dont even know a thread about the story. I quit the "campaign" after 4 levels ( I know about the titan chassis you can unlock).
Overall I think the pros outweigh the cons in Titanfall. The game is fun and dynamic enough that the COD lameness can be overlooked. I would like to see a more BF approach with how quickly you can kill opponents. I typically die when my opponent sees me, and I dont even have time to react. Usually I win 65% of head to head engagements unless I am at point blank vs a shotty lol. I didnt appreciate or use my Titan much when I first started. I usually kept it in guard or follow mode while I ran around. But at some point around level 25 I really focused on spending as much time in my Titan as possible, and I now love being in my Titan. I hate it when some parasite tries "rodeoing" my Titan. When that happens, my gloves come off.
My favorite setup for attrition is:
Pilot R101C with suppressor and Holosight. Arc grenade Cloak Power Cell Warpfall Transmitter Mag Launcher
Titan Chaingun with Accelerator. Vortex Shield Auto Eject
Overall rating: 7.5/10. Very fun, with a few obvious exceptions (COD style mechanics and game play). Solid game with the added parkour and minions (kinda like a fps version of LoL or Dota).
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I really wish there was a way of vetoing maps, at least for the one where you'll load into. I've done everything to make sure game runs as smoothly as possibly, but water maps (Looking at your fucking face, Lagoon) makes it hard for me to aim because it's just not running smoothly. If I could veto 3 maps, it'd be Lagoon, Smuggler's cove +1, because water always fucks me over big time.
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On April 26 2014 05:14 Zvenn3n wrote: I really wish there was a way of vetoing maps, at least for the one where you'll load into. I've done everything to make sure game runs as smoothly as possibly, but water maps (Looking at your fucking face, Lagoon) makes it hard for me to aim because it's just not running smoothly. If I could veto 3 maps, it'd be Lagoon, Smuggler's cove +1, because water always fucks me over big time.
Yeah Lagoon messes up my FPS, I've started lowering all my graphics settings at the start of games on it.
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According to a developer on the respawn forums, they are looking into tweaking the R-101. It's about time.
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Any more details on how? Less damage, more spread? I won't argue, but kinda sad that my go-to tryhard gun will get nerfed
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Someone was complaining about the R-101 suppressed and a developer commented the following:
Your main point of the R-101 being too strong at long ranges is something we're looking into. The suppressor is in-line with our other suppressed weapons in increasing the bullets required to kill by 1, so I think it will feel better once we tune the base weapon.
http://www.respawn.com/forum/viewtopic.php?f=16&t=14599
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On April 27 2014 05:02 unteqair wrote:Someone was complaining about the R-101 suppressed and a developer commented the following: Show nested quote +Your main point of the R-101 being too strong at long ranges is something we're looking into. The suppressor is in-line with our other suppressed weapons in increasing the bullets required to kill by 1, so I think it will feel better once we tune the base weapon. http://www.respawn.com/forum/viewtopic.php?f=16&t=14599 Music to my ears!
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On April 27 2014 05:02 unteqair wrote:Someone was complaining about the R-101 suppressed and a developer commented the following: Show nested quote +Your main point of the R-101 being too strong at long ranges is something we're looking into. The suppressor is in-line with our other suppressed weapons in increasing the bullets required to kill by 1, so I think it will feel better once we tune the base weapon. http://www.respawn.com/forum/viewtopic.php?f=16&t=14599
sounds like Carbine isn't going to get nerfed that hard if they are just focusing on its long range effectiveness
definitely hope they are looking at satchel charges
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If someone has a satchel it seems like you can't even get out of your titan to engage them. It makes smoke necessary for me since I'm not good at avoiding rodeo.
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On April 27 2014 07:07 unteqair wrote: If someone has a satchel it seems like you can't even get out of your titan to engage them. It makes smoke necessary for me since I'm not good at avoiding rodeo.
My trick (which is more of a mindgame, but people haven't really caught on and countered it yet) is I immediately turn around on my double jump out of the titan and get right back in, since you are invulnerable while getting in. Of course it can be beat by them never jumping off. No one's done it to me before though, and I suppose if you turn around and real quick see them still sitting on it you could not get back in.
Also I haven't used the carbine in a while, cause starburst all day; hemlok is my best gun by far now.
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IDK how you do that, Zap, I suck ASS with the Hemlok. I did try the G2A4 some couple of days ago, though, and managed to get some nice headshots in with that, might give it more of a whirl soon-ish.
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China6326 Posts
A nerf to R101 is needed, I assume they are going to decrease its efficiency at very long ranges to make the DMR and G2A4 more competitive.
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On April 27 2014 21:40 Zvenn3n wrote: IDK how you do that, Zap, I suck ASS with the Hemlok. I did try the G2A4 some couple of days ago, though, and managed to get some nice headshots in with that, might give it more of a whirl soon-ish.
For the hemlok with starburst there's a fairly important thing that I think a lot of people don't do. You can't use the same habits as a semi-auto gun: fire and straight away re-adjust aim for the next shot--after your trigger pull you have to keep tracking their movement for as long as the burst goes for (which with 5 shots is longer than I think is usual). So the rhythm is shoot-track-readjust, shoot-track-readjust. With just a little downward compensation for recoil (though if you see their whole body you can just shoot the chest to start and let it drift up to the head).
With G2A4 I think its only real advantage is fast firing 1-shot headshots, that's the style it plays for, I haven't really found success except against lower level people with it cause it's too difficult for me to consistently headshot good players who play at a fast pace.
My new toy that after playing with a bunch I'm starting to see some good potential in is R-97 compact with scatterfire. The key being it's more of an aiming weapon than the CAR. It's too out of control if you spray it, and the CAR is better if you are going to rush around and try to dump clips in people, but its ROF is so fast that even if you fire really quick bursts, those bursts still put out like 5+ bullets. So the aim feels really shaky, but before it even feels too shaky you've already put out potential killing or almost killing damage if you were on target to start. Then finish with another burst. If they do get right on top of you, that's the time to spray them down, you kill them really fast. Just don't vs. shotguns at the right on top of you range. They win.
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Yeah, I played some r-97 to unlock all attachments with it, and the RoF was fucking INSANE. Totally underrated because people just use the car counterweight all the time, it seems to me.
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What is the best sight for the hemlock with starburst?
Maybe it was in my head, but it felt like it kicked differently with different sights - or at least I had trouble controlling it more with the HCOG than with the Holosight, which you'd think would be the other way around.
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