• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:51
CEST 09:51
KST 16:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14305 users

Titanfall game - Page 35

Forum Index > General Games
Post a Reply
Prev 1 33 34 35 36 37 41 Next All
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
April 15 2014 05:43 GMT
#681
My get shit done loadout right now:
Hemlok Starburst
Stim
Arc Grenade (partial damage really helps if you glance with your burst, but of course satchel complements hemlok very well too with the pop in and out style, just don't feel like using it)
Quick Reload kit (cause starburst is very reload heavy, I think this is super strong)
Minion Detector or Guardian Chip (if 40mm)
Autopistol (Wingman has a similar click rhythm to hemlok, but you often end up with very low hp enemies to finish off and it's just making it harder for you and the reward is just overkill)

The more I play with starburst and better my aim gets, the better I feel like it is. So much power to tap with its ridiculous TTK up close and its ranged power.
Yeah, well, you know, that's just like, your opinion man
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 15 2014 08:53 GMT
#682
I'm a mid range guy so I don't really like Starburst since it's abysmal in longer range combat.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
April 15 2014 20:07 GMT
#683
I don't find it abysmal in long range and especially not mid-range where I still get some 1 burst kills. The only thing you don't want to do at long range is stand up (no cover) duel with a carbine, but I like it at long rang using it opportunistically, if I get good connections on the first burst then finish them off, but if not duck back and rearrange or do something else. Recoil compensation is basically pulling straight down and is not tricky once you get used to it really.
Yeah, well, you know, that's just like, your opinion man
URfavHO
Profile Blog Joined April 2010
United States514 Posts
April 16 2014 03:06 GMT
#684
I have been rolling with the Kraber with a short range sight and active radar lately. I must say that it is quite a powerful combination in hardpoint and CTF. When taking an objective, I use active radar so that I can aim down sights and focus on a target before turning a corner. Likewise, it makes defending (or camping) a breeze since you can see enemies hurdling objects through walls and such.

The main drawback to the Kraber is the amount of time it takes to aim down sights and the slow bullet velocity. Active radar mitigates these properties significantly.

I feel like superior players can probably make this the most broken combination for objective based games ever.
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 16 2014 06:35 GMT
#685
On April 16 2014 05:07 ZapRoffo wrote:
I don't find it abysmal in long range and especially not mid-range where I still get some 1 burst kills. The only thing you don't want to do at long range is stand up (no cover) duel with a carbine, but I like it at long rang using it opportunistically, if I get good connections on the first burst then finish them off, but if not duck back and rearrange or do something else. Recoil compensation is basically pulling straight down and is not tricky once you get used to it really.

Maybe cuz I play with a controller? The accuracy difference is bigger on this weapon.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
April 16 2014 22:12 GMT
#686
I just won a game of Attrition 300-298. They had 298 and we had 292, so I just frantically killed minions, praying that no player on my team would go down. After the game, I was fucking exhausted, because I had gotten over 130 points, lol.

I've always thought that there's more joy in completely stomping enemies, but let me tell you something. Games where anything can happen, and it's way too close to call like that one? That. was. AWESOME. I love this game, although I still suck at it
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2014-04-17 00:11:35
April 17 2014 00:08 GMT
#687
Yeah last night I had 400-399 loss on hardpoint, I felt bad cause I lost a duel on a point when it was like 390-389, and it stayed 1-1 and one neutral for the rest of the time. That was intense.

Also it's weird that some maps go to 400 and some to 300. 300 feels too short unless it's a stomp. Or am I confusing it and it's always 300 for attrition and 400 for hardpoint?
Yeah, well, you know, that's just like, your opinion man
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
Last Edited: 2014-04-17 00:43:31
April 17 2014 00:43 GMT
#688
Yeah. However, Attrition was 250 at launch, but increased to 300 in a ninja-patch or through some other means. Maybe sacrifices to Blisk
hootsushi
Profile Joined August 2010
Germany3468 Posts
April 17 2014 00:44 GMT
#689
On April 17 2014 09:08 ZapRoffo wrote:
Yeah last night I had 400-399 loss on hardpoint, I felt bad cause I lost a duel on a point when it was like 390-389, and it stayed 1-1 and one neutral for the rest of the time. That was intense.

Also it's weird that some maps go to 400 and some to 300. 300 feels too short unless it's a stomp. Or am I confusing it and it's always 300 for attrition and 400 for hardpoint?


300 for attrition and 400 for hardpoint. Oh and I hate being the last frag. Even when we are losing horribly I hate the feeling to be the guy responsible for ultimately losing the map.
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
April 17 2014 00:47 GMT
#690
I feel you, man. That shit is just the worst
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
April 20 2014 16:09 GMT
#691
One thing I do all the time now: if I am using a close range primary, kill a grunt asap and switch my secondary for their carbine, so I can play ranged and close range superiority both depending on what's needed.

Also if you kills someone who's using an amped weapon, you can grab it and it's amped for you too. The other day I was running around with an amped CAR with an amped hemlok backing it up for range.
Yeah, well, you know, that's just like, your opinion man
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
April 20 2014 17:57 GMT
#692
Yeah, I never really paid any attention to stuff like that, but I'm trying to change so that I can do that. I wish weapons were easier to see, though. Right now, you just suddenly get the prompt while running, and you have no idea where the weapon used to be.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
April 21 2014 02:27 GMT
#693
On April 21 2014 01:09 ZapRoffo wrote:
One thing I do all the time now: if I am using a close range primary, kill a grunt asap and switch my secondary for their carbine, so I can play ranged and close range superiority both depending on what's needed.

Also if you kills someone who's using an amped weapon, you can grab it and it's amped for you too. The other day I was running around with an amped CAR with an amped hemlok backing it up for range.


didn't know AI dropped weapons

pretty sure you can switch between Pilot Loadouts while spawned in though
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2014-04-21 05:36:01
April 21 2014 05:27 GMT
#694
On April 21 2014 11:27 udgnim wrote:
Show nested quote +
On April 21 2014 01:09 ZapRoffo wrote:
One thing I do all the time now: if I am using a close range primary, kill a grunt asap and switch my secondary for their carbine, so I can play ranged and close range superiority both depending on what's needed.

Also if you kills someone who's using an amped weapon, you can grab it and it's amped for you too. The other day I was running around with an amped CAR with an amped hemlok backing it up for range.


didn't know AI dropped weapons

pretty sure you can switch between Pilot Loadouts while spawned in though


Grunts drop carbines and spectres drop compact smgs usually. The ones that melee battle each other I think drop shotguns? I feel like I've seen a shotgun drop from ai before, but it might have just been left by a player. Or if they have it out, they drop the archer rocket instead.

Also has anyone done really well with the compact smg? It has an attractive TTK with scatterfire, but I'm not sure if it's not possible to shoot accurately enough or I'm just doing a bad job controlling it (I've been using it a lot cause I'm on that generation challenge). Otherwise it just seems like the CAR (esp with counterweight) is way better.
Yeah, well, you know, that's just like, your opinion man
HumpingHydra
Profile Joined November 2008
Canada97 Posts
April 21 2014 06:01 GMT
#695
On April 08 2014 09:56 ZapRoffo wrote:



At essentially the end of this video the player states that minions only spawn near pilots. Is this true? Even if it is, this seems like a very broad statement. We're talking on the same quarter of the map or within 50 feet? I've never noticed this and if it is true i am not sure how I didn't notice it.
For the Swarm!
Zvenn3n
Profile Blog Joined July 2011
Sweden1196 Posts
April 21 2014 13:59 GMT
#696
Minions generally spawn near pilots, yes. So with Minion Detector, it's easy to see where pilots are at due to the mass amount of red dots there.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
April 21 2014 23:09 GMT
#697
On April 21 2014 22:59 Zvenn3n wrote:
Minions generally spawn near pilots, yes. So with Minion Detector, it's easy to see where pilots are at due to the mass amount of red dots there.


What I definitely notice with minion detector up is if I'm in a part of the the map with no minions around at all (like they are all past the minimap border), there's basically never a pilot nearby.

Another interesting video from this guy:
Yeah, well, you know, that's just like, your opinion man
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 22 2014 13:14 GMT
#698
On April 22 2014 08:09 ZapRoffo wrote:
Show nested quote +
On April 21 2014 22:59 Zvenn3n wrote:
Minions generally spawn near pilots, yes. So with Minion Detector, it's easy to see where pilots are at due to the mass amount of red dots there.


What I definitely notice with minion detector up is if I'm in a part of the the map with no minions around at all (like they are all past the minimap border), there's basically never a pilot nearby.

Another interesting video from this guy:
https://www.youtube.com/watch?v=RcZRlT0fvns

Wow this is really interesting.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
April 23 2014 16:32 GMT
#699
finished Gen 6 LMG challenges

went back to using Carbine

seems like my Carbine got noticeably better after using LMG
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2014-04-24 05:27:03
April 24 2014 05:11 GMT
#700
My fun and awesome titan loadout right now:
Strider, Plasma Railgun ex mags, Esmoke, can't decide between rocket salvo and cluster missile (need a pilot killing one though), Fast Autoloader, Big Punch.

It's extremely fast paced, does huge damage at long range and in people's faces, chases and escapes very well, and is both aim-skill and thinking intensive (the playstyle involves a lot of railgunning while in the middle of dashes which is necessary to make this build any good--and I think make the railgun in general any good, and also knowing when to run, when to bait and when to fight). Some of the time you are basically doing all travel by dashing while staying zoomed.

People think they can rush you since you are a strider with a railgun, but punish that with ordnance, smoke, dash+zoom shooting backwards (preferably diagonally backwards to make you a bit trickier to hit) and to cover (any cover in the middle of the fight lets you get more charge up, just don't let them shield recharge, hit them with whatever charge level you can to stop that), and big punch (it's really freaking strong for this along with giving extra mobility).
Yeah, well, you know, that's just like, your opinion man
Prev 1 33 34 35 36 37 41 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 133
ProTech122
StarCraft: Brood War
sSak 93
Dewaltoss 83
ggaemo 74
ToSsGirL 64
910 43
Shinee 41
Bale 29
Nal_rA 22
ajuk12(nOOB) 14
Noble 13
Dota 2
monkeys_forever449
XcaliburYe198
NeuroSwarm121
XaKoH 20
League of Legends
JimRising 507
Counter-Strike
Stewie2K993
shoxiejesuss424
Super Smash Bros
C9.Mang0302
Mew2King92
Other Games
ceh9539
Liquid`RaSZi385
Happy94
Organizations
Other Games
gamesdonequick723
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH235
• LUISG 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1313
Upcoming Events
Sparkling Tuna Cup
2h 9m
Afreeca Starleague
2h 9m
Rush vs PianO
Flash vs Speed
WardiTV Team League
3h 9m
PiGosaur Cup
16h 9m
Replay Cast
1d 1h
Afreeca Starleague
1d 2h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 16h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.