Titanfall game - Page 34
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digmouse
China6326 Posts
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cLAN.Anax
United States2847 Posts
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ZapRoffo
United States5544 Posts
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HackBenjamin
Canada1094 Posts
On April 11 2014 07:34 digmouse wrote: I hope they do something to Satchel Charges, kind annoys me that I don't want to play Hardpoint anymore. What's wrong with satchel charges? | ||
ZapRoffo
United States5544 Posts
They are freaking overpowered and not fun to play with/against. Miss whole clip? no worries throw satchel, enemy is dead. Enemy goes behind cover? Satchel. Enemy is taking hardpoint? Hide and satchel the point. Enemy is flying through the air near me? Throw satchel in general direction, get kill. Every subtlety of combat is just like obliterated by satchels. The only skill they take is to not kill yourself with the absurdly huge blast radius. | ||
URfavHO
United States514 Posts
On April 12 2014 06:08 ZapRoffo wrote: They are freaking overpowered and not fun to play with/against. Miss whole clip? no worries throw satchel, enemy is dead. Enemy goes behind cover? Satchel. Enemy is taking hardpoint? Hide and satchel the point. Enemy is flying through the air near me? Throw satchel in general direction, get kill. Every subtlety of combat is just like obliterated by satchels. The only skill they take is to not kill yourself with the absurdly huge blast radius. In my experience, a lot of people seem to not even try engaging with their primary and will opt to use the satchel first. I find it to be rather annoying. I think if they just add a longer delay time before being able to detonate would make it fine because a more skillful player could take the satchel player down quicker. | ||
ZapRoffo
United States5544 Posts
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digmouse
China6326 Posts
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cLAN.Anax
United States2847 Posts
![]() Overall, I throw away XP ones because I'm not Genning. I also get rid of cards applicable to weapons I don't use. Spare Titans and time off Titan building I store for when I need them most. In-game, it depends a lot on the strategy and tactics I want to employ. In Dom, Legs and Stim right off the bat to grab "B." In Attrition, Amped Smart Pistol or Cloak to flank the enemy, rack up Grunt kills, and call in my Titan as soon as possible. In Pilot Hunter, Shotgun. Because... Shotgun. ![]() | ||
ZapRoffo
United States5544 Posts
On the titan refurbs, I often equip one if I have it but if the first life goes well as a pilot I don't use it, but if I die fast and it seems like our start wasn't so good (and we aren't totally overmatched that it's almost sure to be a bad game, then not worth using) I then call it to try to turn it. 80 sec off titan build time is another I like to equip and then see if there comes a time I could really use that titan in short order. The 40 sec one I sometimes toss or just burn when I don't really care. Amped weapons I only keep the really good ones: EVA (used for hardpoint/ctf defense/sometimes pilot hunter), Wingman (seriously amped wingman DESTROYS, you shoot 2 shot kills with a match trigger and great hipfire but I've only gotten it like once), Smart Pistol is pretty good (pilot hunter/attrition especially), Archer can turn tides, and the Charge Rifle is really fun. Rematch I sometimes keep on hand in hardpoint/ctf, can make a really clutch play with it. Maphack is incredible, I use it when I really want to win, and Sat Uplink is almost as good and not rare. Basically I save the good rares somewhat, though not hoarding them necessarily. Basically a lot of them are suited to one or a couple gametypes and I equip mostly based on that. | ||
udgnim
United States8024 Posts
if the first thing someone does in a fight is chuck a satchel charge instead of shoot to kill, then it needs an adjustment unless FPS now stands for First Person Satchel | ||
cLAN.Anax
United States2847 Posts
On April 13 2014 13:18 udgnim wrote: seriously fuck satchel charges if the first thing someone does in a fight is chuck a satchel charge instead of shoot to kill, then it needs an adjustment unless FPS now stands for First Person Satchel Keep your distance? | ||
ZapRoffo
United States5544 Posts
That's what I've been doing to deal with the situation, using ranged playstyles with like hemlok/carbine/longbow dmr and paying lots of attention to spacing because satchels make close range frustrating and not fun, but that's not really an answer, all cqc shouldn't be ruined by one ordinance. | ||
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digmouse
China6326 Posts
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Judicator
United States7270 Posts
On April 13 2014 23:40 ZapRoffo wrote: That's what I've been doing to deal with the situation, using ranged playstyles with like hemlok/carbine/longbow dmr and paying lots of attention to spacing because satchels make close range frustrating and not fun, but that's not really an answer, all cqc shouldn't be ruined by one ordinance. Or kill them before they do? You can do it and just face rush them. | ||
Divine-Sneaker
Denmark1225 Posts
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Disregard
China10252 Posts
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cLAN.Anax
United States2847 Posts
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digmouse
China6326 Posts
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hootsushi
Germany3468 Posts
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