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Guardians of Atlas - Page 22

Forum Index > General Games
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Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
JimmyJRaynor
Profile Blog Joined April 2010
Canada17167 Posts
Last Edited: 2016-08-22 21:52:21
August 22 2016 21:45 GMT
#421
any one know the minimum specs required to run the alpha arriving in 4 days?

On August 22 2016 21:34 ahw wrote:
Company Start Up has Idea
Company pitches idea and concept to investors
Investors invest to realize said idea and potentially make giant return on investment
Company uses money to pay salaries for a California tech start up over 2-3 years
Original idea, after r&d funded for years, proves unstable. Company direction changed to save investors money.

This is how things get innovated and developed. Things take time and money and risk.


Blizzard started by porting games from 1 platform to another and porting educational software to different platforms... then they slowly transitioned to making their own games.
i started by porting applications from foxpro to visual studio/SQL Server. then i slowly transitioned to making my own applications.

there are lots of way to innovate and develop while making money as you go.. Artillery took the high risk approach and failed. Blizzard's approach worked.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Atimo
Profile Joined March 2012
France38 Posts
August 22 2016 22:04 GMT
#422
Oh come on, you're becoming annoying, Artillery didn't fail at all. Their pivot was not a fail and being backed by Tencent is a big win in this business. If the game doesn't deliver, you can say it's a fail but for now, I think they are pretty happy with how things are going.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17167 Posts
Last Edited: 2016-08-22 22:16:32
August 22 2016 22:12 GMT
#423
you are speculating about an emotion they feel? LOL that's awesome. i'll stick to facts. you're awesome man.

they are how old and generated how much revenue from sales?
i guess it is innovative though its the first RT3v3APAB game. we have a genre defining moment arriving soon.

and again, does any one know the minimum specs for this alpha arriving in less than 4 days?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
_Spartak_
Profile Joined October 2013
Turkey442 Posts
August 22 2016 22:23 GMT
#424
There you go:

https://help.artillery.com/minspec

Although it is from 9 months ago so it might be outdated.
Atimo
Profile Joined March 2012
France38 Posts
August 22 2016 22:24 GMT
#425
On August 23 2016 07:12 JimmyJRaynor wrote:
you are speculating about an emotion they feel? LOL that's awesome. i'll stick to facts. you're awesome man.

they are how old and generated how much revenue from sales?
i guess it is innovative though its the first RT3v3APAB game. we have a genre defining moment arriving soon.

and again, does any one know the minimum specs for this alpha arriving in less than 4 days?


Facts is you don't know a damn thing about business. Most tech companies are losing money for years before getting anything back, that's why investors are important.

According to your science of business, facebook and google were big fails, man you should go to tell them !
JimmyJRaynor
Profile Blog Joined April 2010
Canada17167 Posts
Last Edited: 2016-08-22 22:50:53
August 22 2016 22:50 GMT
#426
On August 23 2016 07:23 _Spartak_ wrote:
There you go:

https://help.artillery.com/minspec

Although it is from 9 months ago so it might be outdated.


could be. its better than nothing though.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-08-23 10:20:09
August 23 2016 10:17 GMT
#427
no, i don't see how the game would be profitable as a browser-based game, but that's just me and my complete lack of education on the matter. the only reference i've got for a successful in-browser MMO is RuneScape (freemium/monthly p2p) or some of the websites that make money off of advertising per views.

since it's a moba now, that's answered pretty easily in microtransactions and cosmetics but you still have to look at what it's competing with. anyone with a computer these days could probably run the browser-based game the same as an app or as software. so to me and with what i've seen of the game, the convenience there is mostly lost as a pseudo-RTS. completely moot though since they've scrapped it for this game of theirs.

i'd love for this game to be a gem and instead of rationalizing against playing or spending money on it, i'd like to be able to do the opposite. but it's not shaping well. day 9 was a major pull, let's see in a few days for the actual "alpha" gameplay.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
ETisME
Profile Blog Joined April 2011
12628 Posts
August 23 2016 10:56 GMT
#428
I am still excited to seeing how the game works.
The browser thing doesn't seem necessary but I don't really care if they have it or not.

If it's action packed with some base management, I am cool with it.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-08-23 14:46:34
August 23 2016 14:44 GMT
#429
On August 23 2016 06:45 JimmyJRaynor wrote:
any one know the minimum specs required to run the alpha arriving in 4 days?

Show nested quote +
On August 22 2016 21:34 ahw wrote:
Company Start Up has Idea
Company pitches idea and concept to investors
Investors invest to realize said idea and potentially make giant return on investment
Company uses money to pay salaries for a California tech start up over 2-3 years
Original idea, after r&d funded for years, proves unstable. Company direction changed to save investors money.

This is how things get innovated and developed. Things take time and money and risk.


Blizzard started by porting games from 1 platform to another and porting educational software to different platforms... then they slowly transitioned to making their own games.
i started by porting applications from foxpro to visual studio/SQL Server. then i slowly transitioned to making my own applications.

there are lots of way to innovate and develop while making money as you go.. Artillery took the high risk approach and failed. Blizzard's approach worked.


Holy f* shit would you please stop calling Atlas failed? What is wrong with you?
One guy leaves the team for various reasons and you literally just write "Failed!!" all day.

Combined with trying to make any kind of comparison between the status of today's industry with the status of the industry back when Blizzard was a noname company... Man. We get it - you like Day9 and you don't like Artillery. You can stop repeating now.

Wait until the alpha is public, then judge it based on that.
Atimo
Profile Joined March 2012
France38 Posts
August 23 2016 14:57 GMT
#430
On August 23 2016 19:17 nanaoei wrote:
no, i don't see how the game would be profitable as a browser-based game, but that's just me and my complete lack of education on the matter. the only reference i've got for a successful in-browser MMO is RuneScape (freemium/monthly p2p) or some of the websites that make money off of advertising per views.

since it's a moba now, that's answered pretty easily in microtransactions and cosmetics but you still have to look at what it's competing with. anyone with a computer these days could probably run the browser-based game the same as an app or as software. so to me and with what i've seen of the game, the convenience there is mostly lost as a pseudo-RTS. completely moot though since they've scrapped it for this game of theirs.

i'd love for this game to be a gem and instead of rationalizing against playing or spending money on it, i'd like to be able to do the opposite. but it's not shaping well. day 9 was a major pull, let's see in a few days for the actual "alpha" gameplay.



In fact, I didn't mean they could make money from a browser based game but making money by selling their browser tech solution to other companies ( like selling the unreal engine for example). In their 2013 video, they showed tools for developpers etc.

About the game, fingers crossed...
AbouSV
Profile Joined October 2014
Germany1278 Posts
August 23 2016 15:16 GMT
#431
I think I remember reading that they dropped the navigator oriented game because there were actually more downsides than upsides. As such they would keep it as a tool (for mapmaking and such), but not as the core model for the game itself.
I don't have the courage to check it out, but maybe someone can confirm or deny this?
Atimo
Profile Joined March 2012
France38 Posts
August 23 2016 15:49 GMT
#432
Yeah that's pretty much this, they posted a long blog about it : http://blog.artillery.com/2015/09/artillery-native-game-client.html

Replays will also be sharable as an URL wich in my mind, sounds very cool.
_Spartak_
Profile Joined October 2013
Turkey442 Posts
August 23 2016 18:06 GMT
#433
Finally a gameplay video:



Production quality is a lot higher than I expected. Battles look fun and micro intensive. Can't wait to get my hands on it.
True_Spike
Profile Joined July 2004
Poland3426 Posts
August 23 2016 18:08 GMT
#434
So... it;s just a MOBA?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 23 2016 18:15 GMT
#435
Yeah a shame, I knew it wasn't an RTS awhile ago, but still i wish it had been. I remember getting excited when Day9 announced this cause I thought he would make an awesome RTS, not a BW copy but with those fundamentals. Oh well I imagine a lot of people will still enjoy this.
When I think of something else, something will go here
_Spartak_
Profile Joined October 2013
Turkey442 Posts
August 23 2016 18:15 GMT
#436
It has armies and individual control of units so I don't see how it can be classified as a MOBA.

They have also updated the website with new information:

https://guardiansofatlas.com
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 23 2016 18:20 GMT
#437
Its micro battles over objects and map control in a 3v3 format, which is sort of what I expected. I’m interested, if only to see how it controls.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 23 2016 18:22 GMT
#438
It's obviously no base building rts, but still looks interesting to me tbh. It really depends on the unit design if this is fun, excited to give it a try!
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
zeo
Profile Joined October 2009
Serbia6331 Posts
August 23 2016 18:23 GMT
#439
On August 24 2016 03:06 _Spartak_ wrote:
Finally a gameplay video:

https://www.youtube.com/watch?v=rleBbB3ukTc

Production quality is a lot higher than I expected. Battles look fun and micro intensive. Can't wait to get my hands on it.

Oh wow that was a let down...
"If only Kircheis were here" - Everyone
lestye
Profile Blog Joined August 2010
United States4186 Posts
August 23 2016 18:35 GMT
#440
I'm sorry if I'm going to be super negative of the first trailer but here it goes:

I'm really looking forward to the people who were optimist of this game has to do say about it now...

Not gonna lie, when I heard "de-emphasizing basebuilding and economic management" all my joy got sucked out.

The character select screen looks REALLY REALLY basic. This game was supposed to go into private beta in 2013: http://blog.artillery.com/2013/09/project-atlas-and-the-artillery-platform.html (RIP hardcore RTS)

So I'm not sure why the character select screen looks so mediocre. Not a fan of the art-style of the characters, but the color pallet of the game looks so dull and void of any personality..
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
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