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Everquest Next - Page 3

Forum Index > General Games
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Arco
Profile Joined September 2009
United States2090 Posts
August 02 2013 20:06 GMT
#41
This sounds like a revolutionary game. Mix of MMO, Minecraft, Terarria, Dwarf Fortress. All on the beautiful and powerful Forgelight engine used in PlanetSide 2.

Is this real? Pinch me.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
August 02 2013 20:07 GMT
#42
Dunno, sounds like a lot of concepts to me.
SinTio
Profile Joined April 2011
Germany871 Posts
August 02 2013 20:07 GMT
#43
Now they just need to execute it well.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
August 02 2013 20:08 GMT
#44
If they can pull it all off then I know what MMO I'll be playing for quite some time. Not to mention it's visually stunning.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
August 02 2013 20:10 GMT
#45
Ok, cheesey and utmost bullshit for 20 minutes.

Into epic, epic, epic descriptions. Please be as awesome as you sound and somewhat look?
Useless wet fish.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
August 02 2013 20:13 GMT
#46
Im still sceptic. Everything sounds absolutely great on paper, but I can see a lot of problems bringing all of that into practice.
Like, what happens when everyone digged holes everywhere? What happens when everyone is claiming land everywhere? Stuff like that.
SinTio
Profile Joined April 2011
Germany871 Posts
August 02 2013 20:15 GMT
#47
On August 03 2013 05:13 Roggay wrote:
Im still sceptic. Everything sounds absolutely great on paper, but I can see a lot of problems bringing all of that into practice.
Like, what happens when everyone digged holes everywhere? What happens when everyone is claiming land everywhere? Stuff like that.


They already said, that the damage done to the world won't be permanent (unless it's part of a rallying call i guess). And land claiming isn't part of EQ Next but EQ next landmark.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
August 02 2013 20:16 GMT
#48
Wooooowww... One upping one of the most populair games of the moment while letting other people do their work for them..

It's so smart.

We'll have to see how interacting with the world will look like but this looks very promising and perhaps even innovative.

Roggay
Profile Joined April 2010
Switzerland6320 Posts
August 02 2013 20:18 GMT
#49
On August 03 2013 05:15 SinTio wrote:
Show nested quote +
On August 03 2013 05:13 Roggay wrote:
Im still sceptic. Everything sounds absolutely great on paper, but I can see a lot of problems bringing all of that into practice.
Like, what happens when everyone digged holes everywhere? What happens when everyone is claiming land everywhere? Stuff like that.


They already said, that the damage done to the world won't be permanent (unless it's part of a rallying call i guess). And land claiming isn't part of EQ Next but EQ next landmark.

Ok true, still leaves a lot of questions open tho.
Enox
Profile Joined April 2010
Germany1667 Posts
August 02 2013 20:20 GMT
#50
hmm, not sure what to think. looks interesting at least, but i wont get too hyped yet. need to see all the stuff in action. theory is always great and awesome
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Islandsnake
Profile Joined April 2009
United States679 Posts
August 02 2013 20:25 GMT
#51
Looks pretty cool but I'm a sucker for destructibility! Can't wait to try out landmark
Bang!
Enox
Profile Joined April 2010
Germany1667 Posts
August 02 2013 20:26 GMT
#52
that live gameplay on the other hand wasnt too good imo. bit underwhelming
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 02 2013 20:29 GMT
#53
I think it's safe to say it piques interest, but there's a lot left to learn about it. And it's still fairly early in development.

Still, I look forward to seeing more.
Riddles in the Dark. Answers in the Light.
Ighox
Profile Joined July 2009
Norway580 Posts
August 02 2013 20:58 GMT
#54
I think EQ:Landmark will be better than EQ:Next
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
August 02 2013 21:00 GMT
#55
On August 03 2013 05:58 Ighox wrote:
I think EQ:Landmark will be better than EQ:Next


Releasing 2 different games is just a bad idea

Make it seperate modes on seperate servers, not 2 different games T.T
Useless wet fish.
Ighox
Profile Joined July 2009
Norway580 Posts
August 02 2013 21:08 GMT
#56
On August 03 2013 06:00 Capped wrote:
Show nested quote +
On August 03 2013 05:58 Ighox wrote:
I think EQ:Landmark will be better than EQ:Next


Releasing 2 different games is just a bad idea

Make it seperate modes on seperate servers, not 2 different games T.T

The whole point of EQ:Landmark is to create content for EQ:Next and won't really be a game except for building stuff.

From what I understood the EQ:Landmark world will be a huge persistant world with regions similar to EQ:Next (some snowy places, lava etc), players stake a claim on their piece of land and designs it.
People then vote over the best creations and the winners gets placed in a fitting region in EQ:Next.
Cleomenes
Profile Joined May 2010
United States138 Posts
Last Edited: 2013-08-02 22:10:49
August 02 2013 21:41 GMT
#57
I don't know how I feel right now. The tech is amazing. Destructible environments, rallying calls, the graphic ability; all top notch.

But I feel like this game is going in the wrong direction. Action based combat that doesn't seem to encourage teamwork. Fancy looking acrobatic moves that take away any form of grittiness.

I can deal with the art style. I can deal with the typical looking WoW like weapons. However, I can't deal with their class structure. Swappable classes with only a few skills. Skills based on your equipped weapons? Where is my long term fidelity? My choices should matter in regards to my character even more than the world. I only have 100% control of my character, but now I only have 8 choices? I've since recanted the above statement; I got the wrong impression from the stream.

I'm very cautiously optimistic.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
Last Edited: 2013-08-02 21:52:08
August 02 2013 21:46 GMT
#58
This could be amazing if they do it right, and I think they will.

Good videos here from the event: https://www.youtube.com/user/badrien1122?feature=watch
KTY
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2013-08-02 21:56:56
August 02 2013 21:54 GMT
#59
On August 03 2013 06:41 Cleomenes wrote:
I can deal with the art style. I can deal with the typical looking WoW like weapons. However, I can't deal with their class structure. Swappable classes with only a few skills. Skills based on your equipped weapons? Where is my long term fidelity? My choices should matter in regards to my character even more than the world. I only have 100% control of my character, but now I only have 8 choices?

Did you miss the part where he said there's 8 classes to start with and 40 discoverable classes out in the world? And you can mix abilities? So if you want to be a shieldbashing rogue with fireballs you can.

Class system sounded great.

And pretty sure the weapon abilities were just SOME abilities and not all your skills like GW2.
Like the polearm grants you whirlwind but you still have all the other class abilities, while greatsword grants you a disarm ability.
Cleomenes
Profile Joined May 2010
United States138 Posts
Last Edited: 2013-08-02 22:11:26
August 02 2013 22:09 GMT
#60
Yeah, it was a knee jerk reaction for sure. The video left me with some misconceptions that this article corrected: Article

Now I'm very cautiously optimistic. As long as the gameplay is teamwork based (and the PCs were obviously invincible so the gameplay we saw wasn't a good example) and I can make long lasting, important decisions for my character I'll feel better about this game.

Tying abilities to your equipped weapons sounds odd to me. I hope they are the basic abilies (melee strike, bash, kick,etc.) while the class specific kind of abilities in EQ1 (Harm Touch, Lay on Hands, Backstab, etc.) are class based.
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