Is this real? Pinch me.
Everquest Next - Page 3
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Arco
United States2090 Posts
Is this real? Pinch me. | ||
Roggay
Switzerland6320 Posts
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SinTio
Germany871 Posts
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AnomalySC2
United States2073 Posts
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Capped
United Kingdom7236 Posts
Into epic, epic, epic descriptions. Please be as awesome as you sound and somewhat look? | ||
Roggay
Switzerland6320 Posts
Like, what happens when everyone digged holes everywhere? What happens when everyone is claiming land everywhere? Stuff like that. | ||
SinTio
Germany871 Posts
On August 03 2013 05:13 Roggay wrote: Im still sceptic. Everything sounds absolutely great on paper, but I can see a lot of problems bringing all of that into practice. Like, what happens when everyone digged holes everywhere? What happens when everyone is claiming land everywhere? Stuff like that. They already said, that the damage done to the world won't be permanent (unless it's part of a rallying call i guess). And land claiming isn't part of EQ Next but EQ next landmark. | ||
Bojas
Netherlands2397 Posts
It's so smart. We'll have to see how interacting with the world will look like but this looks very promising and perhaps even innovative. | ||
Roggay
Switzerland6320 Posts
On August 03 2013 05:15 SinTio wrote: They already said, that the damage done to the world won't be permanent (unless it's part of a rallying call i guess). And land claiming isn't part of EQ Next but EQ next landmark. Ok true, still leaves a lot of questions open tho. | ||
Enox
Germany1667 Posts
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Islandsnake
United States679 Posts
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Enox
Germany1667 Posts
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FluffyBinLaden
United States527 Posts
Still, I look forward to seeing more. | ||
Ighox
Norway580 Posts
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Capped
United Kingdom7236 Posts
On August 03 2013 05:58 Ighox wrote: I think EQ:Landmark will be better than EQ:Next Releasing 2 different games is just a bad idea Make it seperate modes on seperate servers, not 2 different games T.T | ||
Ighox
Norway580 Posts
On August 03 2013 06:00 Capped wrote: Releasing 2 different games is just a bad idea Make it seperate modes on seperate servers, not 2 different games T.T The whole point of EQ:Landmark is to create content for EQ:Next and won't really be a game except for building stuff. From what I understood the EQ:Landmark world will be a huge persistant world with regions similar to EQ:Next (some snowy places, lava etc), players stake a claim on their piece of land and designs it. People then vote over the best creations and the winners gets placed in a fitting region in EQ:Next. | ||
Cleomenes
United States138 Posts
But I feel like this game is going in the wrong direction. Action based combat that doesn't seem to encourage teamwork. Fancy looking acrobatic moves that take away any form of grittiness. I can deal with the art style. I can deal with the typical looking WoW like weapons. However, I can't deal with their class structure. Swappable classes with only a few skills. Skills based on your equipped weapons? Where is my long term fidelity? My choices should matter in regards to my character even more than the world. I only have 100% control of my character, but now I only have 8 choices? I've since recanted the above statement; I got the wrong impression from the stream. I'm very cautiously optimistic. | ||
Xxio
Canada5565 Posts
Good videos here from the event: https://www.youtube.com/user/badrien1122?feature=watch | ||
Ighox
Norway580 Posts
On August 03 2013 06:41 Cleomenes wrote: I can deal with the art style. I can deal with the typical looking WoW like weapons. However, I can't deal with their class structure. Swappable classes with only a few skills. Skills based on your equipped weapons? Where is my long term fidelity? My choices should matter in regards to my character even more than the world. I only have 100% control of my character, but now I only have 8 choices? Did you miss the part where he said there's 8 classes to start with and 40 discoverable classes out in the world? And you can mix abilities? So if you want to be a shieldbashing rogue with fireballs you can. Class system sounded great. And pretty sure the weapon abilities were just SOME abilities and not all your skills like GW2. Like the polearm grants you whirlwind but you still have all the other class abilities, while greatsword grants you a disarm ability. | ||
Cleomenes
United States138 Posts
Now I'm very cautiously optimistic. As long as the gameplay is teamwork based (and the PCs were obviously invincible so the gameplay we saw wasn't a good example) and I can make long lasting, important decisions for my character I'll feel better about this game. Tying abilities to your equipped weapons sounds odd to me. I hope they are the basic abilies (melee strike, bash, kick,etc.) while the class specific kind of abilities in EQ1 (Harm Touch, Lay on Hands, Backstab, etc.) are class based. | ||
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