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EVO 2013 - Fighting Game Championship - Page 159

Forum Index > General Games
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Makenshi
Profile Joined February 2010
Sweden2105 Posts
Last Edited: 2013-07-15 00:55:00
July 15 2013 00:53 GMT
#3161
OK Let's do this champ!

edit: haha i love that yipes is casting fchamp, last week he looked fchamp straight in the face and said 'i don't like you, put down that headset and go away' when they were casting wonder who yipes is cheering for
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 15 2013 00:53 GMT
#3162
On July 15 2013 09:52 Tunga wrote:
I'm too hype to post... See you guys 15 mins after Grand Finals or something...


lol werd

...hype...
Fiercegore
Profile Joined July 2010
United States294 Posts
July 15 2013 00:54 GMT
#3163
On July 15 2013 09:49 susySquark wrote:
Show nested quote +
On July 15 2013 09:47 Warpticon wrote:
I'll make this statement again fro people who get overwhelmed by people not beign able to escape combos. The main principle of high level play in fighitng game is that you win the game at neutral, and combos are your reward for winning at neutral. Your job is to open your opponent up while not getting hit. If you're getting comboed, that means you messed up and got hit. That's why spacing, footsies, and movement are the most critical skills in games like this.


Right but it means that 80% of spectating is watching unavoidable combos instead of the things that take actual skill, ie spacing, footsies, and movement.


Combos take plenty of execution. Try doing Zero loops... tiger kneeing consistently is not easy.
http://us.battle.net/sc2/en/profile/506893/1/Fiercegore/
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
July 15 2013 00:54 GMT
#3164
If zack is on point, he has a great chance. Champ isn't consistent against zero's (then again, who is?)
IPT.PromilKid: I'm only good at Marvel
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 15 2013 00:54 GMT
#3165
On July 15 2013 09:49 susySquark wrote:
Show nested quote +
On July 15 2013 09:47 Warpticon wrote:
I'll make this statement again fro people who get overwhelmed by people not beign able to escape combos. The main principle of high level play in fighitng game is that you win the game at neutral, and combos are your reward for winning at neutral. Your job is to open your opponent up while not getting hit. If you're getting comboed, that means you messed up and got hit. That's why spacing, footsies, and movement are the most critical skills in games like this.


Right but it means that 80% of spectating is watching unavoidable combos instead of the things that take actual skill, ie spacing, footsies, and movement.


combos do get dropped though, even in high level games (maybe nerves?)
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
July 15 2013 00:54 GMT
#3166
Yipes and Chris G make me feel so fuzzy inside.
Hey! How you doin'?
nanaoei
Profile Blog Joined May 2010
3358 Posts
July 15 2013 00:55 GMT
#3167
On July 15 2013 09:49 susySquark wrote:
Show nested quote +
On July 15 2013 09:47 Warpticon wrote:
I'll make this statement again fro people who get overwhelmed by people not beign able to escape combos. The main principle of high level play in fighitng game is that you win the game at neutral, and combos are your reward for winning at neutral. Your job is to open your opponent up while not getting hit. If you're getting comboed, that means you messed up and got hit. That's why spacing, footsies, and movement are the most critical skills in games like this.


Right but it means that 80% of spectating is watching unavoidable combos instead of the things that take actual skill, ie spacing, footsies, and movement.


They're all pretty much avoidable, is what he's saying, lol. Movement is extremely important and there is tech that's been developed just to optimize it for many characters.

There's still a high level of prediction and mindgaming, and dropping a combo is pretty costly as well.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 15 2013 00:55 GMT
#3168
lol lightnings loops
semantics
Profile Blog Joined November 2009
10040 Posts
July 15 2013 00:55 GMT
#3169
On July 15 2013 09:54 Fiercegore wrote:
Show nested quote +
On July 15 2013 09:49 susySquark wrote:
On July 15 2013 09:47 Warpticon wrote:
I'll make this statement again fro people who get overwhelmed by people not beign able to escape combos. The main principle of high level play in fighitng game is that you win the game at neutral, and combos are your reward for winning at neutral. Your job is to open your opponent up while not getting hit. If you're getting comboed, that means you messed up and got hit. That's why spacing, footsies, and movement are the most critical skills in games like this.


Right but it means that 80% of spectating is watching unavoidable combos instead of the things that take actual skill, ie spacing, footsies, and movement.


Combos take plenty of execution. Try doing Zero loops... tiger kneeing consistently is not easy.

Alot of umvc3 combos require mid combo timing adjustments to keep them going due to how the characters are being juggled. If you're just a robot with your input timings you're gonna drop combos.
Noocta
Profile Joined June 2010
France12578 Posts
July 15 2013 00:56 GMT
#3170
Who are the good characters in Marvel by the way ?

Beside Wolferine, DrDoom and Vergil because those are like kinda obvious
" I'm not gonna fight you. I'm gonna kick your ass ! "
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
July 15 2013 00:57 GMT
#3171
Marvel 3 also has a rather different combo mechanic: The longer the combo, the more the game forces the one taking the hits to flip out faster. So there's a lot of adjustment involved in optimizing your combos
IPT.PromilKid: I'm only good at Marvel
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 15 2013 00:57 GMT
#3172
I wana see some phoenix arm flaps in the crowd
semantics
Profile Blog Joined November 2009
10040 Posts
July 15 2013 00:57 GMT
#3173
As much as i don't care for F.Champ when he's not playing dormammu, Zero loops are as bad to my soul as ChrisG's Morgan zoning.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 15 2013 00:57 GMT
#3174
Dark phoenix hurts so much :c
Glorious SEA doto
blobrus
Profile Joined August 2011
4297 Posts
July 15 2013 00:57 GMT
#3175
On July 15 2013 09:56 Noocta wrote:
Who are the good characters in Marvel by the way ?

Beside Wolferine, DrDoom and Vergil because those are like kinda obvious


Phoenix, Zero, Dormamu.
Malli
Profile Joined September 2005
Germany138 Posts
July 15 2013 00:58 GMT
#3176
On July 15 2013 09:56 Noocta wrote:
Who are the good characters in Marvel by the way ?

Beside Wolferine, DrDoom and Vergil because those are like kinda obvious


Morrigan, Morrigan and Morrigan

sry had to do it :x
gg no re
c0ldfusion
Profile Joined October 2010
United States8293 Posts
July 15 2013 00:58 GMT
#3177
lol zero may cry
DwD
Profile Joined January 2010
Sweden8621 Posts
July 15 2013 00:59 GMT
#3178
This game is just ridiculous lol. I don't understand dick, 50 hit combos and sometimes 1 character is out of screen.. So confusing lol
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
susySquark
Profile Blog Joined May 2010
United States1692 Posts
July 15 2013 00:59 GMT
#3179
On July 15 2013 09:52 myrmidon2537 wrote:
Show nested quote +
On July 15 2013 09:49 susySquark wrote:
On July 15 2013 09:47 Warpticon wrote:
I'll make this statement again fro people who get overwhelmed by people not beign able to escape combos. The main principle of high level play in fighitng game is that you win the game at neutral, and combos are your reward for winning at neutral. Your job is to open your opponent up while not getting hit. If you're getting comboed, that means you messed up and got hit. That's why spacing, footsies, and movement are the most critical skills in games like this.


Right but it means that 80% of spectating is watching unavoidable combos instead of the things that take actual skill, ie spacing, footsies, and movement.


A combo in theory is unavoidable if you don't drop it.

Second, its as if you're making it seem like those long combos take little to no skill. Personally, I'm not a fan of combo-breakers. You get hit, you deserve to suffer every bit of it.


Again, agreed, punishes should be huge. But the end result is just damage - if you replaced these ridiculous 30 second combos with 2 second ones that did the same amount of damage, there'd be no difference in gameplay. If I wanted to watch rehearsed mechanical precision I wouldn't be watching competitive gaming.

I honestly just don't like these long periods of non-interactivity between the two players.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 15 2013 01:00 GMT
#3180
On July 15 2013 09:56 Noocta wrote:
Who are the good characters in Marvel by the way ?

Beside Wolferine, DrDoom and Vergil because those are like kinda obvious

Zero probably still considered the best character, Magneto also top tier
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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