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The PlayStation 4 - Page 41

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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 20 2017 13:42 GMT
#801
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 21 2017 12:37 GMT
#802
Rumors about an upgraded re-release of Rockstar’s detective adventure LA Noire are once again spreading. We first heard that a remastered version of the game might be in development back in January when a noted Rockstar insider, Yan2295 tweeted that such a title may be heading to the Nintendo Switch.

The source was quickly backed up by another tipster, Direct Feed Games, who added that the alleged port may also come to Playstation 4 and Xbox One.

As E3 2017 came and went, the apparent remastered edition of LA Noire was nowhere to be seen. While its non-appearance might cast doubt upon some of the talk surrounding it, increasingly strong rumors about the alleged project have since continued to fly. We have heard from three separate sources related to Rockstar that VR features have been prototyped for the Playstation release of the game, indicating that a VR mode might well be on its way.

In addition, we have heard that a first person mode is planned to be added to all versions of the game. If these rumors amount to anything, it’s easy to imagine a first person mode being realized in a similar fashion to the first person mode added to GTA V’s Xbox One and PS4 versions.

There’s no word yet on when the apparent LA Noire remaster is set to launch. Earlier rumors indicated that it may have been planned for later this year, but given the busy release schedule all three of the rumored systems, Rockstar might well end up pushing it back to 2018. If so, this would make 2018 a huge year for the company with Red Dead Redemption 2 currently being expected to hit in Spring 2018.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 14 2017 03:21 GMT
#803
It’s been nine months since Sony successfully launched its PlayStation VR headset and for the most part, it has been well-received. While not as powerful in its hardware, or diverse in its software offerings as the far more expensive Oculus Rift and HTC Vive VR headsets, it’s still no slouch. It provides a comfortable, highly playable and affordable VR experience without the need for a high-end PC. In my opinion, every PS4 owner should try it out.

The release schedule has been dotted with interesting and unique experiences, too, ranging from blockbusters like Resident Evil VII, through to peculiarities like Keep Talking and Nobody Explodes. One of the marquee additions to PSVR's growing list of games, however, was Farpoint. The game sought to tackle one of the biggest issues facing the FPS genre in VR; movement. To do this, the game adopted a new peripheral called the Aim Controller, which turns the DualShock into a gun. And it works, providing the best shooter experience I’ve played in VR.

Farpoint developer Impulse Gear worked closely with Sony in developing the Aim Controller and one of PSVR’s first genuine must-own experiences. As such, its founder, Seth Luisi, has a deeper understanding than most of the technology and where it can go. I recently got an opportunity to chat with Luisi and wanted to pick his brains about the future of PlayStation VR. When Sony upgrades the hardware, where should it put its focus? Here is how that conversation went.

At some point Sony will iterate and improve its VR headset with a PSVR 2: when that happens, what order would you like to see Sony put its focus from the following features - a wireless headset, a Move 2.0 controller, room-scale and improved resolution?


Talking from the Impulse Gear developer position, as we show with the Aim Controller, we do feel that controls and controller tracking are very important. We are able to achieve a lot with the Aim Controller and I would love to see that taken further. So I would probably put Move 2.0 at the top. I think room-scale would come along just behind that.

Resolution is always going to get better and the higher it gets, the more realistic the games will look. More important than that, however, is a wider field of view. Having a wider field of view can make you feel more immersed in the world, and I think that will be a big focus [for Sony] going forward.

To me, I am not that interested in wireless headsets, mostly because I know how big the technical challenge is with them. It’s not that you can’t do it wireless, it’s more the latency, the image quality and the fidelity challenge of it. That is something that I think is going to be a little further away as there are just so many challenges with doing it right.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Yurie
Profile Blog Joined August 2010
12082 Posts
Last Edited: 2017-07-14 23:02:29
July 14 2017 23:02 GMT
#804
On July 14 2017 12:21 {CC}StealthBlue wrote:
Show nested quote +
It’s been nine months since Sony successfully launched its PlayStation VR headset and for the most part, it has been well-received. While not as powerful in its hardware, or diverse in its software offerings as the far more expensive Oculus Rift and HTC Vive VR headsets, it’s still no slouch. It provides a comfortable, highly playable and affordable VR experience without the need for a high-end PC. In my opinion, every PS4 owner should try it out.

The release schedule has been dotted with interesting and unique experiences, too, ranging from blockbusters like Resident Evil VII, through to peculiarities like Keep Talking and Nobody Explodes. One of the marquee additions to PSVR's growing list of games, however, was Farpoint. The game sought to tackle one of the biggest issues facing the FPS genre in VR; movement. To do this, the game adopted a new peripheral called the Aim Controller, which turns the DualShock into a gun. And it works, providing the best shooter experience I’ve played in VR.

Farpoint developer Impulse Gear worked closely with Sony in developing the Aim Controller and one of PSVR’s first genuine must-own experiences. As such, its founder, Seth Luisi, has a deeper understanding than most of the technology and where it can go. I recently got an opportunity to chat with Luisi and wanted to pick his brains about the future of PlayStation VR. When Sony upgrades the hardware, where should it put its focus? Here is how that conversation went.

At some point Sony will iterate and improve its VR headset with a PSVR 2: when that happens, what order would you like to see Sony put its focus from the following features - a wireless headset, a Move 2.0 controller, room-scale and improved resolution?


Talking from the Impulse Gear developer position, as we show with the Aim Controller, we do feel that controls and controller tracking are very important. We are able to achieve a lot with the Aim Controller and I would love to see that taken further. So I would probably put Move 2.0 at the top. I think room-scale would come along just behind that.

Resolution is always going to get better and the higher it gets, the more realistic the games will look. More important than that, however, is a wider field of view. Having a wider field of view can make you feel more immersed in the world, and I think that will be a big focus [for Sony] going forward.

To me, I am not that interested in wireless headsets, mostly because I know how big the technical challenge is with them. It’s not that you can’t do it wireless, it’s more the latency, the image quality and the fidelity challenge of it. That is something that I think is going to be a little further away as there are just so many challenges with doing it right.


Source


PSVR2 seems to me to be something they want to launch with the PS5. Then to the PS4 with lower graphics to keep up the resolution in the same games.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 18 2017 17:35 GMT
#805
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 21 2017 18:44 GMT
#806
"Smokey, this is not 'Nam, this is bowling. There are rules."
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 17 2017 16:12 GMT
#807
I got to try the PSVR at a convention today and it was overall my best VR experience by far. The big reason for this is because I could wear it with glasses on (I can't do that on the Rift and Vive, but YMMV here) and got almost no motion sickness at all. If I had gotten 5-10 minutes to fine-tune the HMD, I think that I could eliminate the motion sickness. I am now interested in getting a PS4
EZ4ENCE
markluis123
Profile Joined September 2017
United States1 Post
September 28 2017 09:52 GMT
#808
--- Nuked ---
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 28 2017 23:26 GMT
#809
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 02 2017 18:58 GMT
#810
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 28 2017 14:28 GMT
#811
Sony is apparently going to announce seven games next week. The company said in a blog post today that its briefing at Paris Games Week on Monday, October 30, will include "seven all-new game announcements." This covers both PlayStation 4 and PlayStation VR games. These announcements will start coming in during Sony's pre-show event, kicking off at 8 AM PT on October 30.

Then at 9 AM PT, when the show begins in earnest, Sony will "give you an exclusive new look at the next wave of huge PlayStation titles." And after the event ends, Sony's post-show stream will "dive deeper" into the reveals. So this is all to say: Monday sounds like it is going to be a BUSY day.

"It's going to be a wild day," Sony's Sid Shuman said. The blog post goes on to say that "E3 was only half the story." Some of Sony's E3 announcements this year included a Shadow of the Colossus remake, a 2018 date for the new God of War, and the first look at Call of Duty: WWII's multiplayer.

Sony's Paris Games Week briefing will be streamed live basically everywhere, and we'll have a page on GameSpot where you can tune in. We'll of course also have a full breakdown of all the big reveals.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 11 2017 00:54 GMT
#812
If you want a PSVR it's that time of year again:


[image loading]


To get in the holiday spirit, we’ve got some amazing Black Friday deals to share with you. We’re celebrating Black Friday early and for an entire week this year in the U.S., starting on November 19 through Cyber Monday on November 27, at participating retailers while supplies last.

First up, all PlayStation VR bundles will be available at a great deal at participating retailers. This includes the recently announced PlayStation VR Gran Turismo Sport Bundle at $299.99 USD (MSRP) and PlayStation VR Skyrim VR Bundle at $349.99 USD (MSRP). There has never been a better time to jump into the driver’s seat in GT Sport for a heightened VR experience, or transport yourself into the virtual open game world of The Elder Scrolls filled with dragon-fighting action.

For PlayStation 4, the standard slim 1TB system in Jet Black will be available at $199.99 USD. This is the perfect time to pick up a PS4 as a gift for the special gamer in your life, or as a treat for yourself. You can also stock up on additional DualShock 4 wireless controllers while you’re at it. All DS4 controllers, including the recently released translucent colors, will start at $39.99 USD (MSRP) at participating retailers.

If you’re a PlayStation Plus member, you’ll get exclusive early access to some of the biggest deals in the PlayStation Store Black Friday Sale starting on November 17. PS Plus members will find deals of up to 40% off on the hottest blockbuster titles.

Even if you’re not a PS Plus member, you still can take advantage of the Black Friday deals at PS Store starting November 21 through 8am PT November 28. We’ll have more details on PS Store Black Friday offers in the coming days, so stay tuned.

Thanks to all of our fans for continuing to make PS4 the top selling game console and PlayStation the best place to play. We’re looking forward to another amazing holiday season and hope you and your family have a wonderful Thanksgiving!


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 08 2017 11:38 GMT
#813
"Smokey, this is not 'Nam, this is bowling. There are rules."
TMG26
Profile Joined July 2012
Portugal2017 Posts
December 08 2017 15:19 GMT
#814
MH World demo this weekend!
Supporter of the situational Blink Dagger on Storm.
ZerOCoolSC2
Profile Blog Joined February 2015
9037 Posts
December 09 2017 04:59 GMT
#815
Anyone watching?
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 22 2017 00:42 GMT
#816
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2018-01-19 13:15:27
January 19 2018 13:14 GMT
#817
Sony’s PlayStation VR (PSVR) had a strong 2017 with a number of great releases and a total of two million units sold. In 2018, though, the company sees PSVR’s content library nearly doubling.

In a statement issued to Nikkei (and translated by Siliconera), a Sony spokesperson noted that the company expects the number of PSVR titles to rise from around 150 right now to 280 by the end of the year. That’s an 86% increase over the current amount of content out there and could mean we see over 10 new titles for the platform each month.

There’s already plenty to look forward to on PSVR in 2018; Supermassive Games’ prequel to Until Dawn, The Inpatient, launches this month and there are big first-party games like Blood and Truth as well as promising smaller projects like Moss and Firewall: Zero Hour. That said, we’re still hoping to see some bigger releases equal to last year’s games like Resident Evil 7 and Skyrim VR announced as the year goes on.

Don’t forget that PSVR does more than gaming, though; it’s quite possibly a lot of these apps will come from other areas like the burgeoning 360-degree video genre. We’d love to see more on the hardware front for the headset this year too, though there’s no sign of any big announcements thus far.

Either way, it’s sure to be a good year for PSVR. You can check out what’s coming with our massive list of titles we’re looking forward to in 2018.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 23 2018 19:37 GMT
#818
Same day as the Nintendo Labo... Not good.

"Smokey, this is not 'Nam, this is bowling. There are rules."
ZerOCoolSC2
Profile Blog Joined February 2015
9037 Posts
January 23 2018 21:06 GMT
#819
On January 24 2018 04:37 {CC}StealthBlue wrote:
Same day as the Nintendo Labo... Not good.

https://twitter.com/PlayStation/status/955833199086768128

Finally found the bundle I'm going to buy to join this generation of gamers. I'm impossibly behind and realistically cannot hope to catch up. But this is probably the best jumping off point besides waiting for TLOUS pt2
digmouse
Profile Blog Joined November 2010
China6331 Posts
January 27 2018 14:46 GMT
#820
On January 24 2018 04:37 {CC}StealthBlue wrote:
Same day as the Nintendo Labo... Not good.

https://twitter.com/PlayStation/status/955833199086768128

These two audiences don't overlap in the slightest bit, plus Sony first party games always have pretty long legs so really nothing to worry.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
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